Index: third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html |
=================================================================== |
--- third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html (revision 121077) |
+++ third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html (working copy) |
@@ -1,109 +0,0 @@ |
-<!-- |
-Copyright (c) 2009 The Chromium Authors. All rights reserved. |
-Use of this source code is governed by a BSD-style license that can be |
-found in the LICENSE file. |
- --> |
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" |
- "http://www.w3.org/TR/html4/loose.dtd"> |
-<html> |
-<head> |
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> |
-<title>WebGL Out Of Resources Test</title> |
-<link rel="stylesheet" href="../resources/js-test-style.css"/> |
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script> |
-<script src="../../debug/webgl-debug.js"></script> |
-<script src="../resources/js-test-pre.js"></script> |
-<script src="../conformance/resources/webgl-test.js"></script> |
-</head> |
-<body> |
-<div id="description"></div> |
-<div id="console"></div> |
-<canvas id="canvas" width="2" height="2"> </canvas> |
-<canvas id="canvas2" width="2" height="2"> </canvas> |
-<script> |
-window.onload = init; |
-debug("Tests a WebGL program that tries to use all of vram."); |
- |
-function init() { |
- if (confirm( |
- "after clicking ok your machine may be come unresponsive or crash")) { |
- main(); |
- } else { |
- debug("cancelled"); |
- } |
-} |
- |
-function main() { |
- debug(""); |
- debug("Canvas.getContext"); |
- |
- var gl = create3DContext(document.getElementById("canvas")); |
- if (!gl) { |
- testFailed("context does not exist"); |
- } else { |
- testPassed("context exists"); |
- |
- debug(""); |
- debug("Checking for out of memory handling."); |
- |
- var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE); |
- debug("max render buffer size: " + size); |
- |
- var allocateFramebuffers = true; |
- var itervalId; |
- var count = 0; |
- |
- gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args) { |
- window.clearInterval(intervalId); |
- assertMsg(err == gl.OUT_OF_MEMORY, |
- "correctly returns gl.OUT_OF_MEMORY when out of memory"); |
- finish(); |
- }); |
- |
- intervalId = window.setInterval(function() { |
- ++count; |
- var mem = count * size * size * 4; |
- debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) + "MB"); |
- var tex = gl.createTexture(); |
- gl.bindTexture(gl.TEXTURE_2D, tex); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
- gl.texImage2D(gl.TEXTURE_2D, |
- 0, // level |
- gl.RGBA, // internalFormat |
- size, // width |
- size, // height |
- 0, // border |
- gl.RGBA, // format |
- gl.UNSIGNED_BYTE, // type |
- null); // data |
- if (allocateFrameBuffers) { |
- var fb = gl.createFramebuffer(); |
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
- gl.framebufferTexture2D( |
- gl.FRAMEBUFFER, |
- gl.COLOR_ATTACHMENT0, |
- gl.TEXTURE_2D, |
- tex, |
- 0); |
- var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
- if (status != gl.FRAMEBUFFER_COMPLETE) { |
- testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.glEnumToString(status) + |
- " should have gotten gl.OUT_OF_MEMORY before getting this."); |
- window.clearInterval(intervalId); |
- finish(); |
- } |
- } |
- }, 1000/10); |
- } |
- |
- function finish() { |
- debug(""); |
- successfullyParsed = true; |
- } |
-} |
-</script> |
-</body> |
-</html> |