| Index: third_party/re2/util/rune.cc
|
| diff --git a/third_party/re2/util/rune.cc b/third_party/re2/util/rune.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..26442b0ad3d8426d70394250fa5d06951da18d4a
|
| --- /dev/null
|
| +++ b/third_party/re2/util/rune.cc
|
| @@ -0,0 +1,258 @@
|
| +/*
|
| + * The authors of this software are Rob Pike and Ken Thompson.
|
| + * Copyright (c) 2002 by Lucent Technologies.
|
| + * Permission to use, copy, modify, and distribute this software for any
|
| + * purpose without fee is hereby granted, provided that this entire notice
|
| + * is included in all copies of any software which is or includes a copy
|
| + * or modification of this software and in all copies of the supporting
|
| + * documentation for such software.
|
| + * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED
|
| + * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE ANY
|
| + * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY
|
| + * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE.
|
| + */
|
| +#include <stdarg.h>
|
| +#include <string.h>
|
| +#include "util/utf.h"
|
| +
|
| +namespace re2 {
|
| +
|
| +enum
|
| +{
|
| + Bit1 = 7,
|
| + Bitx = 6,
|
| + Bit2 = 5,
|
| + Bit3 = 4,
|
| + Bit4 = 3,
|
| + Bit5 = 2,
|
| +
|
| + T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */
|
| + Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */
|
| + T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */
|
| + T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */
|
| + T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */
|
| + T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */
|
| +
|
| + Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */
|
| + Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */
|
| + Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */
|
| + Rune4 = (1<<(Bit4+3*Bitx))-1,
|
| + /* 0001 1111 1111 1111 1111 1111 */
|
| +
|
| + Maskx = (1<<Bitx)-1, /* 0011 1111 */
|
| + Testx = Maskx ^ 0xFF, /* 1100 0000 */
|
| +
|
| + Bad = Runeerror,
|
| +};
|
| +
|
| +int
|
| +chartorune(Rune *rune, const char *str)
|
| +{
|
| + int c, c1, c2, c3;
|
| + long l;
|
| +
|
| + /*
|
| + * one character sequence
|
| + * 00000-0007F => T1
|
| + */
|
| + c = *(unsigned char*)str;
|
| + if(c < Tx) {
|
| + *rune = c;
|
| + return 1;
|
| + }
|
| +
|
| + /*
|
| + * two character sequence
|
| + * 0080-07FF => T2 Tx
|
| + */
|
| + c1 = *(unsigned char*)(str+1) ^ Tx;
|
| + if(c1 & Testx)
|
| + goto bad;
|
| + if(c < T3) {
|
| + if(c < T2)
|
| + goto bad;
|
| + l = ((c << Bitx) | c1) & Rune2;
|
| + if(l <= Rune1)
|
| + goto bad;
|
| + *rune = l;
|
| + return 2;
|
| + }
|
| +
|
| + /*
|
| + * three character sequence
|
| + * 0800-FFFF => T3 Tx Tx
|
| + */
|
| + c2 = *(unsigned char*)(str+2) ^ Tx;
|
| + if(c2 & Testx)
|
| + goto bad;
|
| + if(c < T4) {
|
| + l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3;
|
| + if(l <= Rune2)
|
| + goto bad;
|
| + *rune = l;
|
| + return 3;
|
| + }
|
| +
|
| + /*
|
| + * four character sequence (21-bit value)
|
| + * 10000-1FFFFF => T4 Tx Tx Tx
|
| + */
|
| + c3 = *(unsigned char*)(str+3) ^ Tx;
|
| + if (c3 & Testx)
|
| + goto bad;
|
| + if (c < T5) {
|
| + l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4;
|
| + if (l <= Rune3)
|
| + goto bad;
|
| + *rune = l;
|
| + return 4;
|
| + }
|
| +
|
| + /*
|
| + * Support for 5-byte or longer UTF-8 would go here, but
|
| + * since we don't have that, we'll just fall through to bad.
|
| + */
|
| +
|
| + /*
|
| + * bad decoding
|
| + */
|
| +bad:
|
| + *rune = Bad;
|
| + return 1;
|
| +}
|
| +
|
| +int
|
| +runetochar(char *str, const Rune *rune)
|
| +{
|
| + /* Runes are signed, so convert to unsigned for range check. */
|
| + unsigned long c;
|
| +
|
| + /*
|
| + * one character sequence
|
| + * 00000-0007F => 00-7F
|
| + */
|
| + c = *rune;
|
| + if(c <= Rune1) {
|
| + str[0] = c;
|
| + return 1;
|
| + }
|
| +
|
| + /*
|
| + * two character sequence
|
| + * 0080-07FF => T2 Tx
|
| + */
|
| + if(c <= Rune2) {
|
| + str[0] = T2 | (c >> 1*Bitx);
|
| + str[1] = Tx | (c & Maskx);
|
| + return 2;
|
| + }
|
| +
|
| + /*
|
| + * If the Rune is out of range, convert it to the error rune.
|
| + * Do this test here because the error rune encodes to three bytes.
|
| + * Doing it earlier would duplicate work, since an out of range
|
| + * Rune wouldn't have fit in one or two bytes.
|
| + */
|
| + if (c > Runemax)
|
| + c = Runeerror;
|
| +
|
| + /*
|
| + * three character sequence
|
| + * 0800-FFFF => T3 Tx Tx
|
| + */
|
| + if (c <= Rune3) {
|
| + str[0] = T3 | (c >> 2*Bitx);
|
| + str[1] = Tx | ((c >> 1*Bitx) & Maskx);
|
| + str[2] = Tx | (c & Maskx);
|
| + return 3;
|
| + }
|
| +
|
| + /*
|
| + * four character sequence (21-bit value)
|
| + * 10000-1FFFFF => T4 Tx Tx Tx
|
| + */
|
| + str[0] = T4 | (c >> 3*Bitx);
|
| + str[1] = Tx | ((c >> 2*Bitx) & Maskx);
|
| + str[2] = Tx | ((c >> 1*Bitx) & Maskx);
|
| + str[3] = Tx | (c & Maskx);
|
| + return 4;
|
| +}
|
| +
|
| +int
|
| +runelen(Rune rune)
|
| +{
|
| + char str[10];
|
| +
|
| + return runetochar(str, &rune);
|
| +}
|
| +
|
| +int
|
| +fullrune(const char *str, int n)
|
| +{
|
| + if (n > 0) {
|
| + int c = *(unsigned char*)str;
|
| + if (c < Tx)
|
| + return 1;
|
| + if (n > 1) {
|
| + if (c < T3)
|
| + return 1;
|
| + if (n > 2) {
|
| + if (c < T4 || n > 3)
|
| + return 1;
|
| + }
|
| + }
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +
|
| +int
|
| +utflen(const char *s)
|
| +{
|
| + int c;
|
| + long n;
|
| + Rune rune;
|
| +
|
| + n = 0;
|
| + for(;;) {
|
| + c = *(unsigned char*)s;
|
| + if(c < Runeself) {
|
| + if(c == 0)
|
| + return n;
|
| + s++;
|
| + } else
|
| + s += chartorune(&rune, s);
|
| + n++;
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +char*
|
| +utfrune(const char *s, Rune c)
|
| +{
|
| + long c1;
|
| + Rune r;
|
| + int n;
|
| +
|
| + if(c < Runesync) /* not part of utf sequence */
|
| + return strchr((char*)s, c);
|
| +
|
| + for(;;) {
|
| + c1 = *(unsigned char*)s;
|
| + if(c1 < Runeself) { /* one byte rune */
|
| + if(c1 == 0)
|
| + return 0;
|
| + if(c1 == c)
|
| + return (char*)s;
|
| + s++;
|
| + continue;
|
| + }
|
| + n = chartorune(&r, s);
|
| + if(r == c)
|
| + return (char*)s;
|
| + s += n;
|
| + }
|
| + return 0;
|
| +}
|
| +
|
| +} // namespace re2
|
|
|