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Unified Diff: ui/gfx/compositor/screen_rotation.h

Issue 10365007: ui: Move compositor/ directory out of gfx/, up to ui/. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: fix DEPS Created 8 years, 8 months ago
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Index: ui/gfx/compositor/screen_rotation.h
diff --git a/ui/gfx/compositor/screen_rotation.h b/ui/gfx/compositor/screen_rotation.h
deleted file mode 100644
index 315b9815b958753a861c952dd3a0b5be960f1dce..0000000000000000000000000000000000000000
--- a/ui/gfx/compositor/screen_rotation.h
+++ /dev/null
@@ -1,56 +0,0 @@
-// Copyright (c) 2012 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#ifndef UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
-#define UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
-#pragma once
-
-#include "base/basictypes.h"
-#include "base/memory/scoped_ptr.h"
-#include "ui/base/animation/animation_delegate.h"
-#include "ui/gfx/compositor/compositor_export.h"
-#include "ui/gfx/compositor/layer_animation_element.h"
-#include "ui/gfx/point.h"
-
-namespace ui {
-class InterpolatedTransform;
-class LayerAnimationDelegate;
-
-// A screen rotation represents a single transition from one screen orientation
-// to another. The intended usage is that a new instance of the class is
-// created for every transition. It is possible to update the target orientation
-// in the middle of a transition.
-class COMPOSITOR_EXPORT ScreenRotation : public LayerAnimationElement {
- public:
- // The screen rotation does not own the view or the listener, and these
- // objects are required to outlive the Screen rotation object.
- ScreenRotation(int degrees);
- virtual ~ScreenRotation();
-
- private:
- // Implementation of LayerAnimationDelegate
- virtual void OnStart(LayerAnimationDelegate* delegate) OVERRIDE;
- virtual bool OnProgress(double t,
- LayerAnimationDelegate* delegate) OVERRIDE;
- virtual void OnGetTarget(TargetValue* target) const OVERRIDE;
- virtual void OnAbort() OVERRIDE;
-
- static const LayerAnimationElement::AnimatableProperties& GetProperties();
-
- // Generates the intermediate transformation matrices used during the
- // animation.
- scoped_ptr<InterpolatedTransform> interpolated_transform_;
-
- // The number of degrees to rotate.
- int degrees_;
-
- // The target origin
- gfx::Point new_origin_;
-
- DISALLOW_COPY_AND_ASSIGN(ScreenRotation);
-};
-
-} // namespace ui
-
-#endif // UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_
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