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1 // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 // This is a simple example that draws a quad with a 2D | |
6 // texture image. The purpose of this example is to demonstrate | |
7 // the basics of 2D texturing. | |
8 | |
9 #include "gpu/demos/framework/demo_factory.h" | |
10 #include "gpu/demos/gles2_book/example.h" | |
11 #include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" | |
12 | |
13 namespace gpu { | |
14 namespace demos { | |
15 | |
16 namespace gles2_book { | |
17 class SimpleTexture2D : public Example<STUserData> { | |
18 public: | |
19 SimpleTexture2D() { | |
20 RegisterCallbacks(stInit, NULL, stDraw, stShutDown); | |
21 } | |
22 | |
23 const wchar_t* Title() const { | |
24 return L"Simple Texture 2D"; | |
25 } | |
26 }; | |
27 } // namespace gles2_book | |
28 | |
29 Demo* CreateDemo() { | |
30 return new gles2_book::SimpleTexture2D(); | |
31 } | |
32 | |
33 } // namespace demos | |
34 } // namespace gpu | |
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