| Index: gpu/demos/gles2_book/demo_simple_vertex_shader.cc
|
| diff --git a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc b/gpu/demos/gles2_book/demo_simple_vertex_shader.cc
|
| deleted file mode 100644
|
| index 0f8b72ea1e62a7de33fd26c1179d24ca277c4364..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc
|
| +++ /dev/null
|
| @@ -1,37 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is a simple example that draws a rotating cube in perspective
|
| -// using a vertex shader to transform the object.
|
| -
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace gles2_book {
|
| -class SimpleVertexShader : public Example<SVSUserData> {
|
| - public:
|
| - SimpleVertexShader() {
|
| - RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
|
| - return L"Simple Vertex Shader";
|
| - }
|
| -
|
| - virtual bool IsAnimated() {
|
| - return true;
|
| - }
|
| -};
|
| -} // namespace gles2_book
|
| -
|
| -Demo* CreateDemo() {
|
| - return new gles2_book::SimpleVertexShader();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
|
|