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Unified Diff: ash/wm/overview/window_selector.cc

Issue 22929034: Relocate and refactor overview mode files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove extra newline Created 7 years, 4 months ago
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Index: ash/wm/overview/window_selector.cc
diff --git a/ash/wm/window_selector.cc b/ash/wm/overview/window_selector.cc
similarity index 49%
copy from ash/wm/window_selector.cc
copy to ash/wm/overview/window_selector.cc
index 797d83a2f6ac4cf71b8404b620bd699f7f755977..91aca6dca2529586efa1bd84ca3d6046ba0149cf 100644
--- a/ash/wm/window_selector.cc
+++ b/ash/wm/overview/window_selector.cc
@@ -2,30 +2,22 @@
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
-#include "ash/wm/window_selector.h"
+#include "ash/wm/overview/window_selector.h"
#include <algorithm>
#include "ash/screen_ash.h"
#include "ash/shell.h"
#include "ash/shell_window_ids.h"
-#include "ash/wm/window_selector_delegate.h"
+#include "ash/wm/overview/window_selector_delegate.h"
+#include "ash/wm/overview/window_selector_window.h"
#include "ash/wm/window_util.h"
#include "base/memory/scoped_ptr.h"
#include "third_party/skia/include/core/SkColor.h"
-#include "ui/aura/client/aura_constants.h"
-#include "ui/aura/client/screen_position_client.h"
#include "ui/aura/root_window.h"
#include "ui/aura/window.h"
#include "ui/base/events/event.h"
-#include "ui/compositor/layer_animation_observer.h"
#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/gfx/display.h"
-#include "ui/gfx/interpolated_transform.h"
-#include "ui/gfx/transform_util.h"
-#include "ui/views/corewm/shadow_types.h"
-#include "ui/views/corewm/window_animations.h"
-#include "ui/views/corewm/window_util.h"
#include "ui/views/widget/widget.h"
namespace ash {
@@ -35,274 +27,11 @@ namespace {
const float kCardAspectRatio = 4.0f / 3.0f;
const int kWindowMargin = 30;
const int kMinCardsMajor = 3;
-const int kOverviewTransitionMilliseconds = 100;
+const int kOverviewSelectorTransitionMilliseconds = 100;
const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK;
const float kWindowSelectorSelectionOpacity = 0.5f;
const int kWindowSelectorSelectionPadding = 15;
-// Creates a copy of |window| with |recreated_layer| in the |target_root|.
-views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root,
- aura::Window* src_window,
- ui::Layer* recreated_layer) {
- views::Widget* widget = new views::Widget;
- views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
- params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
- params.parent = src_window->parent();
- params.can_activate = false;
- params.keep_on_top = true;
- widget->set_focus_on_creation(false);
- widget->Init(params);
- widget->SetVisibilityChangedAnimationsEnabled(false);
- std::string name = src_window->name() + " (Copy)";
- widget->GetNativeWindow()->SetName(name);
- views::corewm::SetShadowType(widget->GetNativeWindow(),
- views::corewm::SHADOW_TYPE_RECTANGULAR);
-
- // Set the bounds in the target root window.
- gfx::Display target_display =
- Shell::GetScreen()->GetDisplayNearestWindow(target_root);
- aura::client::ScreenPositionClient* screen_position_client =
- aura::client::GetScreenPositionClient(src_window->GetRootWindow());
- if (screen_position_client && target_display.is_valid()) {
- screen_position_client->SetBounds(widget->GetNativeWindow(),
- src_window->GetBoundsInScreen(), target_display);
- } else {
- widget->SetBounds(src_window->GetBoundsInScreen());
- }
- widget->StackAbove(src_window);
-
- // Move the |recreated_layer| to the newly created window.
- recreated_layer->set_delegate(src_window->layer()->delegate());
- gfx::Rect layer_bounds = recreated_layer->bounds();
- layer_bounds.set_origin(gfx::Point(0, 0));
- recreated_layer->SetBounds(layer_bounds);
- recreated_layer->SetVisible(false);
- recreated_layer->parent()->Remove(recreated_layer);
-
- aura::Window* window = widget->GetNativeWindow();
- recreated_layer->SetVisible(true);
- window->layer()->Add(recreated_layer);
- window->layer()->StackAtTop(recreated_layer);
- window->layer()->SetOpacity(1);
- window->Show();
- return widget;
-}
-
-// An observer which closes the widget and deletes the layer after an
-// animation finishes.
-class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
- public:
- CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer);
-
- virtual void OnLayerAnimationEnded(
- ui::LayerAnimationSequence* sequence) OVERRIDE;
- virtual void OnLayerAnimationAborted(
- ui::LayerAnimationSequence* sequence) OVERRIDE;
- virtual void OnLayerAnimationScheduled(
- ui::LayerAnimationSequence* sequence) OVERRIDE;
-
- protected:
- virtual ~CleanupWidgetAfterAnimationObserver();
-
- private:
- views::Widget* widget_;
- ui::Layer* layer_;
-
- DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
-};
-
-CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
- views::Widget* widget,
- ui::Layer* layer)
- : widget_(widget),
- layer_(layer) {
- widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
-}
-
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
- ui::LayerAnimationSequence* sequence) {
- delete this;
-}
-
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
- ui::LayerAnimationSequence* sequence) {
- delete this;
-}
-
-void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
- ui::LayerAnimationSequence* sequence) {
-}
-
-CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
- widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
- widget_->Close();
- widget_ = NULL;
- if (layer_) {
- views::corewm::DeepDeleteLayers(layer_);
- layer_ = NULL;
- }
-}
-
-// The animation settings used for window selector animations.
-class WindowSelectorAnimationSettings
- : public ui::ScopedLayerAnimationSettings {
- public:
- WindowSelectorAnimationSettings(aura::Window* window) :
- ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) {
- SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
- }
-
- virtual ~WindowSelectorAnimationSettings() {
- }
-};
-
-} // namespace
-
-// TODO(flackr): Split up into separate file under subdirectory in ash/wm.
-class WindowSelectorWindow {
- public:
- explicit WindowSelectorWindow(aura::Window* window);
- virtual ~WindowSelectorWindow();
-
- aura::Window* window() { return window_; }
- const aura::Window* window() const { return window_; }
-
- // Returns true if this window selector window contains the |target|. This is
- // used to determine if an event targetted this window.
- bool Contains(const aura::Window* target) const;
-
- // Restores this window on exit rather than returning it to a minimized state
- // if it was minimized on entering overview mode.
- void RestoreWindowOnExit();
-
- // Informs the WindowSelectorWindow that the window being watched was
- // destroyed. This resets the internal window pointer to avoid calling
- // anything on the window at destruction time.
- void OnWindowDestroyed();
-
- // Applies a transform to the window to fit within |target_bounds| while
- // maintaining its aspect ratio.
- void TransformToFitBounds(aura::RootWindow* root_window,
- const gfx::Rect& target_bounds);
-
- gfx::Rect bounds() { return fit_bounds_; }
-
- private:
- // A weak pointer to the real window in the overview.
- aura::Window* window_;
-
- // A copy of the window used to transition the window to another root.
- views::Widget* window_copy_;
-
- // A weak pointer to a deep copy of the window's layers.
- ui::Layer* layer_;
-
- // If true, the window was minimized and should be restored if the window
- // was not selected.
- bool minimized_;
-
- // The original transform of the window before entering overview mode.
- gfx::Transform original_transform_;
-
- // The bounds this window is fit to.
- gfx::Rect fit_bounds_;
-
- DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
-};
-
-WindowSelectorWindow::WindowSelectorWindow(aura::Window* window)
- : window_(window),
- window_copy_(NULL),
- layer_(NULL),
- minimized_(window->GetProperty(aura::client::kShowStateKey) ==
- ui::SHOW_STATE_MINIMIZED),
- original_transform_(window->layer()->GetTargetTransform()) {
- if (minimized_)
- window_->Show();
-}
-
-WindowSelectorWindow::~WindowSelectorWindow() {
- if (window_) {
- WindowSelectorAnimationSettings animation_settings(window_);
- gfx::Transform transform;
- window_->SetTransform(original_transform_);
- if (minimized_) {
- // Setting opacity 0 and visible false ensures that the property change
- // to SHOW_STATE_MINIMIZED will not animate the window from its original
- // bounds to the minimized position.
- window_->layer()->SetOpacity(0);
- window_->layer()->SetVisible(false);
- window_->SetProperty(aura::client::kShowStateKey,
- ui::SHOW_STATE_MINIMIZED);
- }
- }
- // If a copy of the window was created, clean it up.
- if (window_copy_) {
- if (window_) {
- // If the initial window wasn't destroyed, the copy needs to be animated
- // out. CleanupWidgetAfterAnimationObserver will destroy the widget and
- // layer after the animation is complete.
- new CleanupWidgetAfterAnimationObserver(window_copy_, layer_);
- WindowSelectorAnimationSettings animation_settings(
- window_copy_->GetNativeWindow());
- window_copy_->GetNativeWindow()->SetTransform(original_transform_);
- } else {
- window_copy_->Close();
- if (layer_)
- views::corewm::DeepDeleteLayers(layer_);
- }
- window_copy_ = NULL;
- layer_ = NULL;
- }
-}
-
-bool WindowSelectorWindow::Contains(const aura::Window* window) const {
- if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window))
- return true;
- return window_->Contains(window);
-}
-
-void WindowSelectorWindow::RestoreWindowOnExit() {
- minimized_ = false;
- original_transform_ = gfx::Transform();
-}
-
-void WindowSelectorWindow::OnWindowDestroyed() {
- window_ = NULL;
-}
-
-void WindowSelectorWindow::TransformToFitBounds(
- aura::RootWindow* root_window,
- const gfx::Rect& target_bounds) {
- fit_bounds_ = target_bounds;
- const gfx::Rect bounds = window_->GetBoundsInScreen();
- float scale = std::min(1.0f,
- std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
- static_cast<float>(target_bounds.height()) / bounds.height()));
- gfx::Transform transform;
- gfx::Vector2d offset(
- 0.5 * (target_bounds.width() - scale * bounds.width()),
- 0.5 * (target_bounds.height() - scale * bounds.height()));
- transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
- target_bounds.y() - bounds.y() + offset.y());
- transform.Scale(scale, scale);
- if (root_window != window_->GetRootWindow()) {
- if (!window_copy_) {
- DCHECK(!layer_);
- layer_ = views::corewm::RecreateWindowLayers(window_, true);
- window_copy_ = CreateCopyOfWindow(root_window, window_, layer_);
- }
- WindowSelectorAnimationSettings animation_settings(
- window_copy_->GetNativeWindow());
- window_copy_->GetNativeWindow()->SetTransform(transform);
- }
- WindowSelectorAnimationSettings animation_settings(window_);
- window_->SetTransform(transform);
-}
-
// A comparator for locating a given target window.
struct WindowSelectorWindowComparator
: public std::unary_function<WindowSelectorWindow*, bool> {
@@ -317,6 +46,8 @@ struct WindowSelectorWindowComparator
const aura::Window* target;
};
+} // namespace
+
WindowSelector::WindowSelector(const WindowList& windows,
WindowSelector::Mode mode,
WindowSelectorDelegate* delegate)
@@ -539,8 +270,12 @@ void WindowSelector::UpdateSelectionLocation(bool animate) {
target_bounds.Inset(-kWindowSelectorSelectionPadding,
-kWindowSelectorSelectionPadding);
if (animate) {
- WindowSelectorAnimationSettings animation_settings(
- selection_widget_->GetNativeWindow());
+ ui::ScopedLayerAnimationSettings animation_settings(
+ selection_widget_->GetNativeWindow()->layer()->GetAnimator());
+ animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
+ kOverviewSelectorTransitionMilliseconds));
+ animation_settings.SetPreemptionStrategy(
+ ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
selection_widget_->SetBounds(target_bounds);
} else {
selection_widget_->SetBounds(target_bounds);
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