| Index: bison/src/bison/2.4.1/bison-2.4.1-src/lib/obstack.h
|
| ===================================================================
|
| --- bison/src/bison/2.4.1/bison-2.4.1-src/lib/obstack.h (revision 0)
|
| +++ bison/src/bison/2.4.1/bison-2.4.1-src/lib/obstack.h (revision 0)
|
| @@ -0,0 +1,512 @@
|
| +/* obstack.h - object stack macros
|
| + Copyright (C) 1988-1994,1996-1999,2003,2004,2005,2006
|
| + Free Software Foundation, Inc.
|
| + This file is part of the GNU C Library.
|
| +
|
| + This program is free software: you can redistribute it and/or modify
|
| + it under the terms of the GNU General Public License as published by
|
| + the Free Software Foundation; either version 3 of the License, or
|
| + (at your option) any later version.
|
| +
|
| + This program is distributed in the hope that it will be useful,
|
| + but WITHOUT ANY WARRANTY; without even the implied warranty of
|
| + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
| + GNU General Public License for more details.
|
| +
|
| + You should have received a copy of the GNU General Public License
|
| + along with this program. If not, see <http://www.gnu.org/licenses/>. */
|
| +
|
| +/* Summary:
|
| +
|
| +All the apparent functions defined here are macros. The idea
|
| +is that you would use these pre-tested macros to solve a
|
| +very specific set of problems, and they would run fast.
|
| +Caution: no side-effects in arguments please!! They may be
|
| +evaluated MANY times!!
|
| +
|
| +These macros operate a stack of objects. Each object starts life
|
| +small, and may grow to maturity. (Consider building a word syllable
|
| +by syllable.) An object can move while it is growing. Once it has
|
| +been "finished" it never changes address again. So the "top of the
|
| +stack" is typically an immature growing object, while the rest of the
|
| +stack is of mature, fixed size and fixed address objects.
|
| +
|
| +These routines grab large chunks of memory, using a function you
|
| +supply, called `obstack_chunk_alloc'. On occasion, they free chunks,
|
| +by calling `obstack_chunk_free'. You must define them and declare
|
| +them before using any obstack macros.
|
| +
|
| +Each independent stack is represented by a `struct obstack'.
|
| +Each of the obstack macros expects a pointer to such a structure
|
| +as the first argument.
|
| +
|
| +One motivation for this package is the problem of growing char strings
|
| +in symbol tables. Unless you are "fascist pig with a read-only mind"
|
| +--Gosper's immortal quote from HAKMEM item 154, out of context--you
|
| +would not like to put any arbitrary upper limit on the length of your
|
| +symbols.
|
| +
|
| +In practice this often means you will build many short symbols and a
|
| +few long symbols. At the time you are reading a symbol you don't know
|
| +how long it is. One traditional method is to read a symbol into a
|
| +buffer, realloc()ating the buffer every time you try to read a symbol
|
| +that is longer than the buffer. This is beaut, but you still will
|
| +want to copy the symbol from the buffer to a more permanent
|
| +symbol-table entry say about half the time.
|
| +
|
| +With obstacks, you can work differently. Use one obstack for all symbol
|
| +names. As you read a symbol, grow the name in the obstack gradually.
|
| +When the name is complete, finalize it. Then, if the symbol exists already,
|
| +free the newly read name.
|
| +
|
| +The way we do this is to take a large chunk, allocating memory from
|
| +low addresses. When you want to build a symbol in the chunk you just
|
| +add chars above the current "high water mark" in the chunk. When you
|
| +have finished adding chars, because you got to the end of the symbol,
|
| +you know how long the chars are, and you can create a new object.
|
| +Mostly the chars will not burst over the highest address of the chunk,
|
| +because you would typically expect a chunk to be (say) 100 times as
|
| +long as an average object.
|
| +
|
| +In case that isn't clear, when we have enough chars to make up
|
| +the object, THEY ARE ALREADY CONTIGUOUS IN THE CHUNK (guaranteed)
|
| +so we just point to it where it lies. No moving of chars is
|
| +needed and this is the second win: potentially long strings need
|
| +never be explicitly shuffled. Once an object is formed, it does not
|
| +change its address during its lifetime.
|
| +
|
| +When the chars burst over a chunk boundary, we allocate a larger
|
| +chunk, and then copy the partly formed object from the end of the old
|
| +chunk to the beginning of the new larger chunk. We then carry on
|
| +accreting characters to the end of the object as we normally would.
|
| +
|
| +A special macro is provided to add a single char at a time to a
|
| +growing object. This allows the use of register variables, which
|
| +break the ordinary 'growth' macro.
|
| +
|
| +Summary:
|
| + We allocate large chunks.
|
| + We carve out one object at a time from the current chunk.
|
| + Once carved, an object never moves.
|
| + We are free to append data of any size to the currently
|
| + growing object.
|
| + Exactly one object is growing in an obstack at any one time.
|
| + You can run one obstack per control block.
|
| + You may have as many control blocks as you dare.
|
| + Because of the way we do it, you can `unwind' an obstack
|
| + back to a previous state. (You may remove objects much
|
| + as you would with a stack.)
|
| +*/
|
| +
|
| +
|
| +/* Don't do the contents of this file more than once. */
|
| +
|
| +#ifndef _OBSTACK_H
|
| +#define _OBSTACK_H 1
|
| +
|
| +#ifdef __cplusplus
|
| +extern "C" {
|
| +#endif
|
| +
|
| +/* We need the type of a pointer subtraction. If __PTRDIFF_TYPE__ is
|
| + defined, as with GNU C, use that; that way we don't pollute the
|
| + namespace with <stddef.h>'s symbols. Otherwise, include <stddef.h>
|
| + and use ptrdiff_t. */
|
| +
|
| +#ifdef __PTRDIFF_TYPE__
|
| +# define PTR_INT_TYPE __PTRDIFF_TYPE__
|
| +#else
|
| +# include <stddef.h>
|
| +# define PTR_INT_TYPE ptrdiff_t
|
| +#endif
|
| +
|
| +/* If B is the base of an object addressed by P, return the result of
|
| + aligning P to the next multiple of A + 1. B and P must be of type
|
| + char *. A + 1 must be a power of 2. */
|
| +
|
| +#define __BPTR_ALIGN(B, P, A) ((B) + (((P) - (B) + (A)) & ~(A)))
|
| +
|
| +/* Similiar to _BPTR_ALIGN (B, P, A), except optimize the common case
|
| + where pointers can be converted to integers, aligned as integers,
|
| + and converted back again. If PTR_INT_TYPE is narrower than a
|
| + pointer (e.g., the AS/400), play it safe and compute the alignment
|
| + relative to B. Otherwise, use the faster strategy of computing the
|
| + alignment relative to 0. */
|
| +
|
| +#define __PTR_ALIGN(B, P, A) \
|
| + __BPTR_ALIGN (sizeof (PTR_INT_TYPE) < sizeof (void *) ? (B) : (char *) 0, \
|
| + P, A)
|
| +
|
| +#include <string.h>
|
| +
|
| +struct _obstack_chunk /* Lives at front of each chunk. */
|
| +{
|
| + char *limit; /* 1 past end of this chunk */
|
| + struct _obstack_chunk *prev; /* address of prior chunk or NULL */
|
| + char contents[4]; /* objects begin here */
|
| +};
|
| +
|
| +struct obstack /* control current object in current chunk */
|
| +{
|
| + long chunk_size; /* preferred size to allocate chunks in */
|
| + struct _obstack_chunk *chunk; /* address of current struct obstack_chunk */
|
| + char *object_base; /* address of object we are building */
|
| + char *next_free; /* where to add next char to current object */
|
| + char *chunk_limit; /* address of char after current chunk */
|
| + union
|
| + {
|
| + PTR_INT_TYPE tempint;
|
| + void *tempptr;
|
| + } temp; /* Temporary for some macros. */
|
| + int alignment_mask; /* Mask of alignment for each object. */
|
| + /* These prototypes vary based on `use_extra_arg', and we use
|
| + casts to the prototypeless function type in all assignments,
|
| + but having prototypes here quiets -Wstrict-prototypes. */
|
| + struct _obstack_chunk *(*chunkfun) (void *, long);
|
| + void (*freefun) (void *, struct _obstack_chunk *);
|
| + void *extra_arg; /* first arg for chunk alloc/dealloc funcs */
|
| + unsigned use_extra_arg:1; /* chunk alloc/dealloc funcs take extra arg */
|
| + unsigned maybe_empty_object:1;/* There is a possibility that the current
|
| + chunk contains a zero-length object. This
|
| + prevents freeing the chunk if we allocate
|
| + a bigger chunk to replace it. */
|
| + unsigned alloc_failed:1; /* No longer used, as we now call the failed
|
| + handler on error, but retained for binary
|
| + compatibility. */
|
| +};
|
| +
|
| +/* Declare the external functions we use; they are in obstack.c. */
|
| +
|
| +extern void _obstack_newchunk (struct obstack *, int);
|
| +extern int _obstack_begin (struct obstack *, int, int,
|
| + void *(*) (long), void (*) (void *));
|
| +extern int _obstack_begin_1 (struct obstack *, int, int,
|
| + void *(*) (void *, long),
|
| + void (*) (void *, void *), void *);
|
| +extern int _obstack_memory_used (struct obstack *);
|
| +
|
| +/* The default name of the function for freeing a chunk is 'obstack_free',
|
| + but gnulib users can override this by defining '__obstack_free'. */
|
| +#ifndef __obstack_free
|
| +# define __obstack_free obstack_free
|
| +#endif
|
| +extern void __obstack_free (struct obstack *obstack, void *block);
|
| +
|
| +
|
| +/* Error handler called when `obstack_chunk_alloc' failed to allocate
|
| + more memory. This can be set to a user defined function which
|
| + should either abort gracefully or use longjump - but shouldn't
|
| + return. The default action is to print a message and abort. */
|
| +extern void (*obstack_alloc_failed_handler) (void);
|
| +
|
| +/* Exit value used when `print_and_abort' is used. */
|
| +extern int obstack_exit_failure;
|
| +
|
| +/* Pointer to beginning of object being allocated or to be allocated next.
|
| + Note that this might not be the final address of the object
|
| + because a new chunk might be needed to hold the final size. */
|
| +
|
| +#define obstack_base(h) ((void *) (h)->object_base)
|
| +
|
| +/* Size for allocating ordinary chunks. */
|
| +
|
| +#define obstack_chunk_size(h) ((h)->chunk_size)
|
| +
|
| +/* Pointer to next byte not yet allocated in current chunk. */
|
| +
|
| +#define obstack_next_free(h) ((h)->next_free)
|
| +
|
| +/* Mask specifying low bits that should be clear in address of an object. */
|
| +
|
| +#define obstack_alignment_mask(h) ((h)->alignment_mask)
|
| +
|
| +/* To prevent prototype warnings provide complete argument list. */
|
| +#define obstack_init(h) \
|
| + _obstack_begin ((h), 0, 0, \
|
| + (void *(*) (long)) obstack_chunk_alloc, \
|
| + (void (*) (void *)) obstack_chunk_free)
|
| +
|
| +#define obstack_begin(h, size) \
|
| + _obstack_begin ((h), (size), 0, \
|
| + (void *(*) (long)) obstack_chunk_alloc, \
|
| + (void (*) (void *)) obstack_chunk_free)
|
| +
|
| +#define obstack_specify_allocation(h, size, alignment, chunkfun, freefun) \
|
| + _obstack_begin ((h), (size), (alignment), \
|
| + (void *(*) (long)) (chunkfun), \
|
| + (void (*) (void *)) (freefun))
|
| +
|
| +#define obstack_specify_allocation_with_arg(h, size, alignment, chunkfun, freefun, arg) \
|
| + _obstack_begin_1 ((h), (size), (alignment), \
|
| + (void *(*) (void *, long)) (chunkfun), \
|
| + (void (*) (void *, void *)) (freefun), (arg))
|
| +
|
| +#define obstack_chunkfun(h, newchunkfun) \
|
| + ((h) -> chunkfun = (struct _obstack_chunk *(*)(void *, long)) (newchunkfun))
|
| +
|
| +#define obstack_freefun(h, newfreefun) \
|
| + ((h) -> freefun = (void (*)(void *, struct _obstack_chunk *)) (newfreefun))
|
| +
|
| +#define obstack_1grow_fast(h,achar) (*((h)->next_free)++ = (achar))
|
| +
|
| +#define obstack_blank_fast(h,n) ((h)->next_free += (n))
|
| +
|
| +#define obstack_memory_used(h) _obstack_memory_used (h)
|
| +
|
| +#if defined __GNUC__ && defined __STDC__ && __STDC__
|
| +/* NextStep 2.0 cc is really gcc 1.93 but it defines __GNUC__ = 2 and
|
| + does not implement __extension__. But that compiler doesn't define
|
| + __GNUC_MINOR__. */
|
| +# if __GNUC__ < 2 || (__NeXT__ && !__GNUC_MINOR__)
|
| +# define __extension__
|
| +# endif
|
| +
|
| +/* For GNU C, if not -traditional,
|
| + we can define these macros to compute all args only once
|
| + without using a global variable.
|
| + Also, we can avoid using the `temp' slot, to make faster code. */
|
| +
|
| +# define obstack_object_size(OBSTACK) \
|
| + __extension__ \
|
| + ({ struct obstack const *__o = (OBSTACK); \
|
| + (unsigned) (__o->next_free - __o->object_base); })
|
| +
|
| +# define obstack_room(OBSTACK) \
|
| + __extension__ \
|
| + ({ struct obstack const *__o = (OBSTACK); \
|
| + (unsigned) (__o->chunk_limit - __o->next_free); })
|
| +
|
| +# define obstack_make_room(OBSTACK,length) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + int __len = (length); \
|
| + if (__o->chunk_limit - __o->next_free < __len) \
|
| + _obstack_newchunk (__o, __len); \
|
| + (void) 0; })
|
| +
|
| +# define obstack_empty_p(OBSTACK) \
|
| + __extension__ \
|
| + ({ struct obstack const *__o = (OBSTACK); \
|
| + (__o->chunk->prev == 0 \
|
| + && __o->next_free == __PTR_ALIGN ((char *) __o->chunk, \
|
| + __o->chunk->contents, \
|
| + __o->alignment_mask)); })
|
| +
|
| +# define obstack_grow(OBSTACK,where,length) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + int __len = (length); \
|
| + if (__o->next_free + __len > __o->chunk_limit) \
|
| + _obstack_newchunk (__o, __len); \
|
| + memcpy (__o->next_free, where, __len); \
|
| + __o->next_free += __len; \
|
| + (void) 0; })
|
| +
|
| +# define obstack_grow0(OBSTACK,where,length) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + int __len = (length); \
|
| + if (__o->next_free + __len + 1 > __o->chunk_limit) \
|
| + _obstack_newchunk (__o, __len + 1); \
|
| + memcpy (__o->next_free, where, __len); \
|
| + __o->next_free += __len; \
|
| + *(__o->next_free)++ = 0; \
|
| + (void) 0; })
|
| +
|
| +# define obstack_1grow(OBSTACK,datum) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + if (__o->next_free + 1 > __o->chunk_limit) \
|
| + _obstack_newchunk (__o, 1); \
|
| + obstack_1grow_fast (__o, datum); \
|
| + (void) 0; })
|
| +
|
| +/* These assume that the obstack alignment is good enough for pointers
|
| + or ints, and that the data added so far to the current object
|
| + shares that much alignment. */
|
| +
|
| +# define obstack_ptr_grow(OBSTACK,datum) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + if (__o->next_free + sizeof (void *) > __o->chunk_limit) \
|
| + _obstack_newchunk (__o, sizeof (void *)); \
|
| + obstack_ptr_grow_fast (__o, datum); }) \
|
| +
|
| +# define obstack_int_grow(OBSTACK,datum) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + if (__o->next_free + sizeof (int) > __o->chunk_limit) \
|
| + _obstack_newchunk (__o, sizeof (int)); \
|
| + obstack_int_grow_fast (__o, datum); })
|
| +
|
| +# define obstack_ptr_grow_fast(OBSTACK,aptr) \
|
| +__extension__ \
|
| +({ struct obstack *__o1 = (OBSTACK); \
|
| + *(const void **) __o1->next_free = (aptr); \
|
| + __o1->next_free += sizeof (const void *); \
|
| + (void) 0; })
|
| +
|
| +# define obstack_int_grow_fast(OBSTACK,aint) \
|
| +__extension__ \
|
| +({ struct obstack *__o1 = (OBSTACK); \
|
| + *(int *) __o1->next_free = (aint); \
|
| + __o1->next_free += sizeof (int); \
|
| + (void) 0; })
|
| +
|
| +# define obstack_blank(OBSTACK,length) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + int __len = (length); \
|
| + if (__o->chunk_limit - __o->next_free < __len) \
|
| + _obstack_newchunk (__o, __len); \
|
| + obstack_blank_fast (__o, __len); \
|
| + (void) 0; })
|
| +
|
| +# define obstack_alloc(OBSTACK,length) \
|
| +__extension__ \
|
| +({ struct obstack *__h = (OBSTACK); \
|
| + obstack_blank (__h, (length)); \
|
| + obstack_finish (__h); })
|
| +
|
| +# define obstack_copy(OBSTACK,where,length) \
|
| +__extension__ \
|
| +({ struct obstack *__h = (OBSTACK); \
|
| + obstack_grow (__h, (where), (length)); \
|
| + obstack_finish (__h); })
|
| +
|
| +# define obstack_copy0(OBSTACK,where,length) \
|
| +__extension__ \
|
| +({ struct obstack *__h = (OBSTACK); \
|
| + obstack_grow0 (__h, (where), (length)); \
|
| + obstack_finish (__h); })
|
| +
|
| +/* The local variable is named __o1 to avoid a name conflict
|
| + when obstack_blank is called. */
|
| +# define obstack_finish(OBSTACK) \
|
| +__extension__ \
|
| +({ struct obstack *__o1 = (OBSTACK); \
|
| + void *__value = (void *) __o1->object_base; \
|
| + if (__o1->next_free == __value) \
|
| + __o1->maybe_empty_object = 1; \
|
| + __o1->next_free \
|
| + = __PTR_ALIGN (__o1->object_base, __o1->next_free, \
|
| + __o1->alignment_mask); \
|
| + if (__o1->next_free - (char *)__o1->chunk \
|
| + > __o1->chunk_limit - (char *)__o1->chunk) \
|
| + __o1->next_free = __o1->chunk_limit; \
|
| + __o1->object_base = __o1->next_free; \
|
| + __value; })
|
| +
|
| +# define obstack_free(OBSTACK, OBJ) \
|
| +__extension__ \
|
| +({ struct obstack *__o = (OBSTACK); \
|
| + void *__obj = (OBJ); \
|
| + if (__obj > (void *)__o->chunk && __obj < (void *)__o->chunk_limit) \
|
| + __o->next_free = __o->object_base = (char *)__obj; \
|
| + else (__obstack_free) (__o, __obj); })
|
| +
|
| +#else /* not __GNUC__ or not __STDC__ */
|
| +
|
| +# define obstack_object_size(h) \
|
| + (unsigned) ((h)->next_free - (h)->object_base)
|
| +
|
| +# define obstack_room(h) \
|
| + (unsigned) ((h)->chunk_limit - (h)->next_free)
|
| +
|
| +# define obstack_empty_p(h) \
|
| + ((h)->chunk->prev == 0 \
|
| + && (h)->next_free == __PTR_ALIGN ((char *) (h)->chunk, \
|
| + (h)->chunk->contents, \
|
| + (h)->alignment_mask))
|
| +
|
| +/* Note that the call to _obstack_newchunk is enclosed in (..., 0)
|
| + so that we can avoid having void expressions
|
| + in the arms of the conditional expression.
|
| + Casting the third operand to void was tried before,
|
| + but some compilers won't accept it. */
|
| +
|
| +# define obstack_make_room(h,length) \
|
| +( (h)->temp.tempint = (length), \
|
| + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0))
|
| +
|
| +# define obstack_grow(h,where,length) \
|
| +( (h)->temp.tempint = (length), \
|
| + (((h)->next_free + (h)->temp.tempint > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
|
| + memcpy ((h)->next_free, where, (h)->temp.tempint), \
|
| + (h)->next_free += (h)->temp.tempint)
|
| +
|
| +# define obstack_grow0(h,where,length) \
|
| +( (h)->temp.tempint = (length), \
|
| + (((h)->next_free + (h)->temp.tempint + 1 > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), (h)->temp.tempint + 1), 0) : 0), \
|
| + memcpy ((h)->next_free, where, (h)->temp.tempint), \
|
| + (h)->next_free += (h)->temp.tempint, \
|
| + *((h)->next_free)++ = 0)
|
| +
|
| +# define obstack_1grow(h,datum) \
|
| +( (((h)->next_free + 1 > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), 1), 0) : 0), \
|
| + obstack_1grow_fast (h, datum))
|
| +
|
| +# define obstack_ptr_grow(h,datum) \
|
| +( (((h)->next_free + sizeof (char *) > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), sizeof (char *)), 0) : 0), \
|
| + obstack_ptr_grow_fast (h, datum))
|
| +
|
| +# define obstack_int_grow(h,datum) \
|
| +( (((h)->next_free + sizeof (int) > (h)->chunk_limit) \
|
| + ? (_obstack_newchunk ((h), sizeof (int)), 0) : 0), \
|
| + obstack_int_grow_fast (h, datum))
|
| +
|
| +# define obstack_ptr_grow_fast(h,aptr) \
|
| + (((const void **) ((h)->next_free += sizeof (void *)))[-1] = (aptr))
|
| +
|
| +# define obstack_int_grow_fast(h,aint) \
|
| + (((int *) ((h)->next_free += sizeof (int)))[-1] = (aint))
|
| +
|
| +# define obstack_blank(h,length) \
|
| +( (h)->temp.tempint = (length), \
|
| + (((h)->chunk_limit - (h)->next_free < (h)->temp.tempint) \
|
| + ? (_obstack_newchunk ((h), (h)->temp.tempint), 0) : 0), \
|
| + obstack_blank_fast (h, (h)->temp.tempint))
|
| +
|
| +# define obstack_alloc(h,length) \
|
| + (obstack_blank ((h), (length)), obstack_finish ((h)))
|
| +
|
| +# define obstack_copy(h,where,length) \
|
| + (obstack_grow ((h), (where), (length)), obstack_finish ((h)))
|
| +
|
| +# define obstack_copy0(h,where,length) \
|
| + (obstack_grow0 ((h), (where), (length)), obstack_finish ((h)))
|
| +
|
| +# define obstack_finish(h) \
|
| +( ((h)->next_free == (h)->object_base \
|
| + ? (((h)->maybe_empty_object = 1), 0) \
|
| + : 0), \
|
| + (h)->temp.tempptr = (h)->object_base, \
|
| + (h)->next_free \
|
| + = __PTR_ALIGN ((h)->object_base, (h)->next_free, \
|
| + (h)->alignment_mask), \
|
| + (((h)->next_free - (char *) (h)->chunk \
|
| + > (h)->chunk_limit - (char *) (h)->chunk) \
|
| + ? ((h)->next_free = (h)->chunk_limit) : 0), \
|
| + (h)->object_base = (h)->next_free, \
|
| + (h)->temp.tempptr)
|
| +
|
| +# define obstack_free(h,obj) \
|
| +( (h)->temp.tempint = (char *) (obj) - (char *) (h)->chunk, \
|
| + ((((h)->temp.tempint > 0 \
|
| + && (h)->temp.tempint < (h)->chunk_limit - (char *) (h)->chunk)) \
|
| + ? (int) ((h)->next_free = (h)->object_base \
|
| + = (h)->temp.tempint + (char *) (h)->chunk) \
|
| + : (((__obstack_free) ((h), (h)->temp.tempint + (char *) (h)->chunk), 0), 0)))
|
| +
|
| +#endif /* not __GNUC__ or not __STDC__ */
|
| +
|
| +#ifdef __cplusplus
|
| +} /* C++ */
|
| +#endif
|
| +
|
| +#endif /* obstack.h */
|
|
|
| Property changes on: bison\src\bison\2.4.1\bison-2.4.1-src\lib\obstack.h
|
| ___________________________________________________________________
|
| Added: svn:eol-style
|
| + LF
|
|
|
|
|