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Unified Diff: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h

Issue 11138021: Make GLES2Implementation based on GLES2Interface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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Index: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
new file mode 100644
index 0000000000000000000000000000000000000000..b69ce2faed6511c2a4ecc01893d7b22f43375377
--- /dev/null
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h
@@ -0,0 +1,600 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file is auto-generated from
+// gpu/command_buffer/build_gles2_cmd_buffer.py
+// DO NOT EDIT!
+
+// This file is included by gles2_interface_stub.cc.
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
+
+void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {
+}
+void GLES2InterfaceStub::AttachShader(
+ GLuint /* program */, GLuint /* shader */) {
+}
+void GLES2InterfaceStub::BindAttribLocation(
+ GLuint /* program */, GLuint /* index */, const char* /* name */) {
+}
+void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {
+}
+void GLES2InterfaceStub::BindFramebuffer(
+ GLenum /* target */, GLuint /* framebuffer */) {
+}
+void GLES2InterfaceStub::BindRenderbuffer(
+ GLenum /* target */, GLuint /* renderbuffer */) {
+}
+void GLES2InterfaceStub::BindTexture(
+ GLenum /* target */, GLuint /* texture */) {
+}
+void GLES2InterfaceStub::BlendColor(
+ GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */,
+ GLclampf /* alpha */) {
+}
+void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {
+}
+void GLES2InterfaceStub::BlendEquationSeparate(
+ GLenum /* modeRGB */, GLenum /* modeAlpha */) {
+}
+void GLES2InterfaceStub::BlendFunc(
+ GLenum /* sfactor */, GLenum /* dfactor */) {
+}
+void GLES2InterfaceStub::BlendFuncSeparate(
+ GLenum /* srcRGB */, GLenum /* dstRGB */, GLenum /* srcAlpha */,
+ GLenum /* dstAlpha */) {
+}
+void GLES2InterfaceStub::BufferData(
+ GLenum /* target */, GLsizeiptr /* size */, const void* /* data */,
+ GLenum /* usage */) {
+}
+void GLES2InterfaceStub::BufferSubData(
+ GLenum /* target */, GLintptr /* offset */, GLsizeiptr /* size */,
+ const void* /* data */) {
+}
+GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
+ return 0;
+}
+void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {
+}
+void GLES2InterfaceStub::ClearColor(
+ GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */,
+ GLclampf /* alpha */) {
+}
+void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {
+}
+void GLES2InterfaceStub::ClearStencil(GLint /* s */) {
+}
+void GLES2InterfaceStub::ColorMask(
+ GLboolean /* red */, GLboolean /* green */, GLboolean /* blue */,
+ GLboolean /* alpha */) {
+}
+void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {
+}
+void GLES2InterfaceStub::CompressedTexImage2D(
+ GLenum /* target */, GLint /* level */, GLenum /* internalformat */,
+ GLsizei /* width */, GLsizei /* height */, GLint /* border */,
+ GLsizei /* imageSize */, const void* /* data */) {
+}
+void GLES2InterfaceStub::CompressedTexSubImage2D(
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */,
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */,
+ GLenum /* format */, GLsizei /* imageSize */, const void* /* data */) {
+}
+void GLES2InterfaceStub::CopyTexImage2D(
+ GLenum /* target */, GLint /* level */, GLenum /* internalformat */,
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */,
+ GLint /* border */) {
+}
+void GLES2InterfaceStub::CopyTexSubImage2D(
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */,
+ GLint /* yoffset */, GLint /* x */, GLint /* y */, GLsizei /* width */,
+ GLsizei /* height */) {
+}
+GLuint GLES2InterfaceStub::CreateProgram() {
+ return 0;
+}
+GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
+ return 0;
+}
+void GLES2InterfaceStub::CullFace(GLenum /* mode */) {
+}
+void GLES2InterfaceStub::DeleteBuffers(
+ GLsizei /* n */, const GLuint* /* buffers */) {
+}
+void GLES2InterfaceStub::DeleteFramebuffers(
+ GLsizei /* n */, const GLuint* /* framebuffers */) {
+}
+void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::DeleteRenderbuffers(
+ GLsizei /* n */, const GLuint* /* renderbuffers */) {
+}
+void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {
+}
+void GLES2InterfaceStub::DeleteTextures(
+ GLsizei /* n */, const GLuint* /* textures */) {
+}
+void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {
+}
+void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {
+}
+void GLES2InterfaceStub::DepthRangef(
+ GLclampf /* zNear */, GLclampf /* zFar */) {
+}
+void GLES2InterfaceStub::DetachShader(
+ GLuint /* program */, GLuint /* shader */) {
+}
+void GLES2InterfaceStub::Disable(GLenum /* cap */) {
+}
+void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {
+}
+void GLES2InterfaceStub::DrawArrays(
+ GLenum /* mode */, GLint /* first */, GLsizei /* count */) {
+}
+void GLES2InterfaceStub::DrawElements(
+ GLenum /* mode */, GLsizei /* count */, GLenum /* type */,
+ const void* /* indices */) {
+}
+void GLES2InterfaceStub::Enable(GLenum /* cap */) {
+}
+void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {
+}
+void GLES2InterfaceStub::Finish() {
+}
+void GLES2InterfaceStub::Flush() {
+}
+void GLES2InterfaceStub::ShallowFlushCHROMIUM() {
+}
+void GLES2InterfaceStub::FramebufferRenderbuffer(
+ GLenum /* target */, GLenum /* attachment */,
+ GLenum /* renderbuffertarget */, GLuint /* renderbuffer */) {
+}
+void GLES2InterfaceStub::FramebufferTexture2D(
+ GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */,
+ GLuint /* texture */, GLint /* level */) {
+}
+void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {
+}
+void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {
+}
+void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {
+}
+void GLES2InterfaceStub::GenFramebuffers(
+ GLsizei /* n */, GLuint* /* framebuffers */) {
+}
+void GLES2InterfaceStub::GenRenderbuffers(
+ GLsizei /* n */, GLuint* /* renderbuffers */) {
+}
+void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {
+}
+void GLES2InterfaceStub::GetActiveAttrib(
+ GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */,
+ GLsizei* /* length */, GLint* /* size */, GLenum* /* type */,
+ char* /* name */) {
+}
+void GLES2InterfaceStub::GetActiveUniform(
+ GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */,
+ GLsizei* /* length */, GLint* /* size */, GLenum* /* type */,
+ char* /* name */) {
+}
+void GLES2InterfaceStub::GetAttachedShaders(
+ GLuint /* program */, GLsizei /* maxcount */, GLsizei* /* count */,
+ GLuint* /* shaders */) {
+}
+GLint GLES2InterfaceStub::GetAttribLocation(
+ GLuint /* program */, const char* /* name */) {
+ return 0;
+}
+void GLES2InterfaceStub::GetBooleanv(
+ GLenum /* pname */, GLboolean* /* params */) {
+}
+void GLES2InterfaceStub::GetBufferParameteriv(
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
+}
+GLenum GLES2InterfaceStub::GetError() {
+ return 0;
+}
+void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {
+}
+void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
+ GLenum /* target */, GLenum /* attachment */, GLenum /* pname */,
+ GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetProgramiv(
+ GLuint /* program */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetProgramInfoLog(
+ GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* length */,
+ char* /* infolog */) {
+}
+void GLES2InterfaceStub::GetRenderbufferParameteriv(
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetShaderiv(
+ GLuint /* shader */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetShaderInfoLog(
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */,
+ char* /* infolog */) {
+}
+void GLES2InterfaceStub::GetShaderPrecisionFormat(
+ GLenum /* shadertype */, GLenum /* precisiontype */, GLint* /* range */,
+ GLint* /* precision */) {
+}
+void GLES2InterfaceStub::GetShaderSource(
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */,
+ char* /* source */) {
+}
+const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
+ return 0;
+}
+void GLES2InterfaceStub::GetTexParameterfv(
+ GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) {
+}
+void GLES2InterfaceStub::GetTexParameteriv(
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetUniformfv(
+ GLuint /* program */, GLint /* location */, GLfloat* /* params */) {
+}
+void GLES2InterfaceStub::GetUniformiv(
+ GLuint /* program */, GLint /* location */, GLint* /* params */) {
+}
+GLint GLES2InterfaceStub::GetUniformLocation(
+ GLuint /* program */, const char* /* name */) {
+ return 0;
+}
+void GLES2InterfaceStub::GetVertexAttribfv(
+ GLuint /* index */, GLenum /* pname */, GLfloat* /* params */) {
+}
+void GLES2InterfaceStub::GetVertexAttribiv(
+ GLuint /* index */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetVertexAttribPointerv(
+ GLuint /* index */, GLenum /* pname */, void** /* pointer */) {
+}
+void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {
+}
+GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
+ return 0;
+}
+GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
+ return 0;
+}
+void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {
+}
+void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {
+}
+void GLES2InterfaceStub::PolygonOffset(
+ GLfloat /* factor */, GLfloat /* units */) {
+}
+void GLES2InterfaceStub::ReadPixels(
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */,
+ GLenum /* format */, GLenum /* type */, void* /* pixels */) {
+}
+void GLES2InterfaceStub::ReleaseShaderCompiler() {
+}
+void GLES2InterfaceStub::RenderbufferStorage(
+ GLenum /* target */, GLenum /* internalformat */, GLsizei /* width */,
+ GLsizei /* height */) {
+}
+void GLES2InterfaceStub::SampleCoverage(
+ GLclampf /* value */, GLboolean /* invert */) {
+}
+void GLES2InterfaceStub::Scissor(
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) {
+}
+void GLES2InterfaceStub::ShaderBinary(
+ GLsizei /* n */, const GLuint* /* shaders */, GLenum /* binaryformat */,
+ const void* /* binary */, GLsizei /* length */) {
+}
+void GLES2InterfaceStub::ShaderSource(
+ GLuint /* shader */, GLsizei /* count */, const char** /* str */,
+ const GLint* /* length */) {
+}
+void GLES2InterfaceStub::StencilFunc(
+ GLenum /* func */, GLint /* ref */, GLuint /* mask */) {
+}
+void GLES2InterfaceStub::StencilFuncSeparate(
+ GLenum /* face */, GLenum /* func */, GLint /* ref */, GLuint /* mask */) {
+}
+void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {
+}
+void GLES2InterfaceStub::StencilMaskSeparate(
+ GLenum /* face */, GLuint /* mask */) {
+}
+void GLES2InterfaceStub::StencilOp(
+ GLenum /* fail */, GLenum /* zfail */, GLenum /* zpass */) {
+}
+void GLES2InterfaceStub::StencilOpSeparate(
+ GLenum /* face */, GLenum /* fail */, GLenum /* zfail */,
+ GLenum /* zpass */) {
+}
+void GLES2InterfaceStub::TexImage2D(
+ GLenum /* target */, GLint /* level */, GLint /* internalformat */,
+ GLsizei /* width */, GLsizei /* height */, GLint /* border */,
+ GLenum /* format */, GLenum /* type */, const void* /* pixels */) {
+}
+void GLES2InterfaceStub::TexParameterf(
+ GLenum /* target */, GLenum /* pname */, GLfloat /* param */) {
+}
+void GLES2InterfaceStub::TexParameterfv(
+ GLenum /* target */, GLenum /* pname */, const GLfloat* /* params */) {
+}
+void GLES2InterfaceStub::TexParameteri(
+ GLenum /* target */, GLenum /* pname */, GLint /* param */) {
+}
+void GLES2InterfaceStub::TexParameteriv(
+ GLenum /* target */, GLenum /* pname */, const GLint* /* params */) {
+}
+void GLES2InterfaceStub::TexSubImage2D(
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */,
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */,
+ GLenum /* format */, GLenum /* type */, const void* /* pixels */) {
+}
+void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {
+}
+void GLES2InterfaceStub::Uniform1fv(
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) {
+}
+void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {
+}
+void GLES2InterfaceStub::Uniform1iv(
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) {
+}
+void GLES2InterfaceStub::Uniform2f(
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */) {
+}
+void GLES2InterfaceStub::Uniform2fv(
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) {
+}
+void GLES2InterfaceStub::Uniform2i(
+ GLint /* location */, GLint /* x */, GLint /* y */) {
+}
+void GLES2InterfaceStub::Uniform2iv(
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) {
+}
+void GLES2InterfaceStub::Uniform3f(
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) {
+}
+void GLES2InterfaceStub::Uniform3fv(
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) {
+}
+void GLES2InterfaceStub::Uniform3i(
+ GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */) {
+}
+void GLES2InterfaceStub::Uniform3iv(
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) {
+}
+void GLES2InterfaceStub::Uniform4f(
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */,
+ GLfloat /* w */) {
+}
+void GLES2InterfaceStub::Uniform4fv(
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) {
+}
+void GLES2InterfaceStub::Uniform4i(
+ GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */,
+ GLint /* w */) {
+}
+void GLES2InterfaceStub::Uniform4iv(
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) {
+}
+void GLES2InterfaceStub::UniformMatrix2fv(
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UniformMatrix3fv(
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UniformMatrix4fv(
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */,
+ const GLfloat* /* value */) {
+}
+void GLES2InterfaceStub::UseProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {
+}
+void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {
+}
+void GLES2InterfaceStub::VertexAttrib1fv(
+ GLuint /* indx */, const GLfloat* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttrib2f(
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */) {
+}
+void GLES2InterfaceStub::VertexAttrib2fv(
+ GLuint /* indx */, const GLfloat* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttrib3f(
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) {
+}
+void GLES2InterfaceStub::VertexAttrib3fv(
+ GLuint /* indx */, const GLfloat* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttrib4f(
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */,
+ GLfloat /* w */) {
+}
+void GLES2InterfaceStub::VertexAttrib4fv(
+ GLuint /* indx */, const GLfloat* /* values */) {
+}
+void GLES2InterfaceStub::VertexAttribPointer(
+ GLuint /* indx */, GLint /* size */, GLenum /* type */,
+ GLboolean /* normalized */, GLsizei /* stride */, const void* /* ptr */) {
+}
+void GLES2InterfaceStub::Viewport(
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) {
+}
+void GLES2InterfaceStub::BlitFramebufferEXT(
+ GLint /* srcX0 */, GLint /* srcY0 */, GLint /* srcX1 */, GLint /* srcY1 */,
+ GLint /* dstX0 */, GLint /* dstY0 */, GLint /* dstX1 */, GLint /* dstY1 */,
+ GLbitfield /* mask */, GLenum /* filter */) {
+}
+void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
+ GLenum /* target */, GLsizei /* samples */, GLenum /* internalformat */,
+ GLsizei /* width */, GLsizei /* height */) {
+}
+void GLES2InterfaceStub::TexStorage2DEXT(
+ GLenum /* target */, GLsizei /* levels */, GLenum /* internalFormat */,
+ GLsizei /* width */, GLsizei /* height */) {
+}
+void GLES2InterfaceStub::GenQueriesEXT(
+ GLsizei /* n */, GLuint* /* queries */) {
+}
+void GLES2InterfaceStub::DeleteQueriesEXT(
+ GLsizei /* n */, const GLuint* /* queries */) {
+}
+GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
+ return 0;
+}
+void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {
+}
+void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {
+}
+void GLES2InterfaceStub::GetQueryivEXT(
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) {
+}
+void GLES2InterfaceStub::GetQueryObjectuivEXT(
+ GLuint /* id */, GLenum /* pname */, GLuint* /* params */) {
+}
+void GLES2InterfaceStub::InsertEventMarkerEXT(
+ GLsizei /* length */, const GLchar* /* marker */) {
+}
+void GLES2InterfaceStub::PushGroupMarkerEXT(
+ GLsizei /* length */, const GLchar* /* marker */) {
+}
+void GLES2InterfaceStub::PopGroupMarkerEXT() {
+}
+void GLES2InterfaceStub::GenVertexArraysOES(
+ GLsizei /* n */, GLuint* /* arrays */) {
+}
+void GLES2InterfaceStub::DeleteVertexArraysOES(
+ GLsizei /* n */, const GLuint* /* arrays */) {
+}
+GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) {
+ return 0;
+}
+void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) {
+}
+void GLES2InterfaceStub::SwapBuffers() {
+}
+GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM(
+ GLuint /* buffer_id */, GLsizei /* count */, GLenum /* type */,
+ GLuint /* offset */) {
+ return 0;
+}
+void GLES2InterfaceStub::GenSharedIdsCHROMIUM(
+ GLuint /* namespace_id */, GLuint /* id_offset */, GLsizei /* n */,
+ GLuint* /* ids */) {
+}
+void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM(
+ GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) {
+}
+void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM(
+ GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) {
+}
+GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM(
+ const char* /* feature */) {
+ return 0;
+}
+void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM(
+ GLuint /* target */, GLintptr /* offset */, GLsizeiptr /* size */,
+ GLenum /* access */) {
+ return 0;
+}
+void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) {
+}
+void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM(
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */,
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */,
+ GLenum /* format */, GLenum /* type */, GLenum /* access */) {
+ return 0;
+}
+void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) {
+}
+void GLES2InterfaceStub::ResizeCHROMIUM(
+ GLuint /* width */, GLuint /* height */) {
+}
+const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() {
+ return 0;
+}
+void GLES2InterfaceStub::RequestExtensionCHROMIUM(
+ const char* /* extension */) {
+}
+void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() {
+}
+void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM(
+ const GLenum* /* pnames */, GLuint /* count */, GLint* /* results */,
+ GLsizeiptr /* size */) {
+}
+void GLES2InterfaceStub::GetProgramInfoCHROMIUM(
+ GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* size */,
+ void* /* info */) {
+}
+GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) {
+ return 0;
+}
+void GLES2InterfaceStub::DestroyStreamTextureCHROMIUM(GLuint /* texture */) {
+}
+void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE(
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */,
+ char* /* source */) {
+}
+void GLES2InterfaceStub::PostSubBufferCHROMIUM(
+ GLint /* x */, GLint /* y */, GLint /* width */, GLint /* height */) {
+}
+void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM(
+ GLenum /* target */, GLsizei /* width */, GLsizei /* height */,
+ GLuint /* ioSurfaceId */, GLuint /* plane */) {
+}
+void GLES2InterfaceStub::CopyTextureCHROMIUM(
+ GLenum /* target */, GLenum /* source_id */, GLenum /* dest_id */,
+ GLint /* level */, GLint /* internalformat */) {
+}
+void GLES2InterfaceStub::DrawArraysInstancedANGLE(
+ GLenum /* mode */, GLint /* first */, GLsizei /* count */,
+ GLsizei /* primcount */) {
+}
+void GLES2InterfaceStub::DrawElementsInstancedANGLE(
+ GLenum /* mode */, GLsizei /* count */, GLenum /* type */,
+ const void* /* indices */, GLsizei /* primcount */) {
+}
+void GLES2InterfaceStub::VertexAttribDivisorANGLE(
+ GLuint /* index */, GLuint /* divisor */) {
+}
+void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) {
+}
+void GLES2InterfaceStub::ProduceTextureCHROMIUM(
+ GLenum /* target */, const GLbyte* /* mailbox */) {
+}
+void GLES2InterfaceStub::ConsumeTextureCHROMIUM(
+ GLenum /* target */, const GLbyte* /* mailbox */) {
+}
+void GLES2InterfaceStub::BindUniformLocationCHROMIUM(
+ GLuint /* program */, GLint /* location */, const char* /* name */) {
+}
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
+

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