Index: src/effects/SkBitmapAlphaThresholdShader.cpp |
diff --git a/src/effects/SkBitmapAlphaThresholdShader.cpp b/src/effects/SkBitmapAlphaThresholdShader.cpp |
new file mode 100644 |
index 0000000000000000000000000000000000000000..c9275883e3ae61cf22cfccceecc51f7b39a81a7e |
--- /dev/null |
+++ b/src/effects/SkBitmapAlphaThresholdShader.cpp |
@@ -0,0 +1,311 @@ |
+/* |
+ * Copyright 2013 Google Inc. |
+ * |
+ * Use of this source code is governed by a BSD-style license that can be |
+ * found in the LICENSE file. |
+ */ |
+ |
+#include "SkBitmapAlphaThresholdShader.h" |
+ |
+class BATShader : public SkShader { |
+public: |
+ SK_DECLARE_INST_COUNT(SkThresholdShader); |
+ |
+ BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU); |
+ BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) { |
+ // We should probably do something here. |
+ } |
+ |
+ |
+ virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {}; |
+ |
+#if SK_SUPPORT_GPU |
+ virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const SK_OVERRIDE; |
+#endif |
+ |
+ SK_DEVELOPER_TO_STRING(); |
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader) |
+ |
+private: |
+ SkBitmap fBitmap; |
+ SkRegion fRegion; |
+ U8CPU fThreshold; |
+ |
+ typedef SkShader INHERITED; |
+}; |
+ |
+SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap, |
+ const SkRegion& region, |
+ U8CPU threshold) { |
+ SkASSERT(threshold < 256); |
+ return SkNEW_ARGS(BATShader, (bitmap, region, threshold)); |
+} |
+ |
+BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold) |
+: fBitmap(bitmap) |
+, fRegion(region) |
+, fThreshold(threshold) { |
+}; |
+ |
+ |
+#ifdef SK_DEVELOPER |
+void BATShader::toString(SkString* str) const { |
+ str->append("BATShader: ("); |
+ |
+ fBitmap.toString(str); |
+ |
+ this->INHERITED::toString(str); |
+ |
+ str->append(")"); |
+} |
+#endif |
+ |
+#if SK_SUPPORT_GPU |
+#include "GrContext.h" |
+#include "GrEffect.h" |
+#include "gl/GrGLEffect.h" |
+#include "gl/GrGLEffectMatrix.h" |
+#include "GrTBackendEffectFactory.h" |
+#include "GrTextureAccess.h" |
+ |
+#include "SkGr.h" |
+ |
+/** |
+ * Could create specializations for some simple cases: |
+ * - The region is empty. |
+ * - The region fully contains the bitmap. |
+ * - The regions is 1 rect (or maybe a small number of rects). |
+ */ |
+class ThresholdEffect : public GrEffect { |
+public: |
+ virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
+ return GrTBackendEffectFactory<ThresholdEffect>::getInstance(); |
+ } |
+ |
+ static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix, |
+ GrTexture* maskTexture, const SkMatrix& maskMatrix, |
+ U8CPU threshold) { |
+ SkScalar thresh = SkIntToScalar(threshold) / 255; |
+ |
+ AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatrix, |
+ maskTexture, maskMatrix, |
+ thresh))); |
+ return CreateEffectRef(effect); |
+ } |
+ |
+ virtual void getConstantColorComponents(GrColor* color, |
+ uint32_t* validFlags) const SK_OVERRIDE { |
+ if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*color)) { |
+ return; |
+ } |
+ *validFlags = 0; |
+ return; |
+ } |
+ |
+ static const char* Name() { return "Bitmap Alpha Threshold"; } |
+ |
+ class GLEffect : public GrGLEffect { |
+ public: |
+ GLEffect(const GrBackendEffectFactory& factory, |
+ const GrDrawEffect& e) |
+ : GrGLEffect(factory) |
+ , fBmpMatrix(GrEffect::kLocal_CoordsType) |
+ , fMaskMatrix(GrEffect::kLocal_CoordsType) |
+ , fPrevThreshold(-SK_Scalar1) { |
+ } |
+ |
+ virtual void emitCode(GrGLShaderBuilder* builder, |
+ const GrDrawEffect& drawEffect, |
+ EffectKey key, |
+ const char* outputColor, |
+ const char* inputColor, |
+ const TextureSamplerArray& samplers) SK_OVERRIDE { |
+ SkString bmpCoord; |
+ SkString maskCoord; |
+ |
+ GrSLType bmpCoordType = fBmpMatrix.emitCode(builder, key, &bmpCoord, NULL, "Bmp"); |
+ EffectKey maskMatrixKey = key >> GrGLEffectMatrix::kKeyBits; |
+ GrSLType maskCoordType = fMaskMatrix.emitCode(builder, |
+ maskMatrixKey, |
+ &maskCoord, |
+ NULL, |
+ "Mask"); |
+ |
+ // put bitmap color in "color" |
+ builder->fsCodeAppend("\t\tvec4 color = "); |
+ builder->fsAppendTextureLookup(samplers[0], bmpCoord.c_str(), bmpCoordType); |
+ builder->fsCodeAppend(";\n"); |
+ |
+ // put alpha from mask texture in "mask" |
+ builder->fsCodeAppend("\t\tfloat mask = "); |
+ builder->fsAppendTextureLookup(samplers[1], maskCoord.c_str(), maskCoordType); |
+ builder->fsCodeAppend(".a;\n"); |
+ |
+ const char* threshold; |
+ |
+ fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, |
+ kFloat_GrSLType, |
+ "threshold", |
+ &threshold); |
+ builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold); |
+ |
+ builder->fsCodeAppend("\t\tif (mask < 0.5) {\n" |
+ "\t\t\tif (color.a > thresh) {\n" |
+ "\t\t\t\tfloat scale = thresh / color.a;\n" |
+ "\t\t\t\tcolor.rgb *= scale;\n" |
+ "\t\t\t\tcolor.a = thresh;\n" |
+ "\t\t\t}\n" |
+ "\t\t} else if (color.a < thresh) {\n" |
+ "\t\t\tfloat scale = thresh / color.a;\n" |
+ "\t\t\tcolor.rgb *= scale;\n" |
+ "\t\t\tcolor.a = thresh;\n" |
+ "\t\t}\n"); |
+ |
+ builder->fsCodeAppend("color = "); |
+ SkString outStr; |
+ outStr.appendf("\t\t%s = ", outputColor); |
+ GrGLSLModulatef<4>(&outStr, inputColor, "color"); |
+ outStr.append(";\n"); |
+ builder->fsCodeAppend(outStr.c_str()); |
+ } |
+ |
+ virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE { |
+ const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); |
+ fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.getTexture()); |
+ fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess.getTexture()); |
+ if (fPrevThreshold != effect.fThreshold) { |
+ uman.set1f(fThresholdUniHandle, effect.fThreshold); |
+ } |
+ } |
+ |
+ static inline EffectKey GenKey(const GrDrawEffect& e, const GrGLCaps&) { |
+ const ThresholdEffect& effect = e.castEffect<ThresholdEffect>(); |
+ |
+ EffectKey bmpMKey = GrGLEffectMatrix::GenKey(effect.fBmpMatrix, |
+ e, |
+ GrEffect::kLocal_CoordsType, |
+ effect.fBmpAccess.getTexture()); |
+ EffectKey maskMKey = GrGLEffectMatrix::GenKey(effect.fMaskMatrix, |
+ e, |
+ GrEffect::kLocal_CoordsType, |
+ effect.fMaskAccess.getTexture()); |
+ return bmpMKey | (maskMKey << GrGLEffectMatrix::kKeyBits); |
+ } |
+ |
+ private: |
+ GrGLEffectMatrix fBmpMatrix; |
+ GrGLEffectMatrix fMaskMatrix; |
+ |
+ GrGLUniformManager::UniformHandle fThresholdUniHandle; |
+ SkScalar fPrevThreshold; |
+ }; |
+ |
+ GR_DECLARE_EFFECT_TEST; |
+ |
+private: |
+ ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix, |
+ GrTexture* maskTexture, const SkMatrix& maskMatrix, |
+ SkScalar threshold) |
+ : fBmpAccess(bmpTexture, GrTextureParams()) |
+ , fMaskAccess(maskTexture, GrTextureParams()) |
+ , fBmpMatrix(bmpMatrix) |
+ , fMaskMatrix(maskMatrix) |
+ , fThreshold(threshold) { |
+ this->addTextureAccess(&fBmpAccess); |
+ this->addTextureAccess(&fMaskAccess); |
+ } |
+ |
+ virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE { |
+ const ThresholdEffect& e = CastEffect<ThresholdEffect>(other); |
+ return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() && |
+ e.fMaskAccess.getTexture() == fMaskAccess.getTexture() && |
+ e.fBmpMatrix == fBmpMatrix && |
+ e.fMaskMatrix == fMaskMatrix && |
+ e.fThreshold == fThreshold; |
+ } |
+ |
+ GrTextureAccess fBmpAccess; |
+ GrTextureAccess fMaskAccess; |
+ |
+ SkMatrix fBmpMatrix; |
+ SkMatrix fMaskMatrix; |
+ |
+ SkScalar fThreshold; |
+}; |
+ |
+GR_DEFINE_EFFECT_TEST(ThresholdEffect); |
+ |
+GrEffectRef* ThresholdEffect::TestCreate(SkMWCRandom* rand, |
+ GrContext*, |
+ const GrDrawTargetCaps&, |
+ GrTexture* textures[]) { |
+ GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx]; |
+ GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx]; |
+ U8CPU thresh = rand->nextU() % 0xff; |
+ return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I(), thresh); |
+} |
+ |
+GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
+ SkMatrix localInverse; |
+ if (!this->getLocalMatrix().invert(&localInverse)) { |
+ return NULL; |
+ } |
+ |
+ GrTextureDesc maskDesc; |
+ if (context->isConfigRenderable(kAlpha_8_GrPixelConfig)) { |
+ maskDesc.fConfig = kAlpha_8_GrPixelConfig; |
+ } else { |
+ maskDesc.fConfig = kRGBA_8888_GrPixelConfig; |
+ } |
+ maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit; |
+ const SkIRect& bounds = fRegion.getBounds(); |
+ // Add one pixel of border to ensure that clamp mode will be all zeros |
+ // the outside. |
+ maskDesc.fWidth = bounds.width() + 2; |
+ maskDesc.fHeight = bounds.height() + 2; |
+ GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMatch); |
+ GrTexture* maskTexture = ast.texture(); |
+ if (NULL == maskTexture) { |
+ return NULL; |
+ } |
+ |
+ GrPaint grPaint; |
+ grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff); |
+ SkRegion::Iterator iter(fRegion); |
+ context->setRenderTarget(maskTexture->asRenderTarget()); |
+ context->clear(NULL, 0x0); |
+ |
+ // offset to ensure border is zero on top/left |
+ SkMatrix matrix; |
+ matrix.setTranslate(SK_Scalar1, SK_Scalar1); |
+ context->setMatrix(matrix); |
+ |
+ while (!iter.done()) { |
+ SkRect rect = SkRect::MakeFromIRect(iter.rect()); |
+ context->drawRect(grPaint, rect); |
+ iter.next(); |
+ } |
+ |
+ GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NULL); |
+ if (NULL == bmpTexture) { |
+ return NULL; |
+ } |
+ |
+ SkMatrix bmpMatrix = localInverse; |
+ bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height()); |
+ |
+ SkMatrix maskMatrix = localInverse; |
+ // compensate for the border |
+ maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1); |
+ maskMatrix.postIDiv(maskTexture->width(), maskTexture->height()); |
+ |
+ GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix, |
+ maskTexture, maskMatrix, |
+ fThreshold); |
+ |
+ GrUnlockAndUnrefCachedBitmapTexture(bmpTexture); |
+ |
+ return effect; |
+} |
+ |
+#endif |