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| 1 /* |
| 2 * The authors of this software are Rob Pike and Ken Thompson. |
| 3 * Copyright (c) 2002 by Lucent Technologies. |
| 4 * Permission to use, copy, modify, and distribute this software for any |
| 5 * purpose without fee is hereby granted, provided that this entire notice |
| 6 * is included in all copies of any software which is or includes a copy |
| 7 * or modification of this software and in all copies of the supporting |
| 8 * documentation for such software. |
| 9 * THIS SOFTWARE IS BEING PROVIDED "AS IS", WITHOUT ANY EXPRESS OR IMPLIED |
| 10 * WARRANTY. IN PARTICULAR, NEITHER THE AUTHORS NOR LUCENT TECHNOLOGIES MAKE AN
Y |
| 11 * REPRESENTATION OR WARRANTY OF ANY KIND CONCERNING THE MERCHANTABILITY |
| 12 * OF THIS SOFTWARE OR ITS FITNESS FOR ANY PARTICULAR PURPOSE. |
| 13 */ |
| 14 #include <stdarg.h> |
| 15 #include <string.h> |
| 16 #include "util/utf.h" |
| 17 |
| 18 namespace re2 { |
| 19 |
| 20 enum |
| 21 { |
| 22 Bit1 = 7, |
| 23 Bitx = 6, |
| 24 Bit2 = 5, |
| 25 Bit3 = 4, |
| 26 Bit4 = 3, |
| 27 Bit5 = 2, |
| 28 |
| 29 T1 = ((1<<(Bit1+1))-1) ^ 0xFF, /* 0000 0000 */ |
| 30 Tx = ((1<<(Bitx+1))-1) ^ 0xFF, /* 1000 0000 */ |
| 31 T2 = ((1<<(Bit2+1))-1) ^ 0xFF, /* 1100 0000 */ |
| 32 T3 = ((1<<(Bit3+1))-1) ^ 0xFF, /* 1110 0000 */ |
| 33 T4 = ((1<<(Bit4+1))-1) ^ 0xFF, /* 1111 0000 */ |
| 34 T5 = ((1<<(Bit5+1))-1) ^ 0xFF, /* 1111 1000 */ |
| 35 |
| 36 Rune1 = (1<<(Bit1+0*Bitx))-1, /* 0000 0000 0111 1111 */ |
| 37 Rune2 = (1<<(Bit2+1*Bitx))-1, /* 0000 0111 1111 1111 */ |
| 38 Rune3 = (1<<(Bit3+2*Bitx))-1, /* 1111 1111 1111 1111 */ |
| 39 Rune4 = (1<<(Bit4+3*Bitx))-1, |
| 40 /* 0001 1111 1111 1111 1111 1111 */ |
| 41 |
| 42 Maskx = (1<<Bitx)-1, /* 0011 1111 */ |
| 43 Testx = Maskx ^ 0xFF, /* 1100 0000 */ |
| 44 |
| 45 Bad = Runeerror, |
| 46 }; |
| 47 |
| 48 int |
| 49 chartorune(Rune *rune, const char *str) |
| 50 { |
| 51 int c, c1, c2, c3; |
| 52 long l; |
| 53 |
| 54 /* |
| 55 * one character sequence |
| 56 * 00000-0007F => T1 |
| 57 */ |
| 58 c = *(unsigned char*)str; |
| 59 if(c < Tx) { |
| 60 *rune = c; |
| 61 return 1; |
| 62 } |
| 63 |
| 64 /* |
| 65 * two character sequence |
| 66 * 0080-07FF => T2 Tx |
| 67 */ |
| 68 c1 = *(unsigned char*)(str+1) ^ Tx; |
| 69 if(c1 & Testx) |
| 70 goto bad; |
| 71 if(c < T3) { |
| 72 if(c < T2) |
| 73 goto bad; |
| 74 l = ((c << Bitx) | c1) & Rune2; |
| 75 if(l <= Rune1) |
| 76 goto bad; |
| 77 *rune = l; |
| 78 return 2; |
| 79 } |
| 80 |
| 81 /* |
| 82 * three character sequence |
| 83 * 0800-FFFF => T3 Tx Tx |
| 84 */ |
| 85 c2 = *(unsigned char*)(str+2) ^ Tx; |
| 86 if(c2 & Testx) |
| 87 goto bad; |
| 88 if(c < T4) { |
| 89 l = ((((c << Bitx) | c1) << Bitx) | c2) & Rune3; |
| 90 if(l <= Rune2) |
| 91 goto bad; |
| 92 *rune = l; |
| 93 return 3; |
| 94 } |
| 95 |
| 96 /* |
| 97 * four character sequence (21-bit value) |
| 98 * 10000-1FFFFF => T4 Tx Tx Tx |
| 99 */ |
| 100 c3 = *(unsigned char*)(str+3) ^ Tx; |
| 101 if (c3 & Testx) |
| 102 goto bad; |
| 103 if (c < T5) { |
| 104 l = ((((((c << Bitx) | c1) << Bitx) | c2) << Bitx) | c3) & Rune4
; |
| 105 if (l <= Rune3) |
| 106 goto bad; |
| 107 *rune = l; |
| 108 return 4; |
| 109 } |
| 110 |
| 111 /* |
| 112 * Support for 5-byte or longer UTF-8 would go here, but |
| 113 * since we don't have that, we'll just fall through to bad. |
| 114 */ |
| 115 |
| 116 /* |
| 117 * bad decoding |
| 118 */ |
| 119 bad: |
| 120 *rune = Bad; |
| 121 return 1; |
| 122 } |
| 123 |
| 124 int |
| 125 runetochar(char *str, const Rune *rune) |
| 126 { |
| 127 /* Runes are signed, so convert to unsigned for range check. */ |
| 128 unsigned long c; |
| 129 |
| 130 /* |
| 131 * one character sequence |
| 132 * 00000-0007F => 00-7F |
| 133 */ |
| 134 c = *rune; |
| 135 if(c <= Rune1) { |
| 136 str[0] = c; |
| 137 return 1; |
| 138 } |
| 139 |
| 140 /* |
| 141 * two character sequence |
| 142 * 0080-07FF => T2 Tx |
| 143 */ |
| 144 if(c <= Rune2) { |
| 145 str[0] = T2 | (c >> 1*Bitx); |
| 146 str[1] = Tx | (c & Maskx); |
| 147 return 2; |
| 148 } |
| 149 |
| 150 /* |
| 151 * If the Rune is out of range, convert it to the error rune. |
| 152 * Do this test here because the error rune encodes to three bytes. |
| 153 * Doing it earlier would duplicate work, since an out of range |
| 154 * Rune wouldn't have fit in one or two bytes. |
| 155 */ |
| 156 if (c > Runemax) |
| 157 c = Runeerror; |
| 158 |
| 159 /* |
| 160 * three character sequence |
| 161 * 0800-FFFF => T3 Tx Tx |
| 162 */ |
| 163 if (c <= Rune3) { |
| 164 str[0] = T3 | (c >> 2*Bitx); |
| 165 str[1] = Tx | ((c >> 1*Bitx) & Maskx); |
| 166 str[2] = Tx | (c & Maskx); |
| 167 return 3; |
| 168 } |
| 169 |
| 170 /* |
| 171 * four character sequence (21-bit value) |
| 172 * 10000-1FFFFF => T4 Tx Tx Tx |
| 173 */ |
| 174 str[0] = T4 | (c >> 3*Bitx); |
| 175 str[1] = Tx | ((c >> 2*Bitx) & Maskx); |
| 176 str[2] = Tx | ((c >> 1*Bitx) & Maskx); |
| 177 str[3] = Tx | (c & Maskx); |
| 178 return 4; |
| 179 } |
| 180 |
| 181 int |
| 182 runelen(Rune rune) |
| 183 { |
| 184 char str[10]; |
| 185 |
| 186 return runetochar(str, &rune); |
| 187 } |
| 188 |
| 189 int |
| 190 fullrune(const char *str, int n) |
| 191 { |
| 192 if (n > 0) { |
| 193 int c = *(unsigned char*)str; |
| 194 if (c < Tx) |
| 195 return 1; |
| 196 if (n > 1) { |
| 197 if (c < T3) |
| 198 return 1; |
| 199 if (n > 2) { |
| 200 if (c < T4 || n > 3) |
| 201 return 1; |
| 202 } |
| 203 } |
| 204 } |
| 205 return 0; |
| 206 } |
| 207 |
| 208 |
| 209 int |
| 210 utflen(const char *s) |
| 211 { |
| 212 int c; |
| 213 long n; |
| 214 Rune rune; |
| 215 |
| 216 n = 0; |
| 217 for(;;) { |
| 218 c = *(unsigned char*)s; |
| 219 if(c < Runeself) { |
| 220 if(c == 0) |
| 221 return n; |
| 222 s++; |
| 223 } else |
| 224 s += chartorune(&rune, s); |
| 225 n++; |
| 226 } |
| 227 return 0; |
| 228 } |
| 229 |
| 230 char* |
| 231 utfrune(const char *s, Rune c) |
| 232 { |
| 233 long c1; |
| 234 Rune r; |
| 235 int n; |
| 236 |
| 237 if(c < Runesync) /* not part of utf sequence */ |
| 238 return strchr((char*)s, c); |
| 239 |
| 240 for(;;) { |
| 241 c1 = *(unsigned char*)s; |
| 242 if(c1 < Runeself) { /* one byte rune */ |
| 243 if(c1 == 0) |
| 244 return 0; |
| 245 if(c1 == c) |
| 246 return (char*)s; |
| 247 s++; |
| 248 continue; |
| 249 } |
| 250 n = chartorune(&r, s); |
| 251 if(r == c) |
| 252 return (char*)s; |
| 253 s += n; |
| 254 } |
| 255 return 0; |
| 256 } |
| 257 |
| 258 } // namespace re2 |
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