Index: gpu/command_buffer/client/gles2_interface_stub_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_stub_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..02f75af194d4b389752a6490b9b6e609de132e87 |
--- /dev/null |
+++ b/gpu/command_buffer/client/gles2_interface_stub_autogen.h |
@@ -0,0 +1,322 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// DO NOT EDIT! |
+ |
+// This file is included by gles2_interface_stub.h. |
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
+ |
+virtual void ActiveTexture(GLenum texture) OVERRIDE; |
+virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE; |
+virtual void BindAttribLocation( |
+ GLuint program, GLuint index, const char* name) OVERRIDE; |
+virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE; |
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE; |
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE; |
+virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE; |
+virtual void BlendColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
+virtual void BlendEquation(GLenum mode) OVERRIDE; |
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE; |
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE; |
+virtual void BlendFuncSeparate( |
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE; |
+virtual void BufferData( |
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE; |
+virtual void BufferSubData( |
+ GLenum target, GLintptr offset, GLsizeiptr size, |
+ const void* data) OVERRIDE; |
+virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE; |
+virtual void Clear(GLbitfield mask) OVERRIDE; |
+virtual void ClearColor( |
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; |
+virtual void ClearDepthf(GLclampf depth) OVERRIDE; |
+virtual void ClearStencil(GLint s) OVERRIDE; |
+virtual void ColorMask( |
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE; |
+virtual void CompileShader(GLuint shader) OVERRIDE; |
+virtual void CompressedTexImage2D( |
+ GLenum target, GLint level, GLenum internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLsizei imageSize, |
+ const void* data) OVERRIDE; |
+virtual void CompressedTexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLsizei imageSize, |
+ const void* data) OVERRIDE; |
+virtual void CopyTexImage2D( |
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, |
+ GLsizei width, GLsizei height, GLint border) OVERRIDE; |
+virtual void CopyTexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, |
+ GLsizei width, GLsizei height) OVERRIDE; |
+virtual GLuint CreateProgram() OVERRIDE; |
+virtual GLuint CreateShader(GLenum type) OVERRIDE; |
+virtual void CullFace(GLenum mode) OVERRIDE; |
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE; |
+virtual void DeleteFramebuffers( |
+ GLsizei n, const GLuint* framebuffers) OVERRIDE; |
+virtual void DeleteProgram(GLuint program) OVERRIDE; |
+virtual void DeleteRenderbuffers( |
+ GLsizei n, const GLuint* renderbuffers) OVERRIDE; |
+virtual void DeleteShader(GLuint shader) OVERRIDE; |
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE; |
+virtual void DepthFunc(GLenum func) OVERRIDE; |
+virtual void DepthMask(GLboolean flag) OVERRIDE; |
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE; |
+virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE; |
+virtual void Disable(GLenum cap) OVERRIDE; |
+virtual void DisableVertexAttribArray(GLuint index) OVERRIDE; |
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE; |
+virtual void DrawElements( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE; |
+virtual void Enable(GLenum cap) OVERRIDE; |
+virtual void EnableVertexAttribArray(GLuint index) OVERRIDE; |
+virtual void Finish() OVERRIDE; |
+virtual void Flush() OVERRIDE; |
+virtual void ShallowFlushCHROMIUM() OVERRIDE; |
+virtual void FramebufferRenderbuffer( |
+ GLenum target, GLenum attachment, GLenum renderbuffertarget, |
+ GLuint renderbuffer) OVERRIDE; |
+virtual void FramebufferTexture2D( |
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture, |
+ GLint level) OVERRIDE; |
+virtual void FrontFace(GLenum mode) OVERRIDE; |
+virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE; |
+virtual void GenerateMipmap(GLenum target) OVERRIDE; |
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE; |
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE; |
+virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE; |
+virtual void GetActiveAttrib( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
+ GLenum* type, char* name) OVERRIDE; |
+virtual void GetActiveUniform( |
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, |
+ GLenum* type, char* name) OVERRIDE; |
+virtual void GetAttachedShaders( |
+ GLuint program, GLsizei maxcount, GLsizei* count, |
+ GLuint* shaders) OVERRIDE; |
+virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE; |
+virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE; |
+virtual void GetBufferParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+virtual GLenum GetError() OVERRIDE; |
+virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE; |
+virtual void GetFramebufferAttachmentParameteriv( |
+ GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetProgramiv( |
+ GLuint program, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetProgramInfoLog( |
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
+virtual void GetRenderbufferParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetShaderInfoLog( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; |
+virtual void GetShaderPrecisionFormat( |
+ GLenum shadertype, GLenum precisiontype, GLint* range, |
+ GLint* precision) OVERRIDE; |
+virtual void GetShaderSource( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
+virtual const GLubyte* GetString(GLenum name) OVERRIDE; |
+virtual void GetTexParameterfv( |
+ GLenum target, GLenum pname, GLfloat* params) OVERRIDE; |
+virtual void GetTexParameteriv( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetUniformfv( |
+ GLuint program, GLint location, GLfloat* params) OVERRIDE; |
+virtual void GetUniformiv( |
+ GLuint program, GLint location, GLint* params) OVERRIDE; |
+virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE; |
+virtual void GetVertexAttribfv( |
+ GLuint index, GLenum pname, GLfloat* params) OVERRIDE; |
+virtual void GetVertexAttribiv( |
+ GLuint index, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetVertexAttribPointerv( |
+ GLuint index, GLenum pname, void** pointer) OVERRIDE; |
+virtual void Hint(GLenum target, GLenum mode) OVERRIDE; |
+virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE; |
+virtual GLboolean IsEnabled(GLenum cap) OVERRIDE; |
+virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE; |
+virtual GLboolean IsProgram(GLuint program) OVERRIDE; |
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE; |
+virtual GLboolean IsShader(GLuint shader) OVERRIDE; |
+virtual GLboolean IsTexture(GLuint texture) OVERRIDE; |
+virtual void LineWidth(GLfloat width) OVERRIDE; |
+virtual void LinkProgram(GLuint program) OVERRIDE; |
+virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE; |
+virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE; |
+virtual void ReadPixels( |
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, |
+ void* pixels) OVERRIDE; |
+virtual void ReleaseShaderCompiler() OVERRIDE; |
+virtual void RenderbufferStorage( |
+ GLenum target, GLenum internalformat, GLsizei width, |
+ GLsizei height) OVERRIDE; |
+virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE; |
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+virtual void ShaderBinary( |
+ GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, |
+ GLsizei length) OVERRIDE; |
+virtual void ShaderSource( |
+ GLuint shader, GLsizei count, const char** str, |
+ const GLint* length) OVERRIDE; |
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE; |
+virtual void StencilFuncSeparate( |
+ GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE; |
+virtual void StencilMask(GLuint mask) OVERRIDE; |
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE; |
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
+virtual void StencilOpSeparate( |
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; |
+virtual void TexImage2D( |
+ GLenum target, GLint level, GLint internalformat, GLsizei width, |
+ GLsizei height, GLint border, GLenum format, GLenum type, |
+ const void* pixels) OVERRIDE; |
+virtual void TexParameterf( |
+ GLenum target, GLenum pname, GLfloat param) OVERRIDE; |
+virtual void TexParameterfv( |
+ GLenum target, GLenum pname, const GLfloat* params) OVERRIDE; |
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE; |
+virtual void TexParameteriv( |
+ GLenum target, GLenum pname, const GLint* params) OVERRIDE; |
+virtual void TexSubImage2D( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE; |
+virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE; |
+virtual void Uniform1fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+virtual void Uniform1i(GLint location, GLint x) OVERRIDE; |
+virtual void Uniform1iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; |
+virtual void Uniform2fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; |
+virtual void Uniform2iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform3f( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
+virtual void Uniform3fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; |
+virtual void Uniform3iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void Uniform4f( |
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
+virtual void Uniform4fv( |
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE; |
+virtual void Uniform4i( |
+ GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE; |
+virtual void Uniform4iv( |
+ GLint location, GLsizei count, const GLint* v) OVERRIDE; |
+virtual void UniformMatrix2fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+virtual void UniformMatrix3fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+virtual void UniformMatrix4fv( |
+ GLint location, GLsizei count, GLboolean transpose, |
+ const GLfloat* value) OVERRIDE; |
+virtual void UseProgram(GLuint program) OVERRIDE; |
+virtual void ValidateProgram(GLuint program) OVERRIDE; |
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; |
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; |
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib3f( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; |
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttrib4f( |
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; |
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; |
+virtual void VertexAttribPointer( |
+ GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, |
+ const void* ptr) OVERRIDE; |
+virtual void Viewport( |
+ GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; |
+virtual void BlitFramebufferEXT( |
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, |
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, |
+ GLenum filter) OVERRIDE; |
+virtual void RenderbufferStorageMultisampleEXT( |
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, |
+ GLsizei height) OVERRIDE; |
+virtual void TexStorage2DEXT( |
+ GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, |
+ GLsizei height) OVERRIDE; |
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE; |
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE; |
+virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE; |
+virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE; |
+virtual void EndQueryEXT(GLenum target) OVERRIDE; |
+virtual void GetQueryivEXT( |
+ GLenum target, GLenum pname, GLint* params) OVERRIDE; |
+virtual void GetQueryObjectuivEXT( |
+ GLuint id, GLenum pname, GLuint* params) OVERRIDE; |
+virtual void InsertEventMarkerEXT( |
+ GLsizei length, const GLchar* marker) OVERRIDE; |
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE; |
+virtual void PopGroupMarkerEXT() OVERRIDE; |
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE; |
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE; |
+virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE; |
+virtual void BindVertexArrayOES(GLuint array) OVERRIDE; |
+virtual void SwapBuffers() OVERRIDE; |
+virtual GLuint GetMaxValueInBufferCHROMIUM( |
+ GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE; |
+virtual void GenSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE; |
+virtual void DeleteSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
+virtual void RegisterSharedIdsCHROMIUM( |
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; |
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE; |
+virtual void* MapBufferSubDataCHROMIUM( |
+ GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE; |
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE; |
+virtual void* MapTexSubImage2DCHROMIUM( |
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, |
+ GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE; |
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE; |
+virtual void ResizeCHROMIUM(GLuint width, GLuint height) OVERRIDE; |
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE; |
+virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE; |
+virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE; |
+virtual void GetMultipleIntegervCHROMIUM( |
+ const GLenum* pnames, GLuint count, GLint* results, |
+ GLsizeiptr size) OVERRIDE; |
+virtual void GetProgramInfoCHROMIUM( |
+ GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE; |
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
+virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE; |
+virtual void GetTranslatedShaderSourceANGLE( |
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; |
+virtual void PostSubBufferCHROMIUM( |
+ GLint x, GLint y, GLint width, GLint height) OVERRIDE; |
+virtual void TexImageIOSurface2DCHROMIUM( |
+ GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, |
+ GLuint plane) OVERRIDE; |
+virtual void CopyTextureCHROMIUM( |
+ GLenum target, GLenum source_id, GLenum dest_id, GLint level, |
+ GLint internalformat) OVERRIDE; |
+virtual void DrawArraysInstancedANGLE( |
+ GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE; |
+virtual void DrawElementsInstancedANGLE( |
+ GLenum mode, GLsizei count, GLenum type, const void* indices, |
+ GLsizei primcount) OVERRIDE; |
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE; |
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE; |
+virtual void ProduceTextureCHROMIUM( |
+ GLenum target, const GLbyte* mailbox) OVERRIDE; |
+virtual void ConsumeTextureCHROMIUM( |
+ GLenum target, const GLbyte* mailbox) OVERRIDE; |
+virtual void BindUniformLocationCHROMIUM( |
+ GLuint program, GLint location, const char* name) OVERRIDE; |
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ |
+ |