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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
| 6 #define MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
| 7 |
| 8 #include "base/message_loop.h" |
| 9 #include "base/sync_socket.h" |
| 10 #include "base/threading/non_thread_safe.h" |
| 11 #include "media/base/media_export.h" |
| 12 |
| 13 namespace media { |
| 14 |
| 15 // The message loop callback interface is different based on platforms. |
| 16 #if defined(OS_WIN) |
| 17 typedef MessageLoopForIO::IOHandler MessageLoopIOHandler; |
| 18 #elif defined(OS_POSIX) |
| 19 typedef MessageLoopForIO::Watcher MessageLoopIOHandler; |
| 20 #endif |
| 21 |
| 22 // Extends the CancelableSyncSocket class to allow reading from a socket |
| 23 // asynchronously on a TYPE_IO message loop thread. This makes it easy to share |
| 24 // a thread that uses a message loop (e.g. for IPC and other things) and not |
| 25 // require a separate thread to read from the socket. |
| 26 // |
| 27 // Example usage (also see the unit tests): |
| 28 // |
| 29 // class SocketReader { |
| 30 // public: |
| 31 // SocketReader(base::CancelableSyncSocket* socket) |
| 32 // : socket_(socket), buffer_() { |
| 33 // io_handler.Initialize(socket_->handle()); |
| 34 // } |
| 35 // |
| 36 // void AsyncRead() { |
| 37 // CHECK(io_handler.Read(&buffer_[0], sizeof(buffer_), |
| 38 // base::Bind(&SocketReader::OnDataAvailable, |
| 39 // base::Unretained(this))); |
| 40 // } |
| 41 // |
| 42 // private: |
| 43 // void OnDataAvailable(int bytes_read) { |
| 44 // ProcessData(&buffer_[0], bytes_read); |
| 45 // } |
| 46 // |
| 47 // media::AsyncSocketIoHandler io_handler; |
| 48 // base::CancelableSyncSocket* socket_; |
| 49 // char buffer_[kBufferSize]; |
| 50 // }; |
| 51 // |
| 52 class MEDIA_EXPORT AsyncSocketIoHandler |
| 53 : public base::NonThreadSafe, |
| 54 public MessageLoopIOHandler { |
| 55 public: |
| 56 AsyncSocketIoHandler(); |
| 57 virtual ~AsyncSocketIoHandler(); |
| 58 |
| 59 // Initializes the AsyncSocketIoHandler by hooking it up to the current |
| 60 // thread's message loop (must be TYPE_IO), to do async reads from the socket |
| 61 // on the current thread. |
| 62 bool Initialize(base::SyncSocket::Handle socket); |
| 63 |
| 64 // Type definition for the callback. The parameter tells how many |
| 65 // bytes were read and is 0 if an error occurred. |
| 66 typedef base::Callback<void(int)> ReadCompleteCallback; |
| 67 |
| 68 // Attempts to read from the socket. The return value will be |false| |
| 69 // if an error occurred and |true| if data was read or a pending read |
| 70 // was issued. Regardless of async or sync operation, the callback will |
| 71 // be called when data is available. |
| 72 bool Read(char* buffer, int buffer_len, |
| 73 const ReadCompleteCallback& callback); |
| 74 |
| 75 private: |
| 76 #if defined(OS_WIN) |
| 77 // Implementation of IOHandler on Windows. |
| 78 virtual void OnIOCompleted(MessageLoopForIO::IOContext* context, |
| 79 DWORD bytes_transfered, |
| 80 DWORD error) OVERRIDE; |
| 81 #elif defined(OS_POSIX) |
| 82 // Implementation of MessageLoopForIO::Watcher. |
| 83 virtual void OnFileCanWriteWithoutBlocking(int socket) OVERRIDE {} |
| 84 virtual void OnFileCanReadWithoutBlocking(int socket) OVERRIDE; |
| 85 |
| 86 void EnsureWatchingSocket(); |
| 87 #endif |
| 88 |
| 89 base::SyncSocket::Handle socket_; |
| 90 #if defined(OS_WIN) |
| 91 MessageLoopForIO::IOContext* context_; |
| 92 #elif defined(OS_POSIX) |
| 93 MessageLoopForIO::FileDescriptorWatcher socket_watcher_; |
| 94 // |pending_buffer_| and |pending_buffer_len_| are valid only between |
| 95 // Read() and OnFileCanReadWithoutBlocking(). |
| 96 char* pending_buffer_; |
| 97 int pending_buffer_len_; |
| 98 // |true| iff the message loop is watching the socket for IO events. |
| 99 bool is_watching_; |
| 100 #endif |
| 101 ReadCompleteCallback read_complete_; |
| 102 |
| 103 DISALLOW_COPY_AND_ASSIGN(AsyncSocketIoHandler); |
| 104 }; |
| 105 |
| 106 } // namespace media. |
| 107 |
| 108 #endif // MEDIA_AUDIO_ASYNC_SOCKET_IO_HANDLER_H_ |
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