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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" | 5 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" |
6 | 6 |
7 #include <stdio.h> | 7 #include <stdio.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <cmath> | 10 #include <cmath> |
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211 // Return the union of |rect1| and |rect2| if they share an edge. | 211 // Return the union of |rect1| and |rect2| if they share an edge. |
212 if (rect1.SharesEdgeWith(rect2)) { | 212 if (rect1.SharesEdgeWith(rect2)) { |
213 *result = gfx::UnionRects(rect1, rect2); | 213 *result = gfx::UnionRects(rect1, rect2); |
214 return true; | 214 return true; |
215 } | 215 } |
216 | 216 |
217 // Return false if it's not possible to combine |rect1| and |rect2|. | 217 // Return false if it's not possible to combine |rect1| and |rect2|. |
218 return false; | 218 return false; |
219 } | 219 } |
220 | 220 |
221 ShShaderOutput GetShaderOutputLanguageForContext( | |
Ken Russell (switch to Gerrit)
2015/08/05 18:29:37
Please figure out some way to test this code. Perh
Kimmo Kinnunen
2015/08/10 08:36:34
I struggled a bit adding the return type (ShShader
| |
222 const gfx::GLVersionInfo& version_info) { | |
223 if (version_info.is_es) { | |
224 return SH_ESSL_OUTPUT; | |
225 } | |
226 | |
227 // Determine the GLSL version based on OpenGL specification. | |
228 | |
229 unsigned context_version = | |
230 version_info.major_version * 100 + version_info.minor_version * 10; | |
231 if (context_version >= 450) { | |
232 // OpenGL specs from 4.2 on specify that the core profile is "also | |
233 // guaranteed to support all previous versions of the OpenGL Shading | |
234 // Language back to version 1.40". For simplicity, we assume future | |
235 // specs do not unspecify this. If they did, they could unspecify | |
236 // glGetStringi(GL_SHADING_LANGUAGE_VERSION, k), too. | |
237 // Since current context >= 4.5, use GLSL 4.50 core. | |
238 return SH_GLSL_450_CORE_OUTPUT; | |
239 } else if (context_version == 440) { | |
240 return SH_GLSL_440_CORE_OUTPUT; | |
241 } else if (context_version == 430) { | |
242 return SH_GLSL_430_CORE_OUTPUT; | |
243 } else if (context_version == 420) { | |
244 return SH_GLSL_420_CORE_OUTPUT; | |
245 } else if (context_version == 410) { | |
246 return SH_GLSL_410_CORE_OUTPUT; | |
247 } else if (context_version == 400) { | |
248 return SH_GLSL_400_CORE_OUTPUT; | |
249 } else if (context_version == 330) { | |
250 return SH_GLSL_330_CORE_OUTPUT; | |
251 } else if (context_version == 320) { | |
252 return SH_GLSL_150_CORE_OUTPUT; | |
253 } else if (context_version == 310) { | |
254 return SH_GLSL_140_OUTPUT; | |
255 } else if (context_version == 300) { | |
256 return SH_GLSL_130_OUTPUT; | |
257 } | |
258 | |
259 // Before OpenGL 3.0 we use compatibility profile. Also for future | |
260 // specs between OpenGL 3.3 and OpenGL 4.0, at the time of writing, | |
261 // we use compatibility profile. | |
262 return SH_GLSL_COMPATIBILITY_OUTPUT; | |
263 } | |
264 | |
221 } // namespace | 265 } // namespace |
222 | 266 |
223 class GLES2DecoderImpl; | 267 class GLES2DecoderImpl; |
224 | 268 |
225 // Local versions of the SET_GL_ERROR macros | 269 // Local versions of the SET_GL_ERROR macros |
226 #define LOCAL_SET_GL_ERROR(error, function_name, msg) \ | 270 #define LOCAL_SET_GL_ERROR(error, function_name, msg) \ |
227 ERRORSTATE_SET_GL_ERROR(state_.GetErrorState(), error, function_name, msg) | 271 ERRORSTATE_SET_GL_ERROR(state_.GetErrorState(), error, function_name, msg) |
228 #define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \ | 272 #define LOCAL_SET_GL_ERROR_INVALID_ENUM(function_name, value, label) \ |
229 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(state_.GetErrorState(), \ | 273 ERRORSTATE_SET_GL_ERROR_INVALID_ENUM(state_.GetErrorState(), \ |
230 function_name, value, label) | 274 function_name, value, label) |
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3232 shader_spec = webgl_version_ == 2 ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC; | 3276 shader_spec = webgl_version_ == 2 ? SH_WEBGL2_SPEC : SH_WEBGL_SPEC; |
3233 } else { | 3277 } else { |
3234 shader_spec = unsafe_es3_apis_enabled() ? SH_GLES3_SPEC : SH_GLES2_SPEC; | 3278 shader_spec = unsafe_es3_apis_enabled() ? SH_GLES3_SPEC : SH_GLES2_SPEC; |
3235 } | 3279 } |
3236 | 3280 |
3237 if ((shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) && | 3281 if ((shader_spec == SH_WEBGL_SPEC || shader_spec == SH_WEBGL2_SPEC) && |
3238 features().enable_shader_name_hashing) | 3282 features().enable_shader_name_hashing) |
3239 resources.HashFunction = &CityHash64; | 3283 resources.HashFunction = &CityHash64; |
3240 else | 3284 else |
3241 resources.HashFunction = NULL; | 3285 resources.HashFunction = NULL; |
3242 ShaderTranslatorInterface::GlslImplementationType implementation_type = | 3286 |
3243 gfx::GetGLImplementation() == gfx::kGLImplementationEGLGLES2 ? | 3287 ShShaderOutput shader_output_language = |
3244 ShaderTranslatorInterface::kGlslES : ShaderTranslatorInterface::kGlsl; | 3288 GetShaderOutputLanguageForContext(feature_info_->gl_version_info()); |
3289 | |
3245 int driver_bug_workarounds = 0; | 3290 int driver_bug_workarounds = 0; |
3246 if (workarounds().needs_glsl_built_in_function_emulation) | 3291 if (workarounds().needs_glsl_built_in_function_emulation) |
3247 driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS; | 3292 driver_bug_workarounds |= SH_EMULATE_BUILT_IN_FUNCTIONS; |
3248 if (workarounds().init_gl_position_in_vertex_shader) | 3293 if (workarounds().init_gl_position_in_vertex_shader) |
3249 driver_bug_workarounds |= SH_INIT_GL_POSITION; | 3294 driver_bug_workarounds |= SH_INIT_GL_POSITION; |
3250 if (workarounds().unfold_short_circuit_as_ternary_operation) | 3295 if (workarounds().unfold_short_circuit_as_ternary_operation) |
3251 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT; | 3296 driver_bug_workarounds |= SH_UNFOLD_SHORT_CIRCUIT; |
3252 if (workarounds().init_varyings_without_static_use) | 3297 if (workarounds().init_varyings_without_static_use) |
3253 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE; | 3298 driver_bug_workarounds |= SH_INIT_VARYINGS_WITHOUT_STATIC_USE; |
3254 if (workarounds().unroll_for_loop_with_sampler_array_index) | 3299 if (workarounds().unroll_for_loop_with_sampler_array_index) |
3255 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; | 3300 driver_bug_workarounds |= SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX; |
3256 if (workarounds().scalarize_vec_and_mat_constructor_args) | 3301 if (workarounds().scalarize_vec_and_mat_constructor_args) |
3257 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS; | 3302 driver_bug_workarounds |= SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS; |
3258 if (workarounds().regenerate_struct_names) | 3303 if (workarounds().regenerate_struct_names) |
3259 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; | 3304 driver_bug_workarounds |= SH_REGENERATE_STRUCT_NAMES; |
3260 if (workarounds().remove_pow_with_constant_exponent) | 3305 if (workarounds().remove_pow_with_constant_exponent) |
3261 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT; | 3306 driver_bug_workarounds |= SH_REMOVE_POW_WITH_CONSTANT_EXPONENT; |
3262 | 3307 |
3263 if (base::CommandLine::ForCurrentProcess()->HasSwitch( | 3308 if (base::CommandLine::ForCurrentProcess()->HasSwitch( |
3264 switches::kEmulateShaderPrecision)) | 3309 switches::kEmulateShaderPrecision)) |
3265 resources.WEBGL_debug_shader_precision = true; | 3310 resources.WEBGL_debug_shader_precision = true; |
3266 | 3311 |
3267 vertex_translator_ = shader_translator_cache()->GetTranslator( | 3312 vertex_translator_ = shader_translator_cache()->GetTranslator( |
3268 GL_VERTEX_SHADER, | 3313 GL_VERTEX_SHADER, shader_spec, &resources, shader_output_language, |
3269 shader_spec, | |
3270 &resources, | |
3271 implementation_type, | |
3272 static_cast<ShCompileOptions>(driver_bug_workarounds)); | 3314 static_cast<ShCompileOptions>(driver_bug_workarounds)); |
3273 if (!vertex_translator_.get()) { | 3315 if (!vertex_translator_.get()) { |
3274 LOG(ERROR) << "Could not initialize vertex shader translator."; | 3316 LOG(ERROR) << "Could not initialize vertex shader translator."; |
3275 Destroy(true); | 3317 Destroy(true); |
3276 return false; | 3318 return false; |
3277 } | 3319 } |
3278 | 3320 |
3279 fragment_translator_ = shader_translator_cache()->GetTranslator( | 3321 fragment_translator_ = shader_translator_cache()->GetTranslator( |
3280 GL_FRAGMENT_SHADER, | 3322 GL_FRAGMENT_SHADER, shader_spec, &resources, shader_output_language, |
3281 shader_spec, | |
3282 &resources, | |
3283 implementation_type, | |
3284 static_cast<ShCompileOptions>(driver_bug_workarounds)); | 3323 static_cast<ShCompileOptions>(driver_bug_workarounds)); |
3285 if (!fragment_translator_.get()) { | 3324 if (!fragment_translator_.get()) { |
3286 LOG(ERROR) << "Could not initialize fragment shader translator."; | 3325 LOG(ERROR) << "Could not initialize fragment shader translator."; |
3287 Destroy(true); | 3326 Destroy(true); |
3288 return false; | 3327 return false; |
3289 } | 3328 } |
3290 return true; | 3329 return true; |
3291 } | 3330 } |
3292 | 3331 |
3293 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { | 3332 bool GLES2DecoderImpl::GenBuffersHelper(GLsizei n, const GLuint* client_ids) { |
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14420 return error::kNoError; | 14459 return error::kNoError; |
14421 } | 14460 } |
14422 | 14461 |
14423 // Include the auto-generated part of this file. We split this because it means | 14462 // Include the auto-generated part of this file. We split this because it means |
14424 // we can easily edit the non-auto generated parts right here in this file | 14463 // we can easily edit the non-auto generated parts right here in this file |
14425 // instead of having to edit some template or the code generator. | 14464 // instead of having to edit some template or the code generator. |
14426 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" | 14465 #include "gpu/command_buffer/service/gles2_cmd_decoder_autogen.h" |
14427 | 14466 |
14428 } // namespace gles2 | 14467 } // namespace gles2 |
14429 } // namespace gpu | 14468 } // namespace gpu |
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