Index: cc/trees/occlusion_tracker_unittest.cc |
diff --git a/cc/trees/occlusion_tracker_unittest.cc b/cc/trees/occlusion_tracker_unittest.cc |
index 6972313f25f22a3b5d446a2a0f3bafa1ea0e3f8b..f69e4b3f91feea7422bb741aa6e52a6d4afd3035 100644 |
--- a/cc/trees/occlusion_tracker_unittest.cc |
+++ b/cc/trees/occlusion_tracker_unittest.cc |
@@ -106,7 +106,7 @@ class TestOcclusionTrackerWithClip : |
has_occlusion_from_outside_target_surface); |
} |
// Gives an unoccluded sub-rect of |content_rect| in the content space of the |
- // layer. Simple wrapper around unoccludedContentRect. |
+ // layer. Simple wrapper around UnoccludedContentRect. |
gfx::Rect UnoccludedLayerContentRect(const LayerType* layer, |
gfx::Rect content_rect) const { |
bool temp; |
@@ -3570,7 +3570,7 @@ class OcclusionTrackerTestDontOccludePixelsNeededForBackgroundFilter : |
// These layers occlude pixels directly beside the filtered_surface. Because |
// filtered surface blends pixels in a radius, it will need to see some of |
- // the pixels (up to radius far) underneath the occludingLayers. |
+ // the pixels (up to radius far) underneath the occluding layers. |
this->VisitLayer(occluding_layer5, occlusion); |
this->VisitLayer(occluding_layer4, occlusion); |
this->VisitLayer(occluding_layer3, occlusion); |
@@ -3859,7 +3859,7 @@ class OcclusionTrackerTestDontOccludePixelsNeededForBackgroundFilterWithClip : |
// These layers occlude pixels directly beside the filtered_surface. Because |
// filtered surface blends pixels in a radius, it will need to see some of |
- // the pixels (up to radius far) underneath the occludingLayers. |
+ // the pixels (up to radius far) underneath the occluding layers. |
this->VisitLayer(occluding_layer5, occlusion); |
this->VisitLayer(occluding_layer4, occlusion); |
this->VisitLayer(occluding_layer3, occlusion); |
@@ -4262,7 +4262,7 @@ class |
// The filter in the surface and replica are partially unoccluded. Only the |
// unoccluded parts should reduce occlusion. This means it will push back |
- // the occlusion that touches the unoccluded part (occlusionAbove___), but |
+ // the occlusion that touches the unoccluded part (occlusion_above___), but |
// it will not touch occlusion_beside____ since that is not beside the |
// unoccluded part of the surface, even though it is beside the occluded |
// part of the surface. |