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Unified Diff: net/socket/tcp_client_socket_win.cc

Issue 23881002: Windows only: Move client socket functionality from TCPClientSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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Index: net/socket/tcp_client_socket_win.cc
diff --git a/net/socket/tcp_client_socket_win.cc b/net/socket/tcp_client_socket_win.cc
deleted file mode 100644
index f1334e78a468b144e8783e9fbae5a812dba50af4..0000000000000000000000000000000000000000
--- a/net/socket/tcp_client_socket_win.cc
+++ /dev/null
@@ -1,956 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "net/socket/tcp_client_socket_win.h"
-
-#include <mstcpip.h>
-
-#include "base/basictypes.h"
-#include "base/compiler_specific.h"
-#include "base/metrics/stats_counters.h"
-#include "base/strings/string_util.h"
-#include "base/win/object_watcher.h"
-#include "base/win/windows_version.h"
-#include "net/base/connection_type_histograms.h"
-#include "net/base/io_buffer.h"
-#include "net/base/ip_endpoint.h"
-#include "net/base/net_errors.h"
-#include "net/base/net_log.h"
-#include "net/base/net_util.h"
-#include "net/base/network_change_notifier.h"
-#include "net/base/winsock_init.h"
-#include "net/base/winsock_util.h"
-#include "net/socket/socket_descriptor.h"
-#include "net/socket/socket_net_log_params.h"
-
-namespace net {
-
-namespace {
-
-const int kTCPKeepAliveSeconds = 45;
-bool g_disable_overlapped_reads = false;
-
-bool SetSocketReceiveBufferSize(SOCKET socket, int32 size) {
- int rv = setsockopt(socket, SOL_SOCKET, SO_RCVBUF,
- reinterpret_cast<const char*>(&size), sizeof(size));
- DCHECK(!rv) << "Could not set socket receive buffer size: " << GetLastError();
- return rv == 0;
-}
-
-bool SetSocketSendBufferSize(SOCKET socket, int32 size) {
- int rv = setsockopt(socket, SOL_SOCKET, SO_SNDBUF,
- reinterpret_cast<const char*>(&size), sizeof(size));
- DCHECK(!rv) << "Could not set socket send buffer size: " << GetLastError();
- return rv == 0;
-}
-
-// Disable Nagle.
-// The Nagle implementation on windows is governed by RFC 896. The idea
-// behind Nagle is to reduce small packets on the network. When Nagle is
-// enabled, if a partial packet has been sent, the TCP stack will disallow
-// further *partial* packets until an ACK has been received from the other
-// side. Good applications should always strive to send as much data as
-// possible and avoid partial-packet sends. However, in most real world
-// applications, there are edge cases where this does not happen, and two
-// partial packets may be sent back to back. For a browser, it is NEVER
-// a benefit to delay for an RTT before the second packet is sent.
-//
-// As a practical example in Chromium today, consider the case of a small
-// POST. I have verified this:
-// Client writes 649 bytes of header (partial packet #1)
-// Client writes 50 bytes of POST data (partial packet #2)
-// In the above example, with Nagle, a RTT delay is inserted between these
-// two sends due to nagle. RTTs can easily be 100ms or more. The best
-// fix is to make sure that for POSTing data, we write as much data as
-// possible and minimize partial packets. We will fix that. But disabling
-// Nagle also ensure we don't run into this delay in other edge cases.
-// See also:
-// http://technet.microsoft.com/en-us/library/bb726981.aspx
-bool DisableNagle(SOCKET socket, bool disable) {
- BOOL val = disable ? TRUE : FALSE;
- int rv = setsockopt(socket, IPPROTO_TCP, TCP_NODELAY,
- reinterpret_cast<const char*>(&val),
- sizeof(val));
- DCHECK(!rv) << "Could not disable nagle";
- return rv == 0;
-}
-
-// Enable TCP Keep-Alive to prevent NAT routers from timing out TCP
-// connections. See http://crbug.com/27400 for details.
-bool SetTCPKeepAlive(SOCKET socket, BOOL enable, int delay_secs) {
- int delay = delay_secs * 1000;
- struct tcp_keepalive keepalive_vals = {
- enable ? 1 : 0, // TCP keep-alive on.
- delay, // Delay seconds before sending first TCP keep-alive packet.
- delay, // Delay seconds between sending TCP keep-alive packets.
- };
- DWORD bytes_returned = 0xABAB;
- int rv = WSAIoctl(socket, SIO_KEEPALIVE_VALS, &keepalive_vals,
- sizeof(keepalive_vals), NULL, 0,
- &bytes_returned, NULL, NULL);
- DCHECK(!rv) << "Could not enable TCP Keep-Alive for socket: " << socket
- << " [error: " << WSAGetLastError() << "].";
-
- // Disregard any failure in disabling nagle or enabling TCP Keep-Alive.
- return rv == 0;
-}
-
-// Sets socket parameters. Returns the OS error code (or 0 on
-// success).
-int SetupSocket(SOCKET socket) {
- // Increase the socket buffer sizes from the default sizes for WinXP. In
- // performance testing, there is substantial benefit by increasing from 8KB
- // to 64KB.
- // See also:
- // http://support.microsoft.com/kb/823764/EN-US
- // On Vista, if we manually set these sizes, Vista turns off its receive
- // window auto-tuning feature.
- // http://blogs.msdn.com/wndp/archive/2006/05/05/Winhec-blog-tcpip-2.aspx
- // Since Vista's auto-tune is better than any static value we can could set,
- // only change these on pre-vista machines.
- if (base::win::GetVersion() < base::win::VERSION_VISTA) {
- const int32 kSocketBufferSize = 64 * 1024;
- SetSocketReceiveBufferSize(socket, kSocketBufferSize);
- SetSocketSendBufferSize(socket, kSocketBufferSize);
- }
-
- DisableNagle(socket, true);
- SetTCPKeepAlive(socket, true, kTCPKeepAliveSeconds);
- return 0;
-}
-
-// Creates a new socket and sets default parameters for it. Returns
-// the OS error code (or 0 on success).
-int CreateSocket(int family, SOCKET* socket) {
- *socket = CreatePlatformSocket(family, SOCK_STREAM, IPPROTO_TCP);
- if (*socket == INVALID_SOCKET) {
- int os_error = WSAGetLastError();
- LOG(ERROR) << "CreatePlatformSocket failed: " << os_error;
- return os_error;
- }
- int error = SetupSocket(*socket);
- if (error) {
- if (closesocket(*socket) < 0)
- PLOG(ERROR) << "closesocket";
- *socket = INVALID_SOCKET;
- return error;
- }
- return 0;
-}
-
-int MapConnectError(int os_error) {
- switch (os_error) {
- // connect fails with WSAEACCES when Windows Firewall blocks the
- // connection.
- case WSAEACCES:
- return ERR_NETWORK_ACCESS_DENIED;
- case WSAETIMEDOUT:
- return ERR_CONNECTION_TIMED_OUT;
- default: {
- int net_error = MapSystemError(os_error);
- if (net_error == ERR_FAILED)
- return ERR_CONNECTION_FAILED; // More specific than ERR_FAILED.
-
- // Give a more specific error when the user is offline.
- if (net_error == ERR_ADDRESS_UNREACHABLE &&
- NetworkChangeNotifier::IsOffline()) {
- return ERR_INTERNET_DISCONNECTED;
- }
-
- return net_error;
- }
- }
-}
-
-} // namespace
-
-//-----------------------------------------------------------------------------
-
-// This class encapsulates all the state that has to be preserved as long as
-// there is a network IO operation in progress. If the owner TCPClientSocketWin
-// is destroyed while an operation is in progress, the Core is detached and it
-// lives until the operation completes and the OS doesn't reference any resource
-// declared on this class anymore.
-class TCPClientSocketWin::Core : public base::RefCounted<Core> {
- public:
- explicit Core(TCPClientSocketWin* socket);
-
- // Start watching for the end of a read or write operation.
- void WatchForRead();
- void WatchForWrite();
-
- // The TCPClientSocketWin is going away.
- void Detach() { socket_ = NULL; }
-
- // The separate OVERLAPPED variables for asynchronous operation.
- // |read_overlapped_| is used for both Connect() and Read().
- // |write_overlapped_| is only used for Write();
- OVERLAPPED read_overlapped_;
- OVERLAPPED write_overlapped_;
-
- // The buffers used in Read() and Write().
- scoped_refptr<IOBuffer> read_iobuffer_;
- scoped_refptr<IOBuffer> write_iobuffer_;
- int read_buffer_length_;
- int write_buffer_length_;
-
- bool non_blocking_reads_initialized_;
-
- private:
- friend class base::RefCounted<Core>;
-
- class ReadDelegate : public base::win::ObjectWatcher::Delegate {
- public:
- explicit ReadDelegate(Core* core) : core_(core) {}
- virtual ~ReadDelegate() {}
-
- // base::ObjectWatcher::Delegate methods:
- virtual void OnObjectSignaled(HANDLE object);
-
- private:
- Core* const core_;
- };
-
- class WriteDelegate : public base::win::ObjectWatcher::Delegate {
- public:
- explicit WriteDelegate(Core* core) : core_(core) {}
- virtual ~WriteDelegate() {}
-
- // base::ObjectWatcher::Delegate methods:
- virtual void OnObjectSignaled(HANDLE object);
-
- private:
- Core* const core_;
- };
-
- ~Core();
-
- // The socket that created this object.
- TCPClientSocketWin* socket_;
-
- // |reader_| handles the signals from |read_watcher_|.
- ReadDelegate reader_;
- // |writer_| handles the signals from |write_watcher_|.
- WriteDelegate writer_;
-
- // |read_watcher_| watches for events from Connect() and Read().
- base::win::ObjectWatcher read_watcher_;
- // |write_watcher_| watches for events from Write();
- base::win::ObjectWatcher write_watcher_;
-
- DISALLOW_COPY_AND_ASSIGN(Core);
-};
-
-TCPClientSocketWin::Core::Core(
- TCPClientSocketWin* socket)
- : read_buffer_length_(0),
- write_buffer_length_(0),
- non_blocking_reads_initialized_(false),
- socket_(socket),
- reader_(this),
- writer_(this) {
- memset(&read_overlapped_, 0, sizeof(read_overlapped_));
- memset(&write_overlapped_, 0, sizeof(write_overlapped_));
-
- read_overlapped_.hEvent = WSACreateEvent();
- write_overlapped_.hEvent = WSACreateEvent();
-}
-
-TCPClientSocketWin::Core::~Core() {
- // Make sure the message loop is not watching this object anymore.
- read_watcher_.StopWatching();
- write_watcher_.StopWatching();
-
- WSACloseEvent(read_overlapped_.hEvent);
- memset(&read_overlapped_, 0xaf, sizeof(read_overlapped_));
- WSACloseEvent(write_overlapped_.hEvent);
- memset(&write_overlapped_, 0xaf, sizeof(write_overlapped_));
-}
-
-void TCPClientSocketWin::Core::WatchForRead() {
- // We grab an extra reference because there is an IO operation in progress.
- // Balanced in ReadDelegate::OnObjectSignaled().
- AddRef();
- read_watcher_.StartWatching(read_overlapped_.hEvent, &reader_);
-}
-
-void TCPClientSocketWin::Core::WatchForWrite() {
- // We grab an extra reference because there is an IO operation in progress.
- // Balanced in WriteDelegate::OnObjectSignaled().
- AddRef();
- write_watcher_.StartWatching(write_overlapped_.hEvent, &writer_);
-}
-
-void TCPClientSocketWin::Core::ReadDelegate::OnObjectSignaled(
- HANDLE object) {
- DCHECK_EQ(object, core_->read_overlapped_.hEvent);
- if (core_->socket_) {
- if (core_->socket_->waiting_connect())
- core_->socket_->DidCompleteConnect();
- else
- core_->socket_->DidSignalRead();
- }
-
- core_->Release();
-}
-
-void TCPClientSocketWin::Core::WriteDelegate::OnObjectSignaled(
- HANDLE object) {
- DCHECK_EQ(object, core_->write_overlapped_.hEvent);
- if (core_->socket_)
- core_->socket_->DidCompleteWrite();
-
- core_->Release();
-}
-
-//-----------------------------------------------------------------------------
-
-TCPClientSocketWin::TCPClientSocketWin(const AddressList& addresses,
- net::NetLog* net_log,
- const net::NetLog::Source& source)
- : socket_(INVALID_SOCKET),
- bound_socket_(INVALID_SOCKET),
- addresses_(addresses),
- current_address_index_(-1),
- waiting_read_(false),
- waiting_write_(false),
- next_connect_state_(CONNECT_STATE_NONE),
- connect_os_error_(0),
- net_log_(BoundNetLog::Make(net_log, NetLog::SOURCE_SOCKET)),
- previously_disconnected_(false) {
- net_log_.BeginEvent(NetLog::TYPE_SOCKET_ALIVE,
- source.ToEventParametersCallback());
- EnsureWinsockInit();
-}
-
-TCPClientSocketWin::~TCPClientSocketWin() {
- Disconnect();
- net_log_.EndEvent(NetLog::TYPE_SOCKET_ALIVE);
-}
-
-int TCPClientSocketWin::AdoptSocket(SOCKET socket) {
- DCHECK_EQ(socket_, INVALID_SOCKET);
-
- int error = SetupSocket(socket);
- if (error)
- return MapSystemError(error);
-
- socket_ = socket;
- SetNonBlocking(socket_);
-
- core_ = new Core(this);
- current_address_index_ = 0;
- use_history_.set_was_ever_connected();
-
- return OK;
-}
-
-int TCPClientSocketWin::Bind(const IPEndPoint& address) {
- if (current_address_index_ >= 0 || bind_address_.get()) {
- // Cannot bind the socket if we are already connected or connecting.
- return ERR_UNEXPECTED;
- }
-
- SockaddrStorage storage;
- if (!address.ToSockAddr(storage.addr, &storage.addr_len))
- return ERR_INVALID_ARGUMENT;
-
- // Create |bound_socket_| and try to bind it to |address|.
- int error = CreateSocket(address.GetSockAddrFamily(), &bound_socket_);
- if (error)
- return MapSystemError(error);
-
- if (bind(bound_socket_, storage.addr, storage.addr_len)) {
- error = errno;
- if (closesocket(bound_socket_) < 0)
- PLOG(ERROR) << "closesocket";
- bound_socket_ = INVALID_SOCKET;
- return MapSystemError(error);
- }
-
- bind_address_.reset(new IPEndPoint(address));
-
- return 0;
-}
-
-
-int TCPClientSocketWin::Connect(const CompletionCallback& callback) {
- DCHECK(CalledOnValidThread());
-
- // If already connected, then just return OK.
- if (socket_ != INVALID_SOCKET)
- return OK;
-
- base::StatsCounter connects("tcp.connect");
- connects.Increment();
-
- net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT,
- addresses_.CreateNetLogCallback());
-
- // We will try to connect to each address in addresses_. Start with the
- // first one in the list.
- next_connect_state_ = CONNECT_STATE_CONNECT;
- current_address_index_ = 0;
-
- int rv = DoConnectLoop(OK);
- if (rv == ERR_IO_PENDING) {
- // Synchronous operation not supported.
- DCHECK(!callback.is_null());
- // TODO(ajwong): Is setting read_callback_ the right thing to do here??
- read_callback_ = callback;
- } else {
- LogConnectCompletion(rv);
- }
-
- return rv;
-}
-
-int TCPClientSocketWin::DoConnectLoop(int result) {
- DCHECK_NE(next_connect_state_, CONNECT_STATE_NONE);
-
- int rv = result;
- do {
- ConnectState state = next_connect_state_;
- next_connect_state_ = CONNECT_STATE_NONE;
- switch (state) {
- case CONNECT_STATE_CONNECT:
- DCHECK_EQ(OK, rv);
- rv = DoConnect();
- break;
- case CONNECT_STATE_CONNECT_COMPLETE:
- rv = DoConnectComplete(rv);
- break;
- default:
- LOG(DFATAL) << "bad state " << state;
- rv = ERR_UNEXPECTED;
- break;
- }
- } while (rv != ERR_IO_PENDING && next_connect_state_ != CONNECT_STATE_NONE);
-
- return rv;
-}
-
-int TCPClientSocketWin::DoConnect() {
- DCHECK_GE(current_address_index_, 0);
- DCHECK_LT(current_address_index_, static_cast<int>(addresses_.size()));
- DCHECK_EQ(0, connect_os_error_);
-
- const IPEndPoint& endpoint = addresses_[current_address_index_];
-
- if (previously_disconnected_) {
- use_history_.Reset();
- previously_disconnected_ = false;
- }
-
- net_log_.BeginEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
- CreateNetLogIPEndPointCallback(&endpoint));
-
- next_connect_state_ = CONNECT_STATE_CONNECT_COMPLETE;
-
- if (bound_socket_ != INVALID_SOCKET) {
- DCHECK(bind_address_.get());
- socket_ = bound_socket_;
- bound_socket_ = INVALID_SOCKET;
- } else {
- connect_os_error_ = CreateSocket(endpoint.GetSockAddrFamily(), &socket_);
- if (connect_os_error_ != 0)
- return MapSystemError(connect_os_error_);
-
- if (bind_address_.get()) {
- SockaddrStorage storage;
- if (!bind_address_->ToSockAddr(storage.addr, &storage.addr_len))
- return ERR_INVALID_ARGUMENT;
- if (bind(socket_, storage.addr, storage.addr_len))
- return MapSystemError(errno);
- }
- }
-
- DCHECK(!core_);
- core_ = new Core(this);
- // WSAEventSelect sets the socket to non-blocking mode as a side effect.
- // Our connect() and recv() calls require that the socket be non-blocking.
- WSAEventSelect(socket_, core_->read_overlapped_.hEvent, FD_CONNECT);
-
- SockaddrStorage storage;
- if (!endpoint.ToSockAddr(storage.addr, &storage.addr_len))
- return ERR_INVALID_ARGUMENT;
- if (!connect(socket_, storage.addr, storage.addr_len)) {
- // Connected without waiting!
- //
- // The MSDN page for connect says:
- // With a nonblocking socket, the connection attempt cannot be completed
- // immediately. In this case, connect will return SOCKET_ERROR, and
- // WSAGetLastError will return WSAEWOULDBLOCK.
- // which implies that for a nonblocking socket, connect never returns 0.
- // It's not documented whether the event object will be signaled or not
- // if connect does return 0. So the code below is essentially dead code
- // and we don't know if it's correct.
- NOTREACHED();
-
- if (ResetEventIfSignaled(core_->read_overlapped_.hEvent))
- return OK;
- } else {
- int os_error = WSAGetLastError();
- if (os_error != WSAEWOULDBLOCK) {
- LOG(ERROR) << "connect failed: " << os_error;
- connect_os_error_ = os_error;
- return MapConnectError(os_error);
- }
- }
-
- core_->WatchForRead();
- return ERR_IO_PENDING;
-}
-
-int TCPClientSocketWin::DoConnectComplete(int result) {
- // Log the end of this attempt (and any OS error it threw).
- int os_error = connect_os_error_;
- connect_os_error_ = 0;
- if (result != OK) {
- net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT,
- NetLog::IntegerCallback("os_error", os_error));
- } else {
- net_log_.EndEvent(NetLog::TYPE_TCP_CONNECT_ATTEMPT);
- }
-
- if (result == OK) {
- use_history_.set_was_ever_connected();
- return OK; // Done!
- }
-
- // Close whatever partially connected socket we currently have.
- DoDisconnect();
-
- // Try to fall back to the next address in the list.
- if (current_address_index_ + 1 < static_cast<int>(addresses_.size())) {
- next_connect_state_ = CONNECT_STATE_CONNECT;
- ++current_address_index_;
- return OK;
- }
-
- // Otherwise there is nothing to fall back to, so give up.
- return result;
-}
-
-void TCPClientSocketWin::Disconnect() {
- DCHECK(CalledOnValidThread());
-
- DoDisconnect();
- current_address_index_ = -1;
- bind_address_.reset();
-}
-
-void TCPClientSocketWin::DoDisconnect() {
- DCHECK(CalledOnValidThread());
-
- if (socket_ == INVALID_SOCKET)
- return;
-
- // Note: don't use CancelIo to cancel pending IO because it doesn't work
- // when there is a Winsock layered service provider.
-
- // In most socket implementations, closing a socket results in a graceful
- // connection shutdown, but in Winsock we have to call shutdown explicitly.
- // See the MSDN page "Graceful Shutdown, Linger Options, and Socket Closure"
- // at http://msdn.microsoft.com/en-us/library/ms738547.aspx
- shutdown(socket_, SD_SEND);
-
- // This cancels any pending IO.
- closesocket(socket_);
- socket_ = INVALID_SOCKET;
-
- if (waiting_connect()) {
- // We closed the socket, so this notification will never come.
- // From MSDN' WSAEventSelect documentation:
- // "Closing a socket with closesocket also cancels the association and
- // selection of network events specified in WSAEventSelect for the socket".
- core_->Release();
- }
-
- waiting_read_ = false;
- waiting_write_ = false;
-
- core_->Detach();
- core_ = NULL;
-
- previously_disconnected_ = true;
-}
-
-bool TCPClientSocketWin::IsConnected() const {
- DCHECK(CalledOnValidThread());
-
- if (socket_ == INVALID_SOCKET || waiting_connect())
- return false;
-
- if (waiting_read_)
- return true;
-
- // Check if connection is alive.
- char c;
- int rv = recv(socket_, &c, 1, MSG_PEEK);
- if (rv == 0)
- return false;
- if (rv == SOCKET_ERROR && WSAGetLastError() != WSAEWOULDBLOCK)
- return false;
-
- return true;
-}
-
-bool TCPClientSocketWin::IsConnectedAndIdle() const {
- DCHECK(CalledOnValidThread());
-
- if (socket_ == INVALID_SOCKET || waiting_connect())
- return false;
-
- if (waiting_read_)
- return true;
-
- // Check if connection is alive and we haven't received any data
- // unexpectedly.
- char c;
- int rv = recv(socket_, &c, 1, MSG_PEEK);
- if (rv >= 0)
- return false;
- if (WSAGetLastError() != WSAEWOULDBLOCK)
- return false;
-
- return true;
-}
-
-int TCPClientSocketWin::GetPeerAddress(IPEndPoint* address) const {
- DCHECK(CalledOnValidThread());
- DCHECK(address);
- if (!IsConnected())
- return ERR_SOCKET_NOT_CONNECTED;
- *address = addresses_[current_address_index_];
- return OK;
-}
-
-int TCPClientSocketWin::GetLocalAddress(IPEndPoint* address) const {
- DCHECK(CalledOnValidThread());
- DCHECK(address);
- if (socket_ == INVALID_SOCKET) {
- if (bind_address_.get()) {
- *address = *bind_address_;
- return OK;
- }
- return ERR_SOCKET_NOT_CONNECTED;
- }
-
- struct sockaddr_storage addr_storage;
- socklen_t addr_len = sizeof(addr_storage);
- struct sockaddr* addr = reinterpret_cast<struct sockaddr*>(&addr_storage);
- if (getsockname(socket_, addr, &addr_len))
- return MapSystemError(WSAGetLastError());
- if (!address->FromSockAddr(addr, addr_len))
- return ERR_FAILED;
- return OK;
-}
-
-void TCPClientSocketWin::SetSubresourceSpeculation() {
- use_history_.set_subresource_speculation();
-}
-
-void TCPClientSocketWin::SetOmniboxSpeculation() {
- use_history_.set_omnibox_speculation();
-}
-
-bool TCPClientSocketWin::WasEverUsed() const {
- return use_history_.was_used_to_convey_data();
-}
-
-bool TCPClientSocketWin::UsingTCPFastOpen() const {
- // Not supported on windows.
- return false;
-}
-
-bool TCPClientSocketWin::WasNpnNegotiated() const {
- return false;
-}
-
-NextProto TCPClientSocketWin::GetNegotiatedProtocol() const {
- return kProtoUnknown;
-}
-
-bool TCPClientSocketWin::GetSSLInfo(SSLInfo* ssl_info) {
- return false;
-}
-
-int TCPClientSocketWin::Read(IOBuffer* buf,
- int buf_len,
- const CompletionCallback& callback) {
- DCHECK(CalledOnValidThread());
- DCHECK_NE(socket_, INVALID_SOCKET);
- DCHECK(!waiting_read_);
- DCHECK(read_callback_.is_null());
- DCHECK(!core_->read_iobuffer_);
-
- return DoRead(buf, buf_len, callback);
-}
-
-int TCPClientSocketWin::Write(IOBuffer* buf,
- int buf_len,
- const CompletionCallback& callback) {
- DCHECK(CalledOnValidThread());
- DCHECK_NE(socket_, INVALID_SOCKET);
- DCHECK(!waiting_write_);
- DCHECK(write_callback_.is_null());
- DCHECK_GT(buf_len, 0);
- DCHECK(!core_->write_iobuffer_);
-
- base::StatsCounter writes("tcp.writes");
- writes.Increment();
-
- WSABUF write_buffer;
- write_buffer.len = buf_len;
- write_buffer.buf = buf->data();
-
- // TODO(wtc): Remove the assertion after enough testing.
- AssertEventNotSignaled(core_->write_overlapped_.hEvent);
- DWORD num;
- int rv = WSASend(socket_, &write_buffer, 1, &num, 0,
- &core_->write_overlapped_, NULL);
- if (rv == 0) {
- if (ResetEventIfSignaled(core_->write_overlapped_.hEvent)) {
- rv = static_cast<int>(num);
- if (rv > buf_len || rv < 0) {
- // It seems that some winsock interceptors report that more was written
- // than was available. Treat this as an error. http://crbug.com/27870
- LOG(ERROR) << "Detected broken LSP: Asked to write " << buf_len
- << " bytes, but " << rv << " bytes reported.";
- return ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
- }
- base::StatsCounter write_bytes("tcp.write_bytes");
- write_bytes.Add(rv);
- if (rv > 0)
- use_history_.set_was_used_to_convey_data();
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, rv,
- buf->data());
- return rv;
- }
- } else {
- int os_error = WSAGetLastError();
- if (os_error != WSA_IO_PENDING) {
- int net_error = MapSystemError(os_error);
- net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
- CreateNetLogSocketErrorCallback(net_error, os_error));
- return net_error;
- }
- }
- waiting_write_ = true;
- write_callback_ = callback;
- core_->write_iobuffer_ = buf;
- core_->write_buffer_length_ = buf_len;
- core_->WatchForWrite();
- return ERR_IO_PENDING;
-}
-
-bool TCPClientSocketWin::SetReceiveBufferSize(int32 size) {
- DCHECK(CalledOnValidThread());
- return SetSocketReceiveBufferSize(socket_, size);
-}
-
-bool TCPClientSocketWin::SetSendBufferSize(int32 size) {
- DCHECK(CalledOnValidThread());
- return SetSocketSendBufferSize(socket_, size);
-}
-
-bool TCPClientSocketWin::SetKeepAlive(bool enable, int delay) {
- return SetTCPKeepAlive(socket_, enable, delay);
-}
-
-bool TCPClientSocketWin::SetNoDelay(bool no_delay) {
- return DisableNagle(socket_, no_delay);
-}
-
-void TCPClientSocketWin::LogConnectCompletion(int net_error) {
- if (net_error == OK)
- UpdateConnectionTypeHistograms(CONNECTION_ANY);
-
- if (net_error != OK) {
- net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, net_error);
- return;
- }
-
- struct sockaddr_storage source_address;
- socklen_t addrlen = sizeof(source_address);
- int rv = getsockname(
- socket_, reinterpret_cast<struct sockaddr*>(&source_address), &addrlen);
- if (rv != 0) {
- LOG(ERROR) << "getsockname() [rv: " << rv
- << "] error: " << WSAGetLastError();
- NOTREACHED();
- net_log_.EndEventWithNetErrorCode(NetLog::TYPE_TCP_CONNECT, rv);
- return;
- }
-
- net_log_.EndEvent(
- NetLog::TYPE_TCP_CONNECT,
- CreateNetLogSourceAddressCallback(
- reinterpret_cast<const struct sockaddr*>(&source_address),
- sizeof(source_address)));
-}
-
-int TCPClientSocketWin::DoRead(IOBuffer* buf, int buf_len,
- const CompletionCallback& callback) {
- if (!core_->non_blocking_reads_initialized_) {
- WSAEventSelect(socket_, core_->read_overlapped_.hEvent,
- FD_READ | FD_CLOSE);
- core_->non_blocking_reads_initialized_ = true;
- }
- int rv = recv(socket_, buf->data(), buf_len, 0);
- if (rv == SOCKET_ERROR) {
- int os_error = WSAGetLastError();
- if (os_error != WSAEWOULDBLOCK) {
- int net_error = MapSystemError(os_error);
- net_log_.AddEvent(
- NetLog::TYPE_SOCKET_READ_ERROR,
- CreateNetLogSocketErrorCallback(net_error, os_error));
- return net_error;
- }
- } else {
- base::StatsCounter read_bytes("tcp.read_bytes");
- if (rv > 0) {
- use_history_.set_was_used_to_convey_data();
- read_bytes.Add(rv);
- }
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_RECEIVED, rv,
- buf->data());
- return rv;
- }
-
- waiting_read_ = true;
- read_callback_ = callback;
- core_->read_iobuffer_ = buf;
- core_->read_buffer_length_ = buf_len;
- core_->WatchForRead();
- return ERR_IO_PENDING;
-}
-
-void TCPClientSocketWin::DoReadCallback(int rv) {
- DCHECK_NE(rv, ERR_IO_PENDING);
- DCHECK(!read_callback_.is_null());
-
- // Since Run may result in Read being called, clear read_callback_ up front.
- CompletionCallback c = read_callback_;
- read_callback_.Reset();
- c.Run(rv);
-}
-
-void TCPClientSocketWin::DoWriteCallback(int rv) {
- DCHECK_NE(rv, ERR_IO_PENDING);
- DCHECK(!write_callback_.is_null());
-
- // Since Run may result in Write being called, clear write_callback_ up front.
- CompletionCallback c = write_callback_;
- write_callback_.Reset();
- c.Run(rv);
-}
-
-void TCPClientSocketWin::DidCompleteConnect() {
- DCHECK_EQ(next_connect_state_, CONNECT_STATE_CONNECT_COMPLETE);
- int result;
-
- WSANETWORKEVENTS events;
- int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
- &events);
- int os_error = 0;
- if (rv == SOCKET_ERROR) {
- NOTREACHED();
- os_error = WSAGetLastError();
- result = MapSystemError(os_error);
- } else if (events.lNetworkEvents & FD_CONNECT) {
- os_error = events.iErrorCode[FD_CONNECT_BIT];
- result = MapConnectError(os_error);
- } else {
- NOTREACHED();
- result = ERR_UNEXPECTED;
- }
-
- connect_os_error_ = os_error;
- rv = DoConnectLoop(result);
- if (rv != ERR_IO_PENDING) {
- LogConnectCompletion(rv);
- DoReadCallback(rv);
- }
-}
-
-void TCPClientSocketWin::DidCompleteWrite() {
- DCHECK(waiting_write_);
-
- DWORD num_bytes, flags;
- BOOL ok = WSAGetOverlappedResult(socket_, &core_->write_overlapped_,
- &num_bytes, FALSE, &flags);
- WSAResetEvent(core_->write_overlapped_.hEvent);
- waiting_write_ = false;
- int rv;
- if (!ok) {
- int os_error = WSAGetLastError();
- rv = MapSystemError(os_error);
- net_log_.AddEvent(NetLog::TYPE_SOCKET_WRITE_ERROR,
- CreateNetLogSocketErrorCallback(rv, os_error));
- } else {
- rv = static_cast<int>(num_bytes);
- if (rv > core_->write_buffer_length_ || rv < 0) {
- // It seems that some winsock interceptors report that more was written
- // than was available. Treat this as an error. http://crbug.com/27870
- LOG(ERROR) << "Detected broken LSP: Asked to write "
- << core_->write_buffer_length_ << " bytes, but " << rv
- << " bytes reported.";
- rv = ERR_WINSOCK_UNEXPECTED_WRITTEN_BYTES;
- } else {
- base::StatsCounter write_bytes("tcp.write_bytes");
- write_bytes.Add(num_bytes);
- if (num_bytes > 0)
- use_history_.set_was_used_to_convey_data();
- net_log_.AddByteTransferEvent(NetLog::TYPE_SOCKET_BYTES_SENT, num_bytes,
- core_->write_iobuffer_->data());
- }
- }
- core_->write_iobuffer_ = NULL;
- DoWriteCallback(rv);
-}
-
-void TCPClientSocketWin::DidSignalRead() {
- DCHECK(waiting_read_);
- int os_error = 0;
- WSANETWORKEVENTS network_events;
- int rv = WSAEnumNetworkEvents(socket_, core_->read_overlapped_.hEvent,
- &network_events);
- if (rv == SOCKET_ERROR) {
- os_error = WSAGetLastError();
- rv = MapSystemError(os_error);
- } else if (network_events.lNetworkEvents) {
- DCHECK_EQ(network_events.lNetworkEvents & ~(FD_READ | FD_CLOSE), 0);
- // If network_events.lNetworkEvents is FD_CLOSE and
- // network_events.iErrorCode[FD_CLOSE_BIT] is 0, it is a graceful
- // connection closure. It is tempting to directly set rv to 0 in
- // this case, but the MSDN pages for WSAEventSelect and
- // WSAAsyncSelect recommend we still call DoRead():
- // FD_CLOSE should only be posted after all data is read from a
- // socket, but an application should check for remaining data upon
- // receipt of FD_CLOSE to avoid any possibility of losing data.
- //
- // If network_events.iErrorCode[FD_READ_BIT] or
- // network_events.iErrorCode[FD_CLOSE_BIT] is nonzero, still call
- // DoRead() because recv() reports a more accurate error code
- // (WSAECONNRESET vs. WSAECONNABORTED) when the connection was
- // reset.
- rv = DoRead(core_->read_iobuffer_, core_->read_buffer_length_,
- read_callback_);
- if (rv == ERR_IO_PENDING)
- return;
- } else {
- // This may happen because Read() may succeed synchronously and
- // consume all the received data without resetting the event object.
- core_->WatchForRead();
- return;
- }
- waiting_read_ = false;
- core_->read_iobuffer_ = NULL;
- core_->read_buffer_length_ = 0;
- DoReadCallback(rv);
-}
-
-} // namespace net

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