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Side by Side Diff: gpu/command_buffer/service/shader_translator_unittest.cc

Issue 1273693002: command_buffer: Use GLSL core version that matches the OpenGL version (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 4 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include <GLES2/gl2.h> 5 #include <GLES2/gl2.h>
6 6
7 #include "gpu/command_buffer/service/shader_translator.h" 7 #include "gpu/command_buffer/service/shader_translator.h"
8 #include "testing/gtest/include/gtest/gtest.h" 8 #include "testing/gtest/include/gtest/gtest.h"
9 9
10 namespace gpu { 10 namespace gpu {
11 namespace gles2 { 11 namespace gles2 {
12 12
13 class ShaderTranslatorTest : public testing::Test { 13 class ShaderTranslatorTest : public testing::Test {
Ken Russell (switch to Gerrit) 2015/08/05 18:29:38 Somewhere there should be some tests of the handli
14 public: 14 public:
15 ShaderTranslatorTest() { 15 ShaderTranslatorTest() {
16 } 16 }
17 17
18 ~ShaderTranslatorTest() override {} 18 ~ShaderTranslatorTest() override {}
19 19
20 protected: 20 protected:
21 void SetUp() override { 21 void SetUp() override {
22 ShBuiltInResources resources; 22 ShBuiltInResources resources;
23 ShInitBuiltInResources(&resources); 23 ShInitBuiltInResources(&resources);
24 resources.MaxExpressionComplexity = 32; 24 resources.MaxExpressionComplexity = 32;
25 resources.MaxCallStackDepth = 32; 25 resources.MaxCallStackDepth = 32;
26 26
27 vertex_translator_ = new ShaderTranslator(); 27 vertex_translator_ = new ShaderTranslator();
28 fragment_translator_ = new ShaderTranslator(); 28 fragment_translator_ = new ShaderTranslator();
29 29
30 ASSERT_TRUE(vertex_translator_->Init( 30 ASSERT_TRUE(vertex_translator_->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC,
31 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, 31 &resources, SH_GLSL_150_CORE_OUTPUT,
Ken Russell (switch to Gerrit) 2015/08/05 18:29:38 I'm not sure the 150_CORE_OUTPUT will be the commo
Kimmo Kinnunen 2015/08/10 08:36:34 Done.
32 ShaderTranslatorInterface::kGlsl, 32 SH_EMULATE_BUILT_IN_FUNCTIONS));
33 SH_EMULATE_BUILT_IN_FUNCTIONS)); 33 ASSERT_TRUE(fragment_translator_->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC,
34 ASSERT_TRUE(fragment_translator_->Init( 34 &resources, SH_GLSL_150_CORE_OUTPUT,
35 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, 35 static_cast<ShCompileOptions>(0)));
36 ShaderTranslatorInterface::kGlsl,
37 static_cast<ShCompileOptions>(0)));
38 } 36 }
39 void TearDown() override { 37 void TearDown() override {
40 vertex_translator_ = NULL; 38 vertex_translator_ = NULL;
41 fragment_translator_ = NULL; 39 fragment_translator_ = NULL;
42 } 40 }
43 41
44 scoped_refptr<ShaderTranslator> vertex_translator_; 42 scoped_refptr<ShaderTranslator> vertex_translator_;
45 scoped_refptr<ShaderTranslator> fragment_translator_; 43 scoped_refptr<ShaderTranslator> fragment_translator_;
46 }; 44 };
47 45
(...skipping 235 matching lines...) Expand 10 before | Expand all | Expand 10 after
283 } 281 }
284 282
285 TEST_F(ShaderTranslatorTest, OptionsString) { 283 TEST_F(ShaderTranslatorTest, OptionsString) {
286 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator(); 284 scoped_refptr<ShaderTranslator> translator_1 = new ShaderTranslator();
287 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator(); 285 scoped_refptr<ShaderTranslator> translator_2 = new ShaderTranslator();
288 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator(); 286 scoped_refptr<ShaderTranslator> translator_3 = new ShaderTranslator();
289 287
290 ShBuiltInResources resources; 288 ShBuiltInResources resources;
291 ShInitBuiltInResources(&resources); 289 ShInitBuiltInResources(&resources);
292 290
293 ASSERT_TRUE(translator_1->Init( 291 ASSERT_TRUE(translator_1->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources,
294 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, 292 SH_GLSL_150_CORE_OUTPUT,
295 ShaderTranslatorInterface::kGlsl, 293 SH_EMULATE_BUILT_IN_FUNCTIONS));
296 SH_EMULATE_BUILT_IN_FUNCTIONS)); 294 ASSERT_TRUE(translator_2->Init(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources,
297 ASSERT_TRUE(translator_2->Init( 295 SH_GLSL_150_CORE_OUTPUT,
298 GL_FRAGMENT_SHADER, SH_GLES2_SPEC, &resources, 296 static_cast<ShCompileOptions>(0)));
299 ShaderTranslatorInterface::kGlsl,
300 static_cast<ShCompileOptions>(0)));
301 resources.EXT_draw_buffers = 1; 297 resources.EXT_draw_buffers = 1;
302 ASSERT_TRUE(translator_3->Init( 298 ASSERT_TRUE(translator_3->Init(GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources,
303 GL_VERTEX_SHADER, SH_GLES2_SPEC, &resources, 299 SH_GLSL_150_CORE_OUTPUT,
304 ShaderTranslatorInterface::kGlsl, 300 SH_EMULATE_BUILT_IN_FUNCTIONS));
305 SH_EMULATE_BUILT_IN_FUNCTIONS));
306 301
307 std::string options_1( 302 std::string options_1(
308 translator_1->GetStringForOptionsThatWouldAffectCompilation()); 303 translator_1->GetStringForOptionsThatWouldAffectCompilation());
309 std::string options_2( 304 std::string options_2(
310 translator_1->GetStringForOptionsThatWouldAffectCompilation()); 305 translator_1->GetStringForOptionsThatWouldAffectCompilation());
311 std::string options_3( 306 std::string options_3(
312 translator_2->GetStringForOptionsThatWouldAffectCompilation()); 307 translator_2->GetStringForOptionsThatWouldAffectCompilation());
313 std::string options_4( 308 std::string options_4(
314 translator_3->GetStringForOptionsThatWouldAffectCompilation()); 309 translator_3->GetStringForOptionsThatWouldAffectCompilation());
315 310
316 EXPECT_EQ(options_1, options_2); 311 EXPECT_EQ(options_1, options_2);
317 EXPECT_NE(options_1, options_3); 312 EXPECT_NE(options_1, options_3);
318 EXPECT_NE(options_1, options_4); 313 EXPECT_NE(options_1, options_4);
319 EXPECT_NE(options_3, options_4); 314 EXPECT_NE(options_3, options_4);
320 } 315 }
321 316
322 } // namespace gles2 317 } // namespace gles2
323 } // namespace gpu 318 } // namespace gpu
324 319
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