Index: gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h |
diff --git a/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h |
new file mode 100644 |
index 0000000000000000000000000000000000000000..b69ce2faed6511c2a4ecc01893d7b22f43375377 |
--- /dev/null |
+++ b/gpu/command_buffer/client/gles2_interface_stub_impl_autogen.h |
@@ -0,0 +1,600 @@ |
+// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+// This file is auto-generated from |
+// gpu/command_buffer/build_gles2_cmd_buffer.py |
+// DO NOT EDIT! |
+ |
+// This file is included by gles2_interface_stub.cc. |
+#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
+#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
+ |
+void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) { |
+} |
+void GLES2InterfaceStub::AttachShader( |
+ GLuint /* program */, GLuint /* shader */) { |
+} |
+void GLES2InterfaceStub::BindAttribLocation( |
+ GLuint /* program */, GLuint /* index */, const char* /* name */) { |
+} |
+void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) { |
+} |
+void GLES2InterfaceStub::BindFramebuffer( |
+ GLenum /* target */, GLuint /* framebuffer */) { |
+} |
+void GLES2InterfaceStub::BindRenderbuffer( |
+ GLenum /* target */, GLuint /* renderbuffer */) { |
+} |
+void GLES2InterfaceStub::BindTexture( |
+ GLenum /* target */, GLuint /* texture */) { |
+} |
+void GLES2InterfaceStub::BlendColor( |
+ GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, |
+ GLclampf /* alpha */) { |
+} |
+void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) { |
+} |
+void GLES2InterfaceStub::BlendEquationSeparate( |
+ GLenum /* modeRGB */, GLenum /* modeAlpha */) { |
+} |
+void GLES2InterfaceStub::BlendFunc( |
+ GLenum /* sfactor */, GLenum /* dfactor */) { |
+} |
+void GLES2InterfaceStub::BlendFuncSeparate( |
+ GLenum /* srcRGB */, GLenum /* dstRGB */, GLenum /* srcAlpha */, |
+ GLenum /* dstAlpha */) { |
+} |
+void GLES2InterfaceStub::BufferData( |
+ GLenum /* target */, GLsizeiptr /* size */, const void* /* data */, |
+ GLenum /* usage */) { |
+} |
+void GLES2InterfaceStub::BufferSubData( |
+ GLenum /* target */, GLintptr /* offset */, GLsizeiptr /* size */, |
+ const void* /* data */) { |
+} |
+GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::Clear(GLbitfield /* mask */) { |
+} |
+void GLES2InterfaceStub::ClearColor( |
+ GLclampf /* red */, GLclampf /* green */, GLclampf /* blue */, |
+ GLclampf /* alpha */) { |
+} |
+void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) { |
+} |
+void GLES2InterfaceStub::ClearStencil(GLint /* s */) { |
+} |
+void GLES2InterfaceStub::ColorMask( |
+ GLboolean /* red */, GLboolean /* green */, GLboolean /* blue */, |
+ GLboolean /* alpha */) { |
+} |
+void GLES2InterfaceStub::CompileShader(GLuint /* shader */) { |
+} |
+void GLES2InterfaceStub::CompressedTexImage2D( |
+ GLenum /* target */, GLint /* level */, GLenum /* internalformat */, |
+ GLsizei /* width */, GLsizei /* height */, GLint /* border */, |
+ GLsizei /* imageSize */, const void* /* data */) { |
+} |
+void GLES2InterfaceStub::CompressedTexSubImage2D( |
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
+ GLenum /* format */, GLsizei /* imageSize */, const void* /* data */) { |
+} |
+void GLES2InterfaceStub::CopyTexImage2D( |
+ GLenum /* target */, GLint /* level */, GLenum /* internalformat */, |
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, |
+ GLint /* border */) { |
+} |
+void GLES2InterfaceStub::CopyTexSubImage2D( |
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
+ GLint /* yoffset */, GLint /* x */, GLint /* y */, GLsizei /* width */, |
+ GLsizei /* height */) { |
+} |
+GLuint GLES2InterfaceStub::CreateProgram() { |
+ return 0; |
+} |
+GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::CullFace(GLenum /* mode */) { |
+} |
+void GLES2InterfaceStub::DeleteBuffers( |
+ GLsizei /* n */, const GLuint* /* buffers */) { |
+} |
+void GLES2InterfaceStub::DeleteFramebuffers( |
+ GLsizei /* n */, const GLuint* /* framebuffers */) { |
+} |
+void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) { |
+} |
+void GLES2InterfaceStub::DeleteRenderbuffers( |
+ GLsizei /* n */, const GLuint* /* renderbuffers */) { |
+} |
+void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) { |
+} |
+void GLES2InterfaceStub::DeleteTextures( |
+ GLsizei /* n */, const GLuint* /* textures */) { |
+} |
+void GLES2InterfaceStub::DepthFunc(GLenum /* func */) { |
+} |
+void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) { |
+} |
+void GLES2InterfaceStub::DepthRangef( |
+ GLclampf /* zNear */, GLclampf /* zFar */) { |
+} |
+void GLES2InterfaceStub::DetachShader( |
+ GLuint /* program */, GLuint /* shader */) { |
+} |
+void GLES2InterfaceStub::Disable(GLenum /* cap */) { |
+} |
+void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) { |
+} |
+void GLES2InterfaceStub::DrawArrays( |
+ GLenum /* mode */, GLint /* first */, GLsizei /* count */) { |
+} |
+void GLES2InterfaceStub::DrawElements( |
+ GLenum /* mode */, GLsizei /* count */, GLenum /* type */, |
+ const void* /* indices */) { |
+} |
+void GLES2InterfaceStub::Enable(GLenum /* cap */) { |
+} |
+void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) { |
+} |
+void GLES2InterfaceStub::Finish() { |
+} |
+void GLES2InterfaceStub::Flush() { |
+} |
+void GLES2InterfaceStub::ShallowFlushCHROMIUM() { |
+} |
+void GLES2InterfaceStub::FramebufferRenderbuffer( |
+ GLenum /* target */, GLenum /* attachment */, |
+ GLenum /* renderbuffertarget */, GLuint /* renderbuffer */) { |
+} |
+void GLES2InterfaceStub::FramebufferTexture2D( |
+ GLenum /* target */, GLenum /* attachment */, GLenum /* textarget */, |
+ GLuint /* texture */, GLint /* level */) { |
+} |
+void GLES2InterfaceStub::FrontFace(GLenum /* mode */) { |
+} |
+void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) { |
+} |
+void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) { |
+} |
+void GLES2InterfaceStub::GenFramebuffers( |
+ GLsizei /* n */, GLuint* /* framebuffers */) { |
+} |
+void GLES2InterfaceStub::GenRenderbuffers( |
+ GLsizei /* n */, GLuint* /* renderbuffers */) { |
+} |
+void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) { |
+} |
+void GLES2InterfaceStub::GetActiveAttrib( |
+ GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, |
+ GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, |
+ char* /* name */) { |
+} |
+void GLES2InterfaceStub::GetActiveUniform( |
+ GLuint /* program */, GLuint /* index */, GLsizei /* bufsize */, |
+ GLsizei* /* length */, GLint* /* size */, GLenum* /* type */, |
+ char* /* name */) { |
+} |
+void GLES2InterfaceStub::GetAttachedShaders( |
+ GLuint /* program */, GLsizei /* maxcount */, GLsizei* /* count */, |
+ GLuint* /* shaders */) { |
+} |
+GLint GLES2InterfaceStub::GetAttribLocation( |
+ GLuint /* program */, const char* /* name */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::GetBooleanv( |
+ GLenum /* pname */, GLboolean* /* params */) { |
+} |
+void GLES2InterfaceStub::GetBufferParameteriv( |
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
+} |
+GLenum GLES2InterfaceStub::GetError() { |
+ return 0; |
+} |
+void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) { |
+} |
+void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv( |
+ GLenum /* target */, GLenum /* attachment */, GLenum /* pname */, |
+ GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetProgramiv( |
+ GLuint /* program */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetProgramInfoLog( |
+ GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* length */, |
+ char* /* infolog */) { |
+} |
+void GLES2InterfaceStub::GetRenderbufferParameteriv( |
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetShaderiv( |
+ GLuint /* shader */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetShaderInfoLog( |
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
+ char* /* infolog */) { |
+} |
+void GLES2InterfaceStub::GetShaderPrecisionFormat( |
+ GLenum /* shadertype */, GLenum /* precisiontype */, GLint* /* range */, |
+ GLint* /* precision */) { |
+} |
+void GLES2InterfaceStub::GetShaderSource( |
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
+ char* /* source */) { |
+} |
+const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::GetTexParameterfv( |
+ GLenum /* target */, GLenum /* pname */, GLfloat* /* params */) { |
+} |
+void GLES2InterfaceStub::GetTexParameteriv( |
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetUniformfv( |
+ GLuint /* program */, GLint /* location */, GLfloat* /* params */) { |
+} |
+void GLES2InterfaceStub::GetUniformiv( |
+ GLuint /* program */, GLint /* location */, GLint* /* params */) { |
+} |
+GLint GLES2InterfaceStub::GetUniformLocation( |
+ GLuint /* program */, const char* /* name */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::GetVertexAttribfv( |
+ GLuint /* index */, GLenum /* pname */, GLfloat* /* params */) { |
+} |
+void GLES2InterfaceStub::GetVertexAttribiv( |
+ GLuint /* index */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetVertexAttribPointerv( |
+ GLuint /* index */, GLenum /* pname */, void** /* pointer */) { |
+} |
+void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) { |
+} |
+GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) { |
+ return 0; |
+} |
+GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::LineWidth(GLfloat /* width */) { |
+} |
+void GLES2InterfaceStub::LinkProgram(GLuint /* program */) { |
+} |
+void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) { |
+} |
+void GLES2InterfaceStub::PolygonOffset( |
+ GLfloat /* factor */, GLfloat /* units */) { |
+} |
+void GLES2InterfaceStub::ReadPixels( |
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */, |
+ GLenum /* format */, GLenum /* type */, void* /* pixels */) { |
+} |
+void GLES2InterfaceStub::ReleaseShaderCompiler() { |
+} |
+void GLES2InterfaceStub::RenderbufferStorage( |
+ GLenum /* target */, GLenum /* internalformat */, GLsizei /* width */, |
+ GLsizei /* height */) { |
+} |
+void GLES2InterfaceStub::SampleCoverage( |
+ GLclampf /* value */, GLboolean /* invert */) { |
+} |
+void GLES2InterfaceStub::Scissor( |
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { |
+} |
+void GLES2InterfaceStub::ShaderBinary( |
+ GLsizei /* n */, const GLuint* /* shaders */, GLenum /* binaryformat */, |
+ const void* /* binary */, GLsizei /* length */) { |
+} |
+void GLES2InterfaceStub::ShaderSource( |
+ GLuint /* shader */, GLsizei /* count */, const char** /* str */, |
+ const GLint* /* length */) { |
+} |
+void GLES2InterfaceStub::StencilFunc( |
+ GLenum /* func */, GLint /* ref */, GLuint /* mask */) { |
+} |
+void GLES2InterfaceStub::StencilFuncSeparate( |
+ GLenum /* face */, GLenum /* func */, GLint /* ref */, GLuint /* mask */) { |
+} |
+void GLES2InterfaceStub::StencilMask(GLuint /* mask */) { |
+} |
+void GLES2InterfaceStub::StencilMaskSeparate( |
+ GLenum /* face */, GLuint /* mask */) { |
+} |
+void GLES2InterfaceStub::StencilOp( |
+ GLenum /* fail */, GLenum /* zfail */, GLenum /* zpass */) { |
+} |
+void GLES2InterfaceStub::StencilOpSeparate( |
+ GLenum /* face */, GLenum /* fail */, GLenum /* zfail */, |
+ GLenum /* zpass */) { |
+} |
+void GLES2InterfaceStub::TexImage2D( |
+ GLenum /* target */, GLint /* level */, GLint /* internalformat */, |
+ GLsizei /* width */, GLsizei /* height */, GLint /* border */, |
+ GLenum /* format */, GLenum /* type */, const void* /* pixels */) { |
+} |
+void GLES2InterfaceStub::TexParameterf( |
+ GLenum /* target */, GLenum /* pname */, GLfloat /* param */) { |
+} |
+void GLES2InterfaceStub::TexParameterfv( |
+ GLenum /* target */, GLenum /* pname */, const GLfloat* /* params */) { |
+} |
+void GLES2InterfaceStub::TexParameteri( |
+ GLenum /* target */, GLenum /* pname */, GLint /* param */) { |
+} |
+void GLES2InterfaceStub::TexParameteriv( |
+ GLenum /* target */, GLenum /* pname */, const GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::TexSubImage2D( |
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
+ GLenum /* format */, GLenum /* type */, const void* /* pixels */) { |
+} |
+void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) { |
+} |
+void GLES2InterfaceStub::Uniform1fv( |
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) { |
+} |
+void GLES2InterfaceStub::Uniform1iv( |
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform2f( |
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */) { |
+} |
+void GLES2InterfaceStub::Uniform2fv( |
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform2i( |
+ GLint /* location */, GLint /* x */, GLint /* y */) { |
+} |
+void GLES2InterfaceStub::Uniform2iv( |
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform3f( |
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { |
+} |
+void GLES2InterfaceStub::Uniform3fv( |
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform3i( |
+ GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */) { |
+} |
+void GLES2InterfaceStub::Uniform3iv( |
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform4f( |
+ GLint /* location */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, |
+ GLfloat /* w */) { |
+} |
+void GLES2InterfaceStub::Uniform4fv( |
+ GLint /* location */, GLsizei /* count */, const GLfloat* /* v */) { |
+} |
+void GLES2InterfaceStub::Uniform4i( |
+ GLint /* location */, GLint /* x */, GLint /* y */, GLint /* z */, |
+ GLint /* w */) { |
+} |
+void GLES2InterfaceStub::Uniform4iv( |
+ GLint /* location */, GLsizei /* count */, const GLint* /* v */) { |
+} |
+void GLES2InterfaceStub::UniformMatrix2fv( |
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
+ const GLfloat* /* value */) { |
+} |
+void GLES2InterfaceStub::UniformMatrix3fv( |
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
+ const GLfloat* /* value */) { |
+} |
+void GLES2InterfaceStub::UniformMatrix4fv( |
+ GLint /* location */, GLsizei /* count */, GLboolean /* transpose */, |
+ const GLfloat* /* value */) { |
+} |
+void GLES2InterfaceStub::UseProgram(GLuint /* program */) { |
+} |
+void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib1fv( |
+ GLuint /* indx */, const GLfloat* /* values */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib2f( |
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib2fv( |
+ GLuint /* indx */, const GLfloat* /* values */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib3f( |
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib3fv( |
+ GLuint /* indx */, const GLfloat* /* values */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib4f( |
+ GLuint /* indx */, GLfloat /* x */, GLfloat /* y */, GLfloat /* z */, |
+ GLfloat /* w */) { |
+} |
+void GLES2InterfaceStub::VertexAttrib4fv( |
+ GLuint /* indx */, const GLfloat* /* values */) { |
+} |
+void GLES2InterfaceStub::VertexAttribPointer( |
+ GLuint /* indx */, GLint /* size */, GLenum /* type */, |
+ GLboolean /* normalized */, GLsizei /* stride */, const void* /* ptr */) { |
+} |
+void GLES2InterfaceStub::Viewport( |
+ GLint /* x */, GLint /* y */, GLsizei /* width */, GLsizei /* height */) { |
+} |
+void GLES2InterfaceStub::BlitFramebufferEXT( |
+ GLint /* srcX0 */, GLint /* srcY0 */, GLint /* srcX1 */, GLint /* srcY1 */, |
+ GLint /* dstX0 */, GLint /* dstY0 */, GLint /* dstX1 */, GLint /* dstY1 */, |
+ GLbitfield /* mask */, GLenum /* filter */) { |
+} |
+void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT( |
+ GLenum /* target */, GLsizei /* samples */, GLenum /* internalformat */, |
+ GLsizei /* width */, GLsizei /* height */) { |
+} |
+void GLES2InterfaceStub::TexStorage2DEXT( |
+ GLenum /* target */, GLsizei /* levels */, GLenum /* internalFormat */, |
+ GLsizei /* width */, GLsizei /* height */) { |
+} |
+void GLES2InterfaceStub::GenQueriesEXT( |
+ GLsizei /* n */, GLuint* /* queries */) { |
+} |
+void GLES2InterfaceStub::DeleteQueriesEXT( |
+ GLsizei /* n */, const GLuint* /* queries */) { |
+} |
+GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) { |
+} |
+void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) { |
+} |
+void GLES2InterfaceStub::GetQueryivEXT( |
+ GLenum /* target */, GLenum /* pname */, GLint* /* params */) { |
+} |
+void GLES2InterfaceStub::GetQueryObjectuivEXT( |
+ GLuint /* id */, GLenum /* pname */, GLuint* /* params */) { |
+} |
+void GLES2InterfaceStub::InsertEventMarkerEXT( |
+ GLsizei /* length */, const GLchar* /* marker */) { |
+} |
+void GLES2InterfaceStub::PushGroupMarkerEXT( |
+ GLsizei /* length */, const GLchar* /* marker */) { |
+} |
+void GLES2InterfaceStub::PopGroupMarkerEXT() { |
+} |
+void GLES2InterfaceStub::GenVertexArraysOES( |
+ GLsizei /* n */, GLuint* /* arrays */) { |
+} |
+void GLES2InterfaceStub::DeleteVertexArraysOES( |
+ GLsizei /* n */, const GLuint* /* arrays */) { |
+} |
+GLboolean GLES2InterfaceStub::IsVertexArrayOES(GLuint /* array */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::BindVertexArrayOES(GLuint /* array */) { |
+} |
+void GLES2InterfaceStub::SwapBuffers() { |
+} |
+GLuint GLES2InterfaceStub::GetMaxValueInBufferCHROMIUM( |
+ GLuint /* buffer_id */, GLsizei /* count */, GLenum /* type */, |
+ GLuint /* offset */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::GenSharedIdsCHROMIUM( |
+ GLuint /* namespace_id */, GLuint /* id_offset */, GLsizei /* n */, |
+ GLuint* /* ids */) { |
+} |
+void GLES2InterfaceStub::DeleteSharedIdsCHROMIUM( |
+ GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) { |
+} |
+void GLES2InterfaceStub::RegisterSharedIdsCHROMIUM( |
+ GLuint /* namespace_id */, GLsizei /* n */, const GLuint* /* ids */) { |
+} |
+GLboolean GLES2InterfaceStub::EnableFeatureCHROMIUM( |
+ const char* /* feature */) { |
+ return 0; |
+} |
+void* GLES2InterfaceStub::MapBufferSubDataCHROMIUM( |
+ GLuint /* target */, GLintptr /* offset */, GLsizeiptr /* size */, |
+ GLenum /* access */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::UnmapBufferSubDataCHROMIUM(const void* /* mem */) { |
+} |
+void* GLES2InterfaceStub::MapTexSubImage2DCHROMIUM( |
+ GLenum /* target */, GLint /* level */, GLint /* xoffset */, |
+ GLint /* yoffset */, GLsizei /* width */, GLsizei /* height */, |
+ GLenum /* format */, GLenum /* type */, GLenum /* access */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::UnmapTexSubImage2DCHROMIUM(const void* /* mem */) { |
+} |
+void GLES2InterfaceStub::ResizeCHROMIUM( |
+ GLuint /* width */, GLuint /* height */) { |
+} |
+const GLchar* GLES2InterfaceStub::GetRequestableExtensionsCHROMIUM() { |
+ return 0; |
+} |
+void GLES2InterfaceStub::RequestExtensionCHROMIUM( |
+ const char* /* extension */) { |
+} |
+void GLES2InterfaceStub::RateLimitOffscreenContextCHROMIUM() { |
+} |
+void GLES2InterfaceStub::GetMultipleIntegervCHROMIUM( |
+ const GLenum* /* pnames */, GLuint /* count */, GLint* /* results */, |
+ GLsizeiptr /* size */) { |
+} |
+void GLES2InterfaceStub::GetProgramInfoCHROMIUM( |
+ GLuint /* program */, GLsizei /* bufsize */, GLsizei* /* size */, |
+ void* /* info */) { |
+} |
+GLuint GLES2InterfaceStub::CreateStreamTextureCHROMIUM(GLuint /* texture */) { |
+ return 0; |
+} |
+void GLES2InterfaceStub::DestroyStreamTextureCHROMIUM(GLuint /* texture */) { |
+} |
+void GLES2InterfaceStub::GetTranslatedShaderSourceANGLE( |
+ GLuint /* shader */, GLsizei /* bufsize */, GLsizei* /* length */, |
+ char* /* source */) { |
+} |
+void GLES2InterfaceStub::PostSubBufferCHROMIUM( |
+ GLint /* x */, GLint /* y */, GLint /* width */, GLint /* height */) { |
+} |
+void GLES2InterfaceStub::TexImageIOSurface2DCHROMIUM( |
+ GLenum /* target */, GLsizei /* width */, GLsizei /* height */, |
+ GLuint /* ioSurfaceId */, GLuint /* plane */) { |
+} |
+void GLES2InterfaceStub::CopyTextureCHROMIUM( |
+ GLenum /* target */, GLenum /* source_id */, GLenum /* dest_id */, |
+ GLint /* level */, GLint /* internalformat */) { |
+} |
+void GLES2InterfaceStub::DrawArraysInstancedANGLE( |
+ GLenum /* mode */, GLint /* first */, GLsizei /* count */, |
+ GLsizei /* primcount */) { |
+} |
+void GLES2InterfaceStub::DrawElementsInstancedANGLE( |
+ GLenum /* mode */, GLsizei /* count */, GLenum /* type */, |
+ const void* /* indices */, GLsizei /* primcount */) { |
+} |
+void GLES2InterfaceStub::VertexAttribDivisorANGLE( |
+ GLuint /* index */, GLuint /* divisor */) { |
+} |
+void GLES2InterfaceStub::GenMailboxCHROMIUM(GLbyte* /* mailbox */) { |
+} |
+void GLES2InterfaceStub::ProduceTextureCHROMIUM( |
+ GLenum /* target */, const GLbyte* /* mailbox */) { |
+} |
+void GLES2InterfaceStub::ConsumeTextureCHROMIUM( |
+ GLenum /* target */, const GLbyte* /* mailbox */) { |
+} |
+void GLES2InterfaceStub::BindUniformLocationCHROMIUM( |
+ GLuint /* program */, GLint /* location */, const char* /* name */) { |
+} |
+#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_ |
+ |