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Unified Diff: ui/gfx/gl/gl_bindings_skia_in_process.cc

Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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Index: ui/gfx/gl/gl_bindings_skia_in_process.cc
diff --git a/ui/gfx/gl/gl_bindings_skia_in_process.cc b/ui/gfx/gl/gl_bindings_skia_in_process.cc
deleted file mode 100644
index eeae0d2c7de41d87076363f92706e60e63103636..0000000000000000000000000000000000000000
--- a/ui/gfx/gl/gl_bindings_skia_in_process.cc
+++ /dev/null
@@ -1,676 +0,0 @@
-// Copyright (c) 2011 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-
-#include "ui/gfx/gl/gl_bindings_skia_in_process.h"
-
-#include "base/logging.h"
-#include "third_party/skia/include/gpu/gl/GrGLInterface.h"
-#include "ui/gfx/gl/gl_bindings.h"
-#include "ui/gfx/gl/gl_implementation.h"
-
-namespace {
-
-extern "C" {
-// The following stub functions are required because the glXXX routines exported
-// via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall.
-// Skia has been built such that its GrGLInterface GL pointers are __cdecl.
-
-GLvoid StubGLActiveTexture(GLenum texture) {
- glActiveTexture(texture);
-}
-
-GLvoid StubGLAttachShader(GLuint program, GLuint shader) {
- glAttachShader(program, shader);
-}
-
-GLvoid StubGLBeginQuery(GLenum target, GLuint id) {
- glBeginQuery(target, id);
-}
-
-GLvoid StubGLBindAttribLocation(GLuint program, GLuint index,
- const char* name) {
- glBindAttribLocation(program, index, name);
-}
-
-GLvoid StubGLBindBuffer(GLenum target, GLuint buffer) {
- glBindBuffer(target, buffer);
-}
-
-GLvoid StubGLBindFragDataLocation(GLuint program, GLuint colorNumber,
- const GLchar * name) {
- glBindFragDataLocation(program, colorNumber, name);
-}
-
-GLvoid StubGLBindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
- GLuint index, const GLchar * name) {
- glBindFragDataLocationIndexed(program, colorNumber, index, name);
-}
-
-GLvoid StubGLBindFramebuffer(GLenum target, GLuint framebuffer) {
- glBindFramebufferEXT(target, framebuffer);
-}
-
-GLvoid StubGLBindRenderbuffer(GLenum target, GLuint renderbuffer) {
- glBindRenderbufferEXT(target, renderbuffer);
-}
-
-GLvoid StubGLBindTexture(GLenum target, GLuint texture) {
- glBindTexture(target, texture);
-}
-
-GLvoid StubGLBlendColor(GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- glBlendColor(red, green, blue, alpha);
-}
-
-GLvoid StubGLBlendFunc(GLenum sfactor, GLenum dfactor) {
- glBlendFunc(sfactor, dfactor);
-}
-
-GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
- GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
- GLbitfield mask, GLenum filter) {
- glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
- mask, filter);
-}
-
-GLvoid StubGLBufferData(GLenum target, GLsizeiptr size, const void* data,
- GLenum usage) {
- glBufferData(target, size, data, usage);
-}
-
-GLvoid StubGLBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
- const void* data) {
- glBufferSubData(target, offset, size, data);
-}
-
-GLenum StubGLCheckFramebufferStatus(GLenum target) {
- return glCheckFramebufferStatusEXT(target);
-}
-
-GLvoid StubGLClear(GLbitfield mask) {
- glClear(mask);
-}
-
-GLvoid StubGLClearColor(GLclampf red, GLclampf green, GLclampf blue,
- GLclampf alpha) {
- glClearColor(red, green, blue, alpha);
-}
-
-GLvoid StubGLClearStencil(GLint s) {
- glClearStencil(s);
-}
-
-GLvoid StubGLColorMask(GLboolean red, GLboolean green, GLboolean blue,
- GLboolean alpha) {
- glColorMask(red, green, blue, alpha);
-}
-
-GLvoid StubGLCompileShader(GLuint shader) {
- glCompileShader(shader);
-}
-
-GLvoid StubGLCompressedTexImage2D(GLenum target, GLint level,
- GLenum internalformat, GLsizei width,
- GLsizei height, GLint border,
- GLsizei imageSize, const void* data) {
- glCompressedTexImage2D(target, level, internalformat, width, height, border,
- imageSize, data);
-}
-
-GLuint StubGLCreateProgram(void) {
- return glCreateProgram();
-}
-
-GLuint StubGLCreateShader(GLenum type) {
- return glCreateShader(type);
-}
-
-GLvoid StubGLCullFace(GLenum mode) {
- glCullFace(mode);
-}
-
-GLvoid StubGLDeleteBuffers(GLsizei n, const GLuint* buffers) {
- glDeleteBuffersARB(n, buffers);
-}
-
-GLvoid StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
- glDeleteFramebuffersEXT(n, framebuffers);
-}
-
-GLvoid StubGLDeleteQueries(GLsizei n, const GLuint* ids) {
- glDeleteQueries(n, ids);
-}
-
-GLvoid StubGLDeleteProgram(GLuint program) {
- glDeleteProgram(program);
-}
-
-GLvoid StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
- glDeleteRenderbuffersEXT(n, renderbuffers);
-}
-
-GLvoid StubGLDeleteShader(GLuint shader) {
- glDeleteShader(shader);
-}
-
-GLvoid StubGLDeleteTextures(GLsizei n, const GLuint* textures) {
- glDeleteTextures(n, textures);
-}
-
-GLvoid StubGLDepthMask(GLboolean flag) {
- glDepthMask(flag);
-}
-
-GLvoid StubGLDisable(GLenum cap) {
- glDisable(cap);
-}
-
-GLvoid StubGLDisableVertexAttribArray(GLuint index) {
- glDisableVertexAttribArray(index);
-}
-
-GLvoid StubGLDrawArrays(GLenum mode, GLint first, GLsizei count) {
- glDrawArrays(mode, first, count);
-}
-
-GLvoid StubGLDrawBuffer(GLenum mode) {
- glDrawBuffer(mode);
-}
-
-GLvoid StubGLDrawBuffers(GLsizei n, const GLenum* bufs) {
- glDrawBuffersARB(n, bufs);
-}
-
-GLvoid StubGLDrawElements(GLenum mode, GLsizei count, GLenum type,
- const void* indices) {
- glDrawElements(mode, count, type, indices);
-}
-
-GLvoid StubGLEnable(GLenum cap) {
- glEnable(cap);
-}
-
-GLvoid StubGLEnableVertexAttribArray(GLuint index) {
- glEnableVertexAttribArray(index);
-}
-
-GLvoid StubGLEndQuery(GLenum target) {
- glEndQuery(target);
-}
-
-GLvoid StubGLFinish() {
- glFinish();
-}
-
-GLvoid StubGLFlush() {
- glFlush();
-}
-
-GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment,
- GLenum renderbuffertarget,
- GLuint renderbuffer) {
- glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
- renderbuffer);
-}
-
-GLvoid StubGLFramebufferTexture2D(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture,
- GLint level) {
- glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
-}
-
-GLvoid StubGLFrontFace(GLenum mode) {
- glFrontFace(mode);
-}
-
-GLvoid StubGLGenBuffers(GLsizei n, GLuint* buffers) {
- glGenBuffersARB(n, buffers);
-}
-
-GLvoid StubGLGenFramebuffers(GLsizei n, GLuint* framebuffers) {
- glGenFramebuffersEXT(n, framebuffers);
-}
-
-GLvoid StubGLGenQueries(GLsizei n, GLuint* ids) {
- glGenQueries(n, ids);
-}
-
-GLvoid StubGLGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
- glGenRenderbuffersEXT(n, renderbuffers);
-}
-
-GLvoid StubGLGenTextures(GLsizei n, GLuint* textures) {
- glGenTextures(n, textures);
-}
-
-GLvoid StubGLGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
- glGetBufferParameteriv(target, pname, params);
-}
-
-GLvoid StubGLGetFramebufferAttachmentParameteriv(GLenum target,
- GLenum attachment,
- GLenum pname, GLint* params) {
- glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
-}
-
-GLenum StubGLGetError() {
- return glGetError();
-}
-
-GLvoid StubGLGetIntegerv(GLenum pname, GLint* params) {
- glGetIntegerv(pname, params);
-}
-
-GLvoid StubGLGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- glGetProgramInfoLog(program, bufsize, length, infolog);
-}
-
-GLvoid StubGLGetProgramiv(GLuint program, GLenum pname, GLint* params) {
- glGetProgramiv(program, pname, params);
-}
-
-GLvoid StubGLGetRenderbufferParameteriv(GLenum target,
- GLenum pname, GLint* params) {
- glGetRenderbufferParameterivEXT(target, pname, params);
-}
-
-GLvoid StubGLGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length,
- char* infolog) {
- glGetShaderInfoLog(shader, bufsize, length, infolog);
-}
-
-GLvoid StubGLGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
- glGetShaderiv(shader, pname, params);
-}
-
-const GLubyte* StubGLGetString(GLenum name) {
- return glGetString(name);
-}
-
-GLvoid StubGLGetQueryiv(GLenum target, GLenum pname, GLint* params) {
- glGetQueryiv(target, pname, params);
-}
-
-GLvoid StubGLGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
- glGetQueryObjecti64v(id, pname, params);
-}
-
-GLvoid StubGLGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
- glGetQueryObjectiv(id, pname, params);
-}
-
-GLvoid StubGLGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
- glGetQueryObjectui64v(id, pname, params);
-}
-
-GLvoid StubGLGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
- glGetQueryObjectuiv(id, pname, params);
-}
-
-GLvoid StubGLGetTexLevelParameteriv(GLenum target, GLint level,
- GLenum pname, GLint* params) {
- glGetTexLevelParameteriv(target, level, pname, params);
-}
-
-GLint StubGLGetUniformLocation(GLuint program, const char* name) {
- return glGetUniformLocation(program, name);
-}
-
-GLvoid StubGLLineWidth(GLfloat width) {
- glLineWidth(width);
-}
-
-GLvoid StubGLLinkProgram(GLuint program) {
- glLinkProgram(program);
-}
-
-void* StubGLMapBuffer(GLenum target, GLenum access) {
- return glMapBuffer(target, access);
-}
-
-GLvoid StubGLPixelStorei(GLenum pname, GLint param) {
- glPixelStorei(pname, param);
-}
-
-GLvoid StubGLQueryCounter(GLuint id, GLenum target) {
- glQueryCounter(id, target);
-}
-
-GLvoid StubGLReadBuffer(GLenum src) {
- glReadBuffer(src);
-}
-
-GLvoid StubGLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, void* pixels) {
- glReadPixels(x, y, width, height, format, type, pixels);
-}
-
-GLvoid StubGLRenderbufferStorage(GLenum target, GLenum internalformat,
- GLsizei width, GLsizei height) {
- glRenderbufferStorageEXT(target, internalformat, width, height);
-}
-
-GLvoid StubGLRenderbufferStorageMultisample(GLenum target, GLsizei samples,
- GLenum internalformat,
- GLsizei width, GLsizei height) {
- glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
- height);
-}
-
-GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
- glScissor(x, y, width, height);
-}
-
-GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str,
- const GLint* length) {
- glShaderSource(shader, count, str, length);
-}
-
-GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) {
- glStencilFunc(func, ref, mask);
-}
-
-GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref,
- GLuint mask) {
- glStencilFuncSeparate(face, func, ref, mask);
-}
-
-GLvoid StubGLStencilMask(GLuint mask) {
- glStencilMask(mask);
-}
-
-GLvoid StubGLStencilMaskSeparate(GLenum face, GLuint mask) {
- glStencilMaskSeparate(face, mask);
-}
-
-GLvoid StubGLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
- glStencilOp(fail, zfail, zpass);
-}
-
-GLvoid StubGLStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail,
- GLenum zpass) {
- glStencilOpSeparate(face, fail, zfail, zpass);
-}
-
-GLvoid StubGLTexImage2D(GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLenum format, GLenum type, const void* pixels) {
- glTexImage2D(target, level, internalformat, width, height, border, format,
- type, pixels);
-}
-
-GLvoid StubGLTexParameteri(GLenum target, GLenum pname, GLint param) {
- glTexParameteri(target, pname, param);
-}
-
-GLvoid StubGLTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
- GLsizei width, GLsizei height) {
- glTexStorage2DEXT(target, levels, internalFormat, width, height);
-}
-
-GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const void* pixels) {
- glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
- pixels);
-}
-
-GLvoid StubGLUniform1f(GLint location, GLfloat v) {
- glUniform1i(location, v);
-}
-
-GLvoid StubGLUniform1i(GLint location, GLint v) {
- glUniform1i(location, v);
-}
-
-GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform1fv(location, count, v);
-}
-
-GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) {
- glUniform1iv(location, count, v);
-}
-
-GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) {
- glUniform2i(location, v0, v1);
-}
-
-GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) {
- glUniform2i(location, v0, v1);
-}
-
-GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform2fv(location, count, v);
-}
-
-GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) {
- glUniform2iv(location, count, v);
-}
-
-GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
- glUniform3i(location, v0, v1, v2);
-}
-
-GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
- glUniform3i(location, v0, v1, v2);
-}
-
-GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform3fv(location, count, v);
-}
-
-GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) {
- glUniform3iv(location, count, v);
-}
-
-GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
- GLfloat v3) {
- glUniform4i(location, v0, v1, v2, v3);
-}
-
-GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2,
- GLint v3) {
- glUniform4i(location, v0, v1, v2, v3);
-}
-
-GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
- glUniform4fv(location, count, v);
-}
-
-GLvoid StubGLUniform4iv(GLint location, GLsizei count, const GLint* v) {
- glUniform4iv(location, count, v);
-}
-
-GLvoid StubGLUniformMatrix2fv(GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value) {
- glUniformMatrix2fv(location, count, transpose, value);
-}
-
-GLvoid StubGLUniformMatrix3fv(GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value) {
- glUniformMatrix3fv(location, count, transpose, value);
-}
-
-GLvoid StubGLUniformMatrix4fv(GLint location, GLsizei count,
- GLboolean transpose, const GLfloat* value) {
- glUniformMatrix4fv(location, count, transpose, value);
-}
-
-GLboolean StubGLUnmapBuffer(GLenum target) {
- return glUnmapBuffer(target);
-}
-
-GLvoid StubGLUseProgram(GLuint program) {
- glUseProgram(program);
-}
-
-GLvoid StubGLVertexAttrib4fv(GLuint indx, const GLfloat* values) {
- glVertexAttrib4fv(indx, values);
-}
-
-GLvoid StubGLVertexAttribPointer(GLuint indx, GLint size, GLenum type,
- GLboolean normalized, GLsizei stride,
- const void* ptr) {
- glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
-}
-
-GLvoid StubGLViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
- glViewport(x, y, width, height);
-}
-} // extern "C"
-} // namespace
-
-namespace gfx {
-
-GrGLInterface* CreateInProcessSkiaGLBinding() {
- GrGLBinding binding;
- switch (gfx::GetGLImplementation()) {
- case gfx::kGLImplementationNone:
- NOTREACHED();
- return NULL;
- case gfx::kGLImplementationDesktopGL:
- case gfx::kGLImplementationAppleGL:
- binding = kDesktop_GrGLBinding;
- break;
- case gfx::kGLImplementationOSMesaGL:
- binding = kDesktop_GrGLBinding;
- break;
- case gfx::kGLImplementationEGLGLES2:
- binding = kES2_GrGLBinding;
- break;
- case gfx::kGLImplementationMockGL:
- NOTREACHED();
- return NULL;
- default:
- NOTREACHED();
- return NULL;
- }
-
- GrGLInterface* interface = new GrGLInterface;
-
- interface->fBindingsExported = binding;
- interface->fActiveTexture = StubGLActiveTexture;
- interface->fAttachShader = StubGLAttachShader;
- interface->fBeginQuery = StubGLBeginQuery;
- interface->fBindAttribLocation = StubGLBindAttribLocation;
- interface->fBindBuffer = StubGLBindBuffer;
- interface->fBindFragDataLocation = StubGLBindFragDataLocation;
- interface->fBindTexture = StubGLBindTexture;
- interface->fBlendColor = StubGLBlendColor;
- interface->fBlendFunc = StubGLBlendFunc;
- interface->fBufferData = StubGLBufferData;
- interface->fBufferSubData = StubGLBufferSubData;
- interface->fClear = StubGLClear;
- interface->fClearColor = StubGLClearColor;
- interface->fClearStencil = StubGLClearStencil;
- interface->fColorMask = StubGLColorMask;
- interface->fCompileShader = StubGLCompileShader;
- interface->fCompressedTexImage2D = StubGLCompressedTexImage2D;
- interface->fCreateProgram = StubGLCreateProgram;
- interface->fCreateShader = StubGLCreateShader;
- interface->fCullFace = StubGLCullFace;
- interface->fDeleteBuffers = StubGLDeleteBuffers;
- interface->fDeleteProgram = StubGLDeleteProgram;
- interface->fDeleteQueries = StubGLDeleteQueries;
- interface->fDeleteShader = StubGLDeleteShader;
- interface->fDeleteTextures = StubGLDeleteTextures;
- interface->fDepthMask = StubGLDepthMask;
- interface->fDisable = StubGLDisable;
- interface->fDisableVertexAttribArray = StubGLDisableVertexAttribArray;
- interface->fDrawArrays = StubGLDrawArrays;
- interface->fDrawBuffer = StubGLDrawBuffer;
- interface->fDrawBuffers = StubGLDrawBuffers;
- interface->fDrawElements = StubGLDrawElements;
- interface->fEnable = StubGLEnable;
- interface->fEnableVertexAttribArray = StubGLEnableVertexAttribArray;
- interface->fEndQuery = StubGLEndQuery;
- interface->fFinish = StubGLFinish;
- interface->fFlush = StubGLFlush;
- interface->fFrontFace = StubGLFrontFace;
- interface->fGenBuffers = StubGLGenBuffers;
- interface->fGenQueries = StubGLGenQueries;
- interface->fGenTextures = StubGLGenTextures;
- interface->fGetBufferParameteriv = StubGLGetBufferParameteriv;
- interface->fGetError = StubGLGetError;
- interface->fGetIntegerv = StubGLGetIntegerv;
- interface->fGetQueryiv = StubGLGetQueryiv;
- interface->fGetQueryObjecti64v = StubGLGetQueryObjecti64v;
- interface->fGetQueryObjectiv = StubGLGetQueryObjectiv;
- interface->fGetQueryObjectui64v = StubGLGetQueryObjectui64v;
- interface->fGetQueryObjectuiv = StubGLGetQueryObjectuiv;
- interface->fGetProgramInfoLog = StubGLGetProgramInfoLog;
- interface->fGetProgramiv = StubGLGetProgramiv;
- interface->fGetShaderInfoLog = StubGLGetShaderInfoLog;
- interface->fGetShaderiv = StubGLGetShaderiv;
- interface->fGetString = StubGLGetString;
- interface->fGetTexLevelParameteriv = StubGLGetTexLevelParameteriv;
- interface->fGetUniformLocation = StubGLGetUniformLocation;
- interface->fLineWidth = StubGLLineWidth;
- interface->fLinkProgram = StubGLLinkProgram;
- interface->fPixelStorei = StubGLPixelStorei;
- interface->fQueryCounter = StubGLQueryCounter;
- interface->fReadBuffer = StubGLReadBuffer;
- interface->fReadPixels = StubGLReadPixels;
- interface->fScissor = StubGLScissor;
- interface->fShaderSource = StubGLShaderSource;
- interface->fStencilFunc = StubGLStencilFunc;
- interface->fStencilFuncSeparate = StubGLStencilFuncSeparate;
- interface->fStencilMask = StubGLStencilMask;
- interface->fStencilMaskSeparate = StubGLStencilMaskSeparate;
- interface->fStencilOp = StubGLStencilOp;
- interface->fStencilOpSeparate = StubGLStencilOpSeparate;
- interface->fTexImage2D = StubGLTexImage2D;
- interface->fTexParameteri = StubGLTexParameteri;
- interface->fTexSubImage2D = StubGLTexSubImage2D;
- interface->fTexStorage2D = StubGLTexStorage2D;
- interface->fUniform1f = StubGLUniform1f;
- interface->fUniform1i = StubGLUniform1i;
- interface->fUniform1fv = StubGLUniform1fv;
- interface->fUniform1iv = StubGLUniform1iv;
- interface->fUniform2f = StubGLUniform2f;
- interface->fUniform2i = StubGLUniform2i;
- interface->fUniform2fv = StubGLUniform2fv;
- interface->fUniform2iv = StubGLUniform2iv;
- interface->fUniform3f = StubGLUniform3f;
- interface->fUniform3i = StubGLUniform3i;
- interface->fUniform3fv = StubGLUniform3fv;
- interface->fUniform3iv = StubGLUniform3iv;
- interface->fUniform4f = StubGLUniform4f;
- interface->fUniform4i = StubGLUniform4i;
- interface->fUniform4fv = StubGLUniform4fv;
- interface->fUniform4iv = StubGLUniform4iv;
- interface->fUniformMatrix2fv = StubGLUniformMatrix2fv;
- interface->fUniformMatrix3fv = StubGLUniformMatrix3fv;
- interface->fUniformMatrix4fv = StubGLUniformMatrix4fv;
- interface->fUseProgram = StubGLUseProgram;
- interface->fVertexAttrib4fv = StubGLVertexAttrib4fv;
- interface->fVertexAttribPointer = StubGLVertexAttribPointer;
- interface->fViewport = StubGLViewport;
- interface->fBindFramebuffer = StubGLBindFramebuffer;
- interface->fBindRenderbuffer = StubGLBindRenderbuffer;
- interface->fCheckFramebufferStatus = StubGLCheckFramebufferStatus;
- interface->fDeleteFramebuffers = StubGLDeleteFramebuffers;
- interface->fDeleteRenderbuffers = StubGLDeleteRenderbuffers;
- interface->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer;
- interface->fFramebufferTexture2D = StubGLFramebufferTexture2D;
- interface->fGenFramebuffers = StubGLGenFramebuffers;
- interface->fGenRenderbuffers = StubGLGenRenderbuffers;
- interface->fGetFramebufferAttachmentParameteriv =
- StubGLGetFramebufferAttachmentParameteriv;
- interface->fGetRenderbufferParameteriv = StubGLGetRenderbufferParameteriv;
- interface->fRenderbufferStorage = StubGLRenderbufferStorage;
- interface->fRenderbufferStorageMultisample =
- StubGLRenderbufferStorageMultisample;
- interface->fBlitFramebuffer = StubGLBlitFramebuffer;
- interface->fMapBuffer = StubGLMapBuffer;
- interface->fUnmapBuffer = StubGLUnmapBuffer;
- interface->fBindFragDataLocationIndexed =
- StubGLBindFragDataLocationIndexed;
- return interface;
-}
-
-} // namespace gfx
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