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Issue 12676029: cc: Fix capitalization style in chromified files. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/trees/occlusion_tracker.h" 5 #include "cc/trees/occlusion_tracker.h"
6 6
7 #include "cc/animation/layer_animation_controller.h" 7 #include "cc/animation/layer_animation_controller.h"
8 #include "cc/base/math_util.h" 8 #include "cc/base/math_util.h"
9 #include "cc/debug/overdraw_metrics.h" 9 #include "cc/debug/overdraw_metrics.h"
10 #include "cc/layers/layer.h" 10 #include "cc/layers/layer.h"
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99 bool* has_occlusion_from_outside_target_surface) const { 99 bool* has_occlusion_from_outside_target_surface) const {
100 return this->Occluded(layer->render_target(), 100 return this->Occluded(layer->render_target(),
101 content_rect, 101 content_rect,
102 layer->draw_transform(), 102 layer->draw_transform(),
103 LayerImplDrawTransformIsUnknown(layer), 103 LayerImplDrawTransformIsUnknown(layer),
104 layer->is_clipped(), 104 layer->is_clipped(),
105 layer->clip_rect(), 105 layer->clip_rect(),
106 has_occlusion_from_outside_target_surface); 106 has_occlusion_from_outside_target_surface);
107 } 107 }
108 // Gives an unoccluded sub-rect of |content_rect| in the content space of the 108 // Gives an unoccluded sub-rect of |content_rect| in the content space of the
109 // layer. Simple wrapper around unoccludedContentRect. 109 // layer. Simple wrapper around UnoccludedContentRect.
110 gfx::Rect UnoccludedLayerContentRect(const LayerType* layer, 110 gfx::Rect UnoccludedLayerContentRect(const LayerType* layer,
111 gfx::Rect content_rect) const { 111 gfx::Rect content_rect) const {
112 bool temp; 112 bool temp;
113 return UnoccludedLayerContentRect(layer, content_rect, &temp); 113 return UnoccludedLayerContentRect(layer, content_rect, &temp);
114 } 114 }
115 115
116 gfx::Rect UnoccludedLayerContentRect( 116 gfx::Rect UnoccludedLayerContentRect(
117 const LayerType* layer, 117 const LayerType* layer,
118 gfx::Rect content_rect, 118 gfx::Rect content_rect,
119 bool* has_occlusion_from_outside_target_surface) const { 119 bool* has_occlusion_from_outside_target_surface) const {
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3563 filters.getOutsets(outset_top, outset_right, outset_bottom, outset_left); 3563 filters.getOutsets(outset_top, outset_right, outset_bottom, outset_left);
3564 3564
3565 this->CalcDrawEtc(parent); 3565 this->CalcDrawEtc(parent);
3566 3566
3567 TestOcclusionTrackerWithClip<typename Types::LayerType, 3567 TestOcclusionTrackerWithClip<typename Types::LayerType,
3568 typename Types::RenderSurfaceType> occlusion( 3568 typename Types::RenderSurfaceType> occlusion(
3569 gfx::Rect(0, 0, 1000, 1000)); 3569 gfx::Rect(0, 0, 1000, 1000));
3570 3570
3571 // These layers occlude pixels directly beside the filtered_surface. Because 3571 // These layers occlude pixels directly beside the filtered_surface. Because
3572 // filtered surface blends pixels in a radius, it will need to see some of 3572 // filtered surface blends pixels in a radius, it will need to see some of
3573 // the pixels (up to radius far) underneath the occludingLayers. 3573 // the pixels (up to radius far) underneath the occluding layers.
3574 this->VisitLayer(occluding_layer5, occlusion); 3574 this->VisitLayer(occluding_layer5, occlusion);
3575 this->VisitLayer(occluding_layer4, occlusion); 3575 this->VisitLayer(occluding_layer4, occlusion);
3576 this->VisitLayer(occluding_layer3, occlusion); 3576 this->VisitLayer(occluding_layer3, occlusion);
3577 this->VisitLayer(occluding_layer2, occlusion); 3577 this->VisitLayer(occluding_layer2, occlusion);
3578 this->VisitLayer(occluding_layer1, occlusion); 3578 this->VisitLayer(occluding_layer1, occlusion);
3579 3579
3580 Region expected_occlusion; 3580 Region expected_occlusion;
3581 expected_occlusion.Union(gfx::Rect(0, 0, 300, 50)); 3581 expected_occlusion.Union(gfx::Rect(0, 0, 300, 50));
3582 expected_occlusion.Union(gfx::Rect(0, 50, 50, 50)); 3582 expected_occlusion.Union(gfx::Rect(0, 50, 50, 50));
3583 expected_occlusion.Union(gfx::Rect(100, 50, 100, 50)); 3583 expected_occlusion.Union(gfx::Rect(100, 50, 100, 50));
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3852 filters.getOutsets(outset_top, outset_right, outset_bottom, outset_left); 3852 filters.getOutsets(outset_top, outset_right, outset_bottom, outset_left);
3853 3853
3854 this->CalcDrawEtc(parent); 3854 this->CalcDrawEtc(parent);
3855 3855
3856 TestOcclusionTrackerWithClip<typename Types::LayerType, 3856 TestOcclusionTrackerWithClip<typename Types::LayerType,
3857 typename Types::RenderSurfaceType> occlusion( 3857 typename Types::RenderSurfaceType> occlusion(
3858 gfx::Rect(0, 0, 1000, 1000)); 3858 gfx::Rect(0, 0, 1000, 1000));
3859 3859
3860 // These layers occlude pixels directly beside the filtered_surface. Because 3860 // These layers occlude pixels directly beside the filtered_surface. Because
3861 // filtered surface blends pixels in a radius, it will need to see some of 3861 // filtered surface blends pixels in a radius, it will need to see some of
3862 // the pixels (up to radius far) underneath the occludingLayers. 3862 // the pixels (up to radius far) underneath the occluding layers.
3863 this->VisitLayer(occluding_layer5, occlusion); 3863 this->VisitLayer(occluding_layer5, occlusion);
3864 this->VisitLayer(occluding_layer4, occlusion); 3864 this->VisitLayer(occluding_layer4, occlusion);
3865 this->VisitLayer(occluding_layer3, occlusion); 3865 this->VisitLayer(occluding_layer3, occlusion);
3866 this->VisitLayer(occluding_layer2, occlusion); 3866 this->VisitLayer(occluding_layer2, occlusion);
3867 this->VisitLayer(occluding_layer1, occlusion); 3867 this->VisitLayer(occluding_layer1, occlusion);
3868 3868
3869 Region expected_occlusion; 3869 Region expected_occlusion;
3870 expected_occlusion.Union(gfx::Rect(0, 0, 300, 50)); 3870 expected_occlusion.Union(gfx::Rect(0, 0, 300, 50));
3871 expected_occlusion.Union(gfx::Rect(0, 50, 50, 50)); 3871 expected_occlusion.Union(gfx::Rect(0, 50, 50, 50));
3872 expected_occlusion.Union(gfx::Rect(100, 50, 100, 50)); 3872 expected_occlusion.Union(gfx::Rect(100, 50, 100, 50));
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4255 this->VisitLayer(above_replica_layer, occlusion); 4255 this->VisitLayer(above_replica_layer, occlusion);
4256 this->VisitLayer(above_surface_layer, occlusion); 4256 this->VisitLayer(above_surface_layer, occlusion);
4257 4257
4258 // The surface has a background blur, so it blurs non-opaque pixels below 4258 // The surface has a background blur, so it blurs non-opaque pixels below
4259 // it. 4259 // it.
4260 this->VisitLayer(filtered_surface, occlusion); 4260 this->VisitLayer(filtered_surface, occlusion);
4261 this->VisitContributingSurface(filtered_surface, occlusion); 4261 this->VisitContributingSurface(filtered_surface, occlusion);
4262 4262
4263 // The filter in the surface and replica are partially unoccluded. Only the 4263 // The filter in the surface and replica are partially unoccluded. Only the
4264 // unoccluded parts should reduce occlusion. This means it will push back 4264 // unoccluded parts should reduce occlusion. This means it will push back
4265 // the occlusion that touches the unoccluded part (occlusionAbove___), but 4265 // the occlusion that touches the unoccluded part (occlusion_above___), but
4266 // it will not touch occlusion_beside____ since that is not beside the 4266 // it will not touch occlusion_beside____ since that is not beside the
4267 // unoccluded part of the surface, even though it is beside the occluded 4267 // unoccluded part of the surface, even though it is beside the occluded
4268 // part of the surface. 4268 // part of the surface.
4269 gfx::Rect occlusion_above_surface = 4269 gfx::Rect occlusion_above_surface =
4270 gfx::Rect(70 + outset_right, 50, 30 - outset_right, 50); 4270 gfx::Rect(70 + outset_right, 50, 30 - outset_right, 50);
4271 gfx::Rect occlusion_above_replica = 4271 gfx::Rect occlusion_above_replica =
4272 gfx::Rect(200, 50, 30 - outset_left, 50); 4272 gfx::Rect(200, 50, 30 - outset_left, 50);
4273 gfx::Rect occlusion_beside_surface = gfx::Rect(90, 40, 10, 10); 4273 gfx::Rect occlusion_beside_surface = gfx::Rect(90, 40, 10, 10);
4274 gfx::Rect occlusion_beside_replica = gfx::Rect(200, 40, 10, 10); 4274 gfx::Rect occlusion_beside_replica = gfx::Rect(200, 40, 10, 10);
4275 4275
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4522 gfx::Rect(0, 0, 100, 100), 4522 gfx::Rect(0, 0, 100, 100),
4523 &has_occlusion_from_outside_target_surface)); 4523 &has_occlusion_from_outside_target_surface));
4524 EXPECT_FALSE(has_occlusion_from_outside_target_surface); 4524 EXPECT_FALSE(has_occlusion_from_outside_target_surface);
4525 } 4525 }
4526 }; 4526 };
4527 4527
4528 ALL_OCCLUSIONTRACKER_TEST(OcclusionTrackerTestLayerClipIsExternalOcclusion) 4528 ALL_OCCLUSIONTRACKER_TEST(OcclusionTrackerTestLayerClipIsExternalOcclusion)
4529 4529
4530 } // namespace 4530 } // namespace
4531 } // namespace cc 4531 } // namespace cc
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