| Index: ui/gfx/compositor/screen_rotation.cc
|
| diff --git a/ui/gfx/compositor/screen_rotation.cc b/ui/gfx/compositor/screen_rotation.cc
|
| deleted file mode 100644
|
| index 5383af979f96485c47321900d81003265f8a42d5..0000000000000000000000000000000000000000
|
| --- a/ui/gfx/compositor/screen_rotation.cc
|
| +++ /dev/null
|
| @@ -1,124 +0,0 @@
|
| -// Copyright (c) 2012 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#include "ui/gfx/compositor/screen_rotation.h"
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| -
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| -#include "base/debug/trace_event.h"
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| -#include "base/time.h"
|
| -#include "ui/gfx/compositor/layer_animation_delegate.h"
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| -#include "ui/gfx/interpolated_transform.h"
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| -#include "ui/gfx/rect.h"
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| -#include "ui/gfx/transform.h"
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| -
|
| -namespace ui {
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| -
|
| -namespace {
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| -
|
| -const int k90DegreeTransitionDurationMs = 350;
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| -const int k180DegreeTransitionDurationMs = 550;
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| -const int k360DegreeTransitionDurationMs = 750;
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| -
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| -base::TimeDelta GetTransitionDuration(int degrees) {
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| - if (degrees == 360)
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| - return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs);
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| - if (degrees == 180)
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| - return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs);
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| - if (degrees == 0)
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| - return base::TimeDelta::FromMilliseconds(0);
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| - return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs);
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| -}
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| -
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| -} // namespace
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| -
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| -ScreenRotation::ScreenRotation(int degrees)
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| - : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)),
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| - degrees_(degrees) {
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| -}
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| -
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| -ScreenRotation::~ScreenRotation() {
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| -}
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| -
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| -void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) {
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| - // No rotation required.
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| - if (degrees_ == 0)
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| - return;
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| -
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| - const Transform& current_transform = delegate->GetTransformForAnimation();
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| - const gfx::Rect& bounds = delegate->GetBoundsForAnimation();
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| -
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| - gfx::Point old_pivot;
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| - gfx::Point new_pivot;
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| -
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| - int width = bounds.width();
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| - int height = bounds.height();
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| -
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| - switch (degrees_) {
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| - case 90:
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| - new_origin_ = new_pivot = gfx::Point(width, 0);
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| - break;
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| - case -90:
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| - new_origin_ = new_pivot = gfx::Point(0, height);
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| - break;
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| - case 180:
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| - case 360:
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| - new_pivot = old_pivot = gfx::Point(width / 2, height / 2);
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| - new_origin_.SetPoint(width, height);
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| - break;
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| - }
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| -
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| - // Convert points to world space.
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| - current_transform.TransformPoint(old_pivot);
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| - current_transform.TransformPoint(new_pivot);
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| - current_transform.TransformPoint(new_origin_);
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| -
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| - scoped_ptr<InterpolatedTransform> rotation(
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| - new InterpolatedTransformAboutPivot(
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| - old_pivot,
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| - new InterpolatedRotation(0, degrees_)));
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| -
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| - scoped_ptr<InterpolatedTransform> translation(
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| - new InterpolatedTranslation(
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| - gfx::Point(0, 0),
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| - gfx::Point(new_pivot.x() - old_pivot.x(),
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| - new_pivot.y() - old_pivot.y())));
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| -
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| - float scale_factor = 0.9f;
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| - scoped_ptr<InterpolatedTransform> scale_down(
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| - new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f));
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| -
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| - scoped_ptr<InterpolatedTransform> scale_up(
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| - new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f));
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| -
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| - interpolated_transform_.reset(
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| - new InterpolatedConstantTransform(current_transform));
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| -
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| - scale_up->SetChild(scale_down.release());
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| - translation->SetChild(scale_up.release());
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| - rotation->SetChild(translation.release());
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| - interpolated_transform_->SetChild(rotation.release());
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| -}
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| -
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| -bool ScreenRotation::OnProgress(double t,
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| - LayerAnimationDelegate* delegate) {
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| - delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t));
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| - return true;
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| -}
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| -
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| -void ScreenRotation::OnGetTarget(TargetValue* target) const {
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| - target->transform = interpolated_transform_->Interpolate(1.0);
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| -}
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| -
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| -void ScreenRotation::OnAbort() {
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| -}
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| -
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| -// static
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| -const LayerAnimationElement::AnimatableProperties&
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| -ScreenRotation::GetProperties() {
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| - static LayerAnimationElement::AnimatableProperties properties;
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| - if (properties.empty())
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| - properties.insert(LayerAnimationElement::TRANSFORM);
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| - return properties;
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| -}
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| -
|
| -} // namespace ui
|
|
|