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Side by Side Diff: content/common/gpu/media/vaapi_video_decode_accelerator.h

Issue 14914009: VAVDA: Redesign stage 1. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 7 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 // 4 //
5 // This file contains an implementation of VideoDecoderAccelerator 5 // This file contains an implementation of VideoDecoderAccelerator
6 // that utilizes hardware video decoder present on Intel CPUs. 6 // that utilizes hardware video decoder present on Intel CPUs.
7 7
8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 8 #ifndef CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 9 #define CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
10 10
11 #include <map>
11 #include <queue> 12 #include <queue>
12 #include <utility> 13 #include <utility>
13 #include <vector> 14 #include <vector>
14 15
15 #include "base/logging.h" 16 #include "base/logging.h"
16 #include "base/memory/ref_counted.h" 17 #include "base/memory/linked_ptr.h"
17 #include "base/memory/weak_ptr.h" 18 #include "base/memory/weak_ptr.h"
18 #include "base/message_loop.h" 19 #include "base/message_loop.h"
19 #include "base/shared_memory.h" 20 #include "base/shared_memory.h"
20 #include "base/synchronization/condition_variable.h" 21 #include "base/synchronization/condition_variable.h"
21 #include "base/synchronization/lock.h" 22 #include "base/synchronization/lock.h"
22 #include "base/threading/non_thread_safe.h" 23 #include "base/threading/non_thread_safe.h"
23 #include "base/threading/thread.h" 24 #include "base/threading/thread.h"
24 #include "content/common/content_export.h" 25 #include "content/common/content_export.h"
26 #include "content/common/gpu/media/vaapi_delegate.h"
25 #include "content/common/gpu/media/vaapi_h264_decoder.h" 27 #include "content/common/gpu/media/vaapi_h264_decoder.h"
26 #include "media/base/bitstream_buffer.h" 28 #include "media/base/bitstream_buffer.h"
27 #include "media/video/picture.h" 29 #include "media/video/picture.h"
28 #include "media/video/video_decode_accelerator.h" 30 #include "media/video/video_decode_accelerator.h"
29 #include "ui/gl/gl_bindings.h" 31 #include "ui/gl/gl_bindings.h"
30 32
31 namespace content { 33 namespace content {
32 34
33 // Class to provide video decode acceleration for Intel systems with hardware 35 // Class to provide video decode acceleration for Intel systems with hardware
34 // support for it, and on which libva is available. 36 // support for it, and on which libva is available.
(...skipping 15 matching lines...) Expand all
50 // media::VideoDecodeAccelerator implementation. 52 // media::VideoDecodeAccelerator implementation.
51 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE; 53 virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
52 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE; 54 virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
53 virtual void AssignPictureBuffers( 55 virtual void AssignPictureBuffers(
54 const std::vector<media::PictureBuffer>& buffers) OVERRIDE; 56 const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
55 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE; 57 virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
56 virtual void Flush() OVERRIDE; 58 virtual void Flush() OVERRIDE;
57 virtual void Reset() OVERRIDE; 59 virtual void Reset() OVERRIDE;
58 virtual void Destroy() OVERRIDE; 60 virtual void Destroy() OVERRIDE;
59 61
60 // Do any necessary initialization before the sandbox is enabled.
61 static void PreSandboxInitialization();
62
63 private: 62 private:
64 // Notify the client that |output_id| is ready for displaying. 63 // Notify the client that |output_id| is ready for displaying.
65 void NotifyPictureReady(int32 input_id, int32 output_id); 64 void NotifyPictureReady(int32 input_id, int32 output_id);
66 65
67 // Notify the client that an error has occurred and decoding cannot continue. 66 // Notify the client that an error has occurred and decoding cannot continue.
68 void NotifyError(Error error); 67 void NotifyError(Error error);
69 68
70 // Map the received input buffer into this process' address space and 69 // Map the received input buffer into this process' address space and
71 // queue it for decode. 70 // queue it for decode.
72 void MapAndQueueNewInputBuffer( 71 void MapAndQueueNewInputBuffer(
73 const media::BitstreamBuffer& bitstream_buffer); 72 const media::BitstreamBuffer& bitstream_buffer);
74 73
75 // Get a new input buffer from the queue and set it up in decoder. This will 74 // Get a new input buffer from the queue and set it up in decoder. This will
76 // sleep if no input buffers are available. Return true if a new buffer has 75 // sleep if no input buffers are available. Return true if a new buffer has
77 // been set up, false if an early exit has been requested (due to initiated 76 // been set up, false if an early exit has been requested (due to initiated
78 // reset/flush/destroy). 77 // reset/flush/destroy).
79 bool GetInputBuffer_Locked(); 78 bool GetInputBuffer_Locked();
80 79
81 // Signal the client that the current buffer has been read and can be 80 // Signal the client that the current buffer has been read and can be
82 // returned. Will also release the mapping. 81 // returned. Will also release the mapping.
83 void ReturnCurrInputBuffer_Locked(); 82 void ReturnCurrInputBuffer_Locked();
84 83
85 // Get and set up one or more output buffers in the decoder. This will sleep 84 // Pass one or more output buffers to the decoder. This will sleep
86 // if no buffers are available. Return true if buffers have been set up or 85 // if no buffers are available. Return true if buffers have been set up or
87 // false if an early exit has been requested (due to initiated 86 // false if an early exit has been requested (due to initiated
88 // reset/flush/destroy). 87 // reset/flush/destroy).
89 bool GetOutputBuffers_Locked(); 88 bool GetOutputSurfaces_Locked();
Ami GONE FROM CHROMIUM 2013/05/17 23:19:15 function name is crying out for improvement
Pawel Osciak 2013/05/21 22:32:35 Done.
90 89
91 // Initial decode task: get the decoder to the point in the stream from which 90 // Get the decoder to the point in the stream from which it can start/continue
92 // it can start/continue decoding. Does not require output buffers and does 91 // decoding. Called either when starting to decode a new stream or when
93 // not produce output frames. Called either when starting with a new stream 92 // playback is to be resumed following a seek.
94 // or when playback is to be resumed following a seek.
95 void InitialDecodeTask(); 93 void InitialDecodeTask();
96 94
97 // Decoding task. Will continue decoding given input buffers and sleep 95 // Continue decoding given input buffers and sleep waiting for input/output
98 // waiting for input/output as needed. Will exit if a reset/flush/destroy 96 // as needed. Will exit if a reset/flush/destroy is requested.
99 // is requested.
100 void DecodeTask(); 97 void DecodeTask();
101 98
102 // Scheduled after receiving a flush request and executed after the current 99 // Scheduled after receiving a flush request and executed after the current
103 // decoding task finishes decoding pending inputs. Makes the decoder return 100 // decoding task finishes decoding pending inputs. Makes the decoder return
104 // all remaining output pictures and puts it in an idle state, ready 101 // all remaining output pictures and puts it in an idle state, ready
105 // to resume if needed and schedules a FinishFlush. 102 // to resume if needed and schedules a FinishFlush.
106 void FlushTask(); 103 void FlushTask();
107 104
108 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle 105 // Scheduled by the FlushTask after decoder is flushed to put VAVDA into idle
109 // state and notify the client that flushing has been finished. 106 // state and notify the client that flushing has been finished.
110 void FinishFlush(); 107 void FinishFlush();
111 108
112 // Scheduled after receiving a reset request and executed after the current 109 // Scheduled after receiving a reset request and executed after the current
113 // decoding task finishes decoding the current frame. Puts the decoder into 110 // decoding task finishes decoding the current frame. Puts the decoder into
114 // an idle state, ready to resume if needed, discarding decoded but not yet 111 // an idle state, ready to resume if needed, discarding decoded but not yet
115 // outputted pictures (decoder keeps ownership of their associated picture 112 // outputted pictures (decoder keeps ownership of their associated picture
116 // buffers). Schedules a FinishReset afterwards. 113 // buffers). Schedules a FinishReset afterwards.
117 void ResetTask(); 114 void ResetTask();
118 115
119 // Scheduled by ResetTask after it's done putting VAVDA into an idle state. 116 // Scheduled by ResetTask after it's done putting VAVDA into an idle state.
120 // Drops remaining input buffers and notifies the client that reset has been 117 // Drops remaining input buffers and notifies the client that reset has been
121 // finished. 118 // finished.
122 void FinishReset(); 119 void FinishReset();
123 120
124 // Helper for Destroy(), doing all the actual work except for deleting self. 121 // Helper for Destroy(), doing all the actual work except for deleting self.
125 void Cleanup(); 122 void Cleanup();
126 123
127 // Lazily initialize static data after sandbox is enabled. Return false on 124 // Get a usable framebuffer configuration for use in binding textures
128 // init failure. 125 // or return false on failure.
129 static bool PostSandboxInitialization(); 126 bool InitializeFBConfig();
127
128 // Callback for the decoder to execute when it wants us to output given
129 // |va_surface|.
130 void SurfaceReady(int32 input_id, const scoped_refptr<VASurface>& va_surface);
131
132 // Represents a texture bound to an X Pixmap for output purposes.
133 class TFPPicture;
134
135 // Put contents of the |va_surface| into given |tfp_picture| for output
136 // and release the surface afterwards.
137 void SyncSurfaceToPicture(VASurfaceID va_surface_id, TFPPicture* tfp_picture);
Ami GONE FROM CHROMIUM 2013/05/17 23:19:15 This CL finaly makes it possible for this madness
Pawel Osciak 2013/05/21 22:32:35 Yes! Done.
138
139 // Callback to be executed once we have a |va_surface| to be output and
140 // an available |tfp_picture| to use for output.
141 void OutputPicture(const scoped_refptr<VASurface>& va_surface,
142 int32 input_id,
143 TFPPicture* tfp_picture);
144
145 // Try to OutputPicture() if we have both a ready surface and picture.
146 void TryOutputSurface();
147
148 // Called when a VASurface is no longer in use by the decoder or is not being
149 // synced/waiting to be synced to a picture. Returns it to available surfaces
150 // pool.
151 void RecycleVASurfaceID(VASurfaceID va_surface_id);
130 152
131 // Client-provided X/GLX state. 153 // Client-provided X/GLX state.
132 Display* x_display_; 154 Display* x_display_;
133 GLXContext glx_context_; 155 GLXContext glx_context_;
134 base::Callback<bool(void)> make_context_current_; 156 base::Callback<bool(void)> make_context_current_;
157 GLXFBConfig fb_config_;
135 158
136 // VAVDA state. 159 // VAVDA state.
137 enum State { 160 enum State {
138 // Initialize() not called yet or failed. 161 // Initialize() not called yet or failed.
139 kUninitialized, 162 kUninitialized,
140 // Initialize() succeeded, no initial decode and no pictures requested. 163 // Initialize() succeeded, no initial decode and no pictures requested.
141 kInitialized, 164 kInitialized,
142 // Initial decode finished, requested pictures and waiting for them. 165 // Initial decode finished, requested pictures and waiting for them.
143 kPicturesRequested, 166 kPicturesRequested,
144 // Everything initialized, pictures received and assigned, in decoding. 167 // Everything initialized, pictures received and assigned, in decoding.
145 kDecoding, 168 kDecoding,
146 // Resetting, waiting for decoder to finish current task and cleanup. 169 // Resetting, waiting for decoder to finish current task and cleanup.
147 kResetting, 170 kResetting,
148 // Flushing, waiting for decoder to finish current task and cleanup. 171 // Flushing, waiting for decoder to finish current task and cleanup.
149 kFlushing, 172 kFlushing,
150 // Idle, decoder in state ready to resume decoding. 173 // Idle, decoder in state ready to resume decoding.
151 kIdle, 174 kIdle,
152 // Destroying, waiting for the decoder to finish current task. 175 // Destroying, waiting for the decoder to finish current task.
153 kDestroying, 176 kDestroying,
154 }; 177 };
155 178
156 State state_; 179 State state_;
Ami GONE FROM CHROMIUM 2013/05/17 23:19:15 should go under lock_
Pawel Osciak 2013/05/21 22:32:35 Done.
157 180
158 // Protects input and output buffer queues and state_. 181 // Protects input buffer and surface queues and state_.
159 base::Lock lock_; 182 base::Lock lock_;
160 183
161 // An input buffer awaiting consumption, provided by the client. 184 // An input buffer awaiting consumption, provided by the client.
162 struct InputBuffer { 185 struct InputBuffer {
163 InputBuffer(); 186 InputBuffer();
164 ~InputBuffer(); 187 ~InputBuffer();
165 188
166 int32 id; 189 int32 id;
167 size_t size; 190 size_t size;
168 scoped_ptr<base::SharedMemory> shm; 191 scoped_ptr<base::SharedMemory> shm;
169 }; 192 };
170 193
171 // Queue for incoming input buffers. 194 // Queue for incoming input buffers.
172 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers; 195 typedef std::queue<linked_ptr<InputBuffer> > InputBuffers;
173 InputBuffers input_buffers_; 196 InputBuffers input_buffers_;
174 // Signalled when input buffers are queued onto the input_buffers_ queue. 197 // Signalled when input buffers are queued onto the input_buffers_ queue.
175 base::ConditionVariable input_ready_; 198 base::ConditionVariable input_ready_;
176 199
177 // Current input buffer at decoder. 200 // Current input buffer at decoder.
178 linked_ptr<InputBuffer> curr_input_buffer_; 201 linked_ptr<InputBuffer> curr_input_buffer_;
179 202
180 // Queue for incoming input buffers. 203 // Queue for incoming output buffers (texture ids).
181 typedef std::queue<int32> OutputBuffers; 204 typedef std::queue<int32> OutputBuffers;
182 OutputBuffers output_buffers_; 205 OutputBuffers output_buffers_;
183 // Signalled when output buffers are queued onto the output_buffers_ queue. 206
184 base::ConditionVariable output_ready_; 207 typedef std::map<int32, linked_ptr<TFPPicture> > TFPPictures;
208 // All allocated TFPPictures, regardless of their current state. TFPPictures
209 // are allocated once and destroyed at the end of decode.
210 TFPPictures tfp_pictures_;
211 std::list<TFPPicture*> available_tfp_pictures_;
212
213 // Return a TFPPicture associated with given client-provided id.
214 TFPPicture* TFPPictureById(int32 picture_buffer_id);
215
216 // Number/resolution of output picture buffers.
217 size_t num_pics_;
218 gfx::Size pic_size_;
Ami GONE FROM CHROMIUM 2013/05/17 23:19:15 You can drop both of these in favor of simply call
Pawel Osciak 2013/05/21 22:32:35 This would result in calling the decoder from Chil
219
220 // VA Surfaces no longer in use that can be passed back to the decoder for
221 // reuse, once it requests them.
222 std::list<VASurfaceID> available_va_surfaces_;
223 // Signalled when output surfaces are queued onto the available_va_surfaces_
224 // queue.
225 base::ConditionVariable surfaces_available_;
226
227 // Pending output requests from the decoder. When it indicates that we should
228 // output a surface and we have an available TFPPicture (i.e. texture) ready
229 // to use, we'll execute the callback passing the TFPPicture. The callback
230 // will put the contents of the surface into the picture and return it to
231 // the client, releasing the surface as well.
232 // If we don't have any available TFPPictures at the time when the decoder
233 // requests output, we'll store the request on pending_output_cbs_ queue for
234 // later and run it once the client gives us more textures
235 // via ReusePictureBuffer().
236 typedef base::Callback<void(TFPPicture*)> OutputCB;
237 std::queue<OutputCB> pending_output_cbs_;
185 238
186 // ChildThread's message loop 239 // ChildThread's message loop
187 base::MessageLoop* message_loop_; 240 base::MessageLoop* message_loop_;
188 241
189 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder 242 // WeakPtr<> pointing to |this| for use in posting tasks from the decoder
190 // thread back to the ChildThread. Because the decoder thread is a member of 243 // thread back to the ChildThread. Because the decoder thread is a member of
191 // this class, any task running on the decoder thread is guaranteed that this 244 // this class, any task running on the decoder thread is guaranteed that this
192 // object is still alive. As a result, tasks posted from ChildThread to 245 // object is still alive. As a result, tasks posted from ChildThread to
193 // decoder thread should use base::Unretained(this), and tasks posted from the 246 // decoder thread should use base::Unretained(this), and tasks posted from the
194 // decoder thread to the ChildThread should use |weak_this_|. 247 // decoder thread to the ChildThread should use |weak_this_|.
195 base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_; 248 base::WeakPtr<VaapiVideoDecodeAccelerator> weak_this_;
196 249
197 // To expose client callbacks from VideoDecodeAccelerator. 250 // To expose client callbacks from VideoDecodeAccelerator.
198 // NOTE: all calls to these objects *MUST* be executed on message_loop_. 251 // NOTE: all calls to these objects *MUST* be executed on message_loop_.
199 base::WeakPtrFactory<Client> client_ptr_factory_; 252 base::WeakPtrFactory<Client> client_ptr_factory_;
200 base::WeakPtr<Client> client_; 253 base::WeakPtr<Client> client_;
201 254
202 base::Thread decoder_thread_; 255 base::Thread decoder_thread_;
203 VaapiH264Decoder decoder_; 256 scoped_ptr<VaapiH264Decoder> decoder_;
Ami GONE FROM CHROMIUM 2013/05/17 23:19:15 this should go above thread_ so that it's easy to
Pawel Osciak 2013/05/21 22:32:35 Done.
204 257
205 int num_frames_at_client_; 258 int num_frames_at_client_;
206 int num_stream_bufs_at_decoder_; 259 int num_stream_bufs_at_decoder_;
207 260
208 // Posted onto ChildThread by the decoder to submit a GPU job to decode 261 scoped_refptr<VaapiDelegate> vaapi_delegate_;
209 // and put the decoded picture into output buffer. Takes ownership of
210 // the queues' memory.
211 void SubmitDecode(int32 output_id,
212 scoped_ptr<std::queue<VABufferID> > va_bufs,
213 scoped_ptr<std::queue<VABufferID> > slice_bufs);
214 262
215 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator); 263 DISALLOW_COPY_AND_ASSIGN(VaapiVideoDecodeAccelerator);
216 }; 264 };
217 265
218 } // namespace content 266 } // namespace content
219 267
220 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_ 268 #endif // CONTENT_COMMON_GPU_MEDIA_VAAPI_VIDEO_DECODE_ACCELERATOR_H_
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