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Issue 10392068: ui: Move gl/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix mac_rel Created 8 years, 7 months ago
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1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5
6 #include "ui/gfx/gl/gl_bindings_skia_in_process.h"
7
8 #include "base/logging.h"
9 #include "third_party/skia/include/gpu/gl/GrGLInterface.h"
10 #include "ui/gfx/gl/gl_bindings.h"
11 #include "ui/gfx/gl/gl_implementation.h"
12
13 namespace {
14
15 extern "C" {
16 // The following stub functions are required because the glXXX routines exported
17 // via gl_bindings.h use call-type GL_BINDING_CALL, which on Windows is stdcall.
18 // Skia has been built such that its GrGLInterface GL pointers are __cdecl.
19
20 GLvoid StubGLActiveTexture(GLenum texture) {
21 glActiveTexture(texture);
22 }
23
24 GLvoid StubGLAttachShader(GLuint program, GLuint shader) {
25 glAttachShader(program, shader);
26 }
27
28 GLvoid StubGLBeginQuery(GLenum target, GLuint id) {
29 glBeginQuery(target, id);
30 }
31
32 GLvoid StubGLBindAttribLocation(GLuint program, GLuint index,
33 const char* name) {
34 glBindAttribLocation(program, index, name);
35 }
36
37 GLvoid StubGLBindBuffer(GLenum target, GLuint buffer) {
38 glBindBuffer(target, buffer);
39 }
40
41 GLvoid StubGLBindFragDataLocation(GLuint program, GLuint colorNumber,
42 const GLchar * name) {
43 glBindFragDataLocation(program, colorNumber, name);
44 }
45
46 GLvoid StubGLBindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
47 GLuint index, const GLchar * name) {
48 glBindFragDataLocationIndexed(program, colorNumber, index, name);
49 }
50
51 GLvoid StubGLBindFramebuffer(GLenum target, GLuint framebuffer) {
52 glBindFramebufferEXT(target, framebuffer);
53 }
54
55 GLvoid StubGLBindRenderbuffer(GLenum target, GLuint renderbuffer) {
56 glBindRenderbufferEXT(target, renderbuffer);
57 }
58
59 GLvoid StubGLBindTexture(GLenum target, GLuint texture) {
60 glBindTexture(target, texture);
61 }
62
63 GLvoid StubGLBlendColor(GLclampf red, GLclampf green, GLclampf blue,
64 GLclampf alpha) {
65 glBlendColor(red, green, blue, alpha);
66 }
67
68 GLvoid StubGLBlendFunc(GLenum sfactor, GLenum dfactor) {
69 glBlendFunc(sfactor, dfactor);
70 }
71
72 GLvoid StubGLBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
73 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
74 GLbitfield mask, GLenum filter) {
75 glBlitFramebufferEXT(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
76 mask, filter);
77 }
78
79 GLvoid StubGLBufferData(GLenum target, GLsizeiptr size, const void* data,
80 GLenum usage) {
81 glBufferData(target, size, data, usage);
82 }
83
84 GLvoid StubGLBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
85 const void* data) {
86 glBufferSubData(target, offset, size, data);
87 }
88
89 GLenum StubGLCheckFramebufferStatus(GLenum target) {
90 return glCheckFramebufferStatusEXT(target);
91 }
92
93 GLvoid StubGLClear(GLbitfield mask) {
94 glClear(mask);
95 }
96
97 GLvoid StubGLClearColor(GLclampf red, GLclampf green, GLclampf blue,
98 GLclampf alpha) {
99 glClearColor(red, green, blue, alpha);
100 }
101
102 GLvoid StubGLClearStencil(GLint s) {
103 glClearStencil(s);
104 }
105
106 GLvoid StubGLColorMask(GLboolean red, GLboolean green, GLboolean blue,
107 GLboolean alpha) {
108 glColorMask(red, green, blue, alpha);
109 }
110
111 GLvoid StubGLCompileShader(GLuint shader) {
112 glCompileShader(shader);
113 }
114
115 GLvoid StubGLCompressedTexImage2D(GLenum target, GLint level,
116 GLenum internalformat, GLsizei width,
117 GLsizei height, GLint border,
118 GLsizei imageSize, const void* data) {
119 glCompressedTexImage2D(target, level, internalformat, width, height, border,
120 imageSize, data);
121 }
122
123 GLuint StubGLCreateProgram(void) {
124 return glCreateProgram();
125 }
126
127 GLuint StubGLCreateShader(GLenum type) {
128 return glCreateShader(type);
129 }
130
131 GLvoid StubGLCullFace(GLenum mode) {
132 glCullFace(mode);
133 }
134
135 GLvoid StubGLDeleteBuffers(GLsizei n, const GLuint* buffers) {
136 glDeleteBuffersARB(n, buffers);
137 }
138
139 GLvoid StubGLDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) {
140 glDeleteFramebuffersEXT(n, framebuffers);
141 }
142
143 GLvoid StubGLDeleteQueries(GLsizei n, const GLuint* ids) {
144 glDeleteQueries(n, ids);
145 }
146
147 GLvoid StubGLDeleteProgram(GLuint program) {
148 glDeleteProgram(program);
149 }
150
151 GLvoid StubGLDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) {
152 glDeleteRenderbuffersEXT(n, renderbuffers);
153 }
154
155 GLvoid StubGLDeleteShader(GLuint shader) {
156 glDeleteShader(shader);
157 }
158
159 GLvoid StubGLDeleteTextures(GLsizei n, const GLuint* textures) {
160 glDeleteTextures(n, textures);
161 }
162
163 GLvoid StubGLDepthMask(GLboolean flag) {
164 glDepthMask(flag);
165 }
166
167 GLvoid StubGLDisable(GLenum cap) {
168 glDisable(cap);
169 }
170
171 GLvoid StubGLDisableVertexAttribArray(GLuint index) {
172 glDisableVertexAttribArray(index);
173 }
174
175 GLvoid StubGLDrawArrays(GLenum mode, GLint first, GLsizei count) {
176 glDrawArrays(mode, first, count);
177 }
178
179 GLvoid StubGLDrawBuffer(GLenum mode) {
180 glDrawBuffer(mode);
181 }
182
183 GLvoid StubGLDrawBuffers(GLsizei n, const GLenum* bufs) {
184 glDrawBuffersARB(n, bufs);
185 }
186
187 GLvoid StubGLDrawElements(GLenum mode, GLsizei count, GLenum type,
188 const void* indices) {
189 glDrawElements(mode, count, type, indices);
190 }
191
192 GLvoid StubGLEnable(GLenum cap) {
193 glEnable(cap);
194 }
195
196 GLvoid StubGLEnableVertexAttribArray(GLuint index) {
197 glEnableVertexAttribArray(index);
198 }
199
200 GLvoid StubGLEndQuery(GLenum target) {
201 glEndQuery(target);
202 }
203
204 GLvoid StubGLFinish() {
205 glFinish();
206 }
207
208 GLvoid StubGLFlush() {
209 glFlush();
210 }
211
212 GLvoid StubGLFramebufferRenderbuffer(GLenum target, GLenum attachment,
213 GLenum renderbuffertarget,
214 GLuint renderbuffer) {
215 glFramebufferRenderbufferEXT(target, attachment, renderbuffertarget,
216 renderbuffer);
217 }
218
219 GLvoid StubGLFramebufferTexture2D(GLenum target, GLenum attachment,
220 GLenum textarget, GLuint texture,
221 GLint level) {
222 glFramebufferTexture2DEXT(target, attachment, textarget, texture, level);
223 }
224
225 GLvoid StubGLFrontFace(GLenum mode) {
226 glFrontFace(mode);
227 }
228
229 GLvoid StubGLGenBuffers(GLsizei n, GLuint* buffers) {
230 glGenBuffersARB(n, buffers);
231 }
232
233 GLvoid StubGLGenFramebuffers(GLsizei n, GLuint* framebuffers) {
234 glGenFramebuffersEXT(n, framebuffers);
235 }
236
237 GLvoid StubGLGenQueries(GLsizei n, GLuint* ids) {
238 glGenQueries(n, ids);
239 }
240
241 GLvoid StubGLGenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
242 glGenRenderbuffersEXT(n, renderbuffers);
243 }
244
245 GLvoid StubGLGenTextures(GLsizei n, GLuint* textures) {
246 glGenTextures(n, textures);
247 }
248
249 GLvoid StubGLGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) {
250 glGetBufferParameteriv(target, pname, params);
251 }
252
253 GLvoid StubGLGetFramebufferAttachmentParameteriv(GLenum target,
254 GLenum attachment,
255 GLenum pname, GLint* params) {
256 glGetFramebufferAttachmentParameterivEXT(target, attachment, pname, params);
257 }
258
259 GLenum StubGLGetError() {
260 return glGetError();
261 }
262
263 GLvoid StubGLGetIntegerv(GLenum pname, GLint* params) {
264 glGetIntegerv(pname, params);
265 }
266
267 GLvoid StubGLGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length,
268 char* infolog) {
269 glGetProgramInfoLog(program, bufsize, length, infolog);
270 }
271
272 GLvoid StubGLGetProgramiv(GLuint program, GLenum pname, GLint* params) {
273 glGetProgramiv(program, pname, params);
274 }
275
276 GLvoid StubGLGetRenderbufferParameteriv(GLenum target,
277 GLenum pname, GLint* params) {
278 glGetRenderbufferParameterivEXT(target, pname, params);
279 }
280
281 GLvoid StubGLGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length,
282 char* infolog) {
283 glGetShaderInfoLog(shader, bufsize, length, infolog);
284 }
285
286 GLvoid StubGLGetShaderiv(GLuint shader, GLenum pname, GLint* params) {
287 glGetShaderiv(shader, pname, params);
288 }
289
290 const GLubyte* StubGLGetString(GLenum name) {
291 return glGetString(name);
292 }
293
294 GLvoid StubGLGetQueryiv(GLenum target, GLenum pname, GLint* params) {
295 glGetQueryiv(target, pname, params);
296 }
297
298 GLvoid StubGLGetQueryObjecti64v(GLuint id, GLenum pname, GLint64* params) {
299 glGetQueryObjecti64v(id, pname, params);
300 }
301
302 GLvoid StubGLGetQueryObjectiv(GLuint id, GLenum pname, GLint* params) {
303 glGetQueryObjectiv(id, pname, params);
304 }
305
306 GLvoid StubGLGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64* params) {
307 glGetQueryObjectui64v(id, pname, params);
308 }
309
310 GLvoid StubGLGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params) {
311 glGetQueryObjectuiv(id, pname, params);
312 }
313
314 GLvoid StubGLGetTexLevelParameteriv(GLenum target, GLint level,
315 GLenum pname, GLint* params) {
316 glGetTexLevelParameteriv(target, level, pname, params);
317 }
318
319 GLint StubGLGetUniformLocation(GLuint program, const char* name) {
320 return glGetUniformLocation(program, name);
321 }
322
323 GLvoid StubGLLineWidth(GLfloat width) {
324 glLineWidth(width);
325 }
326
327 GLvoid StubGLLinkProgram(GLuint program) {
328 glLinkProgram(program);
329 }
330
331 void* StubGLMapBuffer(GLenum target, GLenum access) {
332 return glMapBuffer(target, access);
333 }
334
335 GLvoid StubGLPixelStorei(GLenum pname, GLint param) {
336 glPixelStorei(pname, param);
337 }
338
339 GLvoid StubGLQueryCounter(GLuint id, GLenum target) {
340 glQueryCounter(id, target);
341 }
342
343 GLvoid StubGLReadBuffer(GLenum src) {
344 glReadBuffer(src);
345 }
346
347 GLvoid StubGLReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
348 GLenum format, GLenum type, void* pixels) {
349 glReadPixels(x, y, width, height, format, type, pixels);
350 }
351
352 GLvoid StubGLRenderbufferStorage(GLenum target, GLenum internalformat,
353 GLsizei width, GLsizei height) {
354 glRenderbufferStorageEXT(target, internalformat, width, height);
355 }
356
357 GLvoid StubGLRenderbufferStorageMultisample(GLenum target, GLsizei samples,
358 GLenum internalformat,
359 GLsizei width, GLsizei height) {
360 glRenderbufferStorageMultisampleEXT(target, samples, internalformat, width,
361 height);
362 }
363
364 GLvoid StubGLScissor(GLint x, GLint y, GLsizei width, GLsizei height) {
365 glScissor(x, y, width, height);
366 }
367
368 GLvoid StubGLShaderSource(GLuint shader, GLsizei count, const char** str,
369 const GLint* length) {
370 glShaderSource(shader, count, str, length);
371 }
372
373 GLvoid StubGLStencilFunc(GLenum func, GLint ref, GLuint mask) {
374 glStencilFunc(func, ref, mask);
375 }
376
377 GLvoid StubGLStencilFuncSeparate(GLenum face, GLenum func, GLint ref,
378 GLuint mask) {
379 glStencilFuncSeparate(face, func, ref, mask);
380 }
381
382 GLvoid StubGLStencilMask(GLuint mask) {
383 glStencilMask(mask);
384 }
385
386 GLvoid StubGLStencilMaskSeparate(GLenum face, GLuint mask) {
387 glStencilMaskSeparate(face, mask);
388 }
389
390 GLvoid StubGLStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
391 glStencilOp(fail, zfail, zpass);
392 }
393
394 GLvoid StubGLStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail,
395 GLenum zpass) {
396 glStencilOpSeparate(face, fail, zfail, zpass);
397 }
398
399 GLvoid StubGLTexImage2D(GLenum target, GLint level, GLint internalformat,
400 GLsizei width, GLsizei height, GLint border,
401 GLenum format, GLenum type, const void* pixels) {
402 glTexImage2D(target, level, internalformat, width, height, border, format,
403 type, pixels);
404 }
405
406 GLvoid StubGLTexParameteri(GLenum target, GLenum pname, GLint param) {
407 glTexParameteri(target, pname, param);
408 }
409
410 GLvoid StubGLTexStorage2D(GLenum target, GLsizei levels, GLenum internalFormat,
411 GLsizei width, GLsizei height) {
412 glTexStorage2DEXT(target, levels, internalFormat, width, height);
413 }
414
415 GLvoid StubGLTexSubImage2D(GLenum target, GLint level, GLint xoffset,
416 GLint yoffset, GLsizei width, GLsizei height,
417 GLenum format, GLenum type, const void* pixels) {
418 glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
419 pixels);
420 }
421
422 GLvoid StubGLUniform1f(GLint location, GLfloat v) {
423 glUniform1i(location, v);
424 }
425
426 GLvoid StubGLUniform1i(GLint location, GLint v) {
427 glUniform1i(location, v);
428 }
429
430 GLvoid StubGLUniform1fv(GLint location, GLsizei count, const GLfloat* v) {
431 glUniform1fv(location, count, v);
432 }
433
434 GLvoid StubGLUniform1iv(GLint location, GLsizei count, const GLint* v) {
435 glUniform1iv(location, count, v);
436 }
437
438 GLvoid StubGLUniform2f(GLint location, GLfloat v0, GLfloat v1) {
439 glUniform2i(location, v0, v1);
440 }
441
442 GLvoid StubGLUniform2i(GLint location, GLint v0, GLint v1) {
443 glUniform2i(location, v0, v1);
444 }
445
446 GLvoid StubGLUniform2fv(GLint location, GLsizei count, const GLfloat* v) {
447 glUniform2fv(location, count, v);
448 }
449
450 GLvoid StubGLUniform2iv(GLint location, GLsizei count, const GLint* v) {
451 glUniform2iv(location, count, v);
452 }
453
454 GLvoid StubGLUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) {
455 glUniform3i(location, v0, v1, v2);
456 }
457
458 GLvoid StubGLUniform3i(GLint location, GLint v0, GLint v1, GLint v2) {
459 glUniform3i(location, v0, v1, v2);
460 }
461
462 GLvoid StubGLUniform3fv(GLint location, GLsizei count, const GLfloat* v) {
463 glUniform3fv(location, count, v);
464 }
465
466 GLvoid StubGLUniform3iv(GLint location, GLsizei count, const GLint* v) {
467 glUniform3iv(location, count, v);
468 }
469
470 GLvoid StubGLUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2,
471 GLfloat v3) {
472 glUniform4i(location, v0, v1, v2, v3);
473 }
474
475 GLvoid StubGLUniform4i(GLint location, GLint v0, GLint v1, GLint v2,
476 GLint v3) {
477 glUniform4i(location, v0, v1, v2, v3);
478 }
479
480 GLvoid StubGLUniform4fv(GLint location, GLsizei count, const GLfloat* v) {
481 glUniform4fv(location, count, v);
482 }
483
484 GLvoid StubGLUniform4iv(GLint location, GLsizei count, const GLint* v) {
485 glUniform4iv(location, count, v);
486 }
487
488 GLvoid StubGLUniformMatrix2fv(GLint location, GLsizei count,
489 GLboolean transpose, const GLfloat* value) {
490 glUniformMatrix2fv(location, count, transpose, value);
491 }
492
493 GLvoid StubGLUniformMatrix3fv(GLint location, GLsizei count,
494 GLboolean transpose, const GLfloat* value) {
495 glUniformMatrix3fv(location, count, transpose, value);
496 }
497
498 GLvoid StubGLUniformMatrix4fv(GLint location, GLsizei count,
499 GLboolean transpose, const GLfloat* value) {
500 glUniformMatrix4fv(location, count, transpose, value);
501 }
502
503 GLboolean StubGLUnmapBuffer(GLenum target) {
504 return glUnmapBuffer(target);
505 }
506
507 GLvoid StubGLUseProgram(GLuint program) {
508 glUseProgram(program);
509 }
510
511 GLvoid StubGLVertexAttrib4fv(GLuint indx, const GLfloat* values) {
512 glVertexAttrib4fv(indx, values);
513 }
514
515 GLvoid StubGLVertexAttribPointer(GLuint indx, GLint size, GLenum type,
516 GLboolean normalized, GLsizei stride,
517 const void* ptr) {
518 glVertexAttribPointer(indx, size, type, normalized, stride, ptr);
519 }
520
521 GLvoid StubGLViewport(GLint x, GLint y, GLsizei width, GLsizei height) {
522 glViewport(x, y, width, height);
523 }
524 } // extern "C"
525 } // namespace
526
527 namespace gfx {
528
529 GrGLInterface* CreateInProcessSkiaGLBinding() {
530 GrGLBinding binding;
531 switch (gfx::GetGLImplementation()) {
532 case gfx::kGLImplementationNone:
533 NOTREACHED();
534 return NULL;
535 case gfx::kGLImplementationDesktopGL:
536 case gfx::kGLImplementationAppleGL:
537 binding = kDesktop_GrGLBinding;
538 break;
539 case gfx::kGLImplementationOSMesaGL:
540 binding = kDesktop_GrGLBinding;
541 break;
542 case gfx::kGLImplementationEGLGLES2:
543 binding = kES2_GrGLBinding;
544 break;
545 case gfx::kGLImplementationMockGL:
546 NOTREACHED();
547 return NULL;
548 default:
549 NOTREACHED();
550 return NULL;
551 }
552
553 GrGLInterface* interface = new GrGLInterface;
554
555 interface->fBindingsExported = binding;
556 interface->fActiveTexture = StubGLActiveTexture;
557 interface->fAttachShader = StubGLAttachShader;
558 interface->fBeginQuery = StubGLBeginQuery;
559 interface->fBindAttribLocation = StubGLBindAttribLocation;
560 interface->fBindBuffer = StubGLBindBuffer;
561 interface->fBindFragDataLocation = StubGLBindFragDataLocation;
562 interface->fBindTexture = StubGLBindTexture;
563 interface->fBlendColor = StubGLBlendColor;
564 interface->fBlendFunc = StubGLBlendFunc;
565 interface->fBufferData = StubGLBufferData;
566 interface->fBufferSubData = StubGLBufferSubData;
567 interface->fClear = StubGLClear;
568 interface->fClearColor = StubGLClearColor;
569 interface->fClearStencil = StubGLClearStencil;
570 interface->fColorMask = StubGLColorMask;
571 interface->fCompileShader = StubGLCompileShader;
572 interface->fCompressedTexImage2D = StubGLCompressedTexImage2D;
573 interface->fCreateProgram = StubGLCreateProgram;
574 interface->fCreateShader = StubGLCreateShader;
575 interface->fCullFace = StubGLCullFace;
576 interface->fDeleteBuffers = StubGLDeleteBuffers;
577 interface->fDeleteProgram = StubGLDeleteProgram;
578 interface->fDeleteQueries = StubGLDeleteQueries;
579 interface->fDeleteShader = StubGLDeleteShader;
580 interface->fDeleteTextures = StubGLDeleteTextures;
581 interface->fDepthMask = StubGLDepthMask;
582 interface->fDisable = StubGLDisable;
583 interface->fDisableVertexAttribArray = StubGLDisableVertexAttribArray;
584 interface->fDrawArrays = StubGLDrawArrays;
585 interface->fDrawBuffer = StubGLDrawBuffer;
586 interface->fDrawBuffers = StubGLDrawBuffers;
587 interface->fDrawElements = StubGLDrawElements;
588 interface->fEnable = StubGLEnable;
589 interface->fEnableVertexAttribArray = StubGLEnableVertexAttribArray;
590 interface->fEndQuery = StubGLEndQuery;
591 interface->fFinish = StubGLFinish;
592 interface->fFlush = StubGLFlush;
593 interface->fFrontFace = StubGLFrontFace;
594 interface->fGenBuffers = StubGLGenBuffers;
595 interface->fGenQueries = StubGLGenQueries;
596 interface->fGenTextures = StubGLGenTextures;
597 interface->fGetBufferParameteriv = StubGLGetBufferParameteriv;
598 interface->fGetError = StubGLGetError;
599 interface->fGetIntegerv = StubGLGetIntegerv;
600 interface->fGetQueryiv = StubGLGetQueryiv;
601 interface->fGetQueryObjecti64v = StubGLGetQueryObjecti64v;
602 interface->fGetQueryObjectiv = StubGLGetQueryObjectiv;
603 interface->fGetQueryObjectui64v = StubGLGetQueryObjectui64v;
604 interface->fGetQueryObjectuiv = StubGLGetQueryObjectuiv;
605 interface->fGetProgramInfoLog = StubGLGetProgramInfoLog;
606 interface->fGetProgramiv = StubGLGetProgramiv;
607 interface->fGetShaderInfoLog = StubGLGetShaderInfoLog;
608 interface->fGetShaderiv = StubGLGetShaderiv;
609 interface->fGetString = StubGLGetString;
610 interface->fGetTexLevelParameteriv = StubGLGetTexLevelParameteriv;
611 interface->fGetUniformLocation = StubGLGetUniformLocation;
612 interface->fLineWidth = StubGLLineWidth;
613 interface->fLinkProgram = StubGLLinkProgram;
614 interface->fPixelStorei = StubGLPixelStorei;
615 interface->fQueryCounter = StubGLQueryCounter;
616 interface->fReadBuffer = StubGLReadBuffer;
617 interface->fReadPixels = StubGLReadPixels;
618 interface->fScissor = StubGLScissor;
619 interface->fShaderSource = StubGLShaderSource;
620 interface->fStencilFunc = StubGLStencilFunc;
621 interface->fStencilFuncSeparate = StubGLStencilFuncSeparate;
622 interface->fStencilMask = StubGLStencilMask;
623 interface->fStencilMaskSeparate = StubGLStencilMaskSeparate;
624 interface->fStencilOp = StubGLStencilOp;
625 interface->fStencilOpSeparate = StubGLStencilOpSeparate;
626 interface->fTexImage2D = StubGLTexImage2D;
627 interface->fTexParameteri = StubGLTexParameteri;
628 interface->fTexSubImage2D = StubGLTexSubImage2D;
629 interface->fTexStorage2D = StubGLTexStorage2D;
630 interface->fUniform1f = StubGLUniform1f;
631 interface->fUniform1i = StubGLUniform1i;
632 interface->fUniform1fv = StubGLUniform1fv;
633 interface->fUniform1iv = StubGLUniform1iv;
634 interface->fUniform2f = StubGLUniform2f;
635 interface->fUniform2i = StubGLUniform2i;
636 interface->fUniform2fv = StubGLUniform2fv;
637 interface->fUniform2iv = StubGLUniform2iv;
638 interface->fUniform3f = StubGLUniform3f;
639 interface->fUniform3i = StubGLUniform3i;
640 interface->fUniform3fv = StubGLUniform3fv;
641 interface->fUniform3iv = StubGLUniform3iv;
642 interface->fUniform4f = StubGLUniform4f;
643 interface->fUniform4i = StubGLUniform4i;
644 interface->fUniform4fv = StubGLUniform4fv;
645 interface->fUniform4iv = StubGLUniform4iv;
646 interface->fUniformMatrix2fv = StubGLUniformMatrix2fv;
647 interface->fUniformMatrix3fv = StubGLUniformMatrix3fv;
648 interface->fUniformMatrix4fv = StubGLUniformMatrix4fv;
649 interface->fUseProgram = StubGLUseProgram;
650 interface->fVertexAttrib4fv = StubGLVertexAttrib4fv;
651 interface->fVertexAttribPointer = StubGLVertexAttribPointer;
652 interface->fViewport = StubGLViewport;
653 interface->fBindFramebuffer = StubGLBindFramebuffer;
654 interface->fBindRenderbuffer = StubGLBindRenderbuffer;
655 interface->fCheckFramebufferStatus = StubGLCheckFramebufferStatus;
656 interface->fDeleteFramebuffers = StubGLDeleteFramebuffers;
657 interface->fDeleteRenderbuffers = StubGLDeleteRenderbuffers;
658 interface->fFramebufferRenderbuffer = StubGLFramebufferRenderbuffer;
659 interface->fFramebufferTexture2D = StubGLFramebufferTexture2D;
660 interface->fGenFramebuffers = StubGLGenFramebuffers;
661 interface->fGenRenderbuffers = StubGLGenRenderbuffers;
662 interface->fGetFramebufferAttachmentParameteriv =
663 StubGLGetFramebufferAttachmentParameteriv;
664 interface->fGetRenderbufferParameteriv = StubGLGetRenderbufferParameteriv;
665 interface->fRenderbufferStorage = StubGLRenderbufferStorage;
666 interface->fRenderbufferStorageMultisample =
667 StubGLRenderbufferStorageMultisample;
668 interface->fBlitFramebuffer = StubGLBlitFramebuffer;
669 interface->fMapBuffer = StubGLMapBuffer;
670 interface->fUnmapBuffer = StubGLUnmapBuffer;
671 interface->fBindFragDataLocationIndexed =
672 StubGLBindFragDataLocationIndexed;
673 return interface;
674 }
675
676 } // namespace gfx
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