Index: Source/modules/webaudio/AudioDestinationNode.h |
diff --git a/Source/modules/webaudio/AudioDestinationNode.h b/Source/modules/webaudio/AudioDestinationNode.h |
index 53342104d00717012bed61e00d9efe752dbe9bc8..7a3dd368262f46aeebe8c9b2324be6cbd2bba0cb 100644 |
--- a/Source/modules/webaudio/AudioDestinationNode.h |
+++ b/Source/modules/webaudio/AudioDestinationNode.h |
@@ -35,16 +35,16 @@ namespace WebCore { |
class AudioBus; |
class AudioContext; |
- |
+ |
class AudioDestinationNode : public AudioNode, public AudioIOCallback { |
public: |
AudioDestinationNode(AudioContext*, float sampleRate); |
virtual ~AudioDestinationNode(); |
- |
- // AudioNode |
+ |
+ // AudioNode |
virtual void process(size_t) { }; // we're pulled by hardware so this is never called |
virtual void reset() { m_currentSampleFrame = 0; }; |
- |
+ |
// The audio hardware calls render() to get the next render quantum of audio into destinationBus. |
// It will optionally give us local/live audio input in sourceBus (if it's not 0). |
virtual void render(AudioBus* sourceBus, AudioBus* destinationBus, size_t numberOfFrames); |
@@ -60,7 +60,7 @@ public: |
virtual void startRendering() = 0; |
AudioSourceProvider* localAudioInputProvider() { return &m_localAudioInputProvider; } |
- |
+ |
protected: |
// LocalAudioInputProvider allows us to expose an AudioSourceProvider for local/live audio input. |
// If there is local/live audio input, we call set() with the audio input data every render quantum. |