Index: gpu/demos/gles2_book/demo_simple_texture_2d.cc |
diff --git a/gpu/demos/gles2_book/demo_simple_texture_2d.cc b/gpu/demos/gles2_book/demo_simple_texture_2d.cc |
deleted file mode 100644 |
index 3f4eff69f95d612fa3a31ad37475a0da24a7d6f6..0000000000000000000000000000000000000000 |
--- a/gpu/demos/gles2_book/demo_simple_texture_2d.cc |
+++ /dev/null |
@@ -1,34 +0,0 @@ |
-// Copyright (c) 2010 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-// This is a simple example that draws a quad with a 2D |
-// texture image. The purpose of this example is to demonstrate |
-// the basics of 2D texturing. |
- |
-#include "gpu/demos/framework/demo_factory.h" |
-#include "gpu/demos/gles2_book/example.h" |
-#include "third_party/gles2_book/Chapter_9/Simple_Texture2D/Simple_Texture2D.h" |
- |
-namespace gpu { |
-namespace demos { |
- |
-namespace gles2_book { |
-class SimpleTexture2D : public Example<STUserData> { |
- public: |
- SimpleTexture2D() { |
- RegisterCallbacks(stInit, NULL, stDraw, stShutDown); |
- } |
- |
- const wchar_t* Title() const { |
- return L"Simple Texture 2D"; |
- } |
-}; |
-} // namespace gles2_book |
- |
-Demo* CreateDemo() { |
- return new gles2_book::SimpleTexture2D(); |
-} |
- |
-} // namespace demos |
-} // namespace gpu |