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Unified Diff: net/socket/tcp_socket_win.h

Issue 23881002: Windows only: Move client socket functionality from TCPClientSocket into TCPSocket. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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Index: net/socket/tcp_socket_win.h
diff --git a/net/socket/tcp_socket_win.h b/net/socket/tcp_socket_win.h
index 044e5e058520b1aea6a6dfc8337b1c0c92b643e7..df5fbf09aecc9bd29ca802be3797fd2650a26f80 100644
--- a/net/socket/tcp_socket_win.h
+++ b/net/socket/tcp_socket_win.h
@@ -9,8 +9,8 @@
#include "base/basictypes.h"
#include "base/compiler_specific.h"
+#include "base/memory/ref_counted.h"
#include "base/memory/scoped_ptr.h"
-#include "base/message_loop/message_loop.h"
#include "base/threading/non_thread_safe.h"
#include "base/win/object_watcher.h"
#include "net/base/address_family.h"
@@ -20,50 +20,125 @@
namespace net {
+class AddressList;
+class IOBuffer;
class IPEndPoint;
-// TODO(yzshen): This class is incomplete. TCP client operations (Connect/Read/
-// Write/etc.) will be added. And TCPClientSocket will be changed to be a
-// wrapper around TCPSocket.
class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe),
public base::win::ObjectWatcher::Delegate {
public:
TCPSocketWin(NetLog* net_log, const NetLog::Source& source);
virtual ~TCPSocketWin();
- int Create(AddressFamily family);
+ int Open(AddressFamily family);
// Takes ownership of |socket|.
- int Adopt(SOCKET socket);
- // Returns a socket descriptor. The ownership is transferred to the caller.
- SOCKET Release();
+ int AdoptConnectedSocket(SOCKET socket, const IPEndPoint& peer_address);
+
int Bind(const IPEndPoint& address);
- int GetLocalAddress(IPEndPoint* address) const;
+
int Listen(int backlog);
int Accept(scoped_ptr<TCPSocketWin>* socket,
IPEndPoint* address,
const CompletionCallback& callback);
+
+ int Connect(const IPEndPoint& address, const CompletionCallback& callback);
+ bool IsConnected() const;
+ bool IsConnectedAndIdle() const;
+
+ // Multiple outstanding requests are not supported.
+ // Full duplex mode (reading and writing at the same time) is supported.
+ int Read(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
+ int Write(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
+
+ int GetLocalAddress(IPEndPoint* address) const;
+ int GetPeerAddress(IPEndPoint* address) const;
+
+ // Sets various socket options.
+ // The commonly used options for server listening sockets:
+ // - SetExclusiveAddrUse().
int SetDefaultOptionsForServer();
+ // The commonly used options for client sockets and accepted sockets:
+ // - Increase the socket buffer sizes for WinXP;
+ // - SetNoDelay(true);
+ // - SetKeepAlive(true, 45).
+ void SetDefaultOptionsForClient();
int SetExclusiveAddrUse();
+ bool SetReceiveBufferSize(int32 size);
+ bool SetSendBufferSize(int32 size);
+ bool SetKeepAlive(bool enable, int delay);
+ bool SetNoDelay(bool no_delay);
+
void Close();
+ bool UsingTCPFastOpen() const;
+ bool IsValid() const { return socket_ != INVALID_SOCKET; }
+
+ // Marks the start/end of a series of connect attempts for logging purpose.
+ //
+ // TCPClientSocket may attempt to connect to multiple addresses until it
+ // succeeds in establishing a connection. The corresponding log will have
+ // multiple NetLog::TYPE_TCP_CONNECT_ATTEMPT entries nested within a
+ // NetLog::TYPE_TCP_CONNECT. These methods set the start/end of
+ // NetLog::TYPE_TCP_CONNECT.
+ //
+ // TODO(yzshen): Change logging format and let TCPClientSocket log the
+ // start/end of a series of connect attempts itself.
+ void StartLoggingMultipleConnectAttempts(const AddressList& addresses);
+ void EndLoggingMultipleConnectAttempts(int net_error);
+
const BoundNetLog& net_log() const { return net_log_; }
+ private:
+ class Core;
+
// base::ObjectWatcher::Delegate implementation.
virtual void OnObjectSignaled(HANDLE object) OVERRIDE;
- private:
int AcceptInternal(scoped_ptr<TCPSocketWin>* socket,
IPEndPoint* address);
+ int DoConnect();
+ void DoConnectComplete(int result);
+
+ void LogConnectBegin(const AddressList& addresses);
+ void LogConnectEnd(int net_error);
+
+ int DoRead(IOBuffer* buf, int buf_len, const CompletionCallback& callback);
+ void DidCompleteConnect();
+ void DidCompleteWrite();
+ void DidSignalRead();
+
SOCKET socket_;
- HANDLE socket_event_;
+ HANDLE accept_event_;
base::win::ObjectWatcher accept_watcher_;
scoped_ptr<TCPSocketWin>* accept_socket_;
IPEndPoint* accept_address_;
CompletionCallback accept_callback_;
+ // The various states that the socket could be in.
+ bool waiting_connect_;
+ bool waiting_read_;
+ bool waiting_write_;
+
+ // The core of the socket that can live longer than the socket itself. We pass
+ // resources to the Windows async IO functions and we have to make sure that
+ // they are not destroyed while the OS still references them.
+ scoped_refptr<Core> core_;
+
+ // External callback; called when connect or read is complete.
+ CompletionCallback read_callback_;
+
+ // External callback; called when write is complete.
+ CompletionCallback write_callback_;
+
+ scoped_ptr<IPEndPoint> peer_address_;
wtc 2013/09/13 16:33:05 It is worth removing this member and just calling
yzshen1 2013/09/13 18:16:44 A few nice things about keeping this member: - The
+ // The OS error that a connect attempt last completed with.
+ int connect_os_error_;
+
+ bool logging_multiple_connect_attempts_;
+
BoundNetLog net_log_;
DISALLOW_COPY_AND_ASSIGN(TCPSocketWin);
@@ -72,3 +147,4 @@ class NET_EXPORT TCPSocketWin : NON_EXPORTED_BASE(public base::NonThreadSafe),
} // namespace net
#endif // NET_SOCKET_TCP_SOCKET_WIN_H_
+

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