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Unified Diff: webkit/gpu/webgraphicscontext3d_in_process_impl.h

Issue 16046003: Move webkit/gpu into webkit/common/gpu (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix includes in content/common/gpu/client/gl_helper_* Created 7 years, 7 months ago
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Index: webkit/gpu/webgraphicscontext3d_in_process_impl.h
diff --git a/webkit/gpu/webgraphicscontext3d_in_process_impl.h b/webkit/gpu/webgraphicscontext3d_in_process_impl.h
deleted file mode 100644
index 818730229dd42a22a814d191584837b728c81fa2..0000000000000000000000000000000000000000
--- a/webkit/gpu/webgraphicscontext3d_in_process_impl.h
+++ /dev/null
@@ -1,577 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
-#define WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
-
-#include <list>
-#include <set>
-
-#include "base/compiler_specific.h"
-#include "base/hash_tables.h"
-#include "base/memory/ref_counted.h"
-#include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3D.h"
-#include "third_party/WebKit/Source/Platform/chromium/public/WebString.h"
-#include "third_party/angle/include/GLSLANG/ShaderLang.h"
-#include "ui/gfx/native_widget_types.h"
-#include "webkit/gpu/webkit_gpu_export.h"
-
-namespace gfx {
-class GLContext;
-class GLSurface;
-class GLShareGroup;
-}
-
-using WebKit::WGC3Dbyte;
-using WebKit::WGC3Dchar;
-using WebKit::WGC3Denum;
-using WebKit::WGC3Dboolean;
-using WebKit::WGC3Dbitfield;
-using WebKit::WGC3Dint;
-using WebKit::WGC3Dsizei;
-using WebKit::WGC3Duint;
-using WebKit::WGC3Dfloat;
-using WebKit::WGC3Dclampf;
-using WebKit::WGC3Dintptr;
-using WebKit::WGC3Dsizeiptr;
-
-using WebKit::WebGLId;
-
-using WebKit::WebString;
-
-using WebKit::WebGraphicsContext3D;
-
-namespace webkit {
-namespace gpu {
-
-// The default implementation of WebGL. In Chromium, using this class
-// requires the sandbox to be disabled, which is strongly discouraged.
-// It is provided for support of test_shell and any Chromium ports
-// where an in-renderer WebGL implementation would be helpful.
-
-class WEBKIT_GPU_EXPORT WebGraphicsContext3DInProcessImpl :
- public NON_EXPORTED_BASE(WebGraphicsContext3D) {
- public:
- // Creates a WebGraphicsContext3DInProcessImpl for a given window. If window
- // is gfx::kNullPluginWindow, then it creates an offscreen context.
- // share_group is the group this context shares namespaces with. It's only
- // used for window-bound countexts.
- WebGraphicsContext3DInProcessImpl(gfx::GLSurface* surface,
- gfx::GLContext* context,
- bool render_directly_to_webview);
- virtual ~WebGraphicsContext3DInProcessImpl();
- static WebGraphicsContext3DInProcessImpl* CreateForWindow(
- WebGraphicsContext3D::Attributes attributes,
- gfx::AcceleratedWidget window,
- gfx::GLShareGroup* share_group);
-
- //----------------------------------------------------------------------
- // WebGraphicsContext3D methods
- virtual bool makeContextCurrent();
-
- virtual int width();
- virtual int height();
-
- virtual bool isGLES2Compliant();
-
- virtual bool setParentContext(WebGraphicsContext3D* parent_context);
-
- virtual void reshape(int width, int height);
- virtual void reshapeWithScaleFactor(
- int width, int height, float scaleFactor);
-
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t bufferSize);
- virtual bool readBackFramebuffer(unsigned char* pixels, size_t buffer_size,
- WebGLId framebuffer, int width, int height);
-
- virtual WebGLId getPlatformTextureId();
- virtual void prepareTexture();
- virtual void postSubBufferCHROMIUM(int x, int y, int width, int height);
-
- virtual void synthesizeGLError(WGC3Denum error);
- virtual void* mapBufferSubDataCHROMIUM(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, WGC3Denum access);
- virtual void unmapBufferSubDataCHROMIUM(const void*);
- virtual void* mapTexSubImage2DCHROMIUM(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- WGC3Denum access);
- virtual void unmapTexSubImage2DCHROMIUM(const void*);
-
- virtual void setVisibilityCHROMIUM(bool visible);
-
- virtual void setMemoryAllocationChangedCallbackCHROMIUM(
- WebGraphicsMemoryAllocationChangedCallbackCHROMIUM* callback);
-
- virtual void discardFramebufferEXT(WGC3Denum target,
- WGC3Dsizei numAttachments,
- const WGC3Denum* attachments);
- virtual void discardBackbufferCHROMIUM();
- virtual void ensureBackbufferCHROMIUM();
-
- virtual void copyTextureToParentTextureCHROMIUM(
- WebGLId texture, WebGLId parentTexture);
-
- virtual void rateLimitOffscreenContextCHROMIUM() { }
-
- virtual WebString getRequestableExtensionsCHROMIUM();
- virtual void requestExtensionCHROMIUM(const char*);
-
- virtual void blitFramebufferCHROMIUM(
- WGC3Dint srcX0, WGC3Dint srcY0, WGC3Dint srcX1, WGC3Dint srcY1,
- WGC3Dint dstX0, WGC3Dint dstY0, WGC3Dint dstX1, WGC3Dint dstY1,
- WGC3Dbitfield mask, WGC3Denum filter);
- virtual void renderbufferStorageMultisampleCHROMIUM(
- WGC3Denum target, WGC3Dsizei samples, WGC3Denum internalformat,
- WGC3Dsizei width, WGC3Dsizei height);
-
- virtual void activeTexture(WGC3Denum texture);
- virtual void attachShader(WebGLId program, WebGLId shader);
- virtual void bindAttribLocation(
- WebGLId program, WGC3Duint index, const WGC3Dchar* name);
- virtual void bindBuffer(WGC3Denum target, WebGLId buffer);
- virtual void bindFramebuffer(WGC3Denum target, WebGLId framebuffer);
- virtual void bindRenderbuffer(
- WGC3Denum target, WebGLId renderbuffer);
- virtual void bindTexture(WGC3Denum target, WebGLId texture);
- virtual void blendColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void blendEquation(WGC3Denum mode);
- virtual void blendEquationSeparate(WGC3Denum modeRGB, WGC3Denum modeAlpha);
- virtual void blendFunc(WGC3Denum sfactor, WGC3Denum dfactor);
- virtual void blendFuncSeparate(WGC3Denum srcRGB, WGC3Denum dstRGB,
- WGC3Denum srcAlpha, WGC3Denum dstAlpha);
-
- virtual void bufferData(
- WGC3Denum target, WGC3Dsizeiptr size, const void* data, WGC3Denum usage);
- virtual void bufferSubData(WGC3Denum target, WGC3Dintptr offset,
- WGC3Dsizeiptr size, const void* data);
-
- virtual WGC3Denum checkFramebufferStatus(WGC3Denum target);
- virtual void clear(WGC3Dbitfield mask);
- virtual void clearColor(
- WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha);
- virtual void clearDepth(WGC3Dclampf depth);
- virtual void clearStencil(WGC3Dint s);
- virtual void colorMask(WGC3Dboolean red, WGC3Dboolean green,
- WGC3Dboolean blue, WGC3Dboolean alpha);
- virtual void compileShader(WebGLId shader);
-
- virtual void compressedTexImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Dsizei imageSize,
- const void* data);
- virtual void compressedTexSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Dsizei imageSize,
- const void* data);
- virtual void copyTexImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border);
- virtual void copyTexSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dint x,
- WGC3Dint y,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void cullFace(WGC3Denum mode);
- virtual void depthFunc(WGC3Denum func);
- virtual void depthMask(WGC3Dboolean flag);
- virtual void depthRange(WGC3Dclampf zNear, WGC3Dclampf zFar);
- virtual void detachShader(WebGLId program, WebGLId shader);
- virtual void disable(WGC3Denum cap);
- virtual void disableVertexAttribArray(WGC3Duint index);
- virtual void drawArrays(WGC3Denum mode, WGC3Dint first, WGC3Dsizei count);
- virtual void drawElements(
- WGC3Denum mode,
- WGC3Dsizei count,
- WGC3Denum type,
- WGC3Dintptr offset);
-
- virtual void enable(WGC3Denum cap);
- virtual void enableVertexAttribArray(WGC3Duint index);
- virtual void finish();
- virtual void flush();
- virtual void framebufferRenderbuffer(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum renderbuffertarget,
- WebGLId renderbuffer);
- virtual void framebufferTexture2D(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum textarget,
- WebGLId texture,
- WGC3Dint level);
- virtual void frontFace(WGC3Denum mode);
- virtual void generateMipmap(WGC3Denum target);
-
- virtual bool getActiveAttrib(WebGLId program, WGC3Duint index, ActiveInfo&);
- virtual bool getActiveUniform(WebGLId program, WGC3Duint index, ActiveInfo&);
-
- virtual void getAttachedShaders(WebGLId program, WGC3Dsizei maxCount,
- WGC3Dsizei* count, WebGLId* shaders);
-
- virtual WGC3Dint getAttribLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getBooleanv(WGC3Denum pname, WGC3Dboolean* value);
-
- virtual void getBufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
-
- virtual Attributes getContextAttributes();
-
- virtual WGC3Denum getError();
-
- virtual bool isContextLost();
-
- virtual void getFloatv(WGC3Denum pname, WGC3Dfloat* value);
-
- virtual void getFramebufferAttachmentParameteriv(
- WGC3Denum target,
- WGC3Denum attachment,
- WGC3Denum pname,
- WGC3Dint* value);
-
- virtual void getIntegerv(WGC3Denum pname, WGC3Dint* value);
-
- virtual void getProgramiv(
- WebGLId program, WGC3Denum pname, WGC3Dint* value);
-
- virtual WebString getProgramInfoLog(WebGLId program);
-
- virtual void getRenderbufferParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
-
- virtual void getShaderiv(
- WebGLId shader, WGC3Denum pname, WGC3Dint* value);
-
- virtual WebString getShaderInfoLog(WebGLId shader);
-
- virtual void getShaderPrecisionFormat(
- WGC3Denum shadertype, WGC3Denum precisiontype,
- WGC3Dint* range, WGC3Dint* precision);
-
- virtual WebString getShaderSource(WebGLId shader);
- virtual WebString getString(WGC3Denum name);
-
- virtual void getTexParameterfv(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getTexParameteriv(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* value);
-
- virtual void getUniformfv(
- WebGLId program, WGC3Dint location, WGC3Dfloat* value);
- virtual void getUniformiv(
- WebGLId program, WGC3Dint location, WGC3Dint* value);
-
- virtual WGC3Dint getUniformLocation(WebGLId program, const WGC3Dchar* name);
-
- virtual void getVertexAttribfv(
- WGC3Duint index, WGC3Denum pname, WGC3Dfloat* value);
- virtual void getVertexAttribiv(
- WGC3Duint index, WGC3Denum pname, WGC3Dint* value);
-
- virtual WGC3Dsizeiptr getVertexAttribOffset(
- WGC3Duint index, WGC3Denum pname);
-
- virtual void hint(WGC3Denum target, WGC3Denum mode);
- virtual WGC3Dboolean isBuffer(WebGLId buffer);
- virtual WGC3Dboolean isEnabled(WGC3Denum cap);
- virtual WGC3Dboolean isFramebuffer(WebGLId framebuffer);
- virtual WGC3Dboolean isProgram(WebGLId program);
- virtual WGC3Dboolean isRenderbuffer(WebGLId renderbuffer);
- virtual WGC3Dboolean isShader(WebGLId shader);
- virtual WGC3Dboolean isTexture(WebGLId texture);
- virtual void lineWidth(WGC3Dfloat width);
- virtual void linkProgram(WebGLId program);
- virtual void pixelStorei(WGC3Denum pname, WGC3Dint param);
- virtual void polygonOffset(WGC3Dfloat factor, WGC3Dfloat units);
-
- virtual void readPixels(
- WGC3Dint x, WGC3Dint y,
- WGC3Dsizei width, WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- void* pixels);
-
- virtual void releaseShaderCompiler();
- virtual void renderbufferStorage(
- WGC3Denum target,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height);
- virtual void sampleCoverage(WGC3Dclampf value, WGC3Dboolean invert);
- virtual void scissor(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
- virtual void shaderSource(WebGLId shader, const WGC3Dchar* source);
- virtual void stencilFunc(WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilFuncSeparate(
- WGC3Denum face, WGC3Denum func, WGC3Dint ref, WGC3Duint mask);
- virtual void stencilMask(WGC3Duint mask);
- virtual void stencilMaskSeparate(WGC3Denum face, WGC3Duint mask);
- virtual void stencilOp(WGC3Denum fail, WGC3Denum zfail, WGC3Denum zpass);
- virtual void stencilOpSeparate(
- WGC3Denum face,
- WGC3Denum fail,
- WGC3Denum zfail,
- WGC3Denum zpass);
-
- virtual void texImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Denum internalformat,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Dint border,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void texParameterf(
- WGC3Denum target, WGC3Denum pname, WGC3Dfloat param);
- virtual void texParameteri(
- WGC3Denum target, WGC3Denum pname, WGC3Dint param);
-
- virtual void texSubImage2D(
- WGC3Denum target,
- WGC3Dint level,
- WGC3Dint xoffset,
- WGC3Dint yoffset,
- WGC3Dsizei width,
- WGC3Dsizei height,
- WGC3Denum format,
- WGC3Denum type,
- const void* pixels);
-
- virtual void uniform1f(WGC3Dint location, WGC3Dfloat x);
- virtual void uniform1fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform1i(WGC3Dint location, WGC3Dint x);
- virtual void uniform1iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniform2f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y);
- virtual void uniform2fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform2i(WGC3Dint location, WGC3Dint x, WGC3Dint y);
- virtual void uniform2iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniform3f(WGC3Dint location,
- WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void uniform3fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform3i(WGC3Dint location, WGC3Dint x, WGC3Dint y, WGC3Dint z);
- virtual void uniform3iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniform4f(WGC3Dint location, WGC3Dfloat x, WGC3Dfloat y,
- WGC3Dfloat z, WGC3Dfloat w);
- virtual void uniform4fv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dfloat* v);
- virtual void uniform4i(WGC3Dint location, WGC3Dint x, WGC3Dint y,
- WGC3Dint z, WGC3Dint w);
- virtual void uniform4iv(WGC3Dint location, WGC3Dsizei count,
- const WGC3Dint* v);
- virtual void uniformMatrix2fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix3fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
- virtual void uniformMatrix4fv(
- WGC3Dint location, WGC3Dsizei count,
- WGC3Dboolean transpose, const WGC3Dfloat* value);
-
- virtual void useProgram(WebGLId program);
- virtual void validateProgram(WebGLId program);
-
- virtual void vertexAttrib1f(WGC3Duint index, WGC3Dfloat x);
- virtual void vertexAttrib1fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib2f(WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y);
- virtual void vertexAttrib2fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib3f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z);
- virtual void vertexAttrib3fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttrib4f(
- WGC3Duint index, WGC3Dfloat x, WGC3Dfloat y, WGC3Dfloat z, WGC3Dfloat w);
- virtual void vertexAttrib4fv(WGC3Duint index, const WGC3Dfloat* values);
- virtual void vertexAttribPointer(
- WGC3Duint index,
- WGC3Dint size,
- WGC3Denum type,
- WGC3Dboolean normalized,
- WGC3Dsizei stride,
- WGC3Dintptr offset);
-
- virtual void viewport(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
-
- // Support for buffer creation and deletion
- virtual WebGLId createBuffer();
- virtual WebGLId createFramebuffer();
- virtual WebGLId createProgram();
- virtual WebGLId createRenderbuffer();
- virtual WebGLId createShader(WGC3Denum);
- virtual WebGLId createTexture();
-
- virtual void deleteBuffer(WebGLId);
- virtual void deleteFramebuffer(WebGLId);
- virtual void deleteProgram(WebGLId);
- virtual void deleteRenderbuffer(WebGLId);
- virtual void deleteShader(WebGLId);
- virtual void deleteTexture(WebGLId);
-
- virtual void setContextLostCallback(
- WebGraphicsContext3D::WebGraphicsContextLostCallback* callback) {}
- virtual WGC3Denum getGraphicsResetStatusARB();
-
- virtual void setSwapBuffersCompleteCallbackCHROMIUM(
- WebGraphicsContext3D::
- WebGraphicsSwapBuffersCompleteCallbackCHROMIUM* callback) {}
-
- virtual void texImageIOSurface2DCHROMIUM(
- WGC3Denum target, WGC3Dint width, WGC3Dint height,
- WGC3Duint ioSurfaceId, WGC3Duint plane);
-
- virtual void texStorage2DEXT(
- WGC3Denum target, WGC3Dint levels, WGC3Duint internalformat,
- WGC3Dint width, WGC3Dint height);
-
- virtual WebGLId createQueryEXT();
- virtual void deleteQueryEXT(WebGLId query);
- virtual WGC3Dboolean isQueryEXT(WebGLId query);
- virtual void beginQueryEXT(WGC3Denum target, WebGLId query);
- virtual void endQueryEXT(WGC3Denum target);
- virtual void getQueryivEXT(
- WGC3Denum target, WGC3Denum pname, WGC3Dint* params);
- virtual void getQueryObjectuivEXT(
- WebGLId query, WGC3Denum pname, WGC3Duint* params);
-
- virtual void copyTextureCHROMIUM(WGC3Denum target, WGC3Duint source_id,
- WGC3Duint dest_id, WGC3Dint level,
- WGC3Denum internal_format,
- WGC3Denum dest_type);
-
- virtual void bindUniformLocationCHROMIUM(WebGLId program, WGC3Dint location,
- const WGC3Dchar* uniform);
-
- // CHROMIUM_shallow_flush
- // Only applies to contexts that use the command buffer.
- virtual void shallowFlushCHROMIUM() { }
-
- virtual void genMailboxCHROMIUM(WGC3Dbyte* mailbox);
- virtual void produceTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
- virtual void consumeTextureCHROMIUM(WGC3Denum target,
- const WGC3Dbyte* mailbox);
-
- virtual void bindTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
- virtual void releaseTexImage2DCHROMIUM(WGC3Denum target, WGC3Dint imageId);
-
- virtual void* mapBufferCHROMIUM(WGC3Denum target, WGC3Denum access);
- virtual WGC3Dboolean unmapBufferCHROMIUM(WGC3Denum target);
-
- virtual void drawBuffersEXT(WGC3Dsizei n, const WGC3Denum* bufs);
-
- protected:
- virtual GrGLInterface* onCreateGrGLInterface();
-
- private:
- bool Initialize(Attributes attributes);
-
- // ANGLE related.
- struct ShaderSourceEntry;
-
- typedef base::hash_map<WebGLId, ShaderSourceEntry*> ShaderSourceMap;
-
- bool AllocateOffscreenFrameBuffer(int width, int height);
- void ClearRenderTarget();
-
- void FlipVertically(unsigned char* framebuffer,
- unsigned int width,
- unsigned int height);
-
- // Take into account the user's requested context creation attributes, in
- // particular stencil and antialias, and determine which could or could
- // not be honored based on the capabilities of the OpenGL implementation.
- void ValidateAttributes();
-
- // Resolve the given rectangle of the multisampled framebuffer if necessary.
- void ResolveMultisampledFramebuffer(
- WGC3Dint x, WGC3Dint y, WGC3Dsizei width, WGC3Dsizei height);
-
- bool AngleCreateCompilers();
- void AngleDestroyCompilers();
- bool AngleValidateShaderSource(ShaderSourceEntry* entry);
-
- WebGraphicsContext3D::Attributes attributes_;
- bool initialized_;
- bool render_directly_to_web_view_;
- bool is_gles2_;
- bool have_ext_framebuffer_object_;
- bool have_ext_framebuffer_multisample_;
- bool have_angle_framebuffer_multisample_;
- bool have_ext_oes_standard_derivatives_;
- bool have_ext_oes_egl_image_external_;
-
- WebGLId texture_;
- WebGLId fbo_;
- WebGLId depth_stencil_buffer_;
- int cached_width_, cached_height_;
-
- // For multisampling
- WebGLId multisample_fbo_;
- WebGLId multisample_depth_stencil_buffer_;
- WebGLId multisample_color_buffer_;
-
- // For tracking which FBO is bound
- WebGLId bound_fbo_;
-
- // For tracking which texture is bound
- WebGLId bound_texture_;
-
- unsigned char* scanline_;
-
- // Errors raised by synthesizeGLError().
- std::list<WGC3Denum> synthetic_errors_list_;
- std::set<WGC3Denum> synthetic_errors_set_;
-
- scoped_refptr<gfx::GLContext> gl_context_;
- scoped_refptr<gfx::GLSurface> gl_surface_;
-
- ShaderSourceMap shader_source_map_;
-
- ShHandle fragment_compiler_;
- ShHandle vertex_compiler_;
-};
-
-} // namespace gpu
-} // namespace webkit
-
-#endif // WEBKIT_GPU_WEBGRAPHICSCONTEXT3D_IN_PROCESS_IMPL_H_
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