Index: content/common/gpu/media/vaapi_video_decode_accelerator.h |
diff --git a/content/common/gpu/media/vaapi_video_decode_accelerator.h b/content/common/gpu/media/vaapi_video_decode_accelerator.h |
index 8c6b71bd9c92d6db7b5bd89fc6049366ed89fdc5..055e89fb23341879f35472267a329723928b8eba 100644 |
--- a/content/common/gpu/media/vaapi_video_decode_accelerator.h |
+++ b/content/common/gpu/media/vaapi_video_decode_accelerator.h |
@@ -8,12 +8,13 @@ |
#ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ |
#define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ |
+#include <map> |
#include <queue> |
#include <utility> |
#include <vector> |
#include "base/logging.h" |
-#include "base/memory/ref_counted.h" |
+#include "base/memory/linked_ptr.h" |
#include "base/memory/weak_ptr.h" |
#include "base/message_loop.h" |
#include "base/shared_memory.h" |
@@ -22,6 +23,7 @@ |
#include "base/threading/non_thread_safe.h" |
#include "base/threading/thread.h" |
#include "content/common/content_export.h" |
+#include "content/common/gpu/media/vaapi_delegate.h" |
#include "content/common/gpu/media/vaapi_h264_decoder.h" |
#include "media/base/bitstream_buffer.h" |
#include "media/video/picture.h" |
@@ -57,9 +59,6 @@ class CONTENT_EXPORT VaapiVideoDecodeAccelerator : |
virtual void Reset() OVERRIDE; |
virtual void Destroy() OVERRIDE; |
- // Do any necessary initialization before the sandbox is enabled. |
- static void PreSandboxInitialization(); |
- |
private: |
// Notify the client that |output_id| is ready for displaying. |
void NotifyPictureReady(int32 input_id, int32 output_id); |
@@ -82,21 +81,19 @@ private: |
// returned. Will also release the mapping. |
void ReturnCurrInputBuffer_Locked(); |
- // Get and set up one or more output buffers in the decoder. This will sleep |
+ // Pass one or more output buffers to the decoder. This will sleep |
// if no buffers are available. Return true if buffers have been set up or |
// false if an early exit has been requested (due to initiated |
// reset/flush/destroy). |
- bool GetOutputBuffers_Locked(); |
+ bool GetOutputSurfaces_Locked(); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
function name is crying out for improvement
Pawel Osciak
2013/05/21 22:32:35
Done.
|
- // Initial decode task: get the decoder to the point in the stream from which |
- // it can start/continue decoding. Does not require output buffers and does |
- // not produce output frames. Called either when starting with a new stream |
- // or when playback is to be resumed following a seek. |
+ // Get the decoder to the point in the stream from which it can start/continue |
+ // decoding. Called either when starting to decode a new stream or when |
+ // playback is to be resumed following a seek. |
void InitialDecodeTask(); |
- // Decoding task. Will continue decoding given input buffers and sleep |
- // waiting for input/output as needed. Will exit if a reset/flush/destroy |
- // is requested. |
+ // Continue decoding given input buffers and sleep waiting for input/output |
+ // as needed. Will exit if a reset/flush/destroy is requested. |
void DecodeTask(); |
// Scheduled after receiving a flush request and executed after the current |
@@ -124,14 +121,40 @@ private: |
// Helper for Destroy(), doing all the actual work except for deleting self. |
void Cleanup(); |
- // Lazily initialize static data after sandbox is enabled. Return false on |
- // init failure. |
- static bool PostSandboxInitialization(); |
+ // Get a usable framebuffer configuration for use in binding textures |
+ // or return false on failure. |
+ bool InitializeFBConfig(); |
+ |
+ // Callback for the decoder to execute when it wants us to output given |
+ // |va_surface|. |
+ void SurfaceReady(int32 input_id, const scoped_refptr<VASurface>& va_surface); |
+ |
+ // Represents a texture bound to an X Pixmap for output purposes. |
+ class TFPPicture; |
+ |
+ // Put contents of the |va_surface| into given |tfp_picture| for output |
+ // and release the surface afterwards. |
+ void SyncSurfaceToPicture(VASurfaceID va_surface_id, TFPPicture* tfp_picture); |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
This CL finaly makes it possible for this madness
Pawel Osciak
2013/05/21 22:32:35
Yes!
Done.
|
+ |
+ // Callback to be executed once we have a |va_surface| to be output and |
+ // an available |tfp_picture| to use for output. |
+ void OutputPicture(const scoped_refptr<VASurface>& va_surface, |
+ int32 input_id, |
+ TFPPicture* tfp_picture); |
+ |
+ // Try to OutputPicture() if we have both a ready surface and picture. |
+ void TryOutputSurface(); |
+ |
+ // Called when a VASurface is no longer in use by the decoder or is not being |
+ // synced/waiting to be synced to a picture. Returns it to available surfaces |
+ // pool. |
+ void RecycleVASurfaceID(VASurfaceID va_surface_id); |
// Client-provided X/GLX state. |
Display* x_display_; |
GLXContext glx_context_; |
base::Callback<bool(void)> make_context_current_; |
+ GLXFBConfig fb_config_; |
// VAVDA state. |
enum State { |
@@ -155,7 +178,7 @@ private: |
State state_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
should go under lock_
Pawel Osciak
2013/05/21 22:32:35
Done.
|
- // Protects input and output buffer queues and state_. |
+ // Protects input buffer and surface queues and state_. |
base::Lock lock_; |
// An input buffer awaiting consumption, provided by the client. |
@@ -177,11 +200,41 @@ private: |
// Current input buffer at decoder. |
linked_ptr<InputBuffer> curr_input_buffer_; |
- // Queue for incoming input buffers. |
+ // Queue for incoming output buffers (texture ids). |
typedef std::queue<int32> OutputBuffers; |
OutputBuffers output_buffers_; |
- // Signalled when output buffers are queued onto the output_buffers_ queue. |
- base::ConditionVariable output_ready_; |
+ |
+ typedef std::map<int32, linked_ptr<TFPPicture> > TFPPictures; |
+ // All allocated TFPPictures, regardless of their current state. TFPPictures |
+ // are allocated once and destroyed at the end of decode. |
+ TFPPictures tfp_pictures_; |
+ std::list<TFPPicture*> available_tfp_pictures_; |
+ |
+ // Return a TFPPicture associated with given client-provided id. |
+ TFPPicture* TFPPictureById(int32 picture_buffer_id); |
+ |
+ // Number/resolution of output picture buffers. |
+ size_t num_pics_; |
+ gfx::Size pic_size_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
You can drop both of these in favor of simply call
Pawel Osciak
2013/05/21 22:32:35
This would result in calling the decoder from Chil
|
+ |
+ // VA Surfaces no longer in use that can be passed back to the decoder for |
+ // reuse, once it requests them. |
+ std::list<VASurfaceID> available_va_surfaces_; |
+ // Signalled when output surfaces are queued onto the available_va_surfaces_ |
+ // queue. |
+ base::ConditionVariable surfaces_available_; |
+ |
+ // Pending output requests from the decoder. When it indicates that we should |
+ // output a surface and we have an available TFPPicture (i.e. texture) ready |
+ // to use, we'll execute the callback passing the TFPPicture. The callback |
+ // will put the contents of the surface into the picture and return it to |
+ // the client, releasing the surface as well. |
+ // If we don't have any available TFPPictures at the time when the decoder |
+ // requests output, we'll store the request on pending_output_cbs_ queue for |
+ // later and run it once the client gives us more textures |
+ // via ReusePictureBuffer(). |
+ typedef base::Callback<void(TFPPicture*)> OutputCB; |
+ std::queue<OutputCB> pending_output_cbs_; |
// ChildThread's message loop |
base::MessageLoop* message_loop_; |
@@ -200,17 +253,12 @@ private: |
base::WeakPtr<Client> client_; |
base::Thread decoder_thread_; |
- VaapiH264Decoder decoder_; |
+ scoped_ptr<VaapiH264Decoder> decoder_; |
Ami GONE FROM CHROMIUM
2013/05/17 23:19:15
this should go above thread_ so that it's easy to
Pawel Osciak
2013/05/21 22:32:35
Done.
|
int num_frames_at_client_; |
int num_stream_bufs_at_decoder_; |
- // Posted onto ChildThread by the decoder to submit a GPU job to decode |
- // and put the decoded picture into output buffer. Takes ownership of |
- // the queues' memory. |
- void SubmitDecode(int32 output_id, |
- scoped_ptr<std::queue<VABufferID> > va_bufs, |
- scoped_ptr<std::queue<VABufferID> > slice_bufs); |
+ scoped_refptr<VaapiDelegate> vaapi_delegate_; |
DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); |
}; |