Index: include/gpu/GrTextureAccess.h |
diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h |
index 0f448074661aa3d6659186dad6c354e3aba9c5dc..f8bb554326171281cc1473251fe3e49a44a3e347 100644 |
--- a/include/gpu/GrTextureAccess.h |
+++ b/include/gpu/GrTextureAccess.h |
@@ -18,7 +18,7 @@ class GrTexture; |
* Represents the filtering and tile modes used to access a texture. It is mostly used with |
* GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about |
* filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would |
- * be folded into GrTextureAccess. |
+ * be folded into GrTextureAccess. The default is clamp tile modes and no filtering. |
*/ |
class GrTextureParams { |
public: |