| Index: include/core/SkMatrix.h
|
| diff --git a/include/core/SkMatrix.h b/include/core/SkMatrix.h
|
| index f148e390b5cd4930f2d985f61a286cda3748b7cc..71e6b9737b6ddbc7d9f94ec091b5be860e364680 100644
|
| --- a/include/core/SkMatrix.h
|
| +++ b/include/core/SkMatrix.h
|
| @@ -470,6 +470,18 @@ public:
|
| return this->mapRect(rect, *rect);
|
| }
|
|
|
| + /** Apply this matrix to the src rectangle, and write the four transformed
|
| + points into dst. The points written to dst will be the original top-left, top-right,
|
| + bottom-right, and bottom-left points transformed by the matrix.
|
| + @param dst Where the transformed quad is written.
|
| + @param rect The original rectangle to be transformed.
|
| + */
|
| + void mapRectToQuad(SkPoint dst[4], const SkRect& rect) const {
|
| + // This could potentially be faster if we only transformed each x and y of the rect once.
|
| + rect.toQuad(dst);
|
| + this->mapPoints(dst, 4);
|
| + }
|
| +
|
| /** Return the mean radius of a circle after it has been mapped by
|
| this matrix. NOTE: in perspective this value assumes the circle
|
| has its center at the origin.
|
|
|