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Unified Diff: net/socket/tcp_client_socket_win.h

Issue 23881002: Windows only: Move client socket functionality from TCPClientSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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Index: net/socket/tcp_client_socket_win.h
diff --git a/net/socket/tcp_client_socket_win.h b/net/socket/tcp_client_socket_win.h
deleted file mode 100644
index c899f27e703592af9640da854229b739a8bbb5ce..0000000000000000000000000000000000000000
--- a/net/socket/tcp_client_socket_win.h
+++ /dev/null
@@ -1,157 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
-#define NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_
-
-#include <winsock2.h>
-
-#include "base/memory/scoped_ptr.h"
-#include "base/threading/non_thread_safe.h"
-#include "net/base/address_list.h"
-#include "net/base/completion_callback.h"
-#include "net/base/net_log.h"
-#include "net/socket/stream_socket.h"
-
-namespace net {
-
-class BoundNetLog;
-
-class NET_EXPORT TCPClientSocketWin : public StreamSocket,
- NON_EXPORTED_BASE(base::NonThreadSafe) {
- public:
- // The IP address(es) and port number to connect to. The TCP socket will try
- // each IP address in the list until it succeeds in establishing a
- // connection.
- TCPClientSocketWin(const AddressList& addresses,
- net::NetLog* net_log,
- const net::NetLog::Source& source);
-
- virtual ~TCPClientSocketWin();
-
- // AdoptSocket causes the given, connected socket to be adopted as a TCP
- // socket. This object must not be connected. This object takes ownership of
- // the given socket and then acts as if Connect() had been called. This
- // function is used by TCPServerSocket() to adopt accepted connections
- // and for testing.
- int AdoptSocket(SOCKET socket);
-
- // Binds the socket to a local IP address and port.
- int Bind(const IPEndPoint& address);
-
- // StreamSocket implementation.
- virtual int Connect(const CompletionCallback& callback);
- virtual void Disconnect();
- virtual bool IsConnected() const;
- virtual bool IsConnectedAndIdle() const;
- virtual int GetPeerAddress(IPEndPoint* address) const;
- virtual int GetLocalAddress(IPEndPoint* address) const;
- virtual const BoundNetLog& NetLog() const { return net_log_; }
- virtual void SetSubresourceSpeculation();
- virtual void SetOmniboxSpeculation();
- virtual bool WasEverUsed() const;
- virtual bool UsingTCPFastOpen() const;
- virtual bool WasNpnNegotiated() const OVERRIDE;
- virtual NextProto GetNegotiatedProtocol() const OVERRIDE;
- virtual bool GetSSLInfo(SSLInfo* ssl_info) OVERRIDE;
-
- // Socket implementation.
- // Multiple outstanding requests are not supported.
- // Full duplex mode (reading and writing at the same time) is supported
- virtual int Read(IOBuffer* buf, int buf_len,
- const CompletionCallback& callback);
- virtual int Write(IOBuffer* buf, int buf_len,
- const CompletionCallback& callback);
-
- virtual bool SetReceiveBufferSize(int32 size);
- virtual bool SetSendBufferSize(int32 size);
-
- virtual bool SetKeepAlive(bool enable, int delay);
- virtual bool SetNoDelay(bool no_delay);
-
- private:
- // State machine for connecting the socket.
- enum ConnectState {
- CONNECT_STATE_CONNECT,
- CONNECT_STATE_CONNECT_COMPLETE,
- CONNECT_STATE_NONE,
- };
-
- class Core;
-
- // State machine used by Connect().
- int DoConnectLoop(int result);
- int DoConnect();
- int DoConnectComplete(int result);
-
- // Helper used by Disconnect(), which disconnects minus the logging and
- // resetting of current_address_index_.
- void DoDisconnect();
-
- // Returns true if a Connect() is in progress.
- bool waiting_connect() const {
- return next_connect_state_ != CONNECT_STATE_NONE;
- }
-
- // Called after Connect() has completed with |net_error|.
- void LogConnectCompletion(int net_error);
-
- int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
- void DoReadCallback(int rv);
- void DoWriteCallback(int rv);
- void DidCompleteConnect();
- void DidCompleteWrite();
- void DidSignalRead();
-
- SOCKET socket_;
-
- // Local IP address and port we are bound to. Set to NULL if Bind()
- // was't called (in that cases OS chooses address/port).
- scoped_ptr<IPEndPoint> bind_address_;
-
- // Stores bound socket between Bind() and Connect() calls.
- SOCKET bound_socket_;
-
- // The list of addresses we should try in order to establish a connection.
- AddressList addresses_;
-
- // Where we are in above list. Set to -1 if uninitialized.
- int current_address_index_;
-
- // The various states that the socket could be in.
- bool waiting_read_;
- bool waiting_write_;
-
- // The core of the socket that can live longer than the socket itself. We pass
- // resources to the Windows async IO functions and we have to make sure that
- // they are not destroyed while the OS still references them.
- scoped_refptr<Core> core_;
-
- // External callback; called when connect or read is complete.
- CompletionCallback read_callback_;
-
- // External callback; called when write is complete.
- CompletionCallback write_callback_;
-
- // The next state for the Connect() state machine.
- ConnectState next_connect_state_;
-
- // The OS error that CONNECT_STATE_CONNECT last completed with.
- int connect_os_error_;
-
- BoundNetLog net_log_;
-
- // This socket was previously disconnected and has not been re-connected.
- bool previously_disconnected_;
-
- // Record of connectivity and transmissions, for use in speculative connection
- // histograms.
- UseHistory use_history_;
-
- DISALLOW_COPY_AND_ASSIGN(TCPClientSocketWin);
-};
-
-} // namespace net
-
-#endif // NET_SOCKET_TCP_CLIENT_SOCKET_WIN_H_

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