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Unified Diff: third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/extra/out-of-resources.html (working copy)
@@ -1,109 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
- -->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL Out Of Resources Test</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../../debug/webgl-debug.js"></script>
-<script src="../resources/js-test-pre.js"></script>
-<script src="../conformance/resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<canvas id="canvas2" width="2" height="2"> </canvas>
-<script>
-window.onload = init;
-debug("Tests a WebGL program that tries to use all of vram.");
-
-function init() {
- if (confirm(
- "after clicking ok your machine may be come unresponsive or crash")) {
- main();
- } else {
- debug("cancelled");
- }
-}
-
-function main() {
- debug("");
- debug("Canvas.getContext");
-
- var gl = create3DContext(document.getElementById("canvas"));
- if (!gl) {
- testFailed("context does not exist");
- } else {
- testPassed("context exists");
-
- debug("");
- debug("Checking for out of memory handling.");
-
- var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE);
- debug("max render buffer size: " + size);
-
- var allocateFramebuffers = true;
- var itervalId;
- var count = 0;
-
- gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args) {
- window.clearInterval(intervalId);
- assertMsg(err == gl.OUT_OF_MEMORY,
- "correctly returns gl.OUT_OF_MEMORY when out of memory");
- finish();
- });
-
- intervalId = window.setInterval(function() {
- ++count;
- var mem = count * size * size * 4;
- debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) + "MB");
- var tex = gl.createTexture();
- gl.bindTexture(gl.TEXTURE_2D, tex);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
- gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
- gl.texImage2D(gl.TEXTURE_2D,
- 0, // level
- gl.RGBA, // internalFormat
- size, // width
- size, // height
- 0, // border
- gl.RGBA, // format
- gl.UNSIGNED_BYTE, // type
- null); // data
- if (allocateFrameBuffers) {
- var fb = gl.createFramebuffer();
- gl.bindFramebuffer(gl.FRAMEBUFFER, fb);
- gl.framebufferTexture2D(
- gl.FRAMEBUFFER,
- gl.COLOR_ATTACHMENT0,
- gl.TEXTURE_2D,
- tex,
- 0);
- var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER);
- if (status != gl.FRAMEBUFFER_COMPLETE) {
- testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.glEnumToString(status) +
- " should have gotten gl.OUT_OF_MEMORY before getting this.");
- window.clearInterval(intervalId);
- finish();
- }
- }
- }, 1000/10);
- }
-
- function finish() {
- debug("");
- successfullyParsed = true;
- }
-}
-</script>
-</body>
-</html>

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