Index: gpu/command_buffer/service/shader_translator_unittest.cc |
diff --git a/gpu/command_buffer/service/shader_translator_unittest.cc b/gpu/command_buffer/service/shader_translator_unittest.cc |
index 5f6173818f922b1fccf54e31bf338e68873c5ec4..c43ade6c20b3daaff816ebccef9b8fda8773e900 100644 |
--- a/gpu/command_buffer/service/shader_translator_unittest.cc |
+++ b/gpu/command_buffer/service/shader_translator_unittest.cc |
@@ -27,14 +27,12 @@ class ShaderTranslatorTest : public testing::Test { |
vertex_translator_ = new ShaderTranslator(); |
fragment_translator_ = new ShaderTranslator(); |
- ASSERT_TRUE(vertex_translator_->Init( |
- GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
- ShaderTranslatorInterface::kGlsl, |
- SH_EMULATE_BUILT_IN_FUNCTIONS)); |
- ASSERT_TRUE(fragment_translator_->Init( |
- GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
- ShaderTranslatorInterface::kGlsl, |
- static_cast<ShCompileOptions>(0))); |
+ ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, |
+ &resources, SH_GLSL_150_CORE_OUTPUT, |
Ken Russell (switch to Gerrit)
2015/08/05 18:29:38
I'm not sure the 150_CORE_OUTPUT will be the commo
Kimmo Kinnunen
2015/08/10 08:36:34
Done.
|
+ SH_EMULATE_BUILT_IN_FUNCTIONS)); |
+ ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, |
+ &resources, SH_GLSL_150_CORE_OUTPUT, |
+ static_cast<ShCompileOptions>(0))); |
} |
void TearDown() override { |
vertex_translator_ = NULL; |
@@ -290,19 +288,16 @@ TEST_F(ShaderTranslatorTest, OptionsString) { |
ShBuiltInResources resources; |
ShInitBuiltInResources(&resources); |
- ASSERT_TRUE(translator_1->Init( |
- GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
- ShaderTranslatorInterface::kGlsl, |
- SH_EMULATE_BUILT_IN_FUNCTIONS)); |
- ASSERT_TRUE(translator_2->Init( |
- GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
- ShaderTranslatorInterface::kGlsl, |
- static_cast<ShCompileOptions>(0))); |
+ ASSERT_TRUE(translator_1->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
+ SH_GLSL_150_CORE_OUTPUT, |
+ SH_EMULATE_BUILT_IN_FUNCTIONS)); |
+ ASSERT_TRUE(translator_2->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, |
+ SH_GLSL_150_CORE_OUTPUT, |
+ static_cast<ShCompileOptions>(0))); |
resources.EXT_draw_buffers = 1; |
- ASSERT_TRUE(translator_3->Init( |
- GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
- ShaderTranslatorInterface::kGlsl, |
- SH_EMULATE_BUILT_IN_FUNCTIONS)); |
+ ASSERT_TRUE(translator_3->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, |
+ SH_GLSL_150_CORE_OUTPUT, |
+ SH_EMULATE_BUILT_IN_FUNCTIONS)); |
std::string options_1( |
translator_1->GetStringForOptionsThatWouldAffectCompilation()); |