| Index: gpu/demos/gles2_book/demo_simple_vertex_shader.cc
 | 
| diff --git a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc b/gpu/demos/gles2_book/demo_simple_vertex_shader.cc
 | 
| deleted file mode 100644
 | 
| index 0f8b72ea1e62a7de33fd26c1179d24ca277c4364..0000000000000000000000000000000000000000
 | 
| --- a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc
 | 
| +++ /dev/null
 | 
| @@ -1,37 +0,0 @@
 | 
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
 | 
| -// Use of this source code is governed by a BSD-style license that can be
 | 
| -// found in the LICENSE file.
 | 
| -
 | 
| -// This is a simple example that draws a rotating cube in perspective
 | 
| -// using a vertex shader to transform the object.
 | 
| -
 | 
| -#include "gpu/demos/framework/demo_factory.h"
 | 
| -#include "gpu/demos/gles2_book/example.h"
 | 
| -#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h"
 | 
| -
 | 
| -namespace gpu {
 | 
| -namespace demos {
 | 
| -
 | 
| -namespace gles2_book {
 | 
| -class SimpleVertexShader : public Example<SVSUserData> {
 | 
| - public:
 | 
| -  SimpleVertexShader() {
 | 
| -    RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown);
 | 
| -  }
 | 
| -
 | 
| -  const wchar_t* Title() const {
 | 
| -    return L"Simple Vertex Shader";
 | 
| -  }
 | 
| -
 | 
| -  virtual bool IsAnimated() {
 | 
| -    return true;
 | 
| -  }
 | 
| -};
 | 
| -}  // namespace gles2_book
 | 
| -
 | 
| -Demo* CreateDemo() {
 | 
| -  return new gles2_book::SimpleVertexShader();
 | 
| -}
 | 
| -
 | 
| -}  // namespace demos
 | 
| -}  // namespace gpu
 | 
| 
 |