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Unified Diff: third_party/webgl/conformance-suites/1.0.0/extra/out-of-memory.html

Issue 9360034: Remove everthing except conformance tests in the deps/third_party/webgl (Closed) Base URL: svn://chrome-svn/chrome/trunk/deps/
Patch Set: Created 8 years, 10 months ago
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Index: third_party/webgl/conformance-suites/1.0.0/extra/out-of-memory.html
===================================================================
--- third_party/webgl/conformance-suites/1.0.0/extra/out-of-memory.html (revision 121077)
+++ third_party/webgl/conformance-suites/1.0.0/extra/out-of-memory.html (working copy)
@@ -1,92 +0,0 @@
-<!--
-Copyright (c) 2009 The Chromium Authors. All rights reserved.
-Use of this source code is governed by a BSD-style license that can be
-found in the LICENSE file.
--->
-<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"
- "http://www.w3.org/TR/html4/loose.dtd">
-<html>
-<head>
-<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
-<title>WebGL Out Of Memory Test</title>
-<link rel="stylesheet" href="../resources/js-test-style.css"/>
-<script src="../resources/desktop-gl-constants.js" type="text/javascript"></script>
-<script src="../resources/js-test-pre.js"></script>
-<script src="../conformance/resources/webgl-test.js"></script>
-</head>
-<body>
-<div id="description"></div>
-<div id="console"></div>
-<canvas id="canvas" width="2" height="2"> </canvas>
-<script>
-debug("This tests WebGL running out of memory.");
-
-debug("");
-debug("Canvas.getContext");
-
-var gl = create3DContext(document.getElementById("canvas"));
-if (!gl) {
- testFailed("context does not exist");
-} else {
- testPassed("context exists");
-
- debug("");
- debug("Allocating shaders.");
-
- function makeBigShader() {
- var lines = [];
- var line = "// ";
- for (var ii = 0; ii < 1024; ++ii) {
- line += String.fromCharCode(48 + ii % 10);
- }
- for (var ii = 0; ii < 1024; ++ii) {
- lines[ii] = line;
- }
- var oneMB = lines.join();
- for (var ii = 0; ii < 64; ++ii) {
- lines[ii] = oneMB;
- }
- return lines.join("\n");
- }
-
- var shaderSource = makeBigShader();
- debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
-
- var intervalId;
- var count = 0;
-
- function makeShader() {
- ++count;
- debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
- var shader = gl.createShader(gl.VERTEX_SHADER);
- if (shader == null) {
- window.clearInterval(intervalId);
- testPassed("createShader returns null"); // not sure this is a passing
- finish();
- } else {
- gl.shaderSource(shader, shaderSource);
- var err = gl.getError();
- if (err != gl.NO_ERROR) {
- window.clearInterval(intervalId);
- assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
- finish();
- }
- }
- }
-
- intervalId = window.setInterval(makeShader, 1000/15);
-}
-
-function finish() {
- debug("");
- successfullyParsed = true;
-}
-
-</script>
-<!-- <script src="../resources/js-test-post.js"></script> -->
-
-<script>
-</script>
-
-</body>
-</html>

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