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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_autogen.h

Issue 11138021: Make GLES2Implementation based on GLES2Interface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: gpu/command_buffer/client/gles2_interface_stub_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
new file mode 100644
index 0000000000000000000000000000000000000000..02f75af194d4b389752a6490b9b6e609de132e87
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_interface_stub_autogen.h
@@ -0,0 +1,322 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+// This file is included by gles2_interface_stub.h.
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
+
+virtual void ActiveTexture(GLenum texture) OVERRIDE;
+virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE;
+virtual void BindAttribLocation(
+ GLuint program, GLuint index, const char* name) OVERRIDE;
+virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
+virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE;
+virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE;
+virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
+virtual void BlendColor(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
+virtual void BlendEquation(GLenum mode) OVERRIDE;
+virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE;
+virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE;
+virtual void BlendFuncSeparate(
+ GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE;
+virtual void BufferData(
+ GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE;
+virtual void BufferSubData(
+ GLenum target, GLintptr offset, GLsizeiptr size,
+ const void* data) OVERRIDE;
+virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
+virtual void Clear(GLbitfield mask) OVERRIDE;
+virtual void ClearColor(
+ GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
+virtual void ClearDepthf(GLclampf depth) OVERRIDE;
+virtual void ClearStencil(GLint s) OVERRIDE;
+virtual void ColorMask(
+ GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE;
+virtual void CompileShader(GLuint shader) OVERRIDE;
+virtual void CompressedTexImage2D(
+ GLenum target, GLint level, GLenum internalformat, GLsizei width,
+ GLsizei height, GLint border, GLsizei imageSize,
+ const void* data) OVERRIDE;
+virtual void CompressedTexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLsizei imageSize,
+ const void* data) OVERRIDE;
+virtual void CopyTexImage2D(
+ GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
+ GLsizei width, GLsizei height, GLint border) OVERRIDE;
+virtual void CopyTexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
+ GLsizei width, GLsizei height) OVERRIDE;
+virtual GLuint CreateProgram() OVERRIDE;
+virtual GLuint CreateShader(GLenum type) OVERRIDE;
+virtual void CullFace(GLenum mode) OVERRIDE;
+virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
+virtual void DeleteFramebuffers(
+ GLsizei n, const GLuint* framebuffers) OVERRIDE;
+virtual void DeleteProgram(GLuint program) OVERRIDE;
+virtual void DeleteRenderbuffers(
+ GLsizei n, const GLuint* renderbuffers) OVERRIDE;
+virtual void DeleteShader(GLuint shader) OVERRIDE;
+virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
+virtual void DepthFunc(GLenum func) OVERRIDE;
+virtual void DepthMask(GLboolean flag) OVERRIDE;
+virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE;
+virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE;
+virtual void Disable(GLenum cap) OVERRIDE;
+virtual void DisableVertexAttribArray(GLuint index) OVERRIDE;
+virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE;
+virtual void DrawElements(
+ GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE;
+virtual void Enable(GLenum cap) OVERRIDE;
+virtual void EnableVertexAttribArray(GLuint index) OVERRIDE;
+virtual void Finish() OVERRIDE;
+virtual void Flush() OVERRIDE;
+virtual void ShallowFlushCHROMIUM() OVERRIDE;
+virtual void FramebufferRenderbuffer(
+ GLenum target, GLenum attachment, GLenum renderbuffertarget,
+ GLuint renderbuffer) OVERRIDE;
+virtual void FramebufferTexture2D(
+ GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
+ GLint level) OVERRIDE;
+virtual void FrontFace(GLenum mode) OVERRIDE;
+virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
+virtual void GenerateMipmap(GLenum target) OVERRIDE;
+virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
+virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE;
+virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
+virtual void GetActiveAttrib(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
+ GLenum* type, char* name) OVERRIDE;
+virtual void GetActiveUniform(
+ GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
+ GLenum* type, char* name) OVERRIDE;
+virtual void GetAttachedShaders(
+ GLuint program, GLsizei maxcount, GLsizei* count,
+ GLuint* shaders) OVERRIDE;
+virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE;
+virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE;
+virtual void GetBufferParameteriv(
+ GLenum target, GLenum pname, GLint* params) OVERRIDE;
+virtual GLenum GetError() OVERRIDE;
+virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE;
+virtual void GetFramebufferAttachmentParameteriv(
+ GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
+virtual void GetProgramiv(
+ GLuint program, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetProgramInfoLog(
+ GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
+virtual void GetRenderbufferParameteriv(
+ GLenum target, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetShaderInfoLog(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
+virtual void GetShaderPrecisionFormat(
+ GLenum shadertype, GLenum precisiontype, GLint* range,
+ GLint* precision) OVERRIDE;
+virtual void GetShaderSource(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
+virtual const GLubyte* GetString(GLenum name) OVERRIDE;
+virtual void GetTexParameterfv(
+ GLenum target, GLenum pname, GLfloat* params) OVERRIDE;
+virtual void GetTexParameteriv(
+ GLenum target, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetUniformfv(
+ GLuint program, GLint location, GLfloat* params) OVERRIDE;
+virtual void GetUniformiv(
+ GLuint program, GLint location, GLint* params) OVERRIDE;
+virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE;
+virtual void GetVertexAttribfv(
+ GLuint index, GLenum pname, GLfloat* params) OVERRIDE;
+virtual void GetVertexAttribiv(
+ GLuint index, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetVertexAttribPointerv(
+ GLuint index, GLenum pname, void** pointer) OVERRIDE;
+virtual void Hint(GLenum target, GLenum mode) OVERRIDE;
+virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE;
+virtual GLboolean IsEnabled(GLenum cap) OVERRIDE;
+virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE;
+virtual GLboolean IsProgram(GLuint program) OVERRIDE;
+virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE;
+virtual GLboolean IsShader(GLuint shader) OVERRIDE;
+virtual GLboolean IsTexture(GLuint texture) OVERRIDE;
+virtual void LineWidth(GLfloat width) OVERRIDE;
+virtual void LinkProgram(GLuint program) OVERRIDE;
+virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE;
+virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE;
+virtual void ReadPixels(
+ GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
+ void* pixels) OVERRIDE;
+virtual void ReleaseShaderCompiler() OVERRIDE;
+virtual void RenderbufferStorage(
+ GLenum target, GLenum internalformat, GLsizei width,
+ GLsizei height) OVERRIDE;
+virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE;
+virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
+virtual void ShaderBinary(
+ GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
+ GLsizei length) OVERRIDE;
+virtual void ShaderSource(
+ GLuint shader, GLsizei count, const char** str,
+ const GLint* length) OVERRIDE;
+virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE;
+virtual void StencilFuncSeparate(
+ GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE;
+virtual void StencilMask(GLuint mask) OVERRIDE;
+virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE;
+virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
+virtual void StencilOpSeparate(
+ GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
+virtual void TexImage2D(
+ GLenum target, GLint level, GLint internalformat, GLsizei width,
+ GLsizei height, GLint border, GLenum format, GLenum type,
+ const void* pixels) OVERRIDE;
+virtual void TexParameterf(
+ GLenum target, GLenum pname, GLfloat param) OVERRIDE;
+virtual void TexParameterfv(
+ GLenum target, GLenum pname, const GLfloat* params) OVERRIDE;
+virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
+virtual void TexParameteriv(
+ GLenum target, GLenum pname, const GLint* params) OVERRIDE;
+virtual void TexSubImage2D(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE;
+virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE;
+virtual void Uniform1fv(
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
+virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
+virtual void Uniform1iv(
+ GLint location, GLsizei count, const GLint* v) OVERRIDE;
+virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
+virtual void Uniform2fv(
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
+virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
+virtual void Uniform2iv(
+ GLint location, GLsizei count, const GLint* v) OVERRIDE;
+virtual void Uniform3f(
+ GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
+virtual void Uniform3fv(
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
+virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
+virtual void Uniform3iv(
+ GLint location, GLsizei count, const GLint* v) OVERRIDE;
+virtual void Uniform4f(
+ GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
+virtual void Uniform4fv(
+ GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
+virtual void Uniform4i(
+ GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE;
+virtual void Uniform4iv(
+ GLint location, GLsizei count, const GLint* v) OVERRIDE;
+virtual void UniformMatrix2fv(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) OVERRIDE;
+virtual void UniformMatrix3fv(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) OVERRIDE;
+virtual void UniformMatrix4fv(
+ GLint location, GLsizei count, GLboolean transpose,
+ const GLfloat* value) OVERRIDE;
+virtual void UseProgram(GLuint program) OVERRIDE;
+virtual void ValidateProgram(GLuint program) OVERRIDE;
+virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
+virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
+virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
+virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
+virtual void VertexAttrib3f(
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
+virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
+virtual void VertexAttrib4f(
+ GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
+virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
+virtual void VertexAttribPointer(
+ GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
+ const void* ptr) OVERRIDE;
+virtual void Viewport(
+ GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
+virtual void BlitFramebufferEXT(
+ GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
+ GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
+ GLenum filter) OVERRIDE;
+virtual void RenderbufferStorageMultisampleEXT(
+ GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
+ GLsizei height) OVERRIDE;
+virtual void TexStorage2DEXT(
+ GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
+ GLsizei height) OVERRIDE;
+virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
+virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
+virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE;
+virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
+virtual void EndQueryEXT(GLenum target) OVERRIDE;
+virtual void GetQueryivEXT(
+ GLenum target, GLenum pname, GLint* params) OVERRIDE;
+virtual void GetQueryObjectuivEXT(
+ GLuint id, GLenum pname, GLuint* params) OVERRIDE;
+virtual void InsertEventMarkerEXT(
+ GLsizei length, const GLchar* marker) OVERRIDE;
+virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE;
+virtual void PopGroupMarkerEXT() OVERRIDE;
+virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE;
+virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE;
+virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE;
+virtual void BindVertexArrayOES(GLuint array) OVERRIDE;
+virtual void SwapBuffers() OVERRIDE;
+virtual GLuint GetMaxValueInBufferCHROMIUM(
+ GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE;
+virtual void GenSharedIdsCHROMIUM(
+ GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE;
+virtual void DeleteSharedIdsCHROMIUM(
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
+virtual void RegisterSharedIdsCHROMIUM(
+ GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
+virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
+virtual void* MapBufferSubDataCHROMIUM(
+ GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE;
+virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE;
+virtual void* MapTexSubImage2DCHROMIUM(
+ GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
+ GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE;
+virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE;
+virtual void ResizeCHROMIUM(GLuint width, GLuint height) OVERRIDE;
+virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE;
+virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE;
+virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE;
+virtual void GetMultipleIntegervCHROMIUM(
+ const GLenum* pnames, GLuint count, GLint* results,
+ GLsizeiptr size) OVERRIDE;
+virtual void GetProgramInfoCHROMIUM(
+ GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE;
+virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
+virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
+virtual void GetTranslatedShaderSourceANGLE(
+ GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
+virtual void PostSubBufferCHROMIUM(
+ GLint x, GLint y, GLint width, GLint height) OVERRIDE;
+virtual void TexImageIOSurface2DCHROMIUM(
+ GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
+ GLuint plane) OVERRIDE;
+virtual void CopyTextureCHROMIUM(
+ GLenum target, GLenum source_id, GLenum dest_id, GLint level,
+ GLint internalformat) OVERRIDE;
+virtual void DrawArraysInstancedANGLE(
+ GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE;
+virtual void DrawElementsInstancedANGLE(
+ GLenum mode, GLsizei count, GLenum type, const void* indices,
+ GLsizei primcount) OVERRIDE;
+virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE;
+virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
+virtual void ProduceTextureCHROMIUM(
+ GLenum target, const GLbyte* mailbox) OVERRIDE;
+virtual void ConsumeTextureCHROMIUM(
+ GLenum target, const GLbyte* mailbox) OVERRIDE;
+virtual void BindUniformLocationCHROMIUM(
+ GLuint program, GLint location, const char* name) OVERRIDE;
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
+
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