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1 <!-- | |
2 Copyright (c) 2009 The Chromium Authors. All rights reserved. | |
3 Use of this source code is governed by a BSD-style license that can be | |
4 found in the LICENSE file. | |
5 --> | |
6 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" | |
7 "http://www.w3.org/TR/html4/loose.dtd"> | |
8 <html> | |
9 <head> | |
10 <meta http-equiv="Content-Type" content="text/html; charset=utf-8"> | |
11 <title>WebGL Out Of Resources Test</title> | |
12 <link rel="stylesheet" href="../resources/js-test-style.css"/> | |
13 <script src="../resources/desktop-gl-constants.js" type="text/javascript"></scri
pt> | |
14 <script src="../../debug/webgl-debug.js"></script> | |
15 <script src="../resources/js-test-pre.js"></script> | |
16 <script src="../conformance/resources/webgl-test.js"></script> | |
17 </head> | |
18 <body> | |
19 <div id="description"></div> | |
20 <div id="console"></div> | |
21 <canvas id="canvas" width="2" height="2"> </canvas> | |
22 <canvas id="canvas2" width="2" height="2"> </canvas> | |
23 <script> | |
24 window.onload = init; | |
25 debug("Tests a WebGL program that tries to use all of vram."); | |
26 | |
27 function init() { | |
28 if (confirm( | |
29 "after clicking ok your machine may be come unresponsive or crash")) { | |
30 main(); | |
31 } else { | |
32 debug("cancelled"); | |
33 } | |
34 } | |
35 | |
36 function main() { | |
37 debug(""); | |
38 debug("Canvas.getContext"); | |
39 | |
40 var gl = create3DContext(document.getElementById("canvas")); | |
41 if (!gl) { | |
42 testFailed("context does not exist"); | |
43 } else { | |
44 testPassed("context exists"); | |
45 | |
46 debug(""); | |
47 debug("Checking for out of memory handling."); | |
48 | |
49 var size = gl.getParameter(gl.MAX_RENDERBUFFER_SIZE); | |
50 debug("max render buffer size: " + size); | |
51 | |
52 var allocateFramebuffers = true; | |
53 var itervalId; | |
54 var count = 0; | |
55 | |
56 gl = WebGLDebugUtils.makeDebugContext(gl, function(err, functionName, args)
{ | |
57 window.clearInterval(intervalId); | |
58 assertMsg(err == gl.OUT_OF_MEMORY, | |
59 "correctly returns gl.OUT_OF_MEMORY when out of memory"); | |
60 finish(); | |
61 }); | |
62 | |
63 intervalId = window.setInterval(function() { | |
64 ++count; | |
65 var mem = count * size * size * 4; | |
66 debug("#" + count + " : memory allocated so far " + (mem / 1024 / 1024) +
"MB"); | |
67 var tex = gl.createTexture(); | |
68 gl.bindTexture(gl.TEXTURE_2D, tex); | |
69 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); | |
70 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); | |
71 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); | |
72 gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); | |
73 gl.texImage2D(gl.TEXTURE_2D, | |
74 0, // level | |
75 gl.RGBA, // internalFormat | |
76 size, // width | |
77 size, // height | |
78 0, // border | |
79 gl.RGBA, // format | |
80 gl.UNSIGNED_BYTE, // type | |
81 null); // data | |
82 if (allocateFrameBuffers) { | |
83 var fb = gl.createFramebuffer(); | |
84 gl.bindFramebuffer(gl.FRAMEBUFFER, fb); | |
85 gl.framebufferTexture2D( | |
86 gl.FRAMEBUFFER, | |
87 gl.COLOR_ATTACHMENT0, | |
88 gl.TEXTURE_2D, | |
89 tex, | |
90 0); | |
91 var status = gl.checkFramebufferStatus(gl.FRAMEBUFFER); | |
92 if (status != gl.FRAMEBUFFER_COMPLETE) { | |
93 testFailed("gl.checkFramebufferStatus() returned " + WebGLDebugUtils.g
lEnumToString(status) + | |
94 " should have gotten gl.OUT_OF_MEMORY before getting this."
); | |
95 window.clearInterval(intervalId); | |
96 finish(); | |
97 } | |
98 } | |
99 }, 1000/10); | |
100 } | |
101 | |
102 function finish() { | |
103 debug(""); | |
104 successfullyParsed = true; | |
105 } | |
106 } | |
107 </script> | |
108 </body> | |
109 </html> | |
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