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1 /* | 1 /* |
2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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28 #include "core/platform/audio/AudioBus.h" | 28 #include "core/platform/audio/AudioBus.h" |
29 #include "core/platform/audio/AudioIOCallback.h" | 29 #include "core/platform/audio/AudioIOCallback.h" |
30 #include "core/platform/audio/AudioSourceProvider.h" | 30 #include "core/platform/audio/AudioSourceProvider.h" |
31 #include "modules/webaudio/AudioBuffer.h" | 31 #include "modules/webaudio/AudioBuffer.h" |
32 #include "modules/webaudio/AudioNode.h" | 32 #include "modules/webaudio/AudioNode.h" |
33 | 33 |
34 namespace WebCore { | 34 namespace WebCore { |
35 | 35 |
36 class AudioBus; | 36 class AudioBus; |
37 class AudioContext; | 37 class AudioContext; |
38 | 38 |
39 class AudioDestinationNode : public AudioNode, public AudioIOCallback { | 39 class AudioDestinationNode : public AudioNode, public AudioIOCallback { |
40 public: | 40 public: |
41 AudioDestinationNode(AudioContext*, float sampleRate); | 41 AudioDestinationNode(AudioContext*, float sampleRate); |
42 virtual ~AudioDestinationNode(); | 42 virtual ~AudioDestinationNode(); |
43 | 43 |
44 // AudioNode | 44 // AudioNode |
45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev
er called | 45 virtual void process(size_t) { }; // we're pulled by hardware so this is nev
er called |
46 virtual void reset() { m_currentSampleFrame = 0; }; | 46 virtual void reset() { m_currentSampleFrame = 0; }; |
47 | 47 |
48 // The audio hardware calls render() to get the next render quantum of audio
into destinationBus. | 48 // The audio hardware calls render() to get the next render quantum of audio
into destinationBus. |
49 // It will optionally give us local/live audio input in sourceBus (if it's n
ot 0). | 49 // It will optionally give us local/live audio input in sourceBus (if it's n
ot 0). |
50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu
mberOfFrames); | 50 virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t nu
mberOfFrames); |
51 | 51 |
52 size_t currentSampleFrame() const { return m_currentSampleFrame; } | 52 size_t currentSampleFrame() const { return m_currentSampleFrame; } |
53 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } | 53 double currentTime() const { return currentSampleFrame() / static_cast<doubl
e>(sampleRate()); } |
54 | 54 |
55 virtual unsigned long maxChannelCount() const { return 0; } | 55 virtual unsigned long maxChannelCount() const { return 0; } |
56 | 56 |
57 // Enable local/live input for the specified device. | 57 // Enable local/live input for the specified device. |
58 virtual void enableInput(const String& inputDeviceId) = 0; | 58 virtual void enableInput(const String& inputDeviceId) = 0; |
59 | 59 |
60 virtual void startRendering() = 0; | 60 virtual void startRendering() = 0; |
61 | 61 |
62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr
ovider; } | 62 AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputPr
ovider; } |
63 | 63 |
64 protected: | 64 protected: |
65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo
cal/live audio input. | 65 // LocalAudioInputProvider allows us to expose an AudioSourceProvider for lo
cal/live audio input. |
66 // If there is local/live audio input, we call set() with the audio input da
ta every render quantum. | 66 // If there is local/live audio input, we call set() with the audio input da
ta every render quantum. |
67 class LocalAudioInputProvider : public AudioSourceProvider { | 67 class LocalAudioInputProvider : public AudioSourceProvider { |
68 public: | 68 public: |
69 LocalAudioInputProvider() | 69 LocalAudioInputProvider() |
70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)
) // FIXME: handle non-stereo local input. | 70 : m_sourceBus(AudioBus::create(2, AudioNode::ProcessingSizeInFrames)
) // FIXME: handle non-stereo local input. |
71 { | 71 { |
72 } | 72 } |
73 | 73 |
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95 | 95 |
96 // Counts the number of sample-frames processed by the destination. | 96 // Counts the number of sample-frames processed by the destination. |
97 size_t m_currentSampleFrame; | 97 size_t m_currentSampleFrame; |
98 | 98 |
99 LocalAudioInputProvider m_localAudioInputProvider; | 99 LocalAudioInputProvider m_localAudioInputProvider; |
100 }; | 100 }; |
101 | 101 |
102 } // namespace WebCore | 102 } // namespace WebCore |
103 | 103 |
104 #endif // AudioDestinationNode_h | 104 #endif // AudioDestinationNode_h |
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