Index: gpu/demos/gles2_book/demo_simple_vertex_shader.cc |
diff --git a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc b/gpu/demos/gles2_book/demo_simple_vertex_shader.cc |
deleted file mode 100644 |
index 0f8b72ea1e62a7de33fd26c1179d24ca277c4364..0000000000000000000000000000000000000000 |
--- a/gpu/demos/gles2_book/demo_simple_vertex_shader.cc |
+++ /dev/null |
@@ -1,37 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This is a simple example that draws a rotating cube in perspective |
-// using a vertex shader to transform the object. |
- |
-#include "gpu/demos/framework/demo_factory.h" |
-#include "gpu/demos/gles2_book/example.h" |
-#include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShader.h" |
- |
-namespace gpu { |
-namespace demos { |
- |
-namespace gles2_book { |
-class SimpleVertexShader : public Example<SVSUserData> { |
- public: |
- SimpleVertexShader() { |
- RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown); |
- } |
- |
- const wchar_t* Title() const { |
- return L"Simple Vertex Shader"; |
- } |
- |
- virtual bool IsAnimated() { |
- return true; |
- } |
-}; |
-} // namespace gles2_book |
- |
-Demo* CreateDemo() { |
- return new gles2_book::SimpleVertexShader(); |
-} |
- |
-} // namespace demos |
-} // namespace gpu |