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Side by Side Diff: net/websockets/websocket_event_interface.h

Issue 12764006: WebSocketChannel implementation (Closed) Base URL: http://git.chromium.org/chromium/src.git@web_socket_dispatcher
Patch Set: Explain why operator<< needs to be in ::net Created 7 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
6 #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
7
8 #include <string>
9 #include <vector>
10
11 #include "base/basictypes.h"
12 #include "net/base/net_export.h"
13
14 namespace net {
15
16 // Interface for events sent from the network layer to the content layer. These
17 // events will generally be sent as-is to the renderer process.
18 class NET_EXPORT WebSocketEventInterface {
19 public:
20 typedef int WebSocketMessageType;
21 virtual ~WebSocketEventInterface() {}
22 // Called in response to an AddChannelRequest. This generally means that a
23 // response has been received from the remote server, but the response might
24 // have been generated internally. If |fail| is true, the channel cannot be
25 // used and it is valid to delete the WebSocketChannel from within this
26 // callback.
27 virtual void OnAddChannelResponse(
28 bool fail,
29 const std::string& selected_subprotocol) = 0;
30
31 // Called when a data frame has been received from the remote host and needs
32 // to be forwarded to the renderer process. It is not safe to delete the
33 // WebSocketChannel object from within this callback.
34 virtual void OnDataFrame(bool fin,
35 WebSocketMessageType type,
36 const std::vector<char>& data) = 0;
37
38 // Called to provide more send quota for this channel to the renderer
39 // process. Currently the quota units are always bytes of message body
40 // data. In future it might depend on the type of multiplexing in use. It is
41 // not safe to delete the WebSocketChannel from within this callback.
42 virtual void OnFlowControl(int64 quota) = 0;
43
44 // Called when the remote server has Started the WebSocket Closing
45 // Handshake. The client should not attempt to send any more messages after
46 // receiving this message. It will be followed by OnDropChannel() when the
47 // closing handshake is complete. It is not safe to delete the
48 // WebSocketChannel from within this callback.
49 virtual void OnClosingHandshake() = 0;
50
51 // Called when the channel has been dropped, either due to a network close, a
52 // network error, or a protocol error. This may or may not be preceeded by a
53 // call to OnClosingHandshake().
54 //
55 // Warning: Both the |code| and |reason| are passed through to Javascript, so
56 // callers must take care not to provide details that could be useful to
57 // attackers attempting to use WebSockets to probe networks.
58 //
59 // The channel should not be used again after OnDropChannel() has been
60 // called.
61 //
62 // It is not safe to delete the WebSocketChannel from within this
63 // callback. It is recommended to delete the channel after returning to the
64 // event loop.
65 virtual void OnDropChannel(uint16 code, const std::string& reason) = 0;
66
67 protected:
68 WebSocketEventInterface() {}
69
70 private:
71 DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface);
72 };
73
74 } // namespace net
75
76 #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_
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