Index: ui/gfx/compositor/screen_rotation.h |
diff --git a/ui/gfx/compositor/screen_rotation.h b/ui/gfx/compositor/screen_rotation.h |
deleted file mode 100644 |
index 315b9815b958753a861c952dd3a0b5be960f1dce..0000000000000000000000000000000000000000 |
--- a/ui/gfx/compositor/screen_rotation.h |
+++ /dev/null |
@@ -1,56 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#ifndef UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ |
-#define UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ |
-#pragma once |
- |
-#include "base/basictypes.h" |
-#include "base/memory/scoped_ptr.h" |
-#include "ui/base/animation/animation_delegate.h" |
-#include "ui/gfx/compositor/compositor_export.h" |
-#include "ui/gfx/compositor/layer_animation_element.h" |
-#include "ui/gfx/point.h" |
- |
-namespace ui { |
-class InterpolatedTransform; |
-class LayerAnimationDelegate; |
- |
-// A screen rotation represents a single transition from one screen orientation |
-// to another. The intended usage is that a new instance of the class is |
-// created for every transition. It is possible to update the target orientation |
-// in the middle of a transition. |
-class COMPOSITOR_EXPORT ScreenRotation : public LayerAnimationElement { |
- public: |
- // The screen rotation does not own the view or the listener, and these |
- // objects are required to outlive the Screen rotation object. |
- ScreenRotation(int degrees); |
- virtual ~ScreenRotation(); |
- |
- private: |
- // Implementation of LayerAnimationDelegate |
- virtual void OnStart(LayerAnimationDelegate* delegate) OVERRIDE; |
- virtual bool OnProgress(double t, |
- LayerAnimationDelegate* delegate) OVERRIDE; |
- virtual void OnGetTarget(TargetValue* target) const OVERRIDE; |
- virtual void OnAbort() OVERRIDE; |
- |
- static const LayerAnimationElement::AnimatableProperties& GetProperties(); |
- |
- // Generates the intermediate transformation matrices used during the |
- // animation. |
- scoped_ptr<InterpolatedTransform> interpolated_transform_; |
- |
- // The number of degrees to rotate. |
- int degrees_; |
- |
- // The target origin |
- gfx::Point new_origin_; |
- |
- DISALLOW_COPY_AND_ASSIGN(ScreenRotation); |
-}; |
- |
-} // namespace ui |
- |
-#endif // UI_GFX_COMPOSITOR_SCREEN_ROTATION_H_ |