Index: net/websockets/websocket_channel.h |
diff --git a/net/websockets/websocket_channel.h b/net/websockets/websocket_channel.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..7d34dae44949024f59715da541b545ae111ae65e |
--- /dev/null |
+++ b/net/websockets/websocket_channel.h |
@@ -0,0 +1,259 @@ |
+// Copyright 2013 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
+#define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |
+ |
+#include <string> |
+#include <vector> |
+ |
+#include "base/basictypes.h" |
+#include "base/callback.h" |
+#include "base/memory/scoped_ptr.h" |
+#include "base/memory/scoped_vector.h" |
+#include "googleurl/src/gurl.h" |
tfarina
2013/07/19 23:11:00
how you were able to land this? Didn't you get a P
tfarina
2013/07/19 23:26:07
I'm fixing this here https://codereview.chromium.o
Adam Rice
2013/07/21 13:39:26
I was under the impression that I had seen a PRESU
Adam Rice
2013/07/21 13:39:26
Thank you for your fix.
|
+#include "net/base/net_export.h" |
+#include "net/websockets/websocket_frame.h" |
+#include "net/websockets/websocket_stream.h" |
+ |
+namespace net { |
+ |
+class URLRequestContext; |
+class WebSocketEventInterface; |
+ |
+// Transport-independent implementation of WebSockets. Implements protocol |
+// semantics that do not depend on the underlying transport. Provides the |
+// interface to the content layer. Some WebSocket concepts are used here without |
+// definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for |
+// clarification. |
+class NET_EXPORT WebSocketChannel { |
+ public: |
+ // The type of a WebSocketStream factory callback. Must match the signature of |
+ // WebSocketStream::CreateAndConnectStream(). |
+ typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( |
+ const GURL&, |
+ const std::vector<std::string>&, |
+ const GURL&, |
+ URLRequestContext*, |
+ const BoundNetLog&, |
+ scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamFactory; |
+ |
+ // Creates a new WebSocketChannel with the specified parameters. |
+ // SendAddChannelRequest() must be called immediately afterwards to start the |
+ // connection process. |
+ WebSocketChannel(const GURL& socket_url, |
+ scoped_ptr<WebSocketEventInterface> event_interface); |
+ virtual ~WebSocketChannel(); |
+ |
+ // Starts the connection process. |
+ void SendAddChannelRequest( |
+ const std::vector<std::string>& requested_protocols, |
+ const GURL& origin, |
+ URLRequestContext* url_request_context); |
+ |
+ // Sends a data frame to the remote side. The frame should usually be no |
+ // larger than 32KB to prevent the time required to copy the buffers from from |
+ // unduly delaying other tasks that need to run on the IO thread. This method |
+ // has a hard limit of 2GB. It is the responsibility of the caller to ensure |
+ // that they have sufficient send quota to send this data, otherwise the |
+ // connection will be closed without sending. |fin| indicates the last frame |
+ // in a message, equivalent to "FIN" as specified in section 5.2 of |
+ // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it |
+ // is kOpCodeContinuation and the type the message is Text, then |data| must |
+ // be a chunk of a valid UTF-8 message, however there is no requirement for |
+ // |data| to be split on character boundaries. |
+ void SendFrame(bool fin, |
+ WebSocketFrameHeader::OpCode op_code, |
+ const std::vector<char>& data); |
+ |
+ // Sends |quota| units of flow control to the remote side. If the underlying |
+ // transport has a concept of |quota|, then it permits the remote server to |
+ // send up to |quota| units of data. |
+ void SendFlowControl(int64 quota); |
+ |
+ // Start the closing handshake for a client-initiated shutdown of the |
+ // connection. There is no API to close the connection without a closing |
+ // handshake, but destroying the WebSocketChannel object while connected will |
+ // effectively do that. |code| must be in the range 1000-4999. |reason| should |
+ // be a valid UTF-8 string or empty. |
+ // |
+ // This does *not* trigger the event OnClosingHandshake(). The caller should |
+ // assume that the closing handshake has started and perform the equivalent |
+ // processing to OnClosingHandshake() if necessary. |
+ void StartClosingHandshake(uint16 code, const std::string& reason); |
+ |
+ // Starts the connection process, using a specified factory function rather |
+ // than the default. This is exposed for testing. |
+ void SendAddChannelRequestForTesting( |
+ const std::vector<std::string>& requested_protocols, |
+ const GURL& origin, |
+ URLRequestContext* url_request_context, |
+ const WebSocketStreamFactory& factory); |
+ |
+ private: |
+ // We have a simple linear progression of states from FRESHLY_CONSTRUCTED to |
+ // CLOSED, except that the SEND_CLOSED and RECV_CLOSED states may be skipped |
+ // in case of error. |
+ enum State { |
+ FRESHLY_CONSTRUCTED, |
+ CONNECTING, |
+ CONNECTED, |
+ SEND_CLOSED, // We have sent a Close frame but not received a Close frame. |
+ RECV_CLOSED, // Used briefly between receiving a Close frame and sending |
+ // the response. Once we have responded, the state changes |
+ // to CLOSED. |
+ CLOSED, // The Closing Handshake has completed or the connection is failed. |
+ }; |
+ |
+ // When failing a channel, we may or may not want to send the real reason for |
+ // failing to the remote server. This enum is used by FailChannel() to |
+ // choose. |
+ enum ExposeError { |
+ SEND_REAL_ERROR, |
+ SEND_GOING_AWAY, |
+ }; |
+ |
+ // Our implementation of WebSocketStream::ConnectDelegate. We do not inherit |
+ // from WebSocketStream::ConnectDelegate directly to avoid cluttering our |
+ // public interface with the implementation of those methods, and because the |
+ // lifetime of a WebSocketChannel is longer than the lifetime of the |
+ // connection process. |
+ class ConnectDelegate; |
+ |
+ // Starts the connection progress, using a specified factory function. |
+ void SendAddChannelRequestWithFactory( |
+ const std::vector<std::string>& requested_protocols, |
+ const GURL& origin, |
+ URLRequestContext* url_request_context, |
+ const WebSocketStreamFactory& factory); |
+ |
+ // Success callback from WebSocketStream::CreateAndConnectStream(). Reports |
+ // success to the event interface. |
+ void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); |
+ |
+ // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports |
+ // failure to the event interface. |
+ void OnConnectFailure(uint16 websocket_error); |
+ |
+ // Calls WebSocketStream::WriteFrames() with the appropriate arguments |
+ void WriteFrames(); |
+ |
+ // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts |
+ // the send quota of the renderer channel as appropriate. |result| is a net |
+ // error code, usually OK. If |synchronous| is true, then OnWriteDone() is |
+ // being called from within the WriteFrames() loop and does not need to call |
+ // WriteFrames() itself. |
+ void OnWriteDone(bool synchronous, int result); |
+ |
+ // Calls WebSocketStream::ReadFrames() with the appropriate arguments. |
+ void ReadFrames(); |
+ |
+ // Callback from WebSocketStream::ReadFrames. Handles any errors and processes |
+ // the returned chunks appropriately to their type. |result| is a net error |
+ // code. If |synchronous| is true, then OnReadDone() is being called from |
+ // within the ReadFrames() loop and does not need to call ReadFrames() itself. |
+ void OnReadDone(bool synchronous, int result); |
+ |
+ // Processes a single chunk that has been read from the stream. |
+ void ProcessFrameChunk(scoped_ptr<WebSocketFrameChunk> chunk); |
+ |
+ // Handle a frame that we have received enough of to process. May call |
+ // event_interface_ methods, send responses to the server, and change the |
+ // value of state_. |
+ void HandleFrame(const WebSocketFrameHeader::OpCode opcode, |
+ bool is_first_chunk, |
+ bool is_final_chunk, |
+ const scoped_refptr<IOBufferWithSize>& data_buffer); |
+ |
+ // Low-level method to send a single frame. Used for both data and control |
+ // frames. Either sends the frame immediately or buffers it to be scheduled |
+ // when the current write finishes. |fin| and |op_code| are defined as for |
+ // SendFrame() above, except that |op_code| may also be a control frame |
+ // opcode. |
+ void SendIOBufferWithSize(bool fin, |
+ WebSocketFrameHeader::OpCode op_code, |
+ const scoped_refptr<IOBufferWithSize>& buffer); |
+ |
+ // Perform the "Fail the WebSocket Connection" operation as defined in |
+ // RFC6455. The supplied code and reason are sent back to the renderer in an |
+ // OnDropChannel message. If state_ is CONNECTED then a Close message is sent |
+ // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is |
+ // given the same status code we gave the renderer; otherwise it is sent a |
+ // fixed "Going Away" code. Resets current_frame_header_, closes the |
+ // stream_, and sets state_ to CLOSED. |
+ void FailChannel(ExposeError expose, uint16 code, const std::string& reason); |
+ |
+ // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond |
+ // to a Close frame from the server. |
+ void SendClose(uint16 code, const std::string& reason); |
+ |
+ // Parses a Close frame. If no status code is supplied, then |code| is set to |
+ // 1005 (No status code) with empty |reason|. If the supplied code is |
+ // outside the valid range, then 1002 (Protocol error) is set instead. If the |
+ // reason text is not valid UTF-8, then |reason| is set to an empty string |
+ // instead. |
+ void ParseClose(const scoped_refptr<IOBufferWithSize>& buffer, |
+ uint16* code, |
+ std::string* reason); |
+ |
+ // The URL to which we connect. |
+ const GURL socket_url_; |
+ |
+ // The object receiving events. |
+ const scoped_ptr<WebSocketEventInterface> event_interface_; |
+ |
+ // The WebSocketStream to which we are sending/receiving data. |
+ scoped_ptr<WebSocketStream> stream_; |
+ |
+ // A data structure containing a vector of frames to be sent and the total |
+ // number of bytes contained in the vector. |
+ class SendBuffer; |
+ // Data that is currently pending write, or NULL if no write is pending. |
+ scoped_ptr<SendBuffer> data_being_sent_; |
+ // Data that is queued up to write after the current write completes. |
+ // Only non-NULL when such data actually exists. |
+ scoped_ptr<SendBuffer> data_to_send_next_; |
+ |
+ // Destination for the current call to WebSocketStream::ReadFrames |
+ ScopedVector<WebSocketFrameChunk> read_frame_chunks_; |
+ // Frame header for the frame currently being received. Only non-NULL while we |
+ // are processing the frame. If the frame arrives in multiple chunks, can |
+ // remain non-NULL while we wait for additional chunks to arrive. If the |
+ // header of the frame was invalid, this is set to NULL, the channel is |
+ // failed, and subsequent chunks of the same frame will be ignored. |
+ scoped_ptr<WebSocketFrameHeader> current_frame_header_; |
+ // Handle to an in-progress WebSocketStream creation request. Only non-NULL |
+ // during the connection process. |
+ scoped_ptr<WebSocketStreamRequest> stream_request_; |
+ // Although it will almost never happen in practice, we can be passed an |
+ // incomplete control frame, in which case we need to keep the data around |
+ // long enough to reassemble it. This variable will be NULL the rest of the |
+ // time. |
+ scoped_refptr<IOBufferWithSize> incomplete_control_frame_body_; |
+ // The point at which we give the renderer a quota refresh (quota units). |
+ // "quota units" are currently bytes. TODO(ricea): Update the definition of |
+ // quota units when necessary. |
+ int send_quota_low_water_mark_; |
+ // The amount which we refresh the quota to when it reaches the |
+ // low_water_mark (quota units). |
+ int send_quota_high_water_mark_; |
+ // The current amount of quota that the renderer has available for sending |
+ // on this logical channel (quota units). |
+ int current_send_quota_; |
+ |
+ // Storage for the status code and reason from the time we receive the Close |
+ // frame until the connection is closed and we can call OnDropChannel(). |
+ uint16 closing_code_; |
+ std::string closing_reason_; |
+ |
+ // The current state of the channel. Mainly used for sanity checking, but also |
+ // used to track the close state. |
+ State state_; |
+ |
+ DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); |
+}; |
+ |
+} // namespace net |
+ |
+#endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ |