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Unified Diff: Source/modules/webaudio/AudioDestinationNode.h

Issue 20300002: Fix trailing whitespace in .cpp, .h, and .idl files (ex. Source/core) (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 5 months ago
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Index: Source/modules/webaudio/AudioDestinationNode.h
diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h
index 53342104d00717012bed61e00d9efe752dbe9bc8..7a3dd368262f46aeebe8c9b2324be6cbd2bba0cb 100644
--- a/Source/modules/webaudio/AudioDestinationNode.h
+++ b/Source/modules/webaudio/AudioDestinationNode.h
@@ -35,16 +35,16 @@ namespace WebCore {
class AudioBus;
class AudioContext;
-
+
class AudioDestinationNode : public AudioNode, public AudioIOCallback {
public:
AudioDestinationNode(AudioContext*, float sampleRate);
virtual ~AudioDestinationNode();
-
- // AudioNode
+
+ // AudioNode
virtual void process(size_t) { }; // we're pulled by hardware so this is never called
virtual void reset() { m_currentSampleFrame = 0; };
-
+
// The audio hardware calls render() to get the next render quantum of audio into destinationBus.
// It will optionally give us local/live audio input in sourceBus (if it's not 0).
virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames);
@@ -60,7 +60,7 @@ public:
virtual void startRendering() = 0;
AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputProvider; }
-
+
protected:
// LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input.
// If there is local/live audio input, we call set() with the audio input data every render quantum.
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