Index: ui/gfx/gl/gl_bindings_skia_in_process.cc |
diff --git a/ui/gfx/gl/gl_bindings_skia_in_process.cc b/ui/gfx/gl/gl_bindings_skia_in_process.cc |
deleted file mode 100644 |
index eeae0d2c7de41d87076363f92706e60e63103636..0000000000000000000000000000000000000000 |
--- a/ui/gfx/gl/gl_bindings_skia_in_process.cc |
+++ /dev/null |
@@ -1,676 +0,0 @@ |
-// Copyright (c) 2011 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
- |
-#include "ui/gfx/gl/gl_bindings_skia_in_process.h" |
- |
-#include "base/logging.h" |
-#include "third_party/skia/include/gpu/gl/GrGLInterface.h" |
-#include "ui/gfx/gl/gl_bindings.h" |
-#include "ui/gfx/gl/gl_implementation.h" |
- |
-namespace { |
- |
-extern "C" { |
-// The following stub functions are required because the glXXX routines exported |
-// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall. |
-// Skia has been built such that its GrGLInterface GL pointers are __cdecl. |
- |
-GLvoid StubGLActiveTexture(GLenum texture) { |
- glActiveTexture(texture); |
-} |
- |
-GLvoid StubGLAttachShader(GLuint program, GLuint shader) { |
- glAttachShader(program, shader); |
-} |
- |
-GLvoid StubGLBeginQuery(GLenum target, GLuint id) { |
- glBeginQuery(target, id); |
-} |
- |
-GLvoid StubGLBindAttribLocation(GLuint program, GLuint index, |
- const char* name) { |
- glBindAttribLocation(program, index, name); |
-} |
- |
-GLvoid StubGLBindBuffer(GLenum target, GLuint buffer) { |
- glBindBuffer(target, buffer); |
-} |
- |
-GLvoid StubGLBindFragDataLocation(GLuint program, GLuint colorNumber, |
- const GLchar * name) { |
- glBindFragDataLocation(program, colorNumber, name); |
-} |
- |
-GLvoid StubGLBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, |
- GLuint index, const GLchar * name) { |
- glBindFragDataLocationIndexed(program, colorNumber, index, name); |
-} |
- |
-GLvoid StubGLBindFramebuffer(GLenum target, GLuint framebuffer) { |
- glBindFramebufferEXT(target, framebuffer); |
-} |
- |
-GLvoid StubGLBindRenderbuffer(GLenum target, GLuint renderbuffer) { |
- glBindRenderbufferEXT(target, renderbuffer); |
-} |
- |
-GLvoid StubGLBindTexture(GLenum target, GLuint texture) { |
- glBindTexture(target, texture); |
-} |
- |
-GLvoid StubGLBlendColor(GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha) { |
- glBlendColor(red, green, blue, alpha); |
-} |
- |
-GLvoid StubGLBlendFunc(GLenum sfactor, GLenum dfactor) { |
- glBlendFunc(sfactor, dfactor); |
-} |
- |
-GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, |
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, |
- GLbitfield mask, GLenum filter) { |
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, |
- mask, filter); |
-} |
- |
-GLvoid StubGLBufferData(GLenum target, GLsizeiptr size, const void* data, |
- GLenum usage) { |
- glBufferData(target, size, data, usage); |
-} |
- |
-GLvoid StubGLBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, |
- const void* data) { |
- glBufferSubData(target, offset, size, data); |
-} |
- |
-GLenum StubGLCheckFramebufferStatus(GLenum target) { |
- return glCheckFramebufferStatusEXT(target); |
-} |
- |
-GLvoid StubGLClear(GLbitfield mask) { |
- glClear(mask); |
-} |
- |
-GLvoid StubGLClearColor(GLclampf red, GLclampf green, GLclampf blue, |
- GLclampf alpha) { |
- glClearColor(red, green, blue, alpha); |
-} |
- |
-GLvoid StubGLClearStencil(GLint s) { |
- glClearStencil(s); |
-} |
- |
-GLvoid StubGLColorMask(GLboolean red, GLboolean green, GLboolean blue, |
- GLboolean alpha) { |
- glColorMask(red, green, blue, alpha); |
-} |
- |
-GLvoid StubGLCompileShader(GLuint shader) { |
- glCompileShader(shader); |
-} |
- |
-GLvoid StubGLCompressedTexImage2D(GLenum target, GLint level, |
- GLenum internalformat, GLsizei width, |
- GLsizei height, GLint border, |
- GLsizei imageSize, const void* data) { |
- glCompressedTexImage2D(target, level, internalformat, width, height, border, |
- imageSize, data); |
-} |
- |
-GLuint StubGLCreateProgram(void) { |
- return glCreateProgram(); |
-} |
- |
-GLuint StubGLCreateShader(GLenum type) { |
- return glCreateShader(type); |
-} |
- |
-GLvoid StubGLCullFace(GLenum mode) { |
- glCullFace(mode); |
-} |
- |
-GLvoid StubGLDeleteBuffers(GLsizei n, const GLuint* buffers) { |
- glDeleteBuffersARB(n, buffers); |
-} |
- |
-GLvoid StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) { |
- glDeleteFramebuffersEXT(n, framebuffers); |
-} |
- |
-GLvoid StubGLDeleteQueries(GLsizei n, const GLuint* ids) { |
- glDeleteQueries(n, ids); |
-} |
- |
-GLvoid StubGLDeleteProgram(GLuint program) { |
- glDeleteProgram(program); |
-} |
- |
-GLvoid StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) { |
- glDeleteRenderbuffersEXT(n, renderbuffers); |
-} |
- |
-GLvoid StubGLDeleteShader(GLuint shader) { |
- glDeleteShader(shader); |
-} |
- |
-GLvoid StubGLDeleteTextures(GLsizei n, const GLuint* textures) { |
- glDeleteTextures(n, textures); |
-} |
- |
-GLvoid StubGLDepthMask(GLboolean flag) { |
- glDepthMask(flag); |
-} |
- |
-GLvoid StubGLDisable(GLenum cap) { |
- glDisable(cap); |
-} |
- |
-GLvoid StubGLDisableVertexAttribArray(GLuint index) { |
- glDisableVertexAttribArray(index); |
-} |
- |
-GLvoid StubGLDrawArrays(GLenum mode, GLint first, GLsizei count) { |
- glDrawArrays(mode, first, count); |
-} |
- |
-GLvoid StubGLDrawBuffer(GLenum mode) { |
- glDrawBuffer(mode); |
-} |
- |
-GLvoid StubGLDrawBuffers(GLsizei n, const GLenum* bufs) { |
- glDrawBuffersARB(n, bufs); |
-} |
- |
-GLvoid StubGLDrawElements(GLenum mode, GLsizei count, GLenum type, |
- const void* indices) { |
- glDrawElements(mode, count, type, indices); |
-} |
- |
-GLvoid StubGLEnable(GLenum cap) { |
- glEnable(cap); |
-} |
- |
-GLvoid StubGLEnableVertexAttribArray(GLuint index) { |
- glEnableVertexAttribArray(index); |
-} |
- |
-GLvoid StubGLEndQuery(GLenum target) { |
- glEndQuery(target); |
-} |
- |
-GLvoid StubGLFinish() { |
- glFinish(); |
-} |
- |
-GLvoid StubGLFlush() { |
- glFlush(); |
-} |
- |
-GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment, |
- GLenum renderbuffertarget, |
- GLuint renderbuffer) { |
- glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget, |
- renderbuffer); |
-} |
- |
-GLvoid StubGLFramebufferTexture2D(GLenum target, GLenum attachment, |
- GLenum textarget, GLuint texture, |
- GLint level) { |
- glFramebufferTexture2DEXT(target, attachment, textarget, texture, level); |
-} |
- |
-GLvoid StubGLFrontFace(GLenum mode) { |
- glFrontFace(mode); |
-} |
- |
-GLvoid StubGLGenBuffers(GLsizei n, GLuint* buffers) { |
- glGenBuffersARB(n, buffers); |
-} |
- |
-GLvoid StubGLGenFramebuffers(GLsizei n, GLuint* framebuffers) { |
- glGenFramebuffersEXT(n, framebuffers); |
-} |
- |
-GLvoid StubGLGenQueries(GLsizei n, GLuint* ids) { |
- glGenQueries(n, ids); |
-} |
- |
-GLvoid StubGLGenRenderbuffers(GLsizei n, GLuint* renderbuffers) { |
- glGenRenderbuffersEXT(n, renderbuffers); |
-} |
- |
-GLvoid StubGLGenTextures(GLsizei n, GLuint* textures) { |
- glGenTextures(n, textures); |
-} |
- |
-GLvoid StubGLGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) { |
- glGetBufferParameteriv(target, pname, params); |
-} |
- |
-GLvoid StubGLGetFramebufferAttachmentParameteriv(GLenum target, |
- GLenum attachment, |
- GLenum pname, GLint* params) { |
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params); |
-} |
- |
-GLenum StubGLGetError() { |
- return glGetError(); |
-} |
- |
-GLvoid StubGLGetIntegerv(GLenum pname, GLint* params) { |
- glGetIntegerv(pname, params); |
-} |
- |
-GLvoid StubGLGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, |
- char* infolog) { |
- glGetProgramInfoLog(program, bufsize, length, infolog); |
-} |
- |
-GLvoid StubGLGetProgramiv(GLuint program, GLenum pname, GLint* params) { |
- glGetProgramiv(program, pname, params); |
-} |
- |
-GLvoid StubGLGetRenderbufferParameteriv(GLenum target, |
- GLenum pname, GLint* params) { |
- glGetRenderbufferParameterivEXT(target, pname, params); |
-} |
- |
-GLvoid StubGLGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, |
- char* infolog) { |
- glGetShaderInfoLog(shader, bufsize, length, infolog); |
-} |
- |
-GLvoid StubGLGetShaderiv(GLuint shader, GLenum pname, GLint* params) { |
- glGetShaderiv(shader, pname, params); |
-} |
- |
-const GLubyte* StubGLGetString(GLenum name) { |
- return glGetString(name); |
-} |
- |
-GLvoid StubGLGetQueryiv(GLenum target, GLenum pname, GLint* params) { |
- glGetQueryiv(target, pname, params); |
-} |
- |
-GLvoid StubGLGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) { |
- glGetQueryObjecti64v(id, pname, params); |
-} |
- |
-GLvoid StubGLGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) { |
- glGetQueryObjectiv(id, pname, params); |
-} |
- |
-GLvoid StubGLGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) { |
- glGetQueryObjectui64v(id, pname, params); |
-} |
- |
-GLvoid StubGLGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) { |
- glGetQueryObjectuiv(id, pname, params); |
-} |
- |
-GLvoid StubGLGetTexLevelParameteriv(GLenum target, GLint level, |
- GLenum pname, GLint* params) { |
- glGetTexLevelParameteriv(target, level, pname, params); |
-} |
- |
-GLint StubGLGetUniformLocation(GLuint program, const char* name) { |
- return glGetUniformLocation(program, name); |
-} |
- |
-GLvoid StubGLLineWidth(GLfloat width) { |
- glLineWidth(width); |
-} |
- |
-GLvoid StubGLLinkProgram(GLuint program) { |
- glLinkProgram(program); |
-} |
- |
-void* StubGLMapBuffer(GLenum target, GLenum access) { |
- return glMapBuffer(target, access); |
-} |
- |
-GLvoid StubGLPixelStorei(GLenum pname, GLint param) { |
- glPixelStorei(pname, param); |
-} |
- |
-GLvoid StubGLQueryCounter(GLuint id, GLenum target) { |
- glQueryCounter(id, target); |
-} |
- |
-GLvoid StubGLReadBuffer(GLenum src) { |
- glReadBuffer(src); |
-} |
- |
-GLvoid StubGLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, void* pixels) { |
- glReadPixels(x, y, width, height, format, type, pixels); |
-} |
- |
-GLvoid StubGLRenderbufferStorage(GLenum target, GLenum internalformat, |
- GLsizei width, GLsizei height) { |
- glRenderbufferStorageEXT(target, internalformat, width, height); |
-} |
- |
-GLvoid StubGLRenderbufferStorageMultisample(GLenum target, GLsizei samples, |
- GLenum internalformat, |
- GLsizei width, GLsizei height) { |
- glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width, |
- height); |
-} |
- |
-GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) { |
- glScissor(x, y, width, height); |
-} |
- |
-GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str, |
- const GLint* length) { |
- glShaderSource(shader, count, str, length); |
-} |
- |
-GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) { |
- glStencilFunc(func, ref, mask); |
-} |
- |
-GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref, |
- GLuint mask) { |
- glStencilFuncSeparate(face, func, ref, mask); |
-} |
- |
-GLvoid StubGLStencilMask(GLuint mask) { |
- glStencilMask(mask); |
-} |
- |
-GLvoid StubGLStencilMaskSeparate(GLenum face, GLuint mask) { |
- glStencilMaskSeparate(face, mask); |
-} |
- |
-GLvoid StubGLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) { |
- glStencilOp(fail, zfail, zpass); |
-} |
- |
-GLvoid StubGLStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, |
- GLenum zpass) { |
- glStencilOpSeparate(face, fail, zfail, zpass); |
-} |
- |
-GLvoid StubGLTexImage2D(GLenum target, GLint level, GLint internalformat, |
- GLsizei width, GLsizei height, GLint border, |
- GLenum format, GLenum type, const void* pixels) { |
- glTexImage2D(target, level, internalformat, width, height, border, format, |
- type, pixels); |
-} |
- |
-GLvoid StubGLTexParameteri(GLenum target, GLenum pname, GLint param) { |
- glTexParameteri(target, pname, param); |
-} |
- |
-GLvoid StubGLTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat, |
- GLsizei width, GLsizei height) { |
- glTexStorage2DEXT(target, levels, internalFormat, width, height); |
-} |
- |
-GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset, |
- GLint yoffset, GLsizei width, GLsizei height, |
- GLenum format, GLenum type, const void* pixels) { |
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, |
- pixels); |
-} |
- |
-GLvoid StubGLUniform1f(GLint location, GLfloat v) { |
- glUniform1i(location, v); |
-} |
- |
-GLvoid StubGLUniform1i(GLint location, GLint v) { |
- glUniform1i(location, v); |
-} |
- |
-GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) { |
- glUniform1fv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) { |
- glUniform1iv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) { |
- glUniform2i(location, v0, v1); |
-} |
- |
-GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) { |
- glUniform2i(location, v0, v1); |
-} |
- |
-GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) { |
- glUniform2fv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) { |
- glUniform2iv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { |
- glUniform3i(location, v0, v1, v2); |
-} |
- |
-GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) { |
- glUniform3i(location, v0, v1, v2); |
-} |
- |
-GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) { |
- glUniform3fv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) { |
- glUniform3iv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, |
- GLfloat v3) { |
- glUniform4i(location, v0, v1, v2, v3); |
-} |
- |
-GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2, |
- GLint v3) { |
- glUniform4i(location, v0, v1, v2, v3); |
-} |
- |
-GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) { |
- glUniform4fv(location, count, v); |
-} |
- |
-GLvoid StubGLUniform4iv(GLint location, GLsizei count, const GLint* v) { |
- glUniform4iv(location, count, v); |
-} |
- |
-GLvoid StubGLUniformMatrix2fv(GLint location, GLsizei count, |
- GLboolean transpose, const GLfloat* value) { |
- glUniformMatrix2fv(location, count, transpose, value); |
-} |
- |
-GLvoid StubGLUniformMatrix3fv(GLint location, GLsizei count, |
- GLboolean transpose, const GLfloat* value) { |
- glUniformMatrix3fv(location, count, transpose, value); |
-} |
- |
-GLvoid StubGLUniformMatrix4fv(GLint location, GLsizei count, |
- GLboolean transpose, const GLfloat* value) { |
- glUniformMatrix4fv(location, count, transpose, value); |
-} |
- |
-GLboolean StubGLUnmapBuffer(GLenum target) { |
- return glUnmapBuffer(target); |
-} |
- |
-GLvoid StubGLUseProgram(GLuint program) { |
- glUseProgram(program); |
-} |
- |
-GLvoid StubGLVertexAttrib4fv(GLuint indx, const GLfloat* values) { |
- glVertexAttrib4fv(indx, values); |
-} |
- |
-GLvoid StubGLVertexAttribPointer(GLuint indx, GLint size, GLenum type, |
- GLboolean normalized, GLsizei stride, |
- const void* ptr) { |
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr); |
-} |
- |
-GLvoid StubGLViewport(GLint x, GLint y, GLsizei width, GLsizei height) { |
- glViewport(x, y, width, height); |
-} |
-} // extern "C" |
-} // namespace |
- |
-namespace gfx { |
- |
-GrGLInterface* CreateInProcessSkiaGLBinding() { |
- GrGLBinding binding; |
- switch (gfx::GetGLImplementation()) { |
- case gfx::kGLImplementationNone: |
- NOTREACHED(); |
- return NULL; |
- case gfx::kGLImplementationDesktopGL: |
- case gfx::kGLImplementationAppleGL: |
- binding = kDesktop_GrGLBinding; |
- break; |
- case gfx::kGLImplementationOSMesaGL: |
- binding = kDesktop_GrGLBinding; |
- break; |
- case gfx::kGLImplementationEGLGLES2: |
- binding = kES2_GrGLBinding; |
- break; |
- case gfx::kGLImplementationMockGL: |
- NOTREACHED(); |
- return NULL; |
- default: |
- NOTREACHED(); |
- return NULL; |
- } |
- |
- GrGLInterface* interface = new GrGLInterface; |
- |
- interface->fBindingsExported = binding; |
- interface->fActiveTexture = StubGLActiveTexture; |
- interface->fAttachShader = StubGLAttachShader; |
- interface->fBeginQuery = StubGLBeginQuery; |
- interface->fBindAttribLocation = StubGLBindAttribLocation; |
- interface->fBindBuffer = StubGLBindBuffer; |
- interface->fBindFragDataLocation = StubGLBindFragDataLocation; |
- interface->fBindTexture = StubGLBindTexture; |
- interface->fBlendColor = StubGLBlendColor; |
- interface->fBlendFunc = StubGLBlendFunc; |
- interface->fBufferData = StubGLBufferData; |
- interface->fBufferSubData = StubGLBufferSubData; |
- interface->fClear = StubGLClear; |
- interface->fClearColor = StubGLClearColor; |
- interface->fClearStencil = StubGLClearStencil; |
- interface->fColorMask = StubGLColorMask; |
- interface->fCompileShader = StubGLCompileShader; |
- interface->fCompressedTexImage2D = StubGLCompressedTexImage2D; |
- interface->fCreateProgram = StubGLCreateProgram; |
- interface->fCreateShader = StubGLCreateShader; |
- interface->fCullFace = StubGLCullFace; |
- interface->fDeleteBuffers = StubGLDeleteBuffers; |
- interface->fDeleteProgram = StubGLDeleteProgram; |
- interface->fDeleteQueries = StubGLDeleteQueries; |
- interface->fDeleteShader = StubGLDeleteShader; |
- interface->fDeleteTextures = StubGLDeleteTextures; |
- interface->fDepthMask = StubGLDepthMask; |
- interface->fDisable = StubGLDisable; |
- interface->fDisableVertexAttribArray = StubGLDisableVertexAttribArray; |
- interface->fDrawArrays = StubGLDrawArrays; |
- interface->fDrawBuffer = StubGLDrawBuffer; |
- interface->fDrawBuffers = StubGLDrawBuffers; |
- interface->fDrawElements = StubGLDrawElements; |
- interface->fEnable = StubGLEnable; |
- interface->fEnableVertexAttribArray = StubGLEnableVertexAttribArray; |
- interface->fEndQuery = StubGLEndQuery; |
- interface->fFinish = StubGLFinish; |
- interface->fFlush = StubGLFlush; |
- interface->fFrontFace = StubGLFrontFace; |
- interface->fGenBuffers = StubGLGenBuffers; |
- interface->fGenQueries = StubGLGenQueries; |
- interface->fGenTextures = StubGLGenTextures; |
- interface->fGetBufferParameteriv = StubGLGetBufferParameteriv; |
- interface->fGetError = StubGLGetError; |
- interface->fGetIntegerv = StubGLGetIntegerv; |
- interface->fGetQueryiv = StubGLGetQueryiv; |
- interface->fGetQueryObjecti64v = StubGLGetQueryObjecti64v; |
- interface->fGetQueryObjectiv = StubGLGetQueryObjectiv; |
- interface->fGetQueryObjectui64v = StubGLGetQueryObjectui64v; |
- interface->fGetQueryObjectuiv = StubGLGetQueryObjectuiv; |
- interface->fGetProgramInfoLog = StubGLGetProgramInfoLog; |
- interface->fGetProgramiv = StubGLGetProgramiv; |
- interface->fGetShaderInfoLog = StubGLGetShaderInfoLog; |
- interface->fGetShaderiv = StubGLGetShaderiv; |
- interface->fGetString = StubGLGetString; |
- interface->fGetTexLevelParameteriv = StubGLGetTexLevelParameteriv; |
- interface->fGetUniformLocation = StubGLGetUniformLocation; |
- interface->fLineWidth = StubGLLineWidth; |
- interface->fLinkProgram = StubGLLinkProgram; |
- interface->fPixelStorei = StubGLPixelStorei; |
- interface->fQueryCounter = StubGLQueryCounter; |
- interface->fReadBuffer = StubGLReadBuffer; |
- interface->fReadPixels = StubGLReadPixels; |
- interface->fScissor = StubGLScissor; |
- interface->fShaderSource = StubGLShaderSource; |
- interface->fStencilFunc = StubGLStencilFunc; |
- interface->fStencilFuncSeparate = StubGLStencilFuncSeparate; |
- interface->fStencilMask = StubGLStencilMask; |
- interface->fStencilMaskSeparate = StubGLStencilMaskSeparate; |
- interface->fStencilOp = StubGLStencilOp; |
- interface->fStencilOpSeparate = StubGLStencilOpSeparate; |
- interface->fTexImage2D = StubGLTexImage2D; |
- interface->fTexParameteri = StubGLTexParameteri; |
- interface->fTexSubImage2D = StubGLTexSubImage2D; |
- interface->fTexStorage2D = StubGLTexStorage2D; |
- interface->fUniform1f = StubGLUniform1f; |
- interface->fUniform1i = StubGLUniform1i; |
- interface->fUniform1fv = StubGLUniform1fv; |
- interface->fUniform1iv = StubGLUniform1iv; |
- interface->fUniform2f = StubGLUniform2f; |
- interface->fUniform2i = StubGLUniform2i; |
- interface->fUniform2fv = StubGLUniform2fv; |
- interface->fUniform2iv = StubGLUniform2iv; |
- interface->fUniform3f = StubGLUniform3f; |
- interface->fUniform3i = StubGLUniform3i; |
- interface->fUniform3fv = StubGLUniform3fv; |
- interface->fUniform3iv = StubGLUniform3iv; |
- interface->fUniform4f = StubGLUniform4f; |
- interface->fUniform4i = StubGLUniform4i; |
- interface->fUniform4fv = StubGLUniform4fv; |
- interface->fUniform4iv = StubGLUniform4iv; |
- interface->fUniformMatrix2fv = StubGLUniformMatrix2fv; |
- interface->fUniformMatrix3fv = StubGLUniformMatrix3fv; |
- interface->fUniformMatrix4fv = StubGLUniformMatrix4fv; |
- interface->fUseProgram = StubGLUseProgram; |
- interface->fVertexAttrib4fv = StubGLVertexAttrib4fv; |
- interface->fVertexAttribPointer = StubGLVertexAttribPointer; |
- interface->fViewport = StubGLViewport; |
- interface->fBindFramebuffer = StubGLBindFramebuffer; |
- interface->fBindRenderbuffer = StubGLBindRenderbuffer; |
- interface->fCheckFramebufferStatus = StubGLCheckFramebufferStatus; |
- interface->fDeleteFramebuffers = StubGLDeleteFramebuffers; |
- interface->fDeleteRenderbuffers = StubGLDeleteRenderbuffers; |
- interface->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer; |
- interface->fFramebufferTexture2D = StubGLFramebufferTexture2D; |
- interface->fGenFramebuffers = StubGLGenFramebuffers; |
- interface->fGenRenderbuffers = StubGLGenRenderbuffers; |
- interface->fGetFramebufferAttachmentParameteriv = |
- StubGLGetFramebufferAttachmentParameteriv; |
- interface->fGetRenderbufferParameteriv = StubGLGetRenderbufferParameteriv; |
- interface->fRenderbufferStorage = StubGLRenderbufferStorage; |
- interface->fRenderbufferStorageMultisample = |
- StubGLRenderbufferStorageMultisample; |
- interface->fBlitFramebuffer = StubGLBlitFramebuffer; |
- interface->fMapBuffer = StubGLMapBuffer; |
- interface->fUnmapBuffer = StubGLUnmapBuffer; |
- interface->fBindFragDataLocationIndexed = |
- StubGLBindFragDataLocationIndexed; |
- return interface; |
-} |
- |
-} // namespace gfx |