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Side by Side Diff: gpu/command_buffer/client/gles2_interface_stub_autogen.h

Issue 11138021: Make GLES2Implementation based on GLES2Interface (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 8 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // DO NOT EDIT!
8
9 // This file is included by gles2_interface_stub.h.
10 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
11 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
12
13 virtual void ActiveTexture(GLenum texture) OVERRIDE;
14 virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE;
15 virtual void BindAttribLocation(
16 GLuint program, GLuint index, const char* name) OVERRIDE;
17 virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE;
18 virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE;
19 virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE;
20 virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE;
21 virtual void BlendColor(
22 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
23 virtual void BlendEquation(GLenum mode) OVERRIDE;
24 virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE;
25 virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE;
26 virtual void BlendFuncSeparate(
27 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE;
28 virtual void BufferData(
29 GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE;
30 virtual void BufferSubData(
31 GLenum target, GLintptr offset, GLsizeiptr size,
32 const void* data) OVERRIDE;
33 virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE;
34 virtual void Clear(GLbitfield mask) OVERRIDE;
35 virtual void ClearColor(
36 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE;
37 virtual void ClearDepthf(GLclampf depth) OVERRIDE;
38 virtual void ClearStencil(GLint s) OVERRIDE;
39 virtual void ColorMask(
40 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE;
41 virtual void CompileShader(GLuint shader) OVERRIDE;
42 virtual void CompressedTexImage2D(
43 GLenum target, GLint level, GLenum internalformat, GLsizei width,
44 GLsizei height, GLint border, GLsizei imageSize,
45 const void* data) OVERRIDE;
46 virtual void CompressedTexSubImage2D(
47 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
48 GLsizei height, GLenum format, GLsizei imageSize,
49 const void* data) OVERRIDE;
50 virtual void CopyTexImage2D(
51 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y,
52 GLsizei width, GLsizei height, GLint border) OVERRIDE;
53 virtual void CopyTexSubImage2D(
54 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
55 GLsizei width, GLsizei height) OVERRIDE;
56 virtual GLuint CreateProgram() OVERRIDE;
57 virtual GLuint CreateShader(GLenum type) OVERRIDE;
58 virtual void CullFace(GLenum mode) OVERRIDE;
59 virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE;
60 virtual void DeleteFramebuffers(
61 GLsizei n, const GLuint* framebuffers) OVERRIDE;
62 virtual void DeleteProgram(GLuint program) OVERRIDE;
63 virtual void DeleteRenderbuffers(
64 GLsizei n, const GLuint* renderbuffers) OVERRIDE;
65 virtual void DeleteShader(GLuint shader) OVERRIDE;
66 virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE;
67 virtual void DepthFunc(GLenum func) OVERRIDE;
68 virtual void DepthMask(GLboolean flag) OVERRIDE;
69 virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE;
70 virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE;
71 virtual void Disable(GLenum cap) OVERRIDE;
72 virtual void DisableVertexAttribArray(GLuint index) OVERRIDE;
73 virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE;
74 virtual void DrawElements(
75 GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE;
76 virtual void Enable(GLenum cap) OVERRIDE;
77 virtual void EnableVertexAttribArray(GLuint index) OVERRIDE;
78 virtual void Finish() OVERRIDE;
79 virtual void Flush() OVERRIDE;
80 virtual void ShallowFlushCHROMIUM() OVERRIDE;
81 virtual void FramebufferRenderbuffer(
82 GLenum target, GLenum attachment, GLenum renderbuffertarget,
83 GLuint renderbuffer) OVERRIDE;
84 virtual void FramebufferTexture2D(
85 GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
86 GLint level) OVERRIDE;
87 virtual void FrontFace(GLenum mode) OVERRIDE;
88 virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE;
89 virtual void GenerateMipmap(GLenum target) OVERRIDE;
90 virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE;
91 virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE;
92 virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE;
93 virtual void GetActiveAttrib(
94 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
95 GLenum* type, char* name) OVERRIDE;
96 virtual void GetActiveUniform(
97 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size,
98 GLenum* type, char* name) OVERRIDE;
99 virtual void GetAttachedShaders(
100 GLuint program, GLsizei maxcount, GLsizei* count,
101 GLuint* shaders) OVERRIDE;
102 virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE;
103 virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE;
104 virtual void GetBufferParameteriv(
105 GLenum target, GLenum pname, GLint* params) OVERRIDE;
106 virtual GLenum GetError() OVERRIDE;
107 virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE;
108 virtual void GetFramebufferAttachmentParameteriv(
109 GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE;
110 virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE;
111 virtual void GetProgramiv(
112 GLuint program, GLenum pname, GLint* params) OVERRIDE;
113 virtual void GetProgramInfoLog(
114 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
115 virtual void GetRenderbufferParameteriv(
116 GLenum target, GLenum pname, GLint* params) OVERRIDE;
117 virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE;
118 virtual void GetShaderInfoLog(
119 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE;
120 virtual void GetShaderPrecisionFormat(
121 GLenum shadertype, GLenum precisiontype, GLint* range,
122 GLint* precision) OVERRIDE;
123 virtual void GetShaderSource(
124 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
125 virtual const GLubyte* GetString(GLenum name) OVERRIDE;
126 virtual void GetTexParameterfv(
127 GLenum target, GLenum pname, GLfloat* params) OVERRIDE;
128 virtual void GetTexParameteriv(
129 GLenum target, GLenum pname, GLint* params) OVERRIDE;
130 virtual void GetUniformfv(
131 GLuint program, GLint location, GLfloat* params) OVERRIDE;
132 virtual void GetUniformiv(
133 GLuint program, GLint location, GLint* params) OVERRIDE;
134 virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE;
135 virtual void GetVertexAttribfv(
136 GLuint index, GLenum pname, GLfloat* params) OVERRIDE;
137 virtual void GetVertexAttribiv(
138 GLuint index, GLenum pname, GLint* params) OVERRIDE;
139 virtual void GetVertexAttribPointerv(
140 GLuint index, GLenum pname, void** pointer) OVERRIDE;
141 virtual void Hint(GLenum target, GLenum mode) OVERRIDE;
142 virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE;
143 virtual GLboolean IsEnabled(GLenum cap) OVERRIDE;
144 virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE;
145 virtual GLboolean IsProgram(GLuint program) OVERRIDE;
146 virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE;
147 virtual GLboolean IsShader(GLuint shader) OVERRIDE;
148 virtual GLboolean IsTexture(GLuint texture) OVERRIDE;
149 virtual void LineWidth(GLfloat width) OVERRIDE;
150 virtual void LinkProgram(GLuint program) OVERRIDE;
151 virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE;
152 virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE;
153 virtual void ReadPixels(
154 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
155 void* pixels) OVERRIDE;
156 virtual void ReleaseShaderCompiler() OVERRIDE;
157 virtual void RenderbufferStorage(
158 GLenum target, GLenum internalformat, GLsizei width,
159 GLsizei height) OVERRIDE;
160 virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE;
161 virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
162 virtual void ShaderBinary(
163 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary,
164 GLsizei length) OVERRIDE;
165 virtual void ShaderSource(
166 GLuint shader, GLsizei count, const char** str,
167 const GLint* length) OVERRIDE;
168 virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE;
169 virtual void StencilFuncSeparate(
170 GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE;
171 virtual void StencilMask(GLuint mask) OVERRIDE;
172 virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE;
173 virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
174 virtual void StencilOpSeparate(
175 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE;
176 virtual void TexImage2D(
177 GLenum target, GLint level, GLint internalformat, GLsizei width,
178 GLsizei height, GLint border, GLenum format, GLenum type,
179 const void* pixels) OVERRIDE;
180 virtual void TexParameterf(
181 GLenum target, GLenum pname, GLfloat param) OVERRIDE;
182 virtual void TexParameterfv(
183 GLenum target, GLenum pname, const GLfloat* params) OVERRIDE;
184 virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE;
185 virtual void TexParameteriv(
186 GLenum target, GLenum pname, const GLint* params) OVERRIDE;
187 virtual void TexSubImage2D(
188 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
189 GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE;
190 virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE;
191 virtual void Uniform1fv(
192 GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
193 virtual void Uniform1i(GLint location, GLint x) OVERRIDE;
194 virtual void Uniform1iv(
195 GLint location, GLsizei count, const GLint* v) OVERRIDE;
196 virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE;
197 virtual void Uniform2fv(
198 GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
199 virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE;
200 virtual void Uniform2iv(
201 GLint location, GLsizei count, const GLint* v) OVERRIDE;
202 virtual void Uniform3f(
203 GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
204 virtual void Uniform3fv(
205 GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
206 virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE;
207 virtual void Uniform3iv(
208 GLint location, GLsizei count, const GLint* v) OVERRIDE;
209 virtual void Uniform4f(
210 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
211 virtual void Uniform4fv(
212 GLint location, GLsizei count, const GLfloat* v) OVERRIDE;
213 virtual void Uniform4i(
214 GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE;
215 virtual void Uniform4iv(
216 GLint location, GLsizei count, const GLint* v) OVERRIDE;
217 virtual void UniformMatrix2fv(
218 GLint location, GLsizei count, GLboolean transpose,
219 const GLfloat* value) OVERRIDE;
220 virtual void UniformMatrix3fv(
221 GLint location, GLsizei count, GLboolean transpose,
222 const GLfloat* value) OVERRIDE;
223 virtual void UniformMatrix4fv(
224 GLint location, GLsizei count, GLboolean transpose,
225 const GLfloat* value) OVERRIDE;
226 virtual void UseProgram(GLuint program) OVERRIDE;
227 virtual void ValidateProgram(GLuint program) OVERRIDE;
228 virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE;
229 virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE;
230 virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE;
231 virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE;
232 virtual void VertexAttrib3f(
233 GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE;
234 virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE;
235 virtual void VertexAttrib4f(
236 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE;
237 virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE;
238 virtual void VertexAttribPointer(
239 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride,
240 const void* ptr) OVERRIDE;
241 virtual void Viewport(
242 GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE;
243 virtual void BlitFramebufferEXT(
244 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0,
245 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
246 GLenum filter) OVERRIDE;
247 virtual void RenderbufferStorageMultisampleEXT(
248 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
249 GLsizei height) OVERRIDE;
250 virtual void TexStorage2DEXT(
251 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
252 GLsizei height) OVERRIDE;
253 virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE;
254 virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE;
255 virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE;
256 virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE;
257 virtual void EndQueryEXT(GLenum target) OVERRIDE;
258 virtual void GetQueryivEXT(
259 GLenum target, GLenum pname, GLint* params) OVERRIDE;
260 virtual void GetQueryObjectuivEXT(
261 GLuint id, GLenum pname, GLuint* params) OVERRIDE;
262 virtual void InsertEventMarkerEXT(
263 GLsizei length, const GLchar* marker) OVERRIDE;
264 virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE;
265 virtual void PopGroupMarkerEXT() OVERRIDE;
266 virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE;
267 virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE;
268 virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE;
269 virtual void BindVertexArrayOES(GLuint array) OVERRIDE;
270 virtual void SwapBuffers() OVERRIDE;
271 virtual GLuint GetMaxValueInBufferCHROMIUM(
272 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE;
273 virtual void GenSharedIdsCHROMIUM(
274 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE;
275 virtual void DeleteSharedIdsCHROMIUM(
276 GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
277 virtual void RegisterSharedIdsCHROMIUM(
278 GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE;
279 virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE;
280 virtual void* MapBufferSubDataCHROMIUM(
281 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE;
282 virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE;
283 virtual void* MapTexSubImage2DCHROMIUM(
284 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
285 GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE;
286 virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE;
287 virtual void ResizeCHROMIUM(GLuint width, GLuint height) OVERRIDE;
288 virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE;
289 virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE;
290 virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE;
291 virtual void GetMultipleIntegervCHROMIUM(
292 const GLenum* pnames, GLuint count, GLint* results,
293 GLsizeiptr size) OVERRIDE;
294 virtual void GetProgramInfoCHROMIUM(
295 GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE;
296 virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
297 virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE;
298 virtual void GetTranslatedShaderSourceANGLE(
299 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE;
300 virtual void PostSubBufferCHROMIUM(
301 GLint x, GLint y, GLint width, GLint height) OVERRIDE;
302 virtual void TexImageIOSurface2DCHROMIUM(
303 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId,
304 GLuint plane) OVERRIDE;
305 virtual void CopyTextureCHROMIUM(
306 GLenum target, GLenum source_id, GLenum dest_id, GLint level,
307 GLint internalformat) OVERRIDE;
308 virtual void DrawArraysInstancedANGLE(
309 GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE;
310 virtual void DrawElementsInstancedANGLE(
311 GLenum mode, GLsizei count, GLenum type, const void* indices,
312 GLsizei primcount) OVERRIDE;
313 virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE;
314 virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE;
315 virtual void ProduceTextureCHROMIUM(
316 GLenum target, const GLbyte* mailbox) OVERRIDE;
317 virtual void ConsumeTextureCHROMIUM(
318 GLenum target, const GLbyte* mailbox) OVERRIDE;
319 virtual void BindUniformLocationCHROMIUM(
320 GLuint program, GLint location, const char* name) OVERRIDE;
321 #endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_
322
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