Index: ui/gfx/compositor/screen_rotation.cc |
diff --git a/ui/gfx/compositor/screen_rotation.cc b/ui/gfx/compositor/screen_rotation.cc |
deleted file mode 100644 |
index 5383af979f96485c47321900d81003265f8a42d5..0000000000000000000000000000000000000000 |
--- a/ui/gfx/compositor/screen_rotation.cc |
+++ /dev/null |
@@ -1,124 +0,0 @@ |
-// Copyright (c) 2012 The Chromium Authors. All rights reserved. |
-// Use of this source code is governed by a BSD-style license that can be |
-// found in the LICENSE file. |
- |
-#include "ui/gfx/compositor/screen_rotation.h" |
- |
-#include "base/debug/trace_event.h" |
-#include "base/time.h" |
-#include "ui/gfx/compositor/layer_animation_delegate.h" |
-#include "ui/gfx/interpolated_transform.h" |
-#include "ui/gfx/rect.h" |
-#include "ui/gfx/transform.h" |
- |
-namespace ui { |
- |
-namespace { |
- |
-const int k90DegreeTransitionDurationMs = 350; |
-const int k180DegreeTransitionDurationMs = 550; |
-const int k360DegreeTransitionDurationMs = 750; |
- |
-base::TimeDelta GetTransitionDuration(int degrees) { |
- if (degrees == 360) |
- return base::TimeDelta::FromMilliseconds(k360DegreeTransitionDurationMs); |
- if (degrees == 180) |
- return base::TimeDelta::FromMilliseconds(k180DegreeTransitionDurationMs); |
- if (degrees == 0) |
- return base::TimeDelta::FromMilliseconds(0); |
- return base::TimeDelta::FromMilliseconds(k90DegreeTransitionDurationMs); |
-} |
- |
-} // namespace |
- |
-ScreenRotation::ScreenRotation(int degrees) |
- : LayerAnimationElement(GetProperties(), GetTransitionDuration(degrees)), |
- degrees_(degrees) { |
-} |
- |
-ScreenRotation::~ScreenRotation() { |
-} |
- |
-void ScreenRotation::OnStart(LayerAnimationDelegate* delegate) { |
- // No rotation required. |
- if (degrees_ == 0) |
- return; |
- |
- const Transform& current_transform = delegate->GetTransformForAnimation(); |
- const gfx::Rect& bounds = delegate->GetBoundsForAnimation(); |
- |
- gfx::Point old_pivot; |
- gfx::Point new_pivot; |
- |
- int width = bounds.width(); |
- int height = bounds.height(); |
- |
- switch (degrees_) { |
- case 90: |
- new_origin_ = new_pivot = gfx::Point(width, 0); |
- break; |
- case -90: |
- new_origin_ = new_pivot = gfx::Point(0, height); |
- break; |
- case 180: |
- case 360: |
- new_pivot = old_pivot = gfx::Point(width / 2, height / 2); |
- new_origin_.SetPoint(width, height); |
- break; |
- } |
- |
- // Convert points to world space. |
- current_transform.TransformPoint(old_pivot); |
- current_transform.TransformPoint(new_pivot); |
- current_transform.TransformPoint(new_origin_); |
- |
- scoped_ptr<InterpolatedTransform> rotation( |
- new InterpolatedTransformAboutPivot( |
- old_pivot, |
- new InterpolatedRotation(0, degrees_))); |
- |
- scoped_ptr<InterpolatedTransform> translation( |
- new InterpolatedTranslation( |
- gfx::Point(0, 0), |
- gfx::Point(new_pivot.x() - old_pivot.x(), |
- new_pivot.y() - old_pivot.y()))); |
- |
- float scale_factor = 0.9f; |
- scoped_ptr<InterpolatedTransform> scale_down( |
- new InterpolatedScale(1.0f, scale_factor, 0.0f, 0.5f)); |
- |
- scoped_ptr<InterpolatedTransform> scale_up( |
- new InterpolatedScale(1.0f, 1.0f / scale_factor, 0.5f, 1.0f)); |
- |
- interpolated_transform_.reset( |
- new InterpolatedConstantTransform(current_transform)); |
- |
- scale_up->SetChild(scale_down.release()); |
- translation->SetChild(scale_up.release()); |
- rotation->SetChild(translation.release()); |
- interpolated_transform_->SetChild(rotation.release()); |
-} |
- |
-bool ScreenRotation::OnProgress(double t, |
- LayerAnimationDelegate* delegate) { |
- delegate->SetTransformFromAnimation(interpolated_transform_->Interpolate(t)); |
- return true; |
-} |
- |
-void ScreenRotation::OnGetTarget(TargetValue* target) const { |
- target->transform = interpolated_transform_->Interpolate(1.0); |
-} |
- |
-void ScreenRotation::OnAbort() { |
-} |
- |
-// static |
-const LayerAnimationElement::AnimatableProperties& |
-ScreenRotation::GetProperties() { |
- static LayerAnimationElement::AnimatableProperties properties; |
- if (properties.empty()) |
- properties.insert(LayerAnimationElement::TRANSFORM); |
- return properties; |
-} |
- |
-} // namespace ui |