| Index: src/effects/SkBitmapAlphaThresholdShader.cpp
|
| diff --git a/src/effects/SkBitmapAlphaThresholdShader.cpp b/src/effects/SkBitmapAlphaThresholdShader.cpp
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..c9275883e3ae61cf22cfccceecc51f7b39a81a7e
|
| --- /dev/null
|
| +++ b/src/effects/SkBitmapAlphaThresholdShader.cpp
|
| @@ -0,0 +1,311 @@
|
| +/*
|
| + * Copyright 2013 Google Inc.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license that can be
|
| + * found in the LICENSE file.
|
| + */
|
| +
|
| +#include "SkBitmapAlphaThresholdShader.h"
|
| +
|
| +class BATShader : public SkShader {
|
| +public:
|
| + SK_DECLARE_INST_COUNT(SkThresholdShader);
|
| +
|
| + BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU);
|
| + BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
|
| + // We should probably do something here.
|
| + }
|
| +
|
| +
|
| + virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
|
| +
|
| +#if SK_SUPPORT_GPU
|
| + virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const SK_OVERRIDE;
|
| +#endif
|
| +
|
| + SK_DEVELOPER_TO_STRING();
|
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader)
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| +
|
| +private:
|
| + SkBitmap fBitmap;
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| + SkRegion fRegion;
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| + U8CPU fThreshold;
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| +
|
| + typedef SkShader INHERITED;
|
| +};
|
| +
|
| +SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap,
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| + const SkRegion& region,
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| + U8CPU threshold) {
|
| + SkASSERT(threshold < 256);
|
| + return SkNEW_ARGS(BATShader, (bitmap, region, threshold));
|
| +}
|
| +
|
| +BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold)
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| +: fBitmap(bitmap)
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| +, fRegion(region)
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| +, fThreshold(threshold) {
|
| +};
|
| +
|
| +
|
| +#ifdef SK_DEVELOPER
|
| +void BATShader::toString(SkString* str) const {
|
| + str->append("BATShader: (");
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| +
|
| + fBitmap.toString(str);
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| +
|
| + this->INHERITED::toString(str);
|
| +
|
| + str->append(")");
|
| +}
|
| +#endif
|
| +
|
| +#if SK_SUPPORT_GPU
|
| +#include "GrContext.h"
|
| +#include "GrEffect.h"
|
| +#include "gl/GrGLEffect.h"
|
| +#include "gl/GrGLEffectMatrix.h"
|
| +#include "GrTBackendEffectFactory.h"
|
| +#include "GrTextureAccess.h"
|
| +
|
| +#include "SkGr.h"
|
| +
|
| +/**
|
| + * Could create specializations for some simple cases:
|
| + * - The region is empty.
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| + * - The region fully contains the bitmap.
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| + * - The regions is 1 rect (or maybe a small number of rects).
|
| + */
|
| +class ThresholdEffect : public GrEffect {
|
| +public:
|
| + virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
|
| + return GrTBackendEffectFactory<ThresholdEffect>::getInstance();
|
| + }
|
| +
|
| + static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
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| + GrTexture* maskTexture, const SkMatrix& maskMatrix,
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| + U8CPU threshold) {
|
| + SkScalar thresh = SkIntToScalar(threshold) / 255;
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| +
|
| + AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatrix,
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| + maskTexture, maskMatrix,
|
| + thresh)));
|
| + return CreateEffectRef(effect);
|
| + }
|
| +
|
| + virtual void getConstantColorComponents(GrColor* color,
|
| + uint32_t* validFlags) const SK_OVERRIDE {
|
| + if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*color)) {
|
| + return;
|
| + }
|
| + *validFlags = 0;
|
| + return;
|
| + }
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| +
|
| + static const char* Name() { return "Bitmap Alpha Threshold"; }
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| +
|
| + class GLEffect : public GrGLEffect {
|
| + public:
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| + GLEffect(const GrBackendEffectFactory& factory,
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| + const GrDrawEffect& e)
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| + : GrGLEffect(factory)
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| + , fBmpMatrix(GrEffect::kLocal_CoordsType)
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| + , fMaskMatrix(GrEffect::kLocal_CoordsType)
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| + , fPrevThreshold(-SK_Scalar1) {
|
| + }
|
| +
|
| + virtual void emitCode(GrGLShaderBuilder* builder,
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| + const GrDrawEffect& drawEffect,
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| + EffectKey key,
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| + const char* outputColor,
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| + const char* inputColor,
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| + const TextureSamplerArray& samplers) SK_OVERRIDE {
|
| + SkString bmpCoord;
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| + SkString maskCoord;
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| +
|
| + GrSLType bmpCoordType = fBmpMatrix.emitCode(builder, key, &bmpCoord, NULL, "Bmp");
|
| + EffectKey maskMatrixKey = key >> GrGLEffectMatrix::kKeyBits;
|
| + GrSLType maskCoordType = fMaskMatrix.emitCode(builder,
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| + maskMatrixKey,
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| + &maskCoord,
|
| + NULL,
|
| + "Mask");
|
| +
|
| + // put bitmap color in "color"
|
| + builder->fsCodeAppend("\t\tvec4 color = ");
|
| + builder->fsAppendTextureLookup(samplers[0], bmpCoord.c_str(), bmpCoordType);
|
| + builder->fsCodeAppend(";\n");
|
| +
|
| + // put alpha from mask texture in "mask"
|
| + builder->fsCodeAppend("\t\tfloat mask = ");
|
| + builder->fsAppendTextureLookup(samplers[1], maskCoord.c_str(), maskCoordType);
|
| + builder->fsCodeAppend(".a;\n");
|
| +
|
| + const char* threshold;
|
| +
|
| + fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
|
| + kFloat_GrSLType,
|
| + "threshold",
|
| + &threshold);
|
| + builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold);
|
| +
|
| + builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
|
| + "\t\t\tif (color.a > thresh) {\n"
|
| + "\t\t\t\tfloat scale = thresh / color.a;\n"
|
| + "\t\t\t\tcolor.rgb *= scale;\n"
|
| + "\t\t\t\tcolor.a = thresh;\n"
|
| + "\t\t\t}\n"
|
| + "\t\t} else if (color.a < thresh) {\n"
|
| + "\t\t\tfloat scale = thresh / color.a;\n"
|
| + "\t\t\tcolor.rgb *= scale;\n"
|
| + "\t\t\tcolor.a = thresh;\n"
|
| + "\t\t}\n");
|
| +
|
| + builder->fsCodeAppend("color = ");
|
| + SkString outStr;
|
| + outStr.appendf("\t\t%s = ", outputColor);
|
| + GrGLSLModulatef<4>(&outStr, inputColor, "color");
|
| + outStr.append(";\n");
|
| + builder->fsCodeAppend(outStr.c_str());
|
| + }
|
| +
|
| + virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
|
| + const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
|
| + fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.getTexture());
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| + fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess.getTexture());
|
| + if (fPrevThreshold != effect.fThreshold) {
|
| + uman.set1f(fThresholdUniHandle, effect.fThreshold);
|
| + }
|
| + }
|
| +
|
| + static inline EffectKey GenKey(const GrDrawEffect& e, const GrGLCaps&) {
|
| + const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
|
| +
|
| + EffectKey bmpMKey = GrGLEffectMatrix::GenKey(effect.fBmpMatrix,
|
| + e,
|
| + GrEffect::kLocal_CoordsType,
|
| + effect.fBmpAccess.getTexture());
|
| + EffectKey maskMKey = GrGLEffectMatrix::GenKey(effect.fMaskMatrix,
|
| + e,
|
| + GrEffect::kLocal_CoordsType,
|
| + effect.fMaskAccess.getTexture());
|
| + return bmpMKey | (maskMKey << GrGLEffectMatrix::kKeyBits);
|
| + }
|
| +
|
| + private:
|
| + GrGLEffectMatrix fBmpMatrix;
|
| + GrGLEffectMatrix fMaskMatrix;
|
| +
|
| + GrGLUniformManager::UniformHandle fThresholdUniHandle;
|
| + SkScalar fPrevThreshold;
|
| + };
|
| +
|
| + GR_DECLARE_EFFECT_TEST;
|
| +
|
| +private:
|
| + ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
|
| + GrTexture* maskTexture, const SkMatrix& maskMatrix,
|
| + SkScalar threshold)
|
| + : fBmpAccess(bmpTexture, GrTextureParams())
|
| + , fMaskAccess(maskTexture, GrTextureParams())
|
| + , fBmpMatrix(bmpMatrix)
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| + , fMaskMatrix(maskMatrix)
|
| + , fThreshold(threshold) {
|
| + this->addTextureAccess(&fBmpAccess);
|
| + this->addTextureAccess(&fMaskAccess);
|
| + }
|
| +
|
| + virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
|
| + const ThresholdEffect& e = CastEffect<ThresholdEffect>(other);
|
| + return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() &&
|
| + e.fMaskAccess.getTexture() == fMaskAccess.getTexture() &&
|
| + e.fBmpMatrix == fBmpMatrix &&
|
| + e.fMaskMatrix == fMaskMatrix &&
|
| + e.fThreshold == fThreshold;
|
| + }
|
| +
|
| + GrTextureAccess fBmpAccess;
|
| + GrTextureAccess fMaskAccess;
|
| +
|
| + SkMatrix fBmpMatrix;
|
| + SkMatrix fMaskMatrix;
|
| +
|
| + SkScalar fThreshold;
|
| +};
|
| +
|
| +GR_DEFINE_EFFECT_TEST(ThresholdEffect);
|
| +
|
| +GrEffectRef* ThresholdEffect::TestCreate(SkMWCRandom* rand,
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| + GrContext*,
|
| + const GrDrawTargetCaps&,
|
| + GrTexture* textures[]) {
|
| + GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
|
| + GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
|
| + U8CPU thresh = rand->nextU() % 0xff;
|
| + return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I(), thresh);
|
| +}
|
| +
|
| +GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) const {
|
| + SkMatrix localInverse;
|
| + if (!this->getLocalMatrix().invert(&localInverse)) {
|
| + return NULL;
|
| + }
|
| +
|
| + GrTextureDesc maskDesc;
|
| + if (context->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
|
| + maskDesc.fConfig = kAlpha_8_GrPixelConfig;
|
| + } else {
|
| + maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
|
| + }
|
| + maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
|
| + const SkIRect& bounds = fRegion.getBounds();
|
| + // Add one pixel of border to ensure that clamp mode will be all zeros
|
| + // the outside.
|
| + maskDesc.fWidth = bounds.width() + 2;
|
| + maskDesc.fHeight = bounds.height() + 2;
|
| + GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch);
|
| + GrTexture* maskTexture = ast.texture();
|
| + if (NULL == maskTexture) {
|
| + return NULL;
|
| + }
|
| +
|
| + GrPaint grPaint;
|
| + grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
|
| + SkRegion::Iterator iter(fRegion);
|
| + context->setRenderTarget(maskTexture->asRenderTarget());
|
| + context->clear(NULL, 0x0);
|
| +
|
| + // offset to ensure border is zero on top/left
|
| + SkMatrix matrix;
|
| + matrix.setTranslate(SK_Scalar1, SK_Scalar1);
|
| + context->setMatrix(matrix);
|
| +
|
| + while (!iter.done()) {
|
| + SkRect rect = SkRect::MakeFromIRect(iter.rect());
|
| + context->drawRect(grPaint, rect);
|
| + iter.next();
|
| + }
|
| +
|
| + GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NULL);
|
| + if (NULL == bmpTexture) {
|
| + return NULL;
|
| + }
|
| +
|
| + SkMatrix bmpMatrix = localInverse;
|
| + bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height());
|
| +
|
| + SkMatrix maskMatrix = localInverse;
|
| + // compensate for the border
|
| + maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1);
|
| + maskMatrix.postIDiv(maskTexture->width(), maskTexture->height());
|
| +
|
| + GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
|
| + maskTexture, maskMatrix,
|
| + fThreshold);
|
| +
|
| + GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
|
| +
|
| + return effect;
|
| +}
|
| +
|
| +#endif
|
|
|