Index: webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc |
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc b/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc |
deleted file mode 100644 |
index 64dd27332e176994c646daa7063f0f3ceb75fac1..0000000000000000000000000000000000000000 |
--- a/webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.cc |
+++ /dev/null |
@@ -1,2012 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "webkit/gpu/webgraphicscontext3d_in_process_command_buffer_impl.h" |
- |
-#include <GLES2/gl2.h> |
-#ifndef GL_GLEXT_PROTOTYPES |
-#define GL_GLEXT_PROTOTYPES 1 |
-#endif |
-#include <GLES2/gl2ext.h> |
-#include <GLES2/gl2extchromium.h> |
- |
-#include <algorithm> |
-#include <set> |
-#include <string> |
- |
-#include "base/bind.h" |
-#include "base/bind_helpers.h" |
-#include "base/callback.h" |
-#include "base/command_line.h" |
-#include "base/lazy_instance.h" |
-#include "base/logging.h" |
-#include "base/memory/singleton.h" |
-#include "base/message_loop.h" |
-#include "base/metrics/histogram.h" |
-#include "base/synchronization/lock.h" |
-#include "gpu/command_buffer/client/gles2_implementation.h" |
-#include "gpu/command_buffer/client/gles2_lib.h" |
-#include "gpu/command_buffer/client/image_factory.h" |
-#include "gpu/command_buffer/client/transfer_buffer.h" |
-#include "gpu/command_buffer/common/constants.h" |
-#include "gpu/command_buffer/service/command_buffer_service.h" |
-#include "gpu/command_buffer/service/context_group.h" |
-#include "gpu/command_buffer/service/gl_context_virtual.h" |
-#include "gpu/command_buffer/service/gpu_scheduler.h" |
-#include "gpu/command_buffer/service/image_manager.h" |
-#include "gpu/command_buffer/service/transfer_buffer_manager.h" |
-#include "ui/gl/gl_context.h" |
-#include "ui/gl/gl_image.h" |
-#include "ui/gl/gl_share_group.h" |
-#include "ui/gl/gl_surface.h" |
-#include "webkit/gpu/gl_bindings_skia_cmd_buffer.h" |
- |
-using gpu::Buffer; |
-using gpu::CommandBuffer; |
-using gpu::CommandBufferService; |
-using gpu::gles2::GLES2CmdHelper; |
-using gpu::gles2::GLES2Implementation; |
-using gpu::gles2::ImageFactory; |
-using gpu::gles2::ImageManager; |
-using gpu::GpuMemoryBuffer; |
-using gpu::GpuScheduler; |
-using gpu::TransferBuffer; |
-using gpu::TransferBufferManager; |
-using gpu::TransferBufferManagerInterface; |
- |
-namespace webkit { |
-namespace gpu { |
-namespace { |
-class ImageFactoryInProcess; |
-} |
- |
-class GLInProcessContext { |
- public: |
- // These are the same error codes as used by EGL. |
- enum Error { |
- SUCCESS = 0x3000, |
- NOT_INITIALIZED = 0x3001, |
- BAD_ATTRIBUTE = 0x3004, |
- BAD_GLContext = 0x3006, |
- CONTEXT_LOST = 0x300E |
- }; |
- |
- // GLInProcessContext configuration attributes. These are the same as used by |
- // EGL. Attributes are matched using a closest fit algorithm. |
- enum Attribute { |
- ALPHA_SIZE = 0x3021, |
- BLUE_SIZE = 0x3022, |
- GREEN_SIZE = 0x3023, |
- RED_SIZE = 0x3024, |
- DEPTH_SIZE = 0x3025, |
- STENCIL_SIZE = 0x3026, |
- SAMPLES = 0x3031, |
- SAMPLE_BUFFERS = 0x3032, |
- NONE = 0x3038 // Attrib list = terminator |
- }; |
- |
- // Initialize the library. This must have completed before any other |
- // functions are invoked. |
- static bool Initialize(); |
- |
- // Terminate the library. This must be called after any other functions |
- // have completed. |
- static bool Terminate(); |
- |
- ~GLInProcessContext(); |
- |
- void PumpCommands(); |
- bool GetBufferChanged(int32 transfer_buffer_id); |
- |
- // Create a GLInProcessContext, if |is_offscreen| is true, renders to an |
- // offscreen context. |attrib_list| must be NULL or a NONE-terminated list |
- // of attribute/value pairs. |
- static GLInProcessContext* CreateContext( |
- bool is_offscreen, |
- gfx::AcceleratedWidget window, |
- const gfx::Size& size, |
- bool share_resources, |
- const char* allowed_extensions, |
- const int32* attrib_list, |
- gfx::GpuPreference gpu_preference); |
- |
- // For an offscreen frame buffer GLInProcessContext, return the texture ID |
- // with respect to the parent GLInProcessContext. Returns zero if |
- // GLInProcessContext does not have a parent. |
- uint32 GetParentTextureId(); |
- |
- // Create a new texture in the parent's GLInProcessContext. Returns zero if |
- // GLInProcessContext does not have a parent. |
- uint32 CreateParentTexture(const gfx::Size& size); |
- |
- // Deletes a texture in the parent's GLInProcessContext. |
- void DeleteParentTexture(uint32 texture); |
- |
- void SetContextLostCallback(const base::Closure& callback); |
- |
- // Set the current GLInProcessContext for the calling thread. |
- static bool MakeCurrent(GLInProcessContext* context); |
- |
- // For a view GLInProcessContext, display everything that has been rendered |
- // since the last call. For an offscreen GLInProcessContext, resolve |
- // everything that has been rendered since the last call to a copy that can be |
- // accessed by the parent GLInProcessContext. |
- bool SwapBuffers(); |
- |
- // TODO(gman): Remove this |
- void DisableShaderTranslation(); |
- |
- // Allows direct access to the GLES2 implementation so a GLInProcessContext |
- // can be used without making it current. |
- GLES2Implementation* GetImplementation(); |
- |
- // Return the current error. |
- Error GetError(); |
- |
- // Return true if GPU process reported GLInProcessContext lost or there was a |
- // problem communicating with the GPU process. |
- bool IsCommandBufferContextLost(); |
- |
- void LoseContext(uint32 current, uint32 other); |
- |
- void SetSignalSyncPointCallback( |
- scoped_ptr< |
- WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback> callback); |
- |
- CommandBufferService* GetCommandBufferService(); |
- |
- ::gpu::gles2::GLES2Decoder* GetDecoder(); |
- |
- void OnResizeView(gfx::Size size); |
- |
- private: |
- explicit GLInProcessContext(bool share_resources); |
- |
- bool Initialize(bool is_offscreen, |
- gfx::AcceleratedWidget window, |
- const gfx::Size& size, |
- const char* allowed_extensions, |
- const int32* attrib_list, |
- gfx::GpuPreference gpu_preference); |
- void Destroy(); |
- |
- void OnContextLost(); |
- |
- ::gpu::gles2::ImageManager* GetImageManager(); |
- |
- scoped_refptr<ImageFactoryInProcess> GetImageFactory(); |
- |
- base::Closure context_lost_callback_; |
- scoped_ptr<TransferBufferManagerInterface> transfer_buffer_manager_; |
- scoped_ptr<CommandBufferService> command_buffer_; |
- scoped_ptr< ::gpu::GpuScheduler> gpu_scheduler_; |
- scoped_ptr< ::gpu::gles2::GLES2Decoder> decoder_; |
- scoped_refptr<gfx::GLContext> context_; |
- scoped_refptr<gfx::GLSurface> surface_; |
- scoped_ptr<GLES2CmdHelper> gles2_helper_; |
- scoped_ptr<TransferBuffer> transfer_buffer_; |
- scoped_ptr<GLES2Implementation> gles2_implementation_; |
- scoped_refptr<ImageFactoryInProcess> image_factory_; |
- scoped_ptr<WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback> |
- signal_sync_point_callback_; |
- Error last_error_; |
- bool share_resources_; |
- bool context_lost_; |
- |
- DISALLOW_COPY_AND_ASSIGN(GLInProcessContext); |
-}; |
- |
-namespace { |
- |
-const int32 kCommandBufferSize = 1024 * 1024; |
-// TODO(kbr): make the transfer buffer size configurable via context |
-// creation attributes. |
-const size_t kStartTransferBufferSize = 4 * 1024 * 1024; |
-const size_t kMinTransferBufferSize = 1 * 256 * 1024; |
-const size_t kMaxTransferBufferSize = 16 * 1024 * 1024; |
- |
-// Singleton used to initialize and terminate the gles2 library. |
-class GLES2Initializer { |
- public: |
- GLES2Initializer() { |
- gles2::Initialize(); |
- } |
- |
- ~GLES2Initializer() { |
- gles2::Terminate(); |
- } |
- |
- private: |
- DISALLOW_COPY_AND_ASSIGN(GLES2Initializer); |
-}; |
- |
-//////////////////////////////////////////////////////////////////////////////// |
- |
-static base::LazyInstance<GLES2Initializer> g_gles2_initializer = |
- LAZY_INSTANCE_INITIALIZER; |
- |
-} // namespace anonymous |
- |
-GLInProcessContext::~GLInProcessContext() { |
- Destroy(); |
-} |
- |
-GLInProcessContext* GLInProcessContext::CreateContext( |
- bool is_offscreen, |
- gfx::AcceleratedWidget window, |
- const gfx::Size& size, |
- bool share_resources, |
- const char* allowed_extensions, |
- const int32* attrib_list, |
- gfx::GpuPreference gpu_preference) { |
- scoped_ptr<GLInProcessContext> context( |
- new GLInProcessContext(share_resources)); |
- if (!context->Initialize( |
- is_offscreen, |
- window, |
- size, |
- allowed_extensions, |
- attrib_list, |
- gpu_preference)) |
- return NULL; |
- |
- return context.release(); |
-} |
- |
-// In the normal command buffer implementation, all commands are passed over IPC |
-// to the gpu process where they are fed to the GLES2Decoder from a single |
-// thread. In layout tests, any thread could call this function. GLES2Decoder, |
-// and in particular the GL implementations behind it, are not generally |
-// threadsafe, so we guard entry points with a mutex. |
-static base::LazyInstance<base::Lock> g_decoder_lock = |
- LAZY_INSTANCE_INITIALIZER; |
- |
-static base::LazyInstance< |
- std::set<GLInProcessContext*> > |
- g_all_shared_contexts = LAZY_INSTANCE_INITIALIZER; |
- |
-static bool g_use_virtualized_gl_context = false; |
- |
-namespace { |
- |
-// Also calls DetachFromThread on all GLES2Decoders before the lock is released |
-// to maintain the invariant that all decoders are unbounded while the lock is |
-// not held. This is to workaround DumpRenderTree uses WGC3DIPCBI with shared |
-// resources on different threads. |
-class AutoLockAndDecoderDetachThread { |
- public: |
- AutoLockAndDecoderDetachThread(base::Lock& lock, |
- const std::set<GLInProcessContext*>& contexts); |
- ~AutoLockAndDecoderDetachThread(); |
- |
- private: |
- base::AutoLock auto_lock_; |
- const std::set<GLInProcessContext*>& contexts_; |
-}; |
- |
-AutoLockAndDecoderDetachThread::AutoLockAndDecoderDetachThread( |
- base::Lock& lock, |
- const std::set<GLInProcessContext*>& contexts) |
- : auto_lock_(lock), |
- contexts_(contexts) { |
-} |
- |
-void DetachThread(GLInProcessContext* context) { |
- if (context->GetDecoder()) |
- context->GetDecoder()->DetachFromThread(); |
-} |
- |
-AutoLockAndDecoderDetachThread::~AutoLockAndDecoderDetachThread() { |
- std::for_each(contexts_.begin(), |
- contexts_.end(), |
- &DetachThread); |
-} |
- |
-static WebGraphicsContext3DInProcessCommandBufferImpl::GpuMemoryBufferCreator* |
- g_gpu_memory_buffer_creator = NULL; |
- |
-class ImageFactoryInProcess |
- : public ImageFactory, |
- public base::RefCountedThreadSafe<ImageFactoryInProcess> { |
- public: |
- explicit ImageFactoryInProcess(ImageManager* image_manager); |
- |
- // methods from ImageFactory |
- virtual scoped_ptr<GpuMemoryBuffer> CreateGpuMemoryBuffer( |
- int width, int height, GLenum internalformat, |
- unsigned* image_id) OVERRIDE; |
- virtual void DeleteGpuMemoryBuffer(unsigned image_id) OVERRIDE; |
- private: |
- friend class base::RefCountedThreadSafe<ImageFactoryInProcess>; |
- virtual ~ImageFactoryInProcess(); |
- |
- // ImageManager is referred by the ContextGroup and the |
- // ContextGroup outlives the client. |
- ImageManager* image_manager_; |
- unsigned next_id_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ImageFactoryInProcess); |
-}; |
- |
-ImageFactoryInProcess::ImageFactoryInProcess( |
- ImageManager* image_manager) : image_manager_(image_manager), |
- next_id_(0) { |
-} |
- |
-ImageFactoryInProcess::~ImageFactoryInProcess() { |
-} |
- |
-scoped_ptr<GpuMemoryBuffer> ImageFactoryInProcess::CreateGpuMemoryBuffer( |
- int width, int height, GLenum internalformat, unsigned int* image_id) { |
- // We're taking the lock here because we're accessing the ContextGroup's |
- // shared ImageManager and next_id_. |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- // For Android WebView we assume the |internalformat| will always be |
- // GL_RGBA8_OES. |
- DCHECK_EQ(GL_RGBA8_OES, internalformat); |
- scoped_ptr<GpuMemoryBuffer> buffer = |
- g_gpu_memory_buffer_creator(width, height); |
- |
- if (buffer.get() == NULL) |
- return buffer.Pass(); |
- |
- scoped_refptr<gfx::GLImage> gl_image = |
- gfx::GLImage::CreateGLImageForGpuMemoryBuffer(buffer->GetNativeBuffer(), |
- gfx::Size(width, height)); |
- *image_id = ++next_id_; // Valid image_ids start from 1. |
- image_manager_->AddImage(gl_image, *image_id); |
- return buffer.Pass(); |
-} |
- |
-void ImageFactoryInProcess::DeleteGpuMemoryBuffer(unsigned int image_id) { |
- // We're taking the lock here because we're accessing the ContextGroup's |
- // shared ImageManager. |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- image_manager_->RemoveImage(image_id); |
-} |
- |
-} // namespace |
- |
-static void CallAndDestroy( |
- scoped_ptr< |
- WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback> callback) { |
- callback->onSyncPointReached(); |
-} |
- |
-void GLInProcessContext::PumpCommands() { |
- if (!context_lost_) { |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- decoder_->MakeCurrent(); |
- gpu_scheduler_->PutChanged(); |
- ::gpu::CommandBuffer::State state = command_buffer_->GetState(); |
- if (::gpu::error::IsError(state.error)) |
- context_lost_ = true; |
- } |
- |
- if (!context_lost_ && signal_sync_point_callback_) { |
- base::MessageLoop::current()->PostTask( |
- FROM_HERE, |
- base::Bind(&CallAndDestroy, |
- base::Passed(&signal_sync_point_callback_))); |
- } |
-} |
- |
-bool GLInProcessContext::GetBufferChanged(int32 transfer_buffer_id) { |
- return gpu_scheduler_->SetGetBuffer(transfer_buffer_id); |
-} |
- |
-uint32 GLInProcessContext::GetParentTextureId() { |
- return 0; |
-} |
- |
-uint32 GLInProcessContext::CreateParentTexture(const gfx::Size& size) { |
- uint32 texture = 0; |
- gles2_implementation_->GenTextures(1, &texture); |
- gles2_implementation_->Flush(); |
- return texture; |
-} |
- |
-void GLInProcessContext::DeleteParentTexture(uint32 texture) { |
- gles2_implementation_->DeleteTextures(1, &texture); |
-} |
- |
-void GLInProcessContext::SetContextLostCallback(const base::Closure& callback) { |
- context_lost_callback_ = callback; |
-} |
- |
-bool GLInProcessContext::MakeCurrent(GLInProcessContext* context) { |
- if (context) { |
- gles2::SetGLContext(context->gles2_implementation_.get()); |
- |
- // Don't request latest error status from service. Just use the locally |
- // cached information from the last flush. |
- // TODO(apatrick): I'm not sure if this should actually change the |
- // current context if it fails. For now it gets changed even if it fails |
- // because making GL calls with a NULL context crashes. |
- if (context->command_buffer_->GetState().error != ::gpu::error::kNoError) |
- return false; |
- } else { |
- gles2::SetGLContext(NULL); |
- } |
- |
- return true; |
-} |
- |
-bool GLInProcessContext::SwapBuffers() { |
- // Don't request latest error status from service. Just use the locally cached |
- // information from the last flush. |
- if (command_buffer_->GetState().error != ::gpu::error::kNoError) |
- return false; |
- |
- gles2_implementation_->SwapBuffers(); |
- gles2_implementation_->Finish(); |
- return true; |
-} |
- |
-GLInProcessContext::Error GLInProcessContext::GetError() { |
- CommandBuffer::State state = command_buffer_->GetState(); |
- if (state.error == ::gpu::error::kNoError) { |
- // TODO(gman): Figure out and document what this logic is for. |
- Error old_error = last_error_; |
- last_error_ = SUCCESS; |
- return old_error; |
- } else { |
- // All command buffer errors are unrecoverable. The error is treated as a |
- // lost context: destroy the context and create another one. |
- return CONTEXT_LOST; |
- } |
-} |
- |
-bool GLInProcessContext::IsCommandBufferContextLost() { |
- if (context_lost_ || !command_buffer_) { |
- return true; |
- } |
- CommandBuffer::State state = command_buffer_->GetState(); |
- return ::gpu::error::IsError(state.error); |
-} |
- |
-void GLInProcessContext::LoseContext(uint32 current, uint32 other) { |
- gles2_implementation_->LoseContextCHROMIUM(current, other); |
- gles2_implementation_->Finish(); |
- DCHECK(IsCommandBufferContextLost()); |
-} |
- |
-void GLInProcessContext::SetSignalSyncPointCallback( |
- scoped_ptr< |
- WebKit::WebGraphicsContext3D::WebGraphicsSyncPointCallback> callback) { |
- signal_sync_point_callback_ = callback.Pass(); |
-} |
- |
-CommandBufferService* GLInProcessContext::GetCommandBufferService() { |
- return command_buffer_.get(); |
-} |
- |
-::gpu::gles2::GLES2Decoder* GLInProcessContext::GetDecoder() { |
- return decoder_.get(); |
-} |
- |
-void GLInProcessContext::OnResizeView(gfx::Size size) { |
- DCHECK(!surface_->IsOffscreen()); |
- surface_->Resize(size); |
-} |
- |
-// TODO(gman): Remove This |
-void GLInProcessContext::DisableShaderTranslation() { |
- NOTREACHED(); |
-} |
- |
-GLES2Implementation* GLInProcessContext::GetImplementation() { |
- return gles2_implementation_.get(); |
-} |
- |
-::gpu::gles2::ImageManager* GLInProcessContext::GetImageManager() { |
- return decoder_->GetContextGroup()->image_manager(); |
-} |
- |
-scoped_refptr<ImageFactoryInProcess> GLInProcessContext::GetImageFactory() { |
- return image_factory_; |
-} |
- |
-GLInProcessContext::GLInProcessContext(bool share_resources) |
- : last_error_(SUCCESS), |
- share_resources_(share_resources), |
- context_lost_(false) { |
-} |
- |
-bool GLInProcessContext::Initialize( |
- bool is_offscreen, |
- gfx::AcceleratedWidget window, |
- const gfx::Size& size, |
- const char* allowed_extensions, |
- const int32* attrib_list, |
- gfx::GpuPreference gpu_preference) { |
- // Use one share group for all contexts. |
- CR_DEFINE_STATIC_LOCAL(scoped_refptr<gfx::GLShareGroup>, share_group, |
- (new gfx::GLShareGroup)); |
- |
- DCHECK(size.width() >= 0 && size.height() >= 0); |
- |
- // Ensure the gles2 library is initialized first in a thread safe way. |
- g_gles2_initializer.Get(); |
- |
- std::vector<int32> attribs; |
- while (attrib_list) { |
- int32 attrib = *attrib_list++; |
- switch (attrib) { |
- // Known attributes |
- case ALPHA_SIZE: |
- case BLUE_SIZE: |
- case GREEN_SIZE: |
- case RED_SIZE: |
- case DEPTH_SIZE: |
- case STENCIL_SIZE: |
- case SAMPLES: |
- case SAMPLE_BUFFERS: |
- attribs.push_back(attrib); |
- attribs.push_back(*attrib_list++); |
- break; |
- case NONE: |
- attribs.push_back(attrib); |
- attrib_list = NULL; |
- break; |
- default: |
- last_error_ = BAD_ATTRIBUTE; |
- attribs.push_back(NONE); |
- attrib_list = NULL; |
- break; |
- } |
- } |
- |
- { |
- TransferBufferManager* manager = new TransferBufferManager(); |
- transfer_buffer_manager_.reset(manager); |
- manager->Initialize(); |
- } |
- |
- command_buffer_.reset( |
- new CommandBufferService(transfer_buffer_manager_.get())); |
- if (!command_buffer_->Initialize()) { |
- LOG(ERROR) << "Could not initialize command buffer."; |
- Destroy(); |
- return false; |
- } |
- |
- GLInProcessContext* context_group = NULL; |
- |
- { |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- if (share_resources_ && !g_all_shared_contexts.Get().empty()) { |
- for (std::set<GLInProcessContext*>::iterator it = |
- g_all_shared_contexts.Get().begin(); |
- it != g_all_shared_contexts.Get().end(); |
- ++it) { |
- if (!(*it)->IsCommandBufferContextLost()) { |
- context_group = *it; |
- break; |
- } |
- } |
- if (!context_group) |
- share_group = new gfx::GLShareGroup; |
- } |
- |
- // TODO(gman): This needs to be true if this is Pepper. |
- bool bind_generates_resource = false; |
- decoder_.reset(::gpu::gles2::GLES2Decoder::Create(context_group ? |
- context_group->decoder_->GetContextGroup() : |
- new ::gpu::gles2::ContextGroup( |
- NULL, NULL, NULL, bind_generates_resource))); |
- |
- gpu_scheduler_.reset(new GpuScheduler(command_buffer_.get(), |
- decoder_.get(), |
- decoder_.get())); |
- |
- decoder_->set_engine(gpu_scheduler_.get()); |
- |
- if (is_offscreen) |
- surface_ = gfx::GLSurface::CreateOffscreenGLSurface(false, size); |
- else |
- surface_ = gfx::GLSurface::CreateViewGLSurface(false, window); |
- |
- if (!surface_) { |
- LOG(ERROR) << "Could not create GLSurface."; |
- Destroy(); |
- return false; |
- } |
- |
- if (g_use_virtualized_gl_context) { |
- context_ = share_group->GetSharedContext(); |
- if (!context_) { |
- context_ = gfx::GLContext::CreateGLContext(share_group.get(), |
- surface_.get(), |
- gpu_preference); |
- share_group->SetSharedContext(context_); |
- } |
- |
- context_ = new ::gpu::GLContextVirtual(share_group.get(), |
- context_, |
- decoder_->AsWeakPtr()); |
- if (context_->Initialize(surface_, gpu_preference)) { |
- VLOG(1) << "Created virtual GL context."; |
- } else { |
- context_ = NULL; |
- } |
- } else { |
- context_ = gfx::GLContext::CreateGLContext(share_group.get(), |
- surface_.get(), |
- gpu_preference); |
- } |
- |
- if (!context_) { |
- LOG(ERROR) << "Could not create GLContext."; |
- Destroy(); |
- return false; |
- } |
- |
- if (!context_->MakeCurrent(surface_)) { |
- LOG(ERROR) << "Could not make context current."; |
- Destroy(); |
- return false; |
- } |
- |
- ::gpu::gles2::DisallowedFeatures disallowed_features; |
- disallowed_features.swap_buffer_complete_callback = true; |
- disallowed_features.gpu_memory_manager = true; |
- if (!decoder_->Initialize(surface_, |
- context_, |
- is_offscreen, |
- size, |
- disallowed_features, |
- allowed_extensions, |
- attribs)) { |
- LOG(ERROR) << "Could not initialize decoder."; |
- Destroy(); |
- return false; |
- } |
- |
- if (!is_offscreen) { |
- decoder_->SetResizeCallback(base::Bind(&GLInProcessContext::OnResizeView, |
- base::Unretained(this))); |
- } |
- } |
- |
- command_buffer_->SetPutOffsetChangeCallback( |
- base::Bind(&GLInProcessContext::PumpCommands, base::Unretained(this))); |
- command_buffer_->SetGetBufferChangeCallback( |
- base::Bind( |
- &GLInProcessContext::GetBufferChanged, base::Unretained(this))); |
- command_buffer_->SetParseErrorCallback( |
- base::Bind(&GLInProcessContext::OnContextLost, base::Unretained(this))); |
- |
- // Create the GLES2 helper, which writes the command buffer protocol. |
- gles2_helper_.reset(new GLES2CmdHelper(command_buffer_.get())); |
- if (!gles2_helper_->Initialize(kCommandBufferSize)) { |
- Destroy(); |
- return false; |
- } |
- |
- // Create a transfer buffer. |
- transfer_buffer_.reset(new TransferBuffer(gles2_helper_.get())); |
- |
- if (share_resources_) { |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- if (g_all_shared_contexts.Get().empty()) { |
- // Create the image factory for the first context. |
- image_factory_ = new ImageFactoryInProcess(GetImageManager()); |
- } else { |
- // Share the image factory created by the first context. |
- GLInProcessContext* first_context = *g_all_shared_contexts.Get().begin(); |
- image_factory_ = first_context->GetImageFactory(); |
- } |
- } else { |
- // Create the image factory, this object retains its ownership. |
- image_factory_ = new ImageFactoryInProcess(GetImageManager()); |
- } |
- |
- // Create the object exposing the OpenGL API. |
- gles2_implementation_.reset(new GLES2Implementation( |
- gles2_helper_.get(), |
- context_group ? context_group->GetImplementation()->share_group() : NULL, |
- transfer_buffer_.get(), |
- true, |
- false, |
- image_factory_)); |
- |
- if (!gles2_implementation_->Initialize( |
- kStartTransferBufferSize, |
- kMinTransferBufferSize, |
- kMaxTransferBufferSize)) { |
- return false; |
- } |
- |
- if (share_resources_) { |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- g_all_shared_contexts.Pointer()->insert(this); |
- } |
- |
- return true; |
-} |
- |
-void GLInProcessContext::Destroy() { |
- bool context_lost = IsCommandBufferContextLost(); |
- |
- if (gles2_implementation_) { |
- // First flush the context to ensure that any pending frees of resources |
- // are completed. Otherwise, if this context is part of a share group, |
- // those resources might leak. Also, any remaining side effects of commands |
- // issued on this context might not be visible to other contexts in the |
- // share group. |
- gles2_implementation_->Flush(); |
- |
- gles2_implementation_.reset(); |
- } |
- |
- transfer_buffer_.reset(); |
- gles2_helper_.reset(); |
- command_buffer_.reset(); |
- |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- if (decoder_) { |
- decoder_->Destroy(!context_lost); |
- } |
- |
- g_all_shared_contexts.Pointer()->erase(this); |
-} |
- |
-void GLInProcessContext::OnContextLost() { |
- if (!context_lost_callback_.is_null()) |
- context_lost_callback_.Run(); |
- |
- context_lost_ = true; |
- if (share_resources_) { |
- for (std::set<GLInProcessContext*>::iterator it = |
- g_all_shared_contexts.Get().begin(); |
- it != g_all_shared_contexts.Get().end(); |
- ++it) |
- (*it)->context_lost_ = true; |
- } |
-} |
- |
-// static |
-void |
-WebGraphicsContext3DInProcessCommandBufferImpl::EnableVirtualizedContext() { |
-#if !defined(NDEBUG) |
- { |
- AutoLockAndDecoderDetachThread lock(g_decoder_lock.Get(), |
- g_all_shared_contexts.Get()); |
- DCHECK(g_all_shared_contexts.Get().empty()); |
- } |
-#endif // !defined(NDEBUG) |
- g_use_virtualized_gl_context = true; |
-} |
- |
-// static |
-WebGraphicsContext3DInProcessCommandBufferImpl* |
-WebGraphicsContext3DInProcessCommandBufferImpl::CreateViewContext( |
- const WebKit::WebGraphicsContext3D::Attributes& attributes, |
- gfx::AcceleratedWidget window) { |
- if (!gfx::GLSurface::InitializeOneOff()) |
- return NULL; |
- return new WebGraphicsContext3DInProcessCommandBufferImpl( |
- attributes, false, window); |
-} |
- |
-// static |
-WebGraphicsContext3DInProcessCommandBufferImpl* |
-WebGraphicsContext3DInProcessCommandBufferImpl::CreateOffscreenContext( |
- const WebKit::WebGraphicsContext3D::Attributes& attributes) { |
- return new WebGraphicsContext3DInProcessCommandBufferImpl( |
- attributes, true, gfx::kNullAcceleratedWidget); |
-} |
- |
-WebGraphicsContext3DInProcessCommandBufferImpl:: |
- WebGraphicsContext3DInProcessCommandBufferImpl( |
- const WebKit::WebGraphicsContext3D::Attributes& attributes, |
- bool is_offscreen, |
- gfx::AcceleratedWidget window) |
- : is_offscreen_(is_offscreen), |
- window_(window), |
- initialized_(false), |
- initialize_failed_(false), |
- context_(NULL), |
- gl_(NULL), |
- context_lost_callback_(NULL), |
- context_lost_reason_(GL_NO_ERROR), |
- attributes_(attributes), |
- cached_width_(0), |
- cached_height_(0), |
- bound_fbo_(0) { |
-} |
- |
-WebGraphicsContext3DInProcessCommandBufferImpl:: |
- ~WebGraphicsContext3DInProcessCommandBufferImpl() { |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::MaybeInitializeGL() { |
- if (initialized_) |
- return true; |
- |
- if (initialize_failed_) |
- return false; |
- |
- // Convert WebGL context creation attributes into GLInProcessContext / EGL |
- // size requests. |
- const int alpha_size = attributes_.alpha ? 8 : 0; |
- const int depth_size = attributes_.depth ? 24 : 0; |
- const int stencil_size = attributes_.stencil ? 8 : 0; |
- const int samples = attributes_.antialias ? 4 : 0; |
- const int sample_buffers = attributes_.antialias ? 1 : 0; |
- const int32 attribs[] = { |
- GLInProcessContext::ALPHA_SIZE, alpha_size, |
- GLInProcessContext::DEPTH_SIZE, depth_size, |
- GLInProcessContext::STENCIL_SIZE, stencil_size, |
- GLInProcessContext::SAMPLES, samples, |
- GLInProcessContext::SAMPLE_BUFFERS, sample_buffers, |
- GLInProcessContext::NONE, |
- }; |
- |
- const char* preferred_extensions = "*"; |
- |
- // TODO(kbr): More work will be needed in this implementation to |
- // properly support GPU switching. Like in the out-of-process |
- // command buffer implementation, all previously created contexts |
- // will need to be lost either when the first context requesting the |
- // discrete GPU is created, or the last one is destroyed. |
- gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; |
- |
- context_ = GLInProcessContext::CreateContext( |
- is_offscreen_, |
- window_, |
- gfx::Size(1, 1), |
- attributes_.shareResources, |
- preferred_extensions, |
- attribs, |
- gpu_preference); |
- |
- if (!context_) { |
- initialize_failed_ = true; |
- return false; |
- } |
- |
- gl_ = context_->GetImplementation(); |
- |
- if (gl_ && attributes_.noExtensions) |
- gl_->EnableFeatureCHROMIUM("webgl_enable_glsl_webgl_validation"); |
- |
- context_->SetContextLostCallback( |
- base::Bind( |
- &WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost, |
- base::Unretained(this))); |
- |
- // Set attributes_ from created offscreen context. |
- { |
- GLint alpha_bits = 0; |
- getIntegerv(GL_ALPHA_BITS, &alpha_bits); |
- attributes_.alpha = alpha_bits > 0; |
- GLint depth_bits = 0; |
- getIntegerv(GL_DEPTH_BITS, &depth_bits); |
- attributes_.depth = depth_bits > 0; |
- GLint stencil_bits = 0; |
- getIntegerv(GL_STENCIL_BITS, &stencil_bits); |
- attributes_.stencil = stencil_bits > 0; |
- GLint sample_buffers = 0; |
- getIntegerv(GL_SAMPLE_BUFFERS, &sample_buffers); |
- attributes_.antialias = sample_buffers > 0; |
- } |
- |
- initialized_ = true; |
- return true; |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::makeContextCurrent() { |
- if (!MaybeInitializeGL()) |
- return false; |
- |
- return GLInProcessContext::MakeCurrent(context_); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::ClearContext() { |
- // NOTE: Comment in the line below to check for code that is not calling |
- // eglMakeCurrent where appropriate. The issue is code using |
- // WebGraphicsContext3D does not need to call makeContextCurrent. Code using |
- // direct OpenGL bindings needs to call the appropriate form of |
- // eglMakeCurrent. If it doesn't it will be issuing commands on the wrong |
- // context. Uncommenting the line below clears the current context so that |
- // any code not calling eglMakeCurrent in the appropriate place should crash. |
- // This is not a perfect test but generally code that used the direct OpenGL |
- // bindings should not be mixed with code that uses WebGraphicsContext3D. |
- // |
- // GLInProcessContext::MakeCurrent(NULL); |
-} |
- |
-int WebGraphicsContext3DInProcessCommandBufferImpl::width() { |
- return cached_width_; |
-} |
- |
-int WebGraphicsContext3DInProcessCommandBufferImpl::height() { |
- return cached_height_; |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::isGLES2Compliant() { |
- return true; |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::setParentContext( |
- WebGraphicsContext3D* parent_context) { |
- return false; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::getPlatformTextureId() { |
- DCHECK(context_); |
- return context_->GetParentTextureId(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::prepareTexture() { |
- // Copies the contents of the off-screen render target into the texture |
- // used by the compositor. |
- context_->SwapBuffers(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::postSubBufferCHROMIUM( |
- int x, int y, int width, int height) { |
- gl_->PostSubBufferCHROMIUM(x, y, width, height); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::reshape( |
- int width, int height) { |
- reshapeWithScaleFactor(width, height, 1.0f); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::reshapeWithScaleFactor( |
- int width, int height, float scale_factor) { |
- cached_width_ = width; |
- cached_height_ = height; |
- |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- |
- gl_->ResizeCHROMIUM(width, height); |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createCompositorTexture( |
- WGC3Dsizei width, WGC3Dsizei height) { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- return context_->CreateParentTexture(gfx::Size(width, height)); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteCompositorTexture( |
- WebGLId parent_texture) { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- context_->DeleteParentTexture(parent_texture); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::FlipVertically( |
- uint8* framebuffer, |
- unsigned int width, |
- unsigned int height) { |
- if (width == 0) |
- return; |
- scanline_.resize(width * 4); |
- uint8* scanline = &scanline_[0]; |
- unsigned int row_bytes = width * 4; |
- unsigned int count = height / 2; |
- for (unsigned int i = 0; i < count; i++) { |
- uint8* row_a = framebuffer + i * row_bytes; |
- uint8* row_b = framebuffer + (height - i - 1) * row_bytes; |
- // TODO(kbr): this is where the multiplication of the alpha |
- // channel into the color buffer will need to occur if the |
- // user specifies the "premultiplyAlpha" flag in the context |
- // creation attributes. |
- memcpy(scanline, row_b, row_bytes); |
- memcpy(row_b, row_a, row_bytes); |
- memcpy(row_a, scanline, row_bytes); |
- } |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer( |
- unsigned char* pixels, |
- size_t buffer_size, |
- WebGLId framebuffer, |
- int width, |
- int height) { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- if (buffer_size != static_cast<size_t>(4 * width * height)) { |
- return false; |
- } |
- |
- // Earlier versions of this code used the GPU to flip the |
- // framebuffer vertically before reading it back for compositing |
- // via software. This code was quite complicated, used a lot of |
- // GPU memory, and didn't provide an obvious speedup. Since this |
- // vertical flip is only a temporary solution anyway until Chrome |
- // is fully GPU composited, it wasn't worth the complexity. |
- |
- bool mustRestoreFBO = (bound_fbo_ != framebuffer); |
- if (mustRestoreFBO) { |
- gl_->BindFramebuffer(GL_FRAMEBUFFER, framebuffer); |
- } |
- gl_->ReadPixels(0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
- |
- // Swizzle red and blue channels |
- // TODO(kbr): expose GL_BGRA as extension |
- for (size_t i = 0; i < buffer_size; i += 4) { |
- std::swap(pixels[i], pixels[i + 2]); |
- } |
- |
- if (mustRestoreFBO) { |
- gl_->BindFramebuffer(GL_FRAMEBUFFER, bound_fbo_); |
- } |
- |
- if (pixels) { |
- FlipVertically(pixels, width, height); |
- } |
- |
- return true; |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::readBackFramebuffer( |
- unsigned char* pixels, |
- size_t buffer_size) { |
- return readBackFramebuffer(pixels, buffer_size, 0, width(), height()); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::synthesizeGLError( |
- WGC3Denum error) { |
- if (std::find(synthetic_errors_.begin(), synthetic_errors_.end(), error) == |
- synthetic_errors_.end()) { |
- synthetic_errors_.push_back(error); |
- } |
-} |
- |
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferSubDataCHROMIUM( |
- WGC3Denum target, |
- WGC3Dintptr offset, |
- WGC3Dsizeiptr size, |
- WGC3Denum access) { |
- ClearContext(); |
- return gl_->MapBufferSubDataCHROMIUM(target, offset, size, access); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::unmapBufferSubDataCHROMIUM( |
- const void* mem) { |
- ClearContext(); |
- return gl_->UnmapBufferSubDataCHROMIUM(mem); |
-} |
- |
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapTexSubImage2DCHROMIUM( |
- WGC3Denum target, |
- WGC3Dint level, |
- WGC3Dint xoffset, |
- WGC3Dint yoffset, |
- WGC3Dsizei width, |
- WGC3Dsizei height, |
- WGC3Denum format, |
- WGC3Denum type, |
- WGC3Denum access) { |
- ClearContext(); |
- return gl_->MapTexSubImage2DCHROMIUM( |
- target, level, xoffset, yoffset, width, height, format, type, access); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::unmapTexSubImage2DCHROMIUM( |
- const void* mem) { |
- ClearContext(); |
- gl_->UnmapTexSubImage2DCHROMIUM(mem); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::setVisibilityCHROMIUM( |
- bool visible) { |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- setMemoryAllocationChangedCallbackCHROMIUM( |
- WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback) { |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::discardFramebufferEXT( |
- WGC3Denum target, WGC3Dsizei numAttachments, const WGC3Denum* attachments) { |
- gl_->DiscardFramebufferEXT(target, numAttachments, attachments); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- discardBackbufferCHROMIUM() { |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- ensureBackbufferCHROMIUM() { |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- copyTextureToParentTextureCHROMIUM(WebGLId texture, WebGLId parentTexture) { |
- NOTIMPLEMENTED(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- rateLimitOffscreenContextCHROMIUM() { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- gl_->RateLimitOffscreenContextCHROMIUM(); |
-} |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getRequestableExtensionsCHROMIUM() { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- return WebKit::WebString::fromUTF8( |
- gl_->GetRequestableExtensionsCHROMIUM()); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::requestExtensionCHROMIUM( |
- const char* extension) { |
- // TODO(gmam): See if we can comment this in. |
- // ClearContext(); |
- gl_->RequestExtensionCHROMIUM(extension); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::blitFramebufferCHROMIUM( |
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1, |
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1, |
- WGC3Dbitfield mask, WGC3Denum filter) { |
- ClearContext(); |
- gl_->BlitFramebufferEXT( |
- srcX0, srcY0, srcX1, srcY1, |
- dstX0, dstY0, dstX1, dstY1, |
- mask, filter); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- renderbufferStorageMultisampleCHROMIUM( |
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat, |
- WGC3Dsizei width, WGC3Dsizei height) { |
- ClearContext(); |
- gl_->RenderbufferStorageMultisampleEXT( |
- target, samples, internalformat, width, height); |
-} |
- |
-// Helper macros to reduce the amount of code. |
- |
-#define DELEGATE_TO_GL(name, glname) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name() { \ |
- ClearContext(); \ |
- gl_->glname(); \ |
-} |
- |
-#define DELEGATE_TO_GL_1(name, glname, t1) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
- ClearContext(); \ |
- gl_->glname(a1); \ |
-} |
- |
-#define DELEGATE_TO_GL_1R(name, glname, t1, rt) \ |
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
- ClearContext(); \ |
- return gl_->glname(a1); \ |
-} |
- |
-#define DELEGATE_TO_GL_1RB(name, glname, t1, rt) \ |
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1) { \ |
- ClearContext(); \ |
- return gl_->glname(a1) ? true : false; \ |
-} |
- |
-#define DELEGATE_TO_GL_2(name, glname, t1, t2) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2); \ |
-} |
- |
-#define DELEGATE_TO_GL_2R(name, glname, t1, t2, rt) \ |
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name(t1 a1, t2 a2) { \ |
- ClearContext(); \ |
- return gl_->glname(a1, a2); \ |
-} |
- |
-#define DELEGATE_TO_GL_3(name, glname, t1, t2, t3) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3); \ |
-} |
- |
-#define DELEGATE_TO_GL_3R(name, glname, t1, t2, t3, rt) \ |
-rt WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3) { \ |
- ClearContext(); \ |
- return gl_->glname(a1, a2, a3); \ |
-} |
- |
-#define DELEGATE_TO_GL_4(name, glname, t1, t2, t3, t4) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4); \ |
-} |
- |
-#define DELEGATE_TO_GL_5(name, glname, t1, t2, t3, t4, t5) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4, a5); \ |
-} |
- |
-#define DELEGATE_TO_GL_6(name, glname, t1, t2, t3, t4, t5, t6) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4, a5, a6); \ |
-} |
- |
-#define DELEGATE_TO_GL_7(name, glname, t1, t2, t3, t4, t5, t6, t7) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4, a5, a6, a7); \ |
-} |
- |
-#define DELEGATE_TO_GL_8(name, glname, t1, t2, t3, t4, t5, t6, t7, t8) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8); \ |
-} |
- |
-#define DELEGATE_TO_GL_9(name, glname, t1, t2, t3, t4, t5, t6, t7, t8, t9) \ |
-void WebGraphicsContext3DInProcessCommandBufferImpl::name( \ |
- t1 a1, t2 a2, t3 a3, t4 a4, t5 a5, t6 a6, t7 a7, t8 a8, t9 a9) { \ |
- ClearContext(); \ |
- gl_->glname(a1, a2, a3, a4, a5, a6, a7, a8, a9); \ |
-} |
- |
-DELEGATE_TO_GL_1(activeTexture, ActiveTexture, WGC3Denum) |
- |
-DELEGATE_TO_GL_2(attachShader, AttachShader, WebGLId, WebGLId) |
- |
-DELEGATE_TO_GL_3(bindAttribLocation, BindAttribLocation, WebGLId, |
- WGC3Duint, const WGC3Dchar*) |
- |
-DELEGATE_TO_GL_2(bindBuffer, BindBuffer, WGC3Denum, WebGLId) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::bindFramebuffer( |
- WGC3Denum target, |
- WebGLId framebuffer) { |
- ClearContext(); |
- gl_->BindFramebuffer(target, framebuffer); |
- bound_fbo_ = framebuffer; |
-} |
- |
-DELEGATE_TO_GL_2(bindRenderbuffer, BindRenderbuffer, WGC3Denum, WebGLId) |
- |
-DELEGATE_TO_GL_2(bindTexture, BindTexture, WGC3Denum, WebGLId) |
- |
-DELEGATE_TO_GL_4(blendColor, BlendColor, |
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_1(blendEquation, BlendEquation, WGC3Denum) |
- |
-DELEGATE_TO_GL_2(blendEquationSeparate, BlendEquationSeparate, |
- WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_2(blendFunc, BlendFunc, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(blendFuncSeparate, BlendFuncSeparate, |
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(bufferData, BufferData, |
- WGC3Denum, WGC3Dsizeiptr, const void*, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(bufferSubData, BufferSubData, |
- WGC3Denum, WGC3Dintptr, WGC3Dsizeiptr, const void*) |
- |
-DELEGATE_TO_GL_1R(checkFramebufferStatus, CheckFramebufferStatus, |
- WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(clear, Clear, WGC3Dbitfield) |
- |
-DELEGATE_TO_GL_4(clearColor, ClearColor, |
- WGC3Dclampf, WGC3Dclampf, WGC3Dclampf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_1(clearDepth, ClearDepthf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_1(clearStencil, ClearStencil, WGC3Dint) |
- |
-DELEGATE_TO_GL_4(colorMask, ColorMask, |
- WGC3Dboolean, WGC3Dboolean, WGC3Dboolean, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1(compileShader, CompileShader, WebGLId) |
- |
-DELEGATE_TO_GL_8(compressedTexImage2D, CompressedTexImage2D, |
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
- WGC3Dsizei, WGC3Dsizei, const void*) |
- |
-DELEGATE_TO_GL_9(compressedTexSubImage2D, CompressedTexSubImage2D, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
- WGC3Denum, WGC3Dsizei, const void*) |
- |
-DELEGATE_TO_GL_8(copyTexImage2D, CopyTexImage2D, |
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dint, WGC3Dint, |
- WGC3Dsizei, WGC3Dsizei, WGC3Dint) |
- |
-DELEGATE_TO_GL_8(copyTexSubImage2D, CopyTexSubImage2D, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint, |
- WGC3Dsizei, WGC3Dsizei) |
- |
-DELEGATE_TO_GL_1(cullFace, CullFace, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(depthFunc, DepthFunc, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(depthMask, DepthMask, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_2(depthRange, DepthRangef, WGC3Dclampf, WGC3Dclampf) |
- |
-DELEGATE_TO_GL_2(detachShader, DetachShader, WebGLId, WebGLId) |
- |
-DELEGATE_TO_GL_1(disable, Disable, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(disableVertexAttribArray, DisableVertexAttribArray, |
- WGC3Duint) |
- |
-DELEGATE_TO_GL_3(drawArrays, DrawArrays, WGC3Denum, WGC3Dint, WGC3Dsizei) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::drawElements( |
- WGC3Denum mode, |
- WGC3Dsizei count, |
- WGC3Denum type, |
- WGC3Dintptr offset) { |
- ClearContext(); |
- gl_->DrawElements( |
- mode, count, type, |
- reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
-} |
- |
-DELEGATE_TO_GL_1(enable, Enable, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(enableVertexAttribArray, EnableVertexAttribArray, |
- WGC3Duint) |
- |
-DELEGATE_TO_GL(finish, Finish) |
- |
-DELEGATE_TO_GL(flush, Flush) |
- |
-DELEGATE_TO_GL_4(framebufferRenderbuffer, FramebufferRenderbuffer, |
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId) |
- |
-DELEGATE_TO_GL_5(framebufferTexture2D, FramebufferTexture2D, |
- WGC3Denum, WGC3Denum, WGC3Denum, WebGLId, WGC3Dint) |
- |
-DELEGATE_TO_GL_1(frontFace, FrontFace, WGC3Denum) |
- |
-DELEGATE_TO_GL_1(generateMipmap, GenerateMipmap, WGC3Denum) |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveAttrib( |
- WebGLId program, WGC3Duint index, ActiveInfo& info) { |
- ClearContext(); |
- if (!program) { |
- synthesizeGLError(GL_INVALID_VALUE); |
- return false; |
- } |
- GLint max_name_length = -1; |
- gl_->GetProgramiv( |
- program, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &max_name_length); |
- if (max_name_length < 0) |
- return false; |
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); |
- if (!name) { |
- synthesizeGLError(GL_OUT_OF_MEMORY); |
- return false; |
- } |
- GLsizei length = 0; |
- GLint size = -1; |
- GLenum type = 0; |
- gl_->GetActiveAttrib( |
- program, index, max_name_length, &length, &size, &type, name.get()); |
- if (size < 0) { |
- return false; |
- } |
- info.name = WebKit::WebString::fromUTF8(name.get(), length); |
- info.type = type; |
- info.size = size; |
- return true; |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::getActiveUniform( |
- WebGLId program, WGC3Duint index, ActiveInfo& info) { |
- ClearContext(); |
- GLint max_name_length = -1; |
- gl_->GetProgramiv( |
- program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &max_name_length); |
- if (max_name_length < 0) |
- return false; |
- scoped_ptr<GLchar[]> name(new GLchar[max_name_length]); |
- if (!name) { |
- synthesizeGLError(GL_OUT_OF_MEMORY); |
- return false; |
- } |
- GLsizei length = 0; |
- GLint size = -1; |
- GLenum type = 0; |
- gl_->GetActiveUniform( |
- program, index, max_name_length, &length, &size, &type, name.get()); |
- if (size < 0) { |
- return false; |
- } |
- info.name = WebKit::WebString::fromUTF8(name.get(), length); |
- info.type = type; |
- info.size = size; |
- return true; |
-} |
- |
-DELEGATE_TO_GL_4(getAttachedShaders, GetAttachedShaders, |
- WebGLId, WGC3Dsizei, WGC3Dsizei*, WebGLId*) |
- |
-DELEGATE_TO_GL_2R(getAttribLocation, GetAttribLocation, |
- WebGLId, const WGC3Dchar*, WGC3Dint) |
- |
-DELEGATE_TO_GL_2(getBooleanv, GetBooleanv, WGC3Denum, WGC3Dboolean*) |
- |
-DELEGATE_TO_GL_3(getBufferParameteriv, GetBufferParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-WebKit::WebGraphicsContext3D::Attributes |
-WebGraphicsContext3DInProcessCommandBufferImpl::getContextAttributes() { |
- return attributes_; |
-} |
- |
-WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl::getError() { |
- ClearContext(); |
- if (!synthetic_errors_.empty()) { |
- std::vector<WGC3Denum>::iterator iter = synthetic_errors_.begin(); |
- WGC3Denum err = *iter; |
- synthetic_errors_.erase(iter); |
- return err; |
- } |
- |
- return gl_->GetError(); |
-} |
- |
-bool WebGraphicsContext3DInProcessCommandBufferImpl::isContextLost() { |
- return context_->IsCommandBufferContextLost(); |
-} |
- |
-DELEGATE_TO_GL_2(getFloatv, GetFloatv, WGC3Denum, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(getFramebufferAttachmentParameteriv, |
- GetFramebufferAttachmentParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-DELEGATE_TO_GL_2(getIntegerv, GetIntegerv, WGC3Denum, WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(getProgramiv, GetProgramiv, WebGLId, WGC3Denum, WGC3Dint*) |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getProgramInfoLog(WebGLId program) { |
- ClearContext(); |
- GLint logLength = 0; |
- gl_->GetProgramiv(program, GL_INFO_LOG_LENGTH, &logLength); |
- if (!logLength) |
- return WebKit::WebString(); |
- scoped_ptr<GLchar[]> log(new GLchar[logLength]); |
- if (!log) |
- return WebKit::WebString(); |
- GLsizei returnedLogLength = 0; |
- gl_->GetProgramInfoLog( |
- program, logLength, &returnedLogLength, log.get()); |
- DCHECK_EQ(logLength, returnedLogLength + 1); |
- WebKit::WebString res = |
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
- return res; |
-} |
- |
-DELEGATE_TO_GL_3(getRenderbufferParameteriv, GetRenderbufferParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(getShaderiv, GetShaderiv, WebGLId, WGC3Denum, WGC3Dint*) |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getShaderInfoLog(WebGLId shader) { |
- ClearContext(); |
- GLint logLength = 0; |
- gl_->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &logLength); |
- if (!logLength) |
- return WebKit::WebString(); |
- scoped_ptr<GLchar[]> log(new GLchar[logLength]); |
- if (!log) |
- return WebKit::WebString(); |
- GLsizei returnedLogLength = 0; |
- gl_->GetShaderInfoLog( |
- shader, logLength, &returnedLogLength, log.get()); |
- DCHECK_EQ(logLength, returnedLogLength + 1); |
- WebKit::WebString res = |
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
- return res; |
-} |
- |
-DELEGATE_TO_GL_4(getShaderPrecisionFormat, GetShaderPrecisionFormat, |
- WGC3Denum, WGC3Denum, WGC3Dint*, WGC3Dint*) |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getShaderSource(WebGLId shader) { |
- ClearContext(); |
- GLint logLength = 0; |
- gl_->GetShaderiv(shader, GL_SHADER_SOURCE_LENGTH, &logLength); |
- if (!logLength) |
- return WebKit::WebString(); |
- scoped_ptr<GLchar[]> log(new GLchar[logLength]); |
- if (!log) |
- return WebKit::WebString(); |
- GLsizei returnedLogLength = 0; |
- gl_->GetShaderSource( |
- shader, logLength, &returnedLogLength, log.get()); |
- if (!returnedLogLength) |
- return WebKit::WebString(); |
- DCHECK_EQ(logLength, returnedLogLength + 1); |
- WebKit::WebString res = |
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
- return res; |
-} |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getTranslatedShaderSourceANGLE(WebGLId shader) { |
- ClearContext(); |
- GLint logLength = 0; |
- gl_->GetShaderiv( |
- shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &logLength); |
- if (!logLength) |
- return WebKit::WebString(); |
- scoped_ptr<GLchar[]> log(new GLchar[logLength]); |
- if (!log) |
- return WebKit::WebString(); |
- GLsizei returnedLogLength = 0; |
- gl_->GetTranslatedShaderSourceANGLE( |
- shader, logLength, &returnedLogLength, log.get()); |
- if (!returnedLogLength) |
- return WebKit::WebString(); |
- DCHECK_EQ(logLength, returnedLogLength + 1); |
- WebKit::WebString res = |
- WebKit::WebString::fromUTF8(log.get(), returnedLogLength); |
- return res; |
-} |
- |
-WebKit::WebString WebGraphicsContext3DInProcessCommandBufferImpl::getString( |
- WGC3Denum name) { |
- ClearContext(); |
- return WebKit::WebString::fromUTF8( |
- reinterpret_cast<const char*>(gl_->GetString(name))); |
-} |
- |
-DELEGATE_TO_GL_3(getTexParameterfv, GetTexParameterfv, |
- WGC3Denum, WGC3Denum, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getTexParameteriv, GetTexParameteriv, |
- WGC3Denum, WGC3Denum, WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(getUniformfv, GetUniformfv, WebGLId, WGC3Dint, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getUniformiv, GetUniformiv, WebGLId, WGC3Dint, WGC3Dint*) |
- |
-DELEGATE_TO_GL_2R(getUniformLocation, GetUniformLocation, |
- WebGLId, const WGC3Dchar*, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(getVertexAttribfv, GetVertexAttribfv, |
- WGC3Duint, WGC3Denum, WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(getVertexAttribiv, GetVertexAttribiv, |
- WGC3Duint, WGC3Denum, WGC3Dint*) |
- |
-WGC3Dsizeiptr WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getVertexAttribOffset(WGC3Duint index, WGC3Denum pname) { |
- ClearContext(); |
- GLvoid* value = NULL; |
- // NOTE: If pname is ever a value that returns more then 1 element |
- // this will corrupt memory. |
- gl_->GetVertexAttribPointerv(index, pname, &value); |
- return static_cast<WGC3Dsizeiptr>(reinterpret_cast<intptr_t>(value)); |
-} |
- |
-DELEGATE_TO_GL_2(hint, Hint, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_1RB(isBuffer, IsBuffer, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isEnabled, IsEnabled, WGC3Denum, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isFramebuffer, IsFramebuffer, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isProgram, IsProgram, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isRenderbuffer, IsRenderbuffer, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isShader, IsShader, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1RB(isTexture, IsTexture, WebGLId, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_1(lineWidth, LineWidth, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_1(linkProgram, LinkProgram, WebGLId) |
- |
-DELEGATE_TO_GL_2(pixelStorei, PixelStorei, WGC3Denum, WGC3Dint) |
- |
-DELEGATE_TO_GL_2(polygonOffset, PolygonOffset, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_7(readPixels, ReadPixels, |
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, WGC3Denum, |
- WGC3Denum, void*) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::releaseShaderCompiler() { |
- ClearContext(); |
-} |
- |
-DELEGATE_TO_GL_4(renderbufferStorage, RenderbufferStorage, |
- WGC3Denum, WGC3Denum, WGC3Dsizei, WGC3Dsizei) |
- |
-DELEGATE_TO_GL_2(sampleCoverage, SampleCoverage, WGC3Dfloat, WGC3Dboolean) |
- |
-DELEGATE_TO_GL_4(scissor, Scissor, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::shaderSource( |
- WebGLId shader, const WGC3Dchar* string) { |
- ClearContext(); |
- GLint length = strlen(string); |
- gl_->ShaderSource(shader, 1, &string, &length); |
-} |
- |
-DELEGATE_TO_GL_3(stencilFunc, StencilFunc, WGC3Denum, WGC3Dint, WGC3Duint) |
- |
-DELEGATE_TO_GL_4(stencilFuncSeparate, StencilFuncSeparate, |
- WGC3Denum, WGC3Denum, WGC3Dint, WGC3Duint) |
- |
-DELEGATE_TO_GL_1(stencilMask, StencilMask, WGC3Duint) |
- |
-DELEGATE_TO_GL_2(stencilMaskSeparate, StencilMaskSeparate, |
- WGC3Denum, WGC3Duint) |
- |
-DELEGATE_TO_GL_3(stencilOp, StencilOp, |
- WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_4(stencilOpSeparate, StencilOpSeparate, |
- WGC3Denum, WGC3Denum, WGC3Denum, WGC3Denum) |
- |
-DELEGATE_TO_GL_9(texImage2D, TexImage2D, |
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, |
- WGC3Dint, WGC3Denum, WGC3Denum, const void*) |
- |
-DELEGATE_TO_GL_3(texParameterf, TexParameterf, |
- WGC3Denum, WGC3Denum, WGC3Dfloat); |
- |
-static const unsigned int kTextureWrapR = 0x8072; |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::texParameteri( |
- WGC3Denum target, WGC3Denum pname, WGC3Dint param) { |
- ClearContext(); |
- // TODO(kbr): figure out whether the setting of TEXTURE_WRAP_R in |
- // GraphicsContext3D.cpp is strictly necessary to avoid seams at the |
- // edge of cube maps, and, if it is, push it into the GLES2 service |
- // side code. |
- if (pname == kTextureWrapR) { |
- return; |
- } |
- gl_->TexParameteri(target, pname, param); |
-} |
- |
-DELEGATE_TO_GL_9(texSubImage2D, TexSubImage2D, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, |
- WGC3Dsizei, WGC3Denum, WGC3Denum, const void*) |
- |
-DELEGATE_TO_GL_2(uniform1f, Uniform1f, WGC3Dint, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform1fv, Uniform1fv, WGC3Dint, WGC3Dsizei, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_2(uniform1i, Uniform1i, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform1iv, Uniform1iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_3(uniform2f, Uniform2f, WGC3Dint, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform2fv, Uniform2fv, WGC3Dint, WGC3Dsizei, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(uniform2i, Uniform2i, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform2iv, Uniform2iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_4(uniform3f, Uniform3f, WGC3Dint, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform3fv, Uniform3fv, WGC3Dint, WGC3Dsizei, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniform3i, Uniform3i, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform3iv, Uniform3iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_5(uniform4f, Uniform4f, WGC3Dint, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_3(uniform4fv, Uniform4fv, WGC3Dint, WGC3Dsizei, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_5(uniform4i, Uniform4i, WGC3Dint, |
- WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dint) |
- |
-DELEGATE_TO_GL_3(uniform4iv, Uniform4iv, WGC3Dint, WGC3Dsizei, const WGC3Dint*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix2fv, UniformMatrix2fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix3fv, UniformMatrix3fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(uniformMatrix4fv, UniformMatrix4fv, |
- WGC3Dint, WGC3Dsizei, WGC3Dboolean, const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_1(useProgram, UseProgram, WebGLId) |
- |
-DELEGATE_TO_GL_1(validateProgram, ValidateProgram, WebGLId) |
- |
-DELEGATE_TO_GL_2(vertexAttrib1f, VertexAttrib1f, WGC3Duint, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib1fv, VertexAttrib1fv, WGC3Duint, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_3(vertexAttrib2f, VertexAttrib2f, WGC3Duint, |
- WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib2fv, VertexAttrib2fv, WGC3Duint, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_4(vertexAttrib3f, VertexAttrib3f, WGC3Duint, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib3fv, VertexAttrib3fv, WGC3Duint, |
- const WGC3Dfloat*) |
- |
-DELEGATE_TO_GL_5(vertexAttrib4f, VertexAttrib4f, WGC3Duint, |
- WGC3Dfloat, WGC3Dfloat, WGC3Dfloat, WGC3Dfloat) |
- |
-DELEGATE_TO_GL_2(vertexAttrib4fv, VertexAttrib4fv, WGC3Duint, |
- const WGC3Dfloat*) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::vertexAttribPointer( |
- WGC3Duint index, WGC3Dint size, WGC3Denum type, WGC3Dboolean normalized, |
- WGC3Dsizei stride, WGC3Dintptr offset) { |
- ClearContext(); |
- gl_->VertexAttribPointer( |
- index, size, type, normalized, stride, |
- reinterpret_cast<void*>(static_cast<intptr_t>(offset))); |
-} |
- |
-DELEGATE_TO_GL_4(viewport, Viewport, |
- WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei) |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createBuffer() { |
- ClearContext(); |
- GLuint o; |
- gl_->GenBuffers(1, &o); |
- return o; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createFramebuffer() { |
- ClearContext(); |
- GLuint o = 0; |
- gl_->GenFramebuffers(1, &o); |
- return o; |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createProgram() { |
- ClearContext(); |
- return gl_->CreateProgram(); |
-} |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createRenderbuffer() { |
- ClearContext(); |
- GLuint o; |
- gl_->GenRenderbuffers(1, &o); |
- return o; |
-} |
- |
-DELEGATE_TO_GL_1R(createShader, CreateShader, WGC3Denum, WebGLId); |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createTexture() { |
- ClearContext(); |
- GLuint o; |
- gl_->GenTextures(1, &o); |
- return o; |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteBuffer( |
- WebGLId buffer) { |
- ClearContext(); |
- gl_->DeleteBuffers(1, &buffer); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteFramebuffer( |
- WebGLId framebuffer) { |
- ClearContext(); |
- gl_->DeleteFramebuffers(1, &framebuffer); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteProgram( |
- WebGLId program) { |
- ClearContext(); |
- gl_->DeleteProgram(program); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteRenderbuffer( |
- WebGLId renderbuffer) { |
- ClearContext(); |
- gl_->DeleteRenderbuffers(1, &renderbuffer); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteShader( |
- WebGLId shader) { |
- ClearContext(); |
- gl_->DeleteShader(shader); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::deleteTexture( |
- WebGLId texture) { |
- ClearContext(); |
- gl_->DeleteTextures(1, &texture); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::copyTextureToCompositor( |
- WebGLId texture, WebGLId parentTexture) { |
- NOTIMPLEMENTED(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::OnSwapBuffersComplete() { |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::setContextLostCallback( |
- WebGraphicsContext3D::WebGraphicsContextLostCallback* cb) { |
- context_lost_callback_ = cb; |
-} |
- |
-WGC3Denum WebGraphicsContext3DInProcessCommandBufferImpl:: |
- getGraphicsResetStatusARB() { |
- return context_lost_reason_; |
-} |
- |
-DELEGATE_TO_GL_5(texImageIOSurface2DCHROMIUM, TexImageIOSurface2DCHROMIUM, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Duint, WGC3Duint) |
- |
-DELEGATE_TO_GL_5(texStorage2DEXT, TexStorage2DEXT, |
- WGC3Denum, WGC3Dint, WGC3Duint, WGC3Dint, WGC3Dint) |
- |
-WebGLId WebGraphicsContext3DInProcessCommandBufferImpl::createQueryEXT() { |
- GLuint o; |
- gl_->GenQueriesEXT(1, &o); |
- return o; |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl:: |
- deleteQueryEXT(WebGLId query) { |
- gl_->DeleteQueriesEXT(1, &query); |
-} |
- |
-DELEGATE_TO_GL_1R(isQueryEXT, IsQueryEXT, WebGLId, WGC3Dboolean) |
-DELEGATE_TO_GL_2(beginQueryEXT, BeginQueryEXT, WGC3Denum, WebGLId) |
-DELEGATE_TO_GL_1(endQueryEXT, EndQueryEXT, WGC3Denum) |
-DELEGATE_TO_GL_3(getQueryivEXT, GetQueryivEXT, WGC3Denum, WGC3Denum, WGC3Dint*) |
-DELEGATE_TO_GL_3(getQueryObjectuivEXT, GetQueryObjectuivEXT, |
- WebGLId, WGC3Denum, WGC3Duint*) |
- |
-DELEGATE_TO_GL_6(copyTextureCHROMIUM, CopyTextureCHROMIUM, WGC3Denum, WGC3Duint, |
- WGC3Duint, WGC3Dint, WGC3Denum, WGC3Denum) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::insertEventMarkerEXT( |
- const WGC3Dchar* marker) { |
- gl_->InsertEventMarkerEXT(0, marker); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::pushGroupMarkerEXT( |
- const WGC3Dchar* marker) { |
- gl_->PushGroupMarkerEXT(0, marker); |
-} |
- |
-DELEGATE_TO_GL(popGroupMarkerEXT, PopGroupMarkerEXT); |
- |
-DELEGATE_TO_GL_2(bindTexImage2DCHROMIUM, BindTexImage2DCHROMIUM, |
- WGC3Denum, WGC3Dint) |
-DELEGATE_TO_GL_2(releaseTexImage2DCHROMIUM, ReleaseTexImage2DCHROMIUM, |
- WGC3Denum, WGC3Dint) |
- |
-void* WebGraphicsContext3DInProcessCommandBufferImpl::mapBufferCHROMIUM( |
- WGC3Denum target, WGC3Denum access) { |
- ClearContext(); |
- return gl_->MapBufferCHROMIUM(target, access); |
-} |
- |
-WGC3Dboolean WebGraphicsContext3DInProcessCommandBufferImpl:: |
- unmapBufferCHROMIUM(WGC3Denum target) { |
- ClearContext(); |
- return gl_->UnmapBufferCHROMIUM(target); |
-} |
- |
-GrGLInterface* WebGraphicsContext3DInProcessCommandBufferImpl:: |
- onCreateGrGLInterface() { |
- return CreateCommandBufferSkiaGLBinding(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::OnContextLost() { |
- // TODO(kbr): improve the precision here. |
- context_lost_reason_ = GL_UNKNOWN_CONTEXT_RESET_ARB; |
- if (context_lost_callback_) { |
- context_lost_callback_->onContextLost(); |
- } |
-} |
- |
-DELEGATE_TO_GL_3R(createImageCHROMIUM, CreateImageCHROMIUM, |
- WGC3Dsizei, WGC3Dsizei, WGC3Denum, WGC3Duint); |
- |
-DELEGATE_TO_GL_1(destroyImageCHROMIUM, DestroyImageCHROMIUM, WGC3Duint); |
- |
-DELEGATE_TO_GL_3(getImageParameterivCHROMIUM, GetImageParameterivCHROMIUM, |
- WGC3Duint, WGC3Denum, GLint*); |
- |
-DELEGATE_TO_GL_2R(mapImageCHROMIUM, MapImageCHROMIUM, |
- WGC3Duint, WGC3Denum, void*); |
- |
-DELEGATE_TO_GL_1(unmapImageCHROMIUM, UnmapImageCHROMIUM, WGC3Duint); |
- |
-DELEGATE_TO_GL_3(bindUniformLocationCHROMIUM, BindUniformLocationCHROMIUM, |
- WebGLId, WGC3Dint, const WGC3Dchar*) |
- |
-DELEGATE_TO_GL(shallowFlushCHROMIUM, ShallowFlushCHROMIUM) |
- |
-DELEGATE_TO_GL_1(genMailboxCHROMIUM, GenMailboxCHROMIUM, WGC3Dbyte*) |
-DELEGATE_TO_GL_2(produceTextureCHROMIUM, ProduceTextureCHROMIUM, |
- WGC3Denum, const WGC3Dbyte*) |
-DELEGATE_TO_GL_2(consumeTextureCHROMIUM, ConsumeTextureCHROMIUM, |
- WGC3Denum, const WGC3Dbyte*) |
- |
-DELEGATE_TO_GL_2(drawBuffersEXT, DrawBuffersEXT, |
- WGC3Dsizei, const WGC3Denum*) |
- |
-unsigned WebGraphicsContext3DInProcessCommandBufferImpl::insertSyncPoint() { |
- shallowFlushCHROMIUM(); |
- return 0; |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::signalSyncPoint( |
- unsigned sync_point, |
- WebGraphicsSyncPointCallback* callback) { |
- // Take ownership of the callback. |
- context_->SetSignalSyncPointCallback(make_scoped_ptr(callback)); |
- // Stick something in the command buffer. |
- shallowFlushCHROMIUM(); |
-} |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::loseContextCHROMIUM( |
- WGC3Denum current, WGC3Denum other) { |
- context_->LoseContext(current, other); |
-} |
- |
-DELEGATE_TO_GL_9(asyncTexImage2DCHROMIUM, AsyncTexImage2DCHROMIUM, |
- WGC3Denum, WGC3Dint, WGC3Denum, WGC3Dsizei, WGC3Dsizei, WGC3Dint, |
- WGC3Denum, WGC3Denum, const void*) |
- |
-DELEGATE_TO_GL_9(asyncTexSubImage2DCHROMIUM, AsyncTexSubImage2DCHROMIUM, |
- WGC3Denum, WGC3Dint, WGC3Dint, WGC3Dint, WGC3Dsizei, WGC3Dsizei, |
- WGC3Denum, WGC3Denum, const void*) |
- |
-DELEGATE_TO_GL_1(waitAsyncTexImage2DCHROMIUM, WaitAsyncTexImage2DCHROMIUM, |
- WGC3Denum) |
- |
-void WebGraphicsContext3DInProcessCommandBufferImpl::SetGpuMemoryBufferCreator( |
- GpuMemoryBufferCreator* creator) { |
- g_gpu_memory_buffer_creator = creator; |
-} |
- |
-} // namespace gpu |
-} // namespace webkit |