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Issue 22929034: Relocate and refactor overview mode files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Remove extra newline Created 7 years, 4 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/window_selector.h" 5 #include "ash/wm/overview/window_selector.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ash/screen_ash.h" 9 #include "ash/screen_ash.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/shell_window_ids.h" 11 #include "ash/shell_window_ids.h"
12 #include "ash/wm/window_selector_delegate.h" 12 #include "ash/wm/overview/window_selector_delegate.h"
13 #include "ash/wm/overview/window_selector_window.h"
13 #include "ash/wm/window_util.h" 14 #include "ash/wm/window_util.h"
14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_ptr.h"
15 #include "third_party/skia/include/core/SkColor.h" 16 #include "third_party/skia/include/core/SkColor.h"
16 #include "ui/aura/client/aura_constants.h"
17 #include "ui/aura/client/screen_position_client.h"
18 #include "ui/aura/root_window.h" 17 #include "ui/aura/root_window.h"
19 #include "ui/aura/window.h" 18 #include "ui/aura/window.h"
20 #include "ui/base/events/event.h" 19 #include "ui/base/events/event.h"
21 #include "ui/compositor/layer_animation_observer.h"
22 #include "ui/compositor/scoped_layer_animation_settings.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h"
23 #include "ui/gfx/display.h"
24 #include "ui/gfx/interpolated_transform.h"
25 #include "ui/gfx/transform_util.h"
26 #include "ui/views/corewm/shadow_types.h"
27 #include "ui/views/corewm/window_animations.h"
28 #include "ui/views/corewm/window_util.h"
29 #include "ui/views/widget/widget.h" 21 #include "ui/views/widget/widget.h"
30 22
31 namespace ash { 23 namespace ash {
32 24
33 namespace { 25 namespace {
34 26
35 const float kCardAspectRatio = 4.0f / 3.0f; 27 const float kCardAspectRatio = 4.0f / 3.0f;
36 const int kWindowMargin = 30; 28 const int kWindowMargin = 30;
37 const int kMinCardsMajor = 3; 29 const int kMinCardsMajor = 3;
38 const int kOverviewTransitionMilliseconds = 100; 30 const int kOverviewSelectorTransitionMilliseconds = 100;
39 const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK; 31 const SkColor kWindowSelectorSelectionColor = SK_ColorBLACK;
40 const float kWindowSelectorSelectionOpacity = 0.5f; 32 const float kWindowSelectorSelectionOpacity = 0.5f;
41 const int kWindowSelectorSelectionPadding = 15; 33 const int kWindowSelectorSelectionPadding = 15;
42 34
43 // Creates a copy of |window| with |recreated_layer| in the |target_root|.
44 views::Widget* CreateCopyOfWindow(aura::RootWindow* target_root,
45 aura::Window* src_window,
46 ui::Layer* recreated_layer) {
47 views::Widget* widget = new views::Widget;
48 views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP);
49 params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
50 params.parent = src_window->parent();
51 params.can_activate = false;
52 params.keep_on_top = true;
53 widget->set_focus_on_creation(false);
54 widget->Init(params);
55 widget->SetVisibilityChangedAnimationsEnabled(false);
56 std::string name = src_window->name() + " (Copy)";
57 widget->GetNativeWindow()->SetName(name);
58 views::corewm::SetShadowType(widget->GetNativeWindow(),
59 views::corewm::SHADOW_TYPE_RECTANGULAR);
60
61 // Set the bounds in the target root window.
62 gfx::Display target_display =
63 Shell::GetScreen()->GetDisplayNearestWindow(target_root);
64 aura::client::ScreenPositionClient* screen_position_client =
65 aura::client::GetScreenPositionClient(src_window->GetRootWindow());
66 if (screen_position_client && target_display.is_valid()) {
67 screen_position_client->SetBounds(widget->GetNativeWindow(),
68 src_window->GetBoundsInScreen(), target_display);
69 } else {
70 widget->SetBounds(src_window->GetBoundsInScreen());
71 }
72 widget->StackAbove(src_window);
73
74 // Move the |recreated_layer| to the newly created window.
75 recreated_layer->set_delegate(src_window->layer()->delegate());
76 gfx::Rect layer_bounds = recreated_layer->bounds();
77 layer_bounds.set_origin(gfx::Point(0, 0));
78 recreated_layer->SetBounds(layer_bounds);
79 recreated_layer->SetVisible(false);
80 recreated_layer->parent()->Remove(recreated_layer);
81
82 aura::Window* window = widget->GetNativeWindow();
83 recreated_layer->SetVisible(true);
84 window->layer()->Add(recreated_layer);
85 window->layer()->StackAtTop(recreated_layer);
86 window->layer()->SetOpacity(1);
87 window->Show();
88 return widget;
89 }
90
91 // An observer which closes the widget and deletes the layer after an
92 // animation finishes.
93 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
94 public:
95 CleanupWidgetAfterAnimationObserver(views::Widget* widget, ui::Layer* layer);
96
97 virtual void OnLayerAnimationEnded(
98 ui::LayerAnimationSequence* sequence) OVERRIDE;
99 virtual void OnLayerAnimationAborted(
100 ui::LayerAnimationSequence* sequence) OVERRIDE;
101 virtual void OnLayerAnimationScheduled(
102 ui::LayerAnimationSequence* sequence) OVERRIDE;
103
104 protected:
105 virtual ~CleanupWidgetAfterAnimationObserver();
106
107 private:
108 views::Widget* widget_;
109 ui::Layer* layer_;
110
111 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
112 };
113
114 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
115 views::Widget* widget,
116 ui::Layer* layer)
117 : widget_(widget),
118 layer_(layer) {
119 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
120 }
121
122 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
123 ui::LayerAnimationSequence* sequence) {
124 delete this;
125 }
126
127 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
128 ui::LayerAnimationSequence* sequence) {
129 delete this;
130 }
131
132 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
133 ui::LayerAnimationSequence* sequence) {
134 }
135
136 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
137 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
138 widget_->Close();
139 widget_ = NULL;
140 if (layer_) {
141 views::corewm::DeepDeleteLayers(layer_);
142 layer_ = NULL;
143 }
144 }
145
146 // The animation settings used for window selector animations.
147 class WindowSelectorAnimationSettings
148 : public ui::ScopedLayerAnimationSettings {
149 public:
150 WindowSelectorAnimationSettings(aura::Window* window) :
151 ui::ScopedLayerAnimationSettings(window->layer()->GetAnimator()) {
152 SetPreemptionStrategy(
153 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
154 SetTransitionDuration(
155 base::TimeDelta::FromMilliseconds(kOverviewTransitionMilliseconds));
156 }
157
158 virtual ~WindowSelectorAnimationSettings() {
159 }
160 };
161
162 } // namespace
163
164 // TODO(flackr): Split up into separate file under subdirectory in ash/wm.
165 class WindowSelectorWindow {
166 public:
167 explicit WindowSelectorWindow(aura::Window* window);
168 virtual ~WindowSelectorWindow();
169
170 aura::Window* window() { return window_; }
171 const aura::Window* window() const { return window_; }
172
173 // Returns true if this window selector window contains the |target|. This is
174 // used to determine if an event targetted this window.
175 bool Contains(const aura::Window* target) const;
176
177 // Restores this window on exit rather than returning it to a minimized state
178 // if it was minimized on entering overview mode.
179 void RestoreWindowOnExit();
180
181 // Informs the WindowSelectorWindow that the window being watched was
182 // destroyed. This resets the internal window pointer to avoid calling
183 // anything on the window at destruction time.
184 void OnWindowDestroyed();
185
186 // Applies a transform to the window to fit within |target_bounds| while
187 // maintaining its aspect ratio.
188 void TransformToFitBounds(aura::RootWindow* root_window,
189 const gfx::Rect& target_bounds);
190
191 gfx::Rect bounds() { return fit_bounds_; }
192
193 private:
194 // A weak pointer to the real window in the overview.
195 aura::Window* window_;
196
197 // A copy of the window used to transition the window to another root.
198 views::Widget* window_copy_;
199
200 // A weak pointer to a deep copy of the window's layers.
201 ui::Layer* layer_;
202
203 // If true, the window was minimized and should be restored if the window
204 // was not selected.
205 bool minimized_;
206
207 // The original transform of the window before entering overview mode.
208 gfx::Transform original_transform_;
209
210 // The bounds this window is fit to.
211 gfx::Rect fit_bounds_;
212
213 DISALLOW_COPY_AND_ASSIGN(WindowSelectorWindow);
214 };
215
216 WindowSelectorWindow::WindowSelectorWindow(aura::Window* window)
217 : window_(window),
218 window_copy_(NULL),
219 layer_(NULL),
220 minimized_(window->GetProperty(aura::client::kShowStateKey) ==
221 ui::SHOW_STATE_MINIMIZED),
222 original_transform_(window->layer()->GetTargetTransform()) {
223 if (minimized_)
224 window_->Show();
225 }
226
227 WindowSelectorWindow::~WindowSelectorWindow() {
228 if (window_) {
229 WindowSelectorAnimationSettings animation_settings(window_);
230 gfx::Transform transform;
231 window_->SetTransform(original_transform_);
232 if (minimized_) {
233 // Setting opacity 0 and visible false ensures that the property change
234 // to SHOW_STATE_MINIMIZED will not animate the window from its original
235 // bounds to the minimized position.
236 window_->layer()->SetOpacity(0);
237 window_->layer()->SetVisible(false);
238 window_->SetProperty(aura::client::kShowStateKey,
239 ui::SHOW_STATE_MINIMIZED);
240 }
241 }
242 // If a copy of the window was created, clean it up.
243 if (window_copy_) {
244 if (window_) {
245 // If the initial window wasn't destroyed, the copy needs to be animated
246 // out. CleanupWidgetAfterAnimationObserver will destroy the widget and
247 // layer after the animation is complete.
248 new CleanupWidgetAfterAnimationObserver(window_copy_, layer_);
249 WindowSelectorAnimationSettings animation_settings(
250 window_copy_->GetNativeWindow());
251 window_copy_->GetNativeWindow()->SetTransform(original_transform_);
252 } else {
253 window_copy_->Close();
254 if (layer_)
255 views::corewm::DeepDeleteLayers(layer_);
256 }
257 window_copy_ = NULL;
258 layer_ = NULL;
259 }
260 }
261
262 bool WindowSelectorWindow::Contains(const aura::Window* window) const {
263 if (window_copy_ && window_copy_->GetNativeWindow()->Contains(window))
264 return true;
265 return window_->Contains(window);
266 }
267
268 void WindowSelectorWindow::RestoreWindowOnExit() {
269 minimized_ = false;
270 original_transform_ = gfx::Transform();
271 }
272
273 void WindowSelectorWindow::OnWindowDestroyed() {
274 window_ = NULL;
275 }
276
277 void WindowSelectorWindow::TransformToFitBounds(
278 aura::RootWindow* root_window,
279 const gfx::Rect& target_bounds) {
280 fit_bounds_ = target_bounds;
281 const gfx::Rect bounds = window_->GetBoundsInScreen();
282 float scale = std::min(1.0f,
283 std::min(static_cast<float>(target_bounds.width()) / bounds.width(),
284 static_cast<float>(target_bounds.height()) / bounds.height()));
285 gfx::Transform transform;
286 gfx::Vector2d offset(
287 0.5 * (target_bounds.width() - scale * bounds.width()),
288 0.5 * (target_bounds.height() - scale * bounds.height()));
289 transform.Translate(target_bounds.x() - bounds.x() + offset.x(),
290 target_bounds.y() - bounds.y() + offset.y());
291 transform.Scale(scale, scale);
292 if (root_window != window_->GetRootWindow()) {
293 if (!window_copy_) {
294 DCHECK(!layer_);
295 layer_ = views::corewm::RecreateWindowLayers(window_, true);
296 window_copy_ = CreateCopyOfWindow(root_window, window_, layer_);
297 }
298 WindowSelectorAnimationSettings animation_settings(
299 window_copy_->GetNativeWindow());
300 window_copy_->GetNativeWindow()->SetTransform(transform);
301 }
302 WindowSelectorAnimationSettings animation_settings(window_);
303 window_->SetTransform(transform);
304 }
305
306 // A comparator for locating a given target window. 35 // A comparator for locating a given target window.
307 struct WindowSelectorWindowComparator 36 struct WindowSelectorWindowComparator
308 : public std::unary_function<WindowSelectorWindow*, bool> { 37 : public std::unary_function<WindowSelectorWindow*, bool> {
309 explicit WindowSelectorWindowComparator(const aura::Window* target_window) 38 explicit WindowSelectorWindowComparator(const aura::Window* target_window)
310 : target(target_window) { 39 : target(target_window) {
311 } 40 }
312 41
313 bool operator()(const WindowSelectorWindow* window) const { 42 bool operator()(const WindowSelectorWindow* window) const {
314 return target == window->window(); 43 return target == window->window();
315 } 44 }
316 45
317 const aura::Window* target; 46 const aura::Window* target;
318 }; 47 };
319 48
49 } // namespace
50
320 WindowSelector::WindowSelector(const WindowList& windows, 51 WindowSelector::WindowSelector(const WindowList& windows,
321 WindowSelector::Mode mode, 52 WindowSelector::Mode mode,
322 WindowSelectorDelegate* delegate) 53 WindowSelectorDelegate* delegate)
323 : mode_(mode), 54 : mode_(mode),
324 delegate_(delegate), 55 delegate_(delegate),
325 selected_window_(0), 56 selected_window_(0),
326 selection_root_(NULL) { 57 selection_root_(NULL) {
327 DCHECK(delegate_); 58 DCHECK(delegate_);
328 for (size_t i = 0; i < windows.size(); ++i) { 59 for (size_t i = 0; i < windows.size(); ++i) {
329 windows[i]->AddObserver(this); 60 windows[i]->AddObserver(this);
(...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after
532 kWindowSelectorSelectionOpacity); 263 kWindowSelectorSelectionOpacity);
533 } 264 }
534 265
535 void WindowSelector::UpdateSelectionLocation(bool animate) { 266 void WindowSelector::UpdateSelectionLocation(bool animate) {
536 if (!selection_widget_) 267 if (!selection_widget_)
537 return; 268 return;
538 gfx::Rect target_bounds = windows_[selected_window_]->bounds(); 269 gfx::Rect target_bounds = windows_[selected_window_]->bounds();
539 target_bounds.Inset(-kWindowSelectorSelectionPadding, 270 target_bounds.Inset(-kWindowSelectorSelectionPadding,
540 -kWindowSelectorSelectionPadding); 271 -kWindowSelectorSelectionPadding);
541 if (animate) { 272 if (animate) {
542 WindowSelectorAnimationSettings animation_settings( 273 ui::ScopedLayerAnimationSettings animation_settings(
543 selection_widget_->GetNativeWindow()); 274 selection_widget_->GetNativeWindow()->layer()->GetAnimator());
275 animation_settings.SetTransitionDuration(base::TimeDelta::FromMilliseconds(
276 kOverviewSelectorTransitionMilliseconds));
277 animation_settings.SetPreemptionStrategy(
278 ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
544 selection_widget_->SetBounds(target_bounds); 279 selection_widget_->SetBounds(target_bounds);
545 } else { 280 } else {
546 selection_widget_->SetBounds(target_bounds); 281 selection_widget_->SetBounds(target_bounds);
547 } 282 }
548 } 283 }
549 284
550 } // namespace ash 285 } // namespace ash
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