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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This is a simple example that draws a rotating cube in perspective | |
6 // using a vertex shader to transform the object. | |
7 | |
8 #include "gpu/demos/framework/demo_factory.h" | |
9 #include "gpu/demos/gles2_book/example.h" | |
10 #include "third_party/gles2_book/Chapter_8/Simple_VertexShader/Simple_VertexShad
er.h" | |
11 | |
12 namespace gpu { | |
13 namespace demos { | |
14 | |
15 namespace gles2_book { | |
16 class SimpleVertexShader : public Example<SVSUserData> { | |
17 public: | |
18 SimpleVertexShader() { | |
19 RegisterCallbacks(svsInit, svsUpdate, svsDraw, svsShutDown); | |
20 } | |
21 | |
22 const wchar_t* Title() const { | |
23 return L"Simple Vertex Shader"; | |
24 } | |
25 | |
26 virtual bool IsAnimated() { | |
27 return true; | |
28 } | |
29 }; | |
30 } // namespace gles2_book | |
31 | |
32 Demo* CreateDemo() { | |
33 return new gles2_book::SimpleVertexShader(); | |
34 } | |
35 | |
36 } // namespace demos | |
37 } // namespace gpu | |
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