| Index: Source/modules/webaudio/AudioDestinationNode.cpp
|
| diff --git a/Source/modules/webaudio/AudioDestinationNode.cpp b/Source/modules/webaudio/AudioDestinationNode.cpp
|
| index b989c3386b153ffd381f307f8b55b5ff96fcbbc9..6c7984f371c0835db5ad86b1e6ea7787b77fb0b6 100644
|
| --- a/Source/modules/webaudio/AudioDestinationNode.cpp
|
| +++ b/Source/modules/webaudio/AudioDestinationNode.cpp
|
| @@ -35,7 +35,7 @@
|
| #include "modules/webaudio/AudioNodeOutput.h"
|
|
|
| namespace WebCore {
|
| -
|
| +
|
| AudioDestinationNode::AudioDestinationNode(AudioContext* context, float sampleRate)
|
| : AudioNode(context, sampleRate)
|
| , m_currentSampleFrame(0)
|
| @@ -57,9 +57,9 @@ void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus,
|
| // since they can very seriously hurt performance.
|
| // This will take care of all AudioNodes because they all process within this scope.
|
| DenormalDisabler denormalDisabler;
|
| -
|
| +
|
| context()->setAudioThread(currentThread());
|
| -
|
| +
|
| if (!context()->isRunnable()) {
|
| destinationBus->zero();
|
| return;
|
| @@ -75,7 +75,7 @@ void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus,
|
| // This will cause the node(s) connected to us to process, which in turn will pull on their input(s),
|
| // all the way backwards through the rendering graph.
|
| AudioBus* renderedBus = input(0)->pull(destinationBus, numberOfFrames);
|
| -
|
| +
|
| if (!renderedBus)
|
| destinationBus->zero();
|
| else if (renderedBus != destinationBus) {
|
| @@ -88,7 +88,7 @@ void AudioDestinationNode::render(AudioBus* sourceBus, AudioBus* destinationBus,
|
|
|
| // Let the context take care of any business at the end of each render quantum.
|
| context()->handlePostRenderTasks();
|
| -
|
| +
|
| // Advance current sample-frame.
|
| m_currentSampleFrame += numberOfFrames;
|
| }
|
|
|