| Index: media/audio/async_socket_io_handler.h
|
| diff --git a/media/audio/async_socket_io_handler.h b/media/audio/async_socket_io_handler.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..463b2caef88694435e82be11935c87bdb888fa21
|
| --- /dev/null
|
| +++ b/media/audio/async_socket_io_handler.h
|
| @@ -0,0 +1,108 @@
|
| +// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
|
| +#define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
|
| +
|
| +#include "base/message_loop.h"
|
| +#include "base/sync_socket.h"
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "media/base/media_export.h"
|
| +
|
| +namespace media {
|
| +
|
| +// The message loop callback interface is different based on platforms.
|
| +#if defined(OS_WIN)
|
| +typedef MessageLoopForIO::IOHandler MessageLoopIOHandler;
|
| +#elif defined(OS_POSIX)
|
| +typedef MessageLoopForIO::Watcher MessageLoopIOHandler;
|
| +#endif
|
| +
|
| +// Extends the CancelableSyncSocket class to allow reading from a socket
|
| +// asynchronously on a TYPE_IO message loop thread. This makes it easy to share
|
| +// a thread that uses a message loop (e.g. for IPC and other things) and not
|
| +// require a separate thread to read from the socket.
|
| +//
|
| +// Example usage (also see the unit tests):
|
| +//
|
| +// class SocketReader {
|
| +// public:
|
| +// SocketReader(base::CancelableSyncSocket* socket)
|
| +// : socket_(socket), buffer_() {
|
| +// io_handler.Initialize(socket_->handle());
|
| +// }
|
| +//
|
| +// void AsyncRead() {
|
| +// CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_),
|
| +// base::Bind(&SocketReader::OnDataAvailable,
|
| +// base::Unretained(this)));
|
| +// }
|
| +//
|
| +// private:
|
| +// void OnDataAvailable(int bytes_read) {
|
| +// ProcessData(&buffer_[0], bytes_read);
|
| +// }
|
| +//
|
| +// media::AsyncSocketIoHandler io_handler;
|
| +// base::CancelableSyncSocket* socket_;
|
| +// char buffer_[kBufferSize];
|
| +// };
|
| +//
|
| +class MEDIA_EXPORT AsyncSocketIoHandler
|
| + : public base::NonThreadSafe,
|
| + public MessageLoopIOHandler {
|
| + public:
|
| + AsyncSocketIoHandler();
|
| + virtual ~AsyncSocketIoHandler();
|
| +
|
| + // Initializes the AsyncSocketIoHandler by hooking it up to the current
|
| + // thread's message loop (must be TYPE_IO), to do async reads from the socket
|
| + // on the current thread.
|
| + bool Initialize(base::SyncSocket::Handle socket);
|
| +
|
| + // Type definition for the callback. The parameter tells how many
|
| + // bytes were read and is 0 if an error occurred.
|
| + typedef base::Callback<void(int)> ReadCompleteCallback;
|
| +
|
| + // Attempts to read from the socket. The return value will be |false|
|
| + // if an error occurred and |true| if data was read or a pending read
|
| + // was issued. Regardless of async or sync operation, the callback will
|
| + // be called when data is available.
|
| + bool Read(char* buffer, int buffer_len,
|
| + const ReadCompleteCallback& callback);
|
| +
|
| + private:
|
| +#if defined(OS_WIN)
|
| + // Implementation of IOHandler on Windows.
|
| + virtual void OnIOCompleted(MessageLoopForIO::IOContext* context,
|
| + DWORD bytes_transfered,
|
| + DWORD error) OVERRIDE;
|
| +#elif defined(OS_POSIX)
|
| + // Implementation of MessageLoopForIO::Watcher.
|
| + virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {}
|
| + virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE;
|
| +
|
| + void EnsureWatchingSocket();
|
| +#endif
|
| +
|
| + base::SyncSocket::Handle socket_;
|
| +#if defined(OS_WIN)
|
| + MessageLoopForIO::IOContext* context_;
|
| +#elif defined(OS_POSIX)
|
| + MessageLoopForIO::FileDescriptorWatcher socket_watcher_;
|
| + // |pending_buffer_| and |pending_buffer_len_| are valid only between
|
| + // Read() and OnFileCanReadWithoutBlocking().
|
| + char* pending_buffer_;
|
| + int pending_buffer_len_;
|
| + // |true| iff the message loop is watching the socket for IO events.
|
| + bool is_watching_;
|
| +#endif
|
| + ReadCompleteCallback read_complete_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler);
|
| +};
|
| +
|
| +} // namespace media.
|
| +
|
| +#endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_
|
|
|