| Index: include/gpu/GrTextureAccess.h
|
| diff --git a/include/gpu/GrTextureAccess.h b/include/gpu/GrTextureAccess.h
|
| index 0f448074661aa3d6659186dad6c354e3aba9c5dc..f8bb554326171281cc1473251fe3e49a44a3e347 100644
|
| --- a/include/gpu/GrTextureAccess.h
|
| +++ b/include/gpu/GrTextureAccess.h
|
| @@ -18,7 +18,7 @@ class GrTexture;
|
| * Represents the filtering and tile modes used to access a texture. It is mostly used with
|
| * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
|
| * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
|
| - * be folded into GrTextureAccess.
|
| + * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
|
| */
|
| class GrTextureParams {
|
| public:
|
|
|