| Index: gpu/demos/gles2_book/demo_simple_texture_2d.cc
 | 
| diff --git a/gpu/demos/gles2_book/demo_simple_texture_2d.cc b/gpu/demos/gles2_book/demo_simple_texture_2d.cc
 | 
| deleted file mode 100644
 | 
| index 3f4eff69f95d612fa3a31ad37475a0da24a7d6f6..0000000000000000000000000000000000000000
 | 
| --- a/gpu/demos/gles2_book/demo_simple_texture_2d.cc
 | 
| +++ /dev/null
 | 
| @@ -1,34 +0,0 @@
 | 
| -// Copyright (c) 2010 The Chromium Authors. All rights reserved.
 | 
| -// Use of this source code is governed by a BSD-style license that can be
 | 
| -// found in the LICENSE file.
 | 
| -
 | 
| -// This is a simple example that draws a quad with a 2D
 | 
| -// texture image. The purpose of this example is to demonstrate
 | 
| -// the basics of 2D texturing.
 | 
| -
 | 
| -#include "gpu/demos/framework/demo_factory.h"
 | 
| -#include "gpu/demos/gles2_book/example.h"
 | 
| -#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h"
 | 
| -
 | 
| -namespace gpu {
 | 
| -namespace demos {
 | 
| -
 | 
| -namespace gles2_book {
 | 
| -class SimpleTexture2D : public Example<STUserData> {
 | 
| - public:
 | 
| -  SimpleTexture2D() {
 | 
| -    RegisterCallbacks(stInit, NULL, stDraw, stShutDown);
 | 
| -  }
 | 
| -
 | 
| -  const wchar_t* Title() const {
 | 
| -    return L"Simple Texture 2D";
 | 
| -  }
 | 
| -};
 | 
| -}  // namespace gles2_book
 | 
| -
 | 
| -Demo* CreateDemo() {
 | 
| -  return new gles2_book::SimpleTexture2D();
 | 
| -}
 | 
| -
 | 
| -}  // namespace demos
 | 
| -}  // namespace gpu
 | 
| 
 |