Index: src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
diff --git a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
index 5820b8e784590b4ef09fef7f7bc974bd1eac7d55..1b44900b1a0c299c509439753bf7288a8da1b803 100644 |
--- a/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
+++ b/src/gpu/gl/unix/GrGLCreateNativeInterface_unix.cpp |
@@ -63,6 +63,7 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
interface->fClear = glClear; |
interface->fClearColor = glClearColor; |
interface->fClearStencil = glClearStencil; |
+ interface->fClientActiveTexture = glClientActiveTexture; |
interface->fColorMask = glColorMask; |
GR_GL_GET_PROC(CompileShader); |
interface->fCompressedTexImage2D = glCompressedTexImage2D; |
@@ -77,12 +78,14 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
interface->fDeleteTextures = glDeleteTextures; |
interface->fDepthMask = glDepthMask; |
interface->fDisable = glDisable; |
+ interface->fDisableClientState = glDisableClientState; |
GR_GL_GET_PROC(DisableVertexAttribArray); |
interface->fDrawArrays = glDrawArrays; |
interface->fDrawBuffer = glDrawBuffer; |
GR_GL_GET_PROC(DrawBuffers); |
interface->fDrawElements = glDrawElements; |
interface->fEnable = glEnable; |
+ interface->fEnableClientState = glEnableClientState; |
GR_GL_GET_PROC(EnableVertexAttribArray); |
GR_GL_GET_PROC(EndQuery); |
interface->fFinish = glFinish; |
@@ -132,6 +135,9 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
interface->fStencilOp = glStencilOp; |
GR_GL_GET_PROC(StencilOpSeparate); |
interface->fTexImage2D = glTexImage2D; |
+ interface->fTexGenf = glTexGenf; |
+ interface->fTexGenfv = glTexGenfv; |
+ interface->fTexGeni = glTexGeni; |
interface->fTexParameteri = glTexParameteri; |
interface->fTexParameteriv = glTexParameteriv; |
if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) { |
@@ -163,6 +169,7 @@ const GrGLInterface* GrGLCreateNativeInterface() { |
GR_GL_GET_PROC(UseProgram); |
GR_GL_GET_PROC(VertexAttrib4fv); |
GR_GL_GET_PROC(VertexAttribPointer); |
+ GR_GL_GET_PROC(VertexPointer); |
interface->fViewport = glViewport; |
GR_GL_GET_PROC(BindFragDataLocationIndexed); |