| Index: include/core/SkRect.h
|
| diff --git a/include/core/SkRect.h b/include/core/SkRect.h
|
| index 9f3b59a38f7a29936de4dc0c9cc4564ae3472278..d0eaac40e4940c6095c015540b08553452493d82 100644
|
| --- a/include/core/SkRect.h
|
| +++ b/include/core/SkRect.h
|
| @@ -466,8 +466,9 @@ struct SK_API SkRect {
|
| return !SkScalarsEqual((SkScalar*)&a, (SkScalar*)&b, 4);
|
| }
|
|
|
| - /** return the 4 points that enclose the rectangle
|
| - */
|
| + /** return the 4 points that enclose the rectangle (top-left, top-right, bottom-right,
|
| + bottom-left). TODO: Consider adding param to control whether quad is CW or CCW.
|
| + */
|
| void toQuad(SkPoint quad[4]) const;
|
|
|
| /** Set this rectangle to the empty rectangle (0,0,0,0)
|
|
|