| Index: gpu/demos/gles2_book/demo_simple_texture_2d.cc
|
| diff --git a/gpu/demos/gles2_book/demo_simple_texture_2d.cc b/gpu/demos/gles2_book/demo_simple_texture_2d.cc
|
| deleted file mode 100644
|
| index 3f4eff69f95d612fa3a31ad37475a0da24a7d6f6..0000000000000000000000000000000000000000
|
| --- a/gpu/demos/gles2_book/demo_simple_texture_2d.cc
|
| +++ /dev/null
|
| @@ -1,34 +0,0 @@
|
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -// This is a simple example that draws a quad with a 2D
|
| -// texture image. The purpose of this example is to demonstrate
|
| -// the basics of 2D texturing.
|
| -
|
| -#include "gpu/demos/framework/demo_factory.h"
|
| -#include "gpu/demos/gles2_book/example.h"
|
| -#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h"
|
| -
|
| -namespace gpu {
|
| -namespace demos {
|
| -
|
| -namespace gles2_book {
|
| -class SimpleTexture2D : public Example<STUserData> {
|
| - public:
|
| - SimpleTexture2D() {
|
| - RegisterCallbacks(stInit, NULL, stDraw, stShutDown);
|
| - }
|
| -
|
| - const wchar_t* Title() const {
|
| - return L"Simple Texture 2D";
|
| - }
|
| -};
|
| -} // namespace gles2_book
|
| -
|
| -Demo* CreateDemo() {
|
| - return new gles2_book::SimpleTexture2D();
|
| -}
|
| -
|
| -} // namespace demos
|
| -} // namespace gpu
|
|
|