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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 #include "gl/GrGLExtensions.h" | 9 #include "gl/GrGLExtensions.h" |
10 #include "gl/GrGLInterface.h" | 10 #include "gl/GrGLInterface.h" |
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56 extensions.has("GL_ARB_imaging") || | 56 extensions.has("GL_ARB_imaging") || |
57 extensions.has("GL_EXT_blend_color")) { | 57 extensions.has("GL_EXT_blend_color")) { |
58 GR_GL_GET_PROC(BlendColor); | 58 GR_GL_GET_PROC(BlendColor); |
59 } | 59 } |
60 | 60 |
61 GR_GL_GET_PROC(BufferData); | 61 GR_GL_GET_PROC(BufferData); |
62 GR_GL_GET_PROC(BufferSubData); | 62 GR_GL_GET_PROC(BufferSubData); |
63 GR_GL_GET_PROC(Clear); | 63 GR_GL_GET_PROC(Clear); |
64 GR_GL_GET_PROC(ClearColor); | 64 GR_GL_GET_PROC(ClearColor); |
65 GR_GL_GET_PROC(ClearStencil); | 65 GR_GL_GET_PROC(ClearStencil); |
| 66 GR_GL_GET_PROC(ClientActiveTexture); |
66 GR_GL_GET_PROC(ColorMask); | 67 GR_GL_GET_PROC(ColorMask); |
67 GR_GL_GET_PROC(CompileShader); | 68 GR_GL_GET_PROC(CompileShader); |
68 GR_GL_GET_PROC(CompressedTexImage2D); | 69 GR_GL_GET_PROC(CompressedTexImage2D); |
69 GR_GL_GET_PROC(CopyTexSubImage2D); | 70 GR_GL_GET_PROC(CopyTexSubImage2D); |
70 GR_GL_GET_PROC(CreateProgram); | 71 GR_GL_GET_PROC(CreateProgram); |
71 GR_GL_GET_PROC(CreateShader); | 72 GR_GL_GET_PROC(CreateShader); |
72 GR_GL_GET_PROC(CullFace); | 73 GR_GL_GET_PROC(CullFace); |
73 GR_GL_GET_PROC(DeleteBuffers); | 74 GR_GL_GET_PROC(DeleteBuffers); |
74 GR_GL_GET_PROC(DeleteProgram); | 75 GR_GL_GET_PROC(DeleteProgram); |
75 GR_GL_GET_PROC(DeleteQueries); | 76 GR_GL_GET_PROC(DeleteQueries); |
76 GR_GL_GET_PROC(DeleteShader); | 77 GR_GL_GET_PROC(DeleteShader); |
77 GR_GL_GET_PROC(DeleteTextures); | 78 GR_GL_GET_PROC(DeleteTextures); |
78 GR_GL_GET_PROC(DepthMask); | 79 GR_GL_GET_PROC(DepthMask); |
79 GR_GL_GET_PROC(Disable); | 80 GR_GL_GET_PROC(Disable); |
| 81 GR_GL_GET_PROC(DisableClientState); |
80 GR_GL_GET_PROC(DisableVertexAttribArray); | 82 GR_GL_GET_PROC(DisableVertexAttribArray); |
81 GR_GL_GET_PROC(DrawArrays); | 83 GR_GL_GET_PROC(DrawArrays); |
82 GR_GL_GET_PROC(DrawBuffer); | 84 GR_GL_GET_PROC(DrawBuffer); |
83 GR_GL_GET_PROC(DrawBuffers); | 85 GR_GL_GET_PROC(DrawBuffers); |
84 GR_GL_GET_PROC(DrawElements); | 86 GR_GL_GET_PROC(DrawElements); |
85 GR_GL_GET_PROC(Enable); | 87 GR_GL_GET_PROC(Enable); |
| 88 GR_GL_GET_PROC(EnableClientState); |
86 GR_GL_GET_PROC(EnableVertexAttribArray); | 89 GR_GL_GET_PROC(EnableVertexAttribArray); |
87 GR_GL_GET_PROC(EndQuery); | 90 GR_GL_GET_PROC(EndQuery); |
88 GR_GL_GET_PROC(Finish); | 91 GR_GL_GET_PROC(Finish); |
89 GR_GL_GET_PROC(Flush); | 92 GR_GL_GET_PROC(Flush); |
90 GR_GL_GET_PROC(FrontFace); | 93 GR_GL_GET_PROC(FrontFace); |
91 GR_GL_GET_PROC(GenBuffers); | 94 GR_GL_GET_PROC(GenBuffers); |
92 GR_GL_GET_PROC(GenerateMipmap); | 95 GR_GL_GET_PROC(GenerateMipmap); |
93 GR_GL_GET_PROC(GenQueries); | 96 GR_GL_GET_PROC(GenQueries); |
94 GR_GL_GET_PROC(GetBufferParameteriv); | 97 GR_GL_GET_PROC(GetBufferParameteriv); |
95 GR_GL_GET_PROC(GetError); | 98 GR_GL_GET_PROC(GetError); |
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109 GR_GL_GET_PROC(GetQueryiv); | 112 GR_GL_GET_PROC(GetQueryiv); |
110 GR_GL_GET_PROC(GetShaderInfoLog); | 113 GR_GL_GET_PROC(GetShaderInfoLog); |
111 GR_GL_GET_PROC(GetShaderiv); | 114 GR_GL_GET_PROC(GetShaderiv); |
112 GR_GL_GET_PROC(GetString); | 115 GR_GL_GET_PROC(GetString); |
113 GR_GL_GET_PROC(GetStringi); | 116 GR_GL_GET_PROC(GetStringi); |
114 GR_GL_GET_PROC(GetTexLevelParameteriv); | 117 GR_GL_GET_PROC(GetTexLevelParameteriv); |
115 GR_GL_GET_PROC(GenTextures); | 118 GR_GL_GET_PROC(GenTextures); |
116 GR_GL_GET_PROC(GetUniformLocation); | 119 GR_GL_GET_PROC(GetUniformLocation); |
117 GR_GL_GET_PROC(LineWidth); | 120 GR_GL_GET_PROC(LineWidth); |
118 GR_GL_GET_PROC(LinkProgram); | 121 GR_GL_GET_PROC(LinkProgram); |
| 122 GR_GL_GET_PROC(LoadIdentity); |
| 123 GR_GL_GET_PROC(LoadMatrixf); |
| 124 GR_GL_GET_PROC(MatrixMode); |
119 GR_GL_GET_PROC(MapBuffer); | 125 GR_GL_GET_PROC(MapBuffer); |
120 GR_GL_GET_PROC(PixelStorei); | 126 GR_GL_GET_PROC(PixelStorei); |
121 GR_GL_GET_PROC(ReadBuffer); | 127 GR_GL_GET_PROC(ReadBuffer); |
122 GR_GL_GET_PROC(ReadPixels); | 128 GR_GL_GET_PROC(ReadPixels); |
123 GR_GL_GET_PROC(Scissor); | 129 GR_GL_GET_PROC(Scissor); |
124 GR_GL_GET_PROC(ShaderSource); | 130 GR_GL_GET_PROC(ShaderSource); |
125 GR_GL_GET_PROC(StencilFunc); | 131 GR_GL_GET_PROC(StencilFunc); |
126 GR_GL_GET_PROC(StencilFuncSeparate); | 132 GR_GL_GET_PROC(StencilFuncSeparate); |
127 GR_GL_GET_PROC(StencilMask); | 133 GR_GL_GET_PROC(StencilMask); |
128 GR_GL_GET_PROC(StencilMaskSeparate); | 134 GR_GL_GET_PROC(StencilMaskSeparate); |
129 GR_GL_GET_PROC(StencilOp); | 135 GR_GL_GET_PROC(StencilOp); |
130 GR_GL_GET_PROC(StencilOpSeparate); | 136 GR_GL_GET_PROC(StencilOpSeparate); |
| 137 GR_GL_GET_PROC(TexGenf); |
| 138 GR_GL_GET_PROC(TexGenfv); |
| 139 GR_GL_GET_PROC(TexGeni); |
131 GR_GL_GET_PROC(TexImage2D) | 140 GR_GL_GET_PROC(TexImage2D) |
132 GR_GL_GET_PROC(TexParameteri); | 141 GR_GL_GET_PROC(TexParameteri); |
133 GR_GL_GET_PROC(TexParameteriv); | 142 GR_GL_GET_PROC(TexParameteriv); |
134 GR_GL_GET_PROC(TexStorage2D); | 143 GR_GL_GET_PROC(TexStorage2D); |
135 if (NULL == interface->fTexStorage2D) { | 144 if (NULL == interface->fTexStorage2D) { |
136 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); | 145 GR_GL_GET_PROC_SUFFIX(TexStorage2D, EXT); |
137 } | 146 } |
138 GR_GL_GET_PROC(TexSubImage2D); | 147 GR_GL_GET_PROC(TexSubImage2D); |
139 GR_GL_GET_PROC(Uniform1f); | 148 GR_GL_GET_PROC(Uniform1f); |
140 GR_GL_GET_PROC(Uniform1i); | 149 GR_GL_GET_PROC(Uniform1i); |
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152 GR_GL_GET_PROC(Uniform4i); | 161 GR_GL_GET_PROC(Uniform4i); |
153 GR_GL_GET_PROC(Uniform4fv); | 162 GR_GL_GET_PROC(Uniform4fv); |
154 GR_GL_GET_PROC(Uniform4iv); | 163 GR_GL_GET_PROC(Uniform4iv); |
155 GR_GL_GET_PROC(UniformMatrix2fv); | 164 GR_GL_GET_PROC(UniformMatrix2fv); |
156 GR_GL_GET_PROC(UniformMatrix3fv); | 165 GR_GL_GET_PROC(UniformMatrix3fv); |
157 GR_GL_GET_PROC(UniformMatrix4fv); | 166 GR_GL_GET_PROC(UniformMatrix4fv); |
158 GR_GL_GET_PROC(UnmapBuffer); | 167 GR_GL_GET_PROC(UnmapBuffer); |
159 GR_GL_GET_PROC(UseProgram); | 168 GR_GL_GET_PROC(UseProgram); |
160 GR_GL_GET_PROC(VertexAttrib4fv); | 169 GR_GL_GET_PROC(VertexAttrib4fv); |
161 GR_GL_GET_PROC(VertexAttribPointer); | 170 GR_GL_GET_PROC(VertexAttribPointer); |
| 171 GR_GL_GET_PROC(VertexPointer); |
162 GR_GL_GET_PROC(Viewport); | 172 GR_GL_GET_PROC(Viewport); |
163 | 173 |
164 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { | 174 if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_objec
t")) { |
165 // no ARB suffix for GL_ARB_vertex_array_object | 175 // no ARB suffix for GL_ARB_vertex_array_object |
166 GR_GL_GET_PROC(BindVertexArray); | 176 GR_GL_GET_PROC(BindVertexArray); |
167 GR_GL_GET_PROC(DeleteVertexArrays); | 177 GR_GL_GET_PROC(DeleteVertexArrays); |
168 GR_GL_GET_PROC(GenVertexArrays); | 178 GR_GL_GET_PROC(GenVertexArrays); |
169 } | 179 } |
170 | 180 |
171 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since | 181 // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since |
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209 delete interface; | 219 delete interface; |
210 return NULL; | 220 return NULL; |
211 } | 221 } |
212 GR_GL_GET_PROC(BindFragDataLocationIndexed); | 222 GR_GL_GET_PROC(BindFragDataLocationIndexed); |
213 interface->fBindingsExported = kDesktop_GrGLBinding; | 223 interface->fBindingsExported = kDesktop_GrGLBinding; |
214 return interface; | 224 return interface; |
215 } else { | 225 } else { |
216 return NULL; | 226 return NULL; |
217 } | 227 } |
218 } | 228 } |
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