Index: src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp |
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp |
index 1ffcbcdecd8757fc2e141a029c1aa1e49c9d2359..31f88d5e9e3d08b23bcef46b3fbfc46b371023b4 100644 |
--- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp |
+++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp |
@@ -63,6 +63,7 @@ const GrGLInterface* GrGLCreateMesaInterface() { |
GR_GL_GET_PROC(Clear); |
GR_GL_GET_PROC(ClearColor); |
GR_GL_GET_PROC(ClearStencil); |
+ GR_GL_GET_PROC(ClientActiveTexture); |
GR_GL_GET_PROC(ColorMask); |
GR_GL_GET_PROC(CompileShader); |
GR_GL_GET_PROC(CompressedTexImage2D); |
@@ -77,12 +78,14 @@ const GrGLInterface* GrGLCreateMesaInterface() { |
GR_GL_GET_PROC(DeleteTextures); |
GR_GL_GET_PROC(DepthMask); |
GR_GL_GET_PROC(Disable); |
+ GR_GL_GET_PROC(DisableClientState); |
GR_GL_GET_PROC(DisableVertexAttribArray); |
GR_GL_GET_PROC(DrawArrays); |
GR_GL_GET_PROC(DrawBuffer); |
GR_GL_GET_PROC(DrawBuffers); |
GR_GL_GET_PROC(DrawElements); |
GR_GL_GET_PROC(Enable); |
+ GR_GL_GET_PROC(EnableClientState); |
GR_GL_GET_PROC(EnableVertexAttribArray); |
GR_GL_GET_PROC(EndQuery); |
GR_GL_GET_PROC(Finish); |
@@ -116,6 +119,9 @@ const GrGLInterface* GrGLCreateMesaInterface() { |
GR_GL_GET_PROC(GetUniformLocation); |
GR_GL_GET_PROC(LineWidth); |
GR_GL_GET_PROC(LinkProgram); |
+ GR_GL_GET_PROC(LoadIdentity); |
+ GR_GL_GET_PROC(LoadMatrixf); |
+ GR_GL_GET_PROC(MatrixMode); |
GR_GL_GET_PROC(MapBuffer); |
GR_GL_GET_PROC(PixelStorei); |
GR_GL_GET_PROC(ReadBuffer); |
@@ -128,6 +134,9 @@ const GrGLInterface* GrGLCreateMesaInterface() { |
GR_GL_GET_PROC(StencilMaskSeparate); |
GR_GL_GET_PROC(StencilOp); |
GR_GL_GET_PROC(StencilOpSeparate); |
+ GR_GL_GET_PROC(TexGenf); |
+ GR_GL_GET_PROC(TexGenfv); |
+ GR_GL_GET_PROC(TexGeni); |
GR_GL_GET_PROC(TexImage2D) |
GR_GL_GET_PROC(TexParameteri); |
GR_GL_GET_PROC(TexParameteriv); |
@@ -159,6 +168,7 @@ const GrGLInterface* GrGLCreateMesaInterface() { |
GR_GL_GET_PROC(UseProgram); |
GR_GL_GET_PROC(VertexAttrib4fv); |
GR_GL_GET_PROC(VertexAttribPointer); |
+ GR_GL_GET_PROC(VertexPointer); |
GR_GL_GET_PROC(Viewport); |
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) { |