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Unified Diff: include/gpu/GrTextureAccess.h

Issue 23707019: alpha threshold bitmap shader (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: false->NULL Created 7 years, 3 months ago
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Index: include/gpu/GrTextureAccess.h
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
index 0f448074661aa3d6659186dad6c354e3aba9c5dc..f8bb554326171281cc1473251fe3e49a44a3e347 100644
--- a/include/gpu/GrTextureAccess.h
+++ b/include/gpu/GrTextureAccess.h
@@ -18,7 +18,7 @@ class GrTexture;
* Represents the filtering and tile modes used to access a texture. It is mostly used with
* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
- * be folded into GrTextureAccess.
+ * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
*/
class GrTextureParams {
public:
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