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Side by Side Diff: src/effects/SkBitmapAlphaThresholdShader.cpp

Issue 23707019: alpha threshold bitmap shader (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: false->NULL Created 7 years, 3 months ago
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1 /*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "SkBitmapAlphaThresholdShader.h"
9
10 class BATShader : public SkShader {
11 public:
12 SK_DECLARE_INST_COUNT(SkThresholdShader);
13
14 BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU);
15 BATShader(SkFlattenableReadBuffer& buffer) : INHERITED(buffer) {
16 // We should probably do something here.
17 }
18
19
20 virtual void shadeSpan(int x, int y, SkPMColor[], int count) SK_OVERRIDE {};
21
22 #if SK_SUPPORT_GPU
23 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst SK_OVERRIDE;
24 #endif
25
26 SK_DEVELOPER_TO_STRING();
27 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(BATShader)
28
29 private:
30 SkBitmap fBitmap;
31 SkRegion fRegion;
32 U8CPU fThreshold;
33
34 typedef SkShader INHERITED;
35 };
36
37 SkShader* SkBitmapAlphaThresholdShader::Create(const SkBitmap& bitmap,
38 const SkRegion& region,
39 U8CPU threshold) {
40 SkASSERT(threshold < 256);
41 return SkNEW_ARGS(BATShader, (bitmap, region, threshold));
42 }
43
44 BATShader::BATShader(const SkBitmap& bitmap, SkRegion region, U8CPU threshold)
45 : fBitmap(bitmap)
46 , fRegion(region)
47 , fThreshold(threshold) {
48 };
49
50
51 #ifdef SK_DEVELOPER
52 void BATShader::toString(SkString* str) const {
53 str->append("BATShader: (");
54
55 fBitmap.toString(str);
56
57 this->INHERITED::toString(str);
58
59 str->append(")");
60 }
61 #endif
62
63 #if SK_SUPPORT_GPU
64 #include "GrContext.h"
65 #include "GrEffect.h"
66 #include "gl/GrGLEffect.h"
67 #include "gl/GrGLEffectMatrix.h"
68 #include "GrTBackendEffectFactory.h"
69 #include "GrTextureAccess.h"
70
71 #include "SkGr.h"
72
73 /**
74 * Could create specializations for some simple cases:
75 * - The region is empty.
76 * - The region fully contains the bitmap.
77 * - The regions is 1 rect (or maybe a small number of rects).
78 */
79 class ThresholdEffect : public GrEffect {
80 public:
81 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
82 return GrTBackendEffectFactory<ThresholdEffect>::getInstance();
83 }
84
85 static GrEffectRef* Create(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
86 GrTexture* maskTexture, const SkMatrix& maskMatri x,
87 U8CPU threshold) {
88 SkScalar thresh = SkIntToScalar(threshold) / 255;
89
90 AutoEffectUnref effect(SkNEW_ARGS(ThresholdEffect, (bmpTexture, bmpMatri x,
91 maskTexture, maskMat rix,
92 thresh)));
93 return CreateEffectRef(effect);
94 }
95
96 virtual void getConstantColorComponents(GrColor* color,
97 uint32_t* validFlags) const SK_OVERR IDE {
98 if ((kA_GrColorComponentFlag & *validFlags) && 0 == GrColorUnpackA(*colo r)) {
99 return;
100 }
101 *validFlags = 0;
102 return;
103 }
104
105 static const char* Name() { return "Bitmap Alpha Threshold"; }
106
107 class GLEffect : public GrGLEffect {
108 public:
109 GLEffect(const GrBackendEffectFactory& factory,
110 const GrDrawEffect& e)
111 : GrGLEffect(factory)
112 , fBmpMatrix(GrEffect::kLocal_CoordsType)
113 , fMaskMatrix(GrEffect::kLocal_CoordsType)
114 , fPrevThreshold(-SK_Scalar1) {
115 }
116
117 virtual void emitCode(GrGLShaderBuilder* builder,
118 const GrDrawEffect& drawEffect,
119 EffectKey key,
120 const char* outputColor,
121 const char* inputColor,
122 const TextureSamplerArray& samplers) SK_OVERRIDE {
123 SkString bmpCoord;
124 SkString maskCoord;
125
126 GrSLType bmpCoordType = fBmpMatrix.emitCode(builder, key, &bmpCoord, NULL, "Bmp");
127 EffectKey maskMatrixKey = key >> GrGLEffectMatrix::kKeyBits;
128 GrSLType maskCoordType = fMaskMatrix.emitCode(builder,
129 maskMatrixKey,
130 &maskCoord,
131 NULL,
132 "Mask");
133
134 // put bitmap color in "color"
135 builder->fsCodeAppend("\t\tvec4 color = ");
136 builder->fsAppendTextureLookup(samplers[0], bmpCoord.c_str(), bmpCoo rdType);
137 builder->fsCodeAppend(";\n");
138
139 // put alpha from mask texture in "mask"
140 builder->fsCodeAppend("\t\tfloat mask = ");
141 builder->fsAppendTextureLookup(samplers[1], maskCoord.c_str(), maskC oordType);
142 builder->fsCodeAppend(".a;\n");
143
144 const char* threshold;
145
146 fThresholdUniHandle = builder->addUniform(GrGLShaderBuilder::kFragme nt_Visibility,
147 kFloat_GrSLType,
148 "threshold",
149 &threshold);
150 builder->fsCodeAppendf("\t\tfloat thresh = %s;\n", threshold);
151
152 builder->fsCodeAppend("\t\tif (mask < 0.5) {\n"
153 "\t\t\tif (color.a > thresh) {\n"
154 "\t\t\t\tfloat scale = thresh / color.a;\n"
155 "\t\t\t\tcolor.rgb *= scale;\n"
156 "\t\t\t\tcolor.a = thresh;\n"
157 "\t\t\t}\n"
158 "\t\t} else if (color.a < thresh) {\n"
159 "\t\t\tfloat scale = thresh / color.a;\n"
160 "\t\t\tcolor.rgb *= scale;\n"
161 "\t\t\tcolor.a = thresh;\n"
162 "\t\t}\n");
163
164 builder->fsCodeAppend("color = ");
165 SkString outStr;
166 outStr.appendf("\t\t%s = ", outputColor);
167 GrGLSLModulatef<4>(&outStr, inputColor, "color");
168 outStr.append(";\n");
169 builder->fsCodeAppend(outStr.c_str());
170 }
171
172 virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect& e) SK_OVERRIDE {
173 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
174 fBmpMatrix.setData(uman, effect.fBmpMatrix, e, effect.fBmpAccess.get Texture());
175 fMaskMatrix.setData(uman, effect.fMaskMatrix, e, effect.fMaskAccess. getTexture());
176 if (fPrevThreshold != effect.fThreshold) {
177 uman.set1f(fThresholdUniHandle, effect.fThreshold);
178 }
179 }
180
181 static inline EffectKey GenKey(const GrDrawEffect& e, const GrGLCaps&) {
182 const ThresholdEffect& effect = e.castEffect<ThresholdEffect>();
183
184 EffectKey bmpMKey = GrGLEffectMatrix::GenKey(effect.fBmpMatrix,
185 e,
186 GrEffect::kLocal_Coords Type,
187 effect.fBmpAccess.getTe xture());
188 EffectKey maskMKey = GrGLEffectMatrix::GenKey(effect.fMaskMatrix,
189 e,
190 GrEffect::kLocal_Coord sType,
191 effect.fMaskAccess.get Texture());
192 return bmpMKey | (maskMKey << GrGLEffectMatrix::kKeyBits);
193 }
194
195 private:
196 GrGLEffectMatrix fBmpMatrix;
197 GrGLEffectMatrix fMaskMatrix;
198
199 GrGLUniformManager::UniformHandle fThresholdUniHandle;
200 SkScalar fPrevThreshold;
201 };
202
203 GR_DECLARE_EFFECT_TEST;
204
205 private:
206 ThresholdEffect(GrTexture* bmpTexture, const SkMatrix& bmpMatrix,
207 GrTexture* maskTexture, const SkMatrix& maskMatrix,
208 SkScalar threshold)
209 : fBmpAccess(bmpTexture, GrTextureParams())
210 , fMaskAccess(maskTexture, GrTextureParams())
211 , fBmpMatrix(bmpMatrix)
212 , fMaskMatrix(maskMatrix)
213 , fThreshold(threshold) {
214 this->addTextureAccess(&fBmpAccess);
215 this->addTextureAccess(&fMaskAccess);
216 }
217
218 virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
219 const ThresholdEffect& e = CastEffect<ThresholdEffect>(other);
220 return e.fBmpAccess.getTexture() == fBmpAccess.getTexture() &&
221 e.fMaskAccess.getTexture() == fMaskAccess.getTexture() &&
222 e.fBmpMatrix == fBmpMatrix &&
223 e.fMaskMatrix == fMaskMatrix &&
224 e.fThreshold == fThreshold;
225 }
226
227 GrTextureAccess fBmpAccess;
228 GrTextureAccess fMaskAccess;
229
230 SkMatrix fBmpMatrix;
231 SkMatrix fMaskMatrix;
232
233 SkScalar fThreshold;
234 };
235
236 GR_DEFINE_EFFECT_TEST(ThresholdEffect);
237
238 GrEffectRef* ThresholdEffect::TestCreate(SkMWCRandom* rand,
239 GrContext*,
240 const GrDrawTargetCaps&,
241 GrTexture* textures[]) {
242 GrTexture* bmpTex = textures[GrEffectUnitTest::kSkiaPMTextureIdx];
243 GrTexture* maskTex = textures[GrEffectUnitTest::kAlphaTextureIdx];
244 U8CPU thresh = rand->nextU() % 0xff;
245 return ThresholdEffect::Create(bmpTex, SkMatrix::I(), maskTex, SkMatrix::I() , thresh);
246 }
247
248 GrEffectRef* BATShader::asNewEffect(GrContext* context, const SkPaint& paint) co nst {
249 SkMatrix localInverse;
250 if (!this->getLocalMatrix().invert(&localInverse)) {
251 return NULL;
252 }
253
254 GrTextureDesc maskDesc;
255 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig)) {
256 maskDesc.fConfig = kAlpha_8_GrPixelConfig;
257 } else {
258 maskDesc.fConfig = kRGBA_8888_GrPixelConfig;
259 }
260 maskDesc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagB it;
261 const SkIRect& bounds = fRegion.getBounds();
262 // Add one pixel of border to ensure that clamp mode will be all zeros
263 // the outside.
264 maskDesc.fWidth = bounds.width() + 2;
265 maskDesc.fHeight = bounds.height() + 2;
266 GrAutoScratchTexture ast(context, maskDesc, GrContext::kApprox_ScratchTexMat ch);
267 GrTexture* maskTexture = ast.texture();
268 if (NULL == maskTexture) {
269 return NULL;
270 }
271
272 GrPaint grPaint;
273 grPaint.setBlendFunc(kOne_GrBlendCoeff, kZero_GrBlendCoeff);
274 SkRegion::Iterator iter(fRegion);
275 context->setRenderTarget(maskTexture->asRenderTarget());
276 context->clear(NULL, 0x0);
277
278 // offset to ensure border is zero on top/left
279 SkMatrix matrix;
280 matrix.setTranslate(SK_Scalar1, SK_Scalar1);
281 context->setMatrix(matrix);
282
283 while (!iter.done()) {
284 SkRect rect = SkRect::MakeFromIRect(iter.rect());
285 context->drawRect(grPaint, rect);
286 iter.next();
287 }
288
289 GrTexture* bmpTexture = GrLockAndRefCachedBitmapTexture(context, fBitmap, NU LL);
290 if (NULL == bmpTexture) {
291 return NULL;
292 }
293
294 SkMatrix bmpMatrix = localInverse;
295 bmpMatrix.postIDiv(bmpTexture->width(), bmpTexture->height());
296
297 SkMatrix maskMatrix = localInverse;
298 // compensate for the border
299 maskMatrix.postTranslate(SK_Scalar1, SK_Scalar1);
300 maskMatrix.postIDiv(maskTexture->width(), maskTexture->height());
301
302 GrEffectRef* effect = ThresholdEffect::Create(bmpTexture, bmpMatrix,
303 maskTexture, maskMatrix,
304 fThreshold);
305
306 GrUnlockAndUnrefCachedBitmapTexture(bmpTexture);
307
308 return effect;
309 }
310
311 #endif
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