Index: net/websockets/websocket_event_interface.h |
diff --git a/net/websockets/websocket_event_interface.h b/net/websockets/websocket_event_interface.h |
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+++ b/net/websockets/websocket_event_interface.h |
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+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |
+#define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |
+ |
+#include <string> |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "net/base/net_export.h" |
+ |
+namespace net { |
+ |
+// Interface for events sent from the network layer to the content layer. These |
+// events will generally be sent as-is to the renderer process. |
+class NET_EXPORT WebSocketEventInterface { |
+ public: |
+ typedef int WebSocketMessageType; |
+ virtual ~WebSocketEventInterface() {} |
+ // Called in response to an AddChannelRequest. This generally means that a |
+ // response has been received from the remote server, but the response might |
+ // have been generated internally. If |fail| is true, the channel cannot be |
+ // used and it is valid to delete the WebSocketChannel from within this |
+ // callback. |
+ virtual void OnAddChannelResponse( |
+ bool fail, |
+ const std::string& selected_subprotocol) = 0; |
+ |
+ // Called when a data frame has been received from the remote host and needs |
+ // to be forwarded to the renderer process. It is not safe to delete the |
+ // WebSocketChannel object from within this callback. |
+ virtual void OnDataFrame(bool fin, |
+ WebSocketMessageType type, |
+ const std::vector<char>& data) = 0; |
+ |
+ // Called to provide more send quota for this channel to the renderer |
+ // process. Currently the quota units are always bytes of message body |
+ // data. In future it might depend on the type of multiplexing in use. It is |
+ // not safe to delete the WebSocketChannel from within this callback. |
+ virtual void OnFlowControl(int64 quota) = 0; |
+ |
+ // Called when the remote server has Started the WebSocket Closing |
+ // Handshake. The client should not attempt to send any more messages after |
+ // receiving this message. It will be followed by OnDropChannel() when the |
+ // closing handshake is complete. It is not safe to delete the |
+ // WebSocketChannel from within this callback. |
+ virtual void OnClosingHandshake() = 0; |
+ |
+ // Called when the channel has been dropped, either due to a network close, a |
+ // network error, or a protocol error. This may or may not be preceeded by a |
+ // call to OnClosingHandshake(). |
+ // |
+ // Warning: Both the |code| and |reason| are passed through to Javascript, so |
+ // callers must take care not to provide details that could be useful to |
+ // attackers attempting to use WebSockets to probe networks. |
+ // |
+ // The channel should not be used again after OnDropChannel() has been |
+ // called. |
+ // |
+ // It is not safe to delete the WebSocketChannel from within this |
+ // callback. It is recommended to delete the channel after returning to the |
+ // event loop. |
+ virtual void OnDropChannel(uint16 code, const std::string& reason) = 0; |
+ |
+ protected: |
+ WebSocketEventInterface() {} |
+ |
+ private: |
+ DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface); |
+}; |
+ |
+} // namespace net |
+ |
+#endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ |