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Unified Diff: gpu/command_buffer/service/gles2_cmd_decoder.cc

Issue 1273693002: command_buffer: Use GLSL core version that matches the OpenGL version (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 4 months ago
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Index: gpu/command_buffer/service/gles2_cmd_decoder.cc
diff --git a/gpu/command_buffer/service/gles2_cmd_decoder.cc b/gpu/command_buffer/service/gles2_cmd_decoder.cc
index fba0b90ed602633fe7e2a6d5b1fb67304fa51fa9..22b58c00ae3112c671b57b8d8aa88a3053953263 100644
--- a/gpu/command_buffer/service/gles2_cmd_decoder.cc
+++ b/gpu/command_buffer/service/gles2_cmd_decoder.cc
@@ -218,6 +218,50 @@ bool CombineAdjacentRects(const gfx::Rect& rect1,
return false;
}
+ShShaderOutput GetShaderOutputLanguageForContext(
Ken Russell (switch to Gerrit) 2015/08/05 18:29:37 Please figure out some way to test this code. Perh
Kimmo Kinnunen 2015/08/10 08:36:34 I struggled a bit adding the return type (ShShader
+ const gfx::GLVersionInfo& version_info) {
+ if (version_info.is_es) {
+ return SH_ESSL_OUTPUT;
+ }
+
+ // Determine the GLSL version based on OpenGL specification.
+
+ unsigned context_version =
+ version_info.major_version * 100 + version_info.minor_version * 10;
+ if (context_version >= 450) {
+ // OpenGL specs from 4.2 on specify that the core profile is "also
+ // guaranteed to support all previous versions of the OpenGL Shading
+ // Language back to version 1.40". For simplicity, we assume future
+ // specs do not unspecify this. If they did, they could unspecify
+ // glGetStringi(GL_SHADING_LANGUAGE_VERSION, k), too.
+ // Since current context >= 4.5, use GLSL 4.50 core.
+ return SH_GLSL_450_CORE_OUTPUT;
+ } else if (context_version == 440) {
+ return SH_GLSL_440_CORE_OUTPUT;
+ } else if (context_version == 430) {
+ return SH_GLSL_430_CORE_OUTPUT;
+ } else if (context_version == 420) {
+ return SH_GLSL_420_CORE_OUTPUT;
+ } else if (context_version == 410) {
+ return SH_GLSL_410_CORE_OUTPUT;
+ } else if (context_version == 400) {
+ return SH_GLSL_400_CORE_OUTPUT;
+ } else if (context_version == 330) {
+ return SH_GLSL_330_CORE_OUTPUT;
+ } else if (context_version == 320) {
+ return SH_GLSL_150_CORE_OUTPUT;
+ } else if (context_version == 310) {
+ return SH_GLSL_140_OUTPUT;
+ } else if (context_version == 300) {
+ return SH_GLSL_130_OUTPUT;
+ }
+
+ // Before OpenGL 3.0 we use compatibility profile. Also for future
+ // specs between OpenGL 3.3 and OpenGL 4.0, at the time of writing,
+ // we use compatibility profile.
+ return SH_GLSL_COMPATIBILITY_OUTPUT;
+}
+
} // namespace
class GLES2DecoderImpl;
@@ -3239,9 +3283,10 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() {
resources.HashFunction = &CityHash64;
else
resources.HashFunction = NULL;
- ShaderTranslatorInterface::GlslImplementationType implementation_type =
- gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ?
- ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl;
+
+ ShShaderOutput shader_output_language =
+ GetShaderOutputLanguageForContext(feature_info_->gl_version_info());
+
int driver_bug_workarounds = 0;
if (workarounds().needs_glsl_built_in_function_emulation)
driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS;
@@ -3265,10 +3310,7 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() {
resources.WEBGL_debug_shader_precision = true;
vertex_translator_ = shader_translator_cache()->GetTranslator(
- GL_VERTEX_SHADER,
- shader_spec,
- &resources,
- implementation_type,
+ GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language,
static_cast<ShCompileOptions>(driver_bug_workarounds));
if (!vertex_translator_.get()) {
LOG(ERROR) << "Could not initialize vertex shader translator.";
@@ -3277,10 +3319,7 @@ bool GLES2DecoderImpl::InitializeShaderTranslator() {
}
fragment_translator_ = shader_translator_cache()->GetTranslator(
- GL_FRAGMENT_SHADER,
- shader_spec,
- &resources,
- implementation_type,
+ GL_FRAGMENT_SHADER, shader_spec, &resources, shader_output_language,
static_cast<ShCompileOptions>(driver_bug_workarounds));
if (!fragment_translator_.get()) {
LOG(ERROR) << "Could not initialize fragment shader translator.";
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